Files
ZYZ/game-server/app/services/activity/taskPassService.ts

101 lines
4.1 KiB
TypeScript

import { ACTIVITY_TYPE, STATUS } from "../../consts";
import { ActivityModelType } from "../../db/Activity";
import { ActivityTaskPassModel } from "../../db/ActivityTaskPass";
import { RoleModel } from "../../db/Role";
import { TaskPassData } from "../../domain/activityField/taskPassField";
import { getRoleCreateTime, getServerCreateTime } from "../redisService";
import { getActivitiesByType, getActivityById, pushActivityInter } from "./activityService";
export async function getTaskPassData(activityId: number, serverId: number, roleId: string) {
let activityData = await getActivityById(activityId);
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new TaskPassData(activityData, createTime, serverTime);
let record = await ActivityTaskPassModel.findData(serverId, activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecord(record);
return playerData;
}
export async function getTaskPassDataShow(activityId: number, serverId: number, roleId: string) {
let playerData = await getTaskPassData(activityId, serverId, roleId);
if(playerData && playerData.canShow && playerData.canShow()) {
return playerData.getShowResult();
}
return null
}
/**
* 购买高级战令
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
* @param {string} productID 商品ID
*
*/
export async function makeTaskPass(roleId: string, roleName: string, sid: string, serverId: number, activityId: number, productID: string) {
let activityData: ActivityModelType = await getActivityById(activityId);
if (!activityData) {
return STATUS.ACTIVITY_MISSING;
}
if (activityData.type !== ACTIVITY_TYPE.TASK_PASS) {
return STATUS.ACTIVITY_TYPE_ERROR;
}
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new TaskPassData(activityData, createTime, serverTime);
let roundIndex = playerData.roundIndex;
let checkResult = await ActivityTaskPassModel.check(serverId, activityData.activityId, roleId, roundIndex, productID);
if(checkResult) return STATUS.ORDER_CANNOT_BUY;
await ActivityTaskPassModel.buy(serverId, activityId, roleId, roundIndex, productID);
return {
code: 0,
data: Object.assign({}, { item: { roundIndex }, activityId: activityId })
}
}
export async function checkTaskPass(roleId: string, serverId: number, activityData: ActivityModelType, productID: string) {
if(!activityData) return false;
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new TaskPassData(activityData, createTime, serverTime);
let roundIndex = playerData.roundIndex;
let checkResult = await ActivityTaskPassModel.check(serverId, activityData.activityId, roleId, roundIndex, productID);
return !checkResult;
}
/**
* 任务活动完成后会获得点数
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function addTaskPassPoint(serverId: number, roleId: string, addPoint: number) {
try {
let activities = await getActivitiesByType(serverId, ACTIVITY_TYPE.TASK_PASS);
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let pushResult: pushActivityInter[] = [];
for(let activityData of activities) {
let playerData = new TaskPassData(activityData, createTime, serverTime);
if(playerData.canShow()) {
let result = await ActivityTaskPassModel.addPoint(serverId, activityData.activityId, roleId, playerData.roundIndex, addPoint);
if(result) pushResult.push({ activityId: activityData.activityId, activityType: activityData.type, param: { totalPoint: result.totalPoint } });
}
}
return pushResult
} catch(e) {
console.error(e);
return []
}
}