217 lines
8.5 KiB
TypeScript
217 lines
8.5 KiB
TypeScript
import { Application, ChannelService, BackendSession, HandlerService, } from "pinus";
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import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS, GUILD_POINT_WAYS, REDIS_KEY, TASK_TYPE } from "../../../consts";
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import { resResult } from "../../../pubUtils/util";
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import { getGuildActivityStatus, getRaceActivityObj, getRaceActivityRank, getWoodenHorseList, calWoodenHorseAndSend, raceActivitySettleReward } from "../../../services/guildActivity/guildActivityService";
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import { UserGuildModel } from "../../../db/UserGuild";
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import { GuildActivityRecordModel } from "../../../db/GuildActivityRec";
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import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
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import { addActive } from "../../../services/guildService";
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import { Rank } from "../../../services/rankService";
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import { checkActivityTask, checkTask } from "../../../services/task/taskService";
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import { guildInter } from "../../../pubUtils/interface";
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import { getGuildChannelSid } from "../../../services/chatService";
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import { ServerRecordModel } from "../../../db/ServerRecords";
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export default function (app: Application) {
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new HandlerService(app, {});
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return new RaceActivityHandler(app);
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}
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export class RaceActivityHandler {
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channelService: ChannelService;
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constructor(private app: Application) {
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this.channelService = app.get('channelService');
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}
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private aid = GUILD_ACTIVITY_TYPE.RACE_ACTIVITY; // 蛮夷入侵id
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// 进入粮草先行界面
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async getRaceActivity(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let statusResult = getGuildActivityStatus(this.aid);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let obj = getRaceActivityObj();
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let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
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if (!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let events = obj.getEvents(guildCode, woodenHorse.distance);
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let ranks = await getRaceActivityRank(guildCode, serverId);
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let hasJoin = obj.getMember(guildCode, roleId);
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return resResult(STATUS.SUCCESS, {
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...statusResult,
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hasJoin: !!hasJoin,
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code: hasJoin?.code||'',
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woodenHorse,
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...ranks,
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events
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});
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}
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// 加入木马
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async join(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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const sid = session.get('sid');
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if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let statusResult = getGuildActivityStatus(this.aid);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let obj = getRaceActivityObj();
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let hasJoin = !!obj.getMember(guildCode, roleId);
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if (hasJoin) {
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return resResult(STATUS.RACE_HAS_JOIN);
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}
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid, obj.getEvents(guildCode, 0));
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if (!guildActivityRec) return resResult(STATUS.WRONG_PARMS);
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let { code: sourceCode } = guildActivityRec;
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let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
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let myGuild = await UserGuildModel.getMyGuild(roleId, 'job');
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let woodenHorse = await obj.joinWoodenHorse(guildCode, roleId, roleName, serverId, sid, myGuild.job, myGuildActivityRec.code);
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if (!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let events = obj.getEvents(guildCode, woodenHorse.distance);
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let chatSid = await getGuildChannelSid(guildCode);
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this.app.rpc.chat.guildRemote.pushRaceHorseJoin.toServer(chatSid, guildCode, woodenHorse);
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// 全服活跃统计
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await ServerRecordModel.addActiveGuild(serverId, guildCode);
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// 任务
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await checkTask(roleId, sid, TASK_TYPE.GUILD_ACTIVITY, 1, true, { aid: this.aid });
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//成长任务
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await checkActivityTask(serverId, sid, roleId, TASK_TYPE.GUILD_ACTIVITY, 1, { aid: this.aid })
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return resResult(STATUS.SUCCESS, {
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code: myGuildActivityRec.code,
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...statusResult,
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hasJoin,
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woodenHorse,
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events
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});
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}
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// 打开竞赛页面
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async getRace(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let statusResult = getGuildActivityStatus(this.aid);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// if (statusResult.status != GUILD_ACTIVITY_STATUS.START) {
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// return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
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// }
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let obj = getRaceActivityObj();
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let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
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if (!woodenHorse) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let events = obj.getEvents(guildCode, woodenHorse.distance);
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let hasJoin = !!obj.getMember(guildCode, roleId);
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let items = obj.getItem(roleId);
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let woodenHorseList = await getWoodenHorseList(guildCode, serverId);
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return resResult(STATUS.SUCCESS, {
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...statusResult,
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hasJoin,
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woodenHorseList,
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events,
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items
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});
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}
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// 使用道具
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async useItem(msg: { id: number, count: number, toGuild: string }, session: BackendSession) {
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let roleId = session.get('roleId');
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let serverId = session.get('serverId');
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let guildCode = session.get('guildCode');
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let sid = session.get('sid');
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let { id, count, toGuild } = msg;
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if (!count || count < 0) return resResult(STATUS.WRONG_PARMS);
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let obj = getRaceActivityObj();
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let woodenHorse = obj.getWoodenHorse(toGuild, serverId);
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if (!woodenHorse) return resResult(STATUS.WRONG_PARMS);
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let event = await obj.useItem(roleId, sid, guildCode, toGuild, id, count);
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if (!event) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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await GuildActivityRecordModel.pushEvent(guildCode, this.aid, event);
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return resResult(STATUS.SUCCESS, {
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timestamp: Date.now(),
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events: obj.getEvents(guildCode, 0)
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});
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}
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// 结束挑战
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async battleEnd(msg: { code: string, isSuccess: boolean }, session: BackendSession) {
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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let { code, isSuccess } = msg;
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let statusResult = getGuildActivityStatus(this.aid);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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// 更新userGuildActivityRecord
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
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let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true });
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if (!guildActivityRec || !myGuildActivityRec) return resResult(STATUS.WRONG_PARMS);
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let hasShow = !!myGuildActivityRec.hasShow;
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if(!hasShow) {
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await UserGuildActivityRecModel.updateInfo(code, { hasShow: true });
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}
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let obj = getRaceActivityObj();
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let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
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if(!woodenHorse) { // 已被结算
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woodenHorse = guildActivityRec.woodenHorse;
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}
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// 返回当前军团总军功
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let r = new Rank(REDIS_KEY.RACE_ACTIVITY, { serverId });
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let myGuildRank = await r.getMyRank({ guildCode });
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return resResult(STATUS.SUCCESS, {
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timestamp: Date.now(),
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hasShow,
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woodenHorse,
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myGuildRank
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})
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}
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async settleReward(msg: { serverId: number }, session: BackendSession) {
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let guildCode = session.get('guildCode');
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let serverId = session.get('serverId');
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let obj = getRaceActivityObj();
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let woodenHorse = await obj.getWoodenHorse(guildCode, serverId);
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if (woodenHorse) {
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await raceActivitySettleReward(guildCode, woodenHorse)
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}
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}
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} |