149 lines
6.7 KiB
TypeScript
149 lines
6.7 KiB
TypeScript
import { Application, BackendSession, HandlerService, } from 'pinus';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { resResult } from '../../../pubUtils/util';
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import { DATA_NAME, ITEM_CHANGE_REASON, STATUS, TASK_TYPE } from '../../../consts';
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import { DonationModel } from '../../../db/Donation';
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import { nowSeconds } from '../../../pubUtils/timeUtil';
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import { getArmyDonateBaseByLv, getArmyDonateBoxBaseById } from '../../../pubUtils/data';
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import { GuildModel } from '../../../db/Guild';
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import { handleCost, addItems } from '../../../services/role/rewardService';
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import { CHAT_SERVER, GUILD_POINT_WAYS } from '../../../consts';
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import { addFund, getDonation } from '../../../services/donateService';
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import { getUserGuildWithRefActive, refreshUserGuild } from '../../../services/guildService';
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import { ARMY } from '../../../pubUtils/dicParam';
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import { addActive } from '../../../services/guildService'
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import { checkActivityTask, checkTask } from '../../../services/task/taskService';
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import { guildInter } from '../../../pubUtils/interface';
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import { lockData } from '../../../services/redLockService';
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import { getVipDonateConsume } from '../../../services/activity/monthlyTicketService';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new DonationHandler(app);
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}
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export class DonationHandler {
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constructor(private app: Application) {
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}
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/**
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* 捐献所的等级,捐献的次数,战报,捐献达到的基金,领取宝箱记录
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* @param msg
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* @param session
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*/
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async getDonation(msg: guildInter & {}, session: BackendSession) {
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const roleId: string = session.get('roleId');
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const serverId: number = parseInt(session.get('serverId'));
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const { myUserGuild } = msg;
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let userGuild = await refreshUserGuild(myUserGuild, roleId);
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if (!userGuild) return resResult(STATUS.WRONG_PARMS);
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let guild = await GuildModel.findGuild(userGuild.guildCode, serverId, 'structure lv');
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if(!guild) {
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return resResult(STATUS.WRONG_PARMS);
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}
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const { guildCode: code, donateCnt, receiveBoxs } = userGuild;
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let { donateFund, reports, donationLv } = await getDonation(code, guild, serverId);
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return resResult(STATUS.SUCCESS, { receiveBoxs, donateFund, reports, donateCnt: donateCnt || 0, donationLv });
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}
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/**
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* 捐献
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* @param msg
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* @param session
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*/
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async donate(msg: guildInter & { id: number }, session: BackendSession) {
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const { id, myUserGuild } = msg;
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const serverId: number = parseInt(session.get('serverId'));
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const sid: string = session.get('sid');
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const guildCode: string = session.get('guildCode');
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let res: any = await lockData(serverId, DATA_NAME.DONATE, guildCode);// 锁定资金的增加
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try {
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if (!res) {
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return resResult(STATUS.REDLOCK_ERR);
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}
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let userGuild = await refreshUserGuild(myUserGuild, roleId);
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if (!userGuild) {
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res.releaseCallback();
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return resResult(STATUS.WRONG_PARMS);
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}
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const { guildCode: code, donateCnt: resdonateCnt } = userGuild;
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let guild = await GuildModel.findGuild(code, serverId, 'structure lv');
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if(!guild) {
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res.releaseCallback();
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return resResult(STATUS.WRONG_PARMS);
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}
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if (resdonateCnt >= ARMY.ARMY_DONATE_TIMES) {
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res.releaseCallback();
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return resResult(STATUS.GUILD_DONATE_TIMES_NOT_ENOUGH);
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}
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let { donationLv } = await getDonation(code, guild, serverId);
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let { donateReward } = getArmyDonateBaseByLv(donationLv);
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let { rewardGood, rewardFund, cosume } = donateReward.get(id);
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let consumeResult = getVipDonateConsume(cosume, session.get('vipStartTime'));
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let result = await handleCost(roleId, sid, consumeResult, ITEM_CHANGE_REASON.DONATE);
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if (!result) {
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res.releaseCallback();
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return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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}
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let { donateCnt } = await UserGuildModel.donateFund(roleId, 1);
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let { donateFund, reports } = await DonationModel.donation(code, rewardFund, { reports: { id, roleName, time: nowSeconds() } });
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let goods = [];
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if (!!rewardGood)
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goods = await addItems(roleId, roleName, sid, [rewardGood], ITEM_CHANGE_REASON.DONATE);
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//增加基金
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await addFund(code, serverId, rewardFund);
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await addActive(roleId, serverId, GUILD_POINT_WAYS.DONATE, id);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.GUILD_DONATE, 1, true, {});
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//活动任务
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_DONATE, 1);
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res.releaseCallback();
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return resResult(STATUS.SUCCESS, { donateFund, reports, donateCnt, simpleGoods: goods });
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} catch (e) {
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res.releaseCallback();
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throw e;
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}
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}
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/**
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* 领取宝箱
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* @param msg
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* @param session
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*/
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async receiveBox(msg: guildInter & { id: number }, session: BackendSession) {
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const { id, myUserGuild } = msg;
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const sid: string = session.get('sid');
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const serverId: number = parseInt(session.get('serverId'));
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let userGuild = await refreshUserGuild(myUserGuild, roleId);
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code, receiveBoxs: resReceiveBoxs } = userGuild;
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let guild = await GuildModel.findGuild(code, serverId, 'structure lv');
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if(!guild) {
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return resResult(STATUS.WRONG_PARMS);
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}
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if (resReceiveBoxs.indexOf(id) != -1)
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return resResult(STATUS.GUILD_DONATE_BOXS_IS_GOT);
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let { boxRewards, fund, level } = getArmyDonateBoxBaseById(id);
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let { donateFund, donationLv } = await getDonation(code, guild, serverId);
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if( donationLv < level) return resResult(STATUS.GUILD_DONATE_LV_NOT_ENOUGH)
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if (donateFund < fund)
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return resResult(STATUS.GUILD_DONATE_BOXS_NOT_GOT);
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resReceiveBoxs.push(id);
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let { receiveBoxs } = await UserGuildModel.updateInfo(roleId, { receiveBoxs: resReceiveBoxs }, {}, 'receiveBoxs');
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let goods = await addItems(roleId, roleName, sid, boxRewards, ITEM_CHANGE_REASON.DONATE_BOX);
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return resResult(STATUS.SUCCESS, { receiveBoxs, goods });
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}
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} |