249 lines
9.1 KiB
TypeScript
249 lines
9.1 KiB
TypeScript
import { ActivityModelType } from '../../db/Activity';
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import { ActivityThirtyDaysModelType } from '../../db/ActivityThirtyDays';
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import { ActivityThirtyDaysPointRewardModelType } from '../../db/ActivityThirtyDaysPointReward';
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import { splitString } from '../../pubUtils/util';
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import { ActivityBase } from './activityField';
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// 30天目标每个点兑换奖励的数据
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export class ThirtyDaysPointItem {
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cellIndex: number; // 第几个,从1开始
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consumePoint: number; //消费点数
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reward: string; //任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
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expiredReward: string; //过期任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
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isReceive: boolean = false; //是否领取过奖励
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isExpired: boolean = false; //奖励是否已经过期
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constructor(data: any) {
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this.cellIndex = data.cellIndex;
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this.consumePoint = data.consumePoint;
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this.reward = data.reward;
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this.expiredReward = data.expiredReward;
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}
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// public heroReward(): CreateHeroParam[] {
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// let data = this.reward;
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// if (this.isExpired && this.expiredReward && this.expiredReward != '') {//过期奖励
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// data = this.expiredReward;
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// }
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// let rewardArray = [];
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// let rewardData = data.split('|').filter(obj => { return obj && obj != '' });
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// for (let objStr of rewardData) {
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// let reward = parseHeroStrWithType(objStr);
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// rewardArray.push(reward);
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// }
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// return rewardArray.filter(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.HERO })
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// }
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// public goodReward(): RewardInter[] {
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// let data = this.reward;
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// if (this.isExpired && this.expiredReward && this.expiredReward != '') {//过期奖励
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// data = this.expiredReward;
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// }
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// let rewardArray = [];
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// let rewardData = data.split('|').filter(obj => { return obj && obj != '' });
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// for (let objStr of rewardData) {
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// let reward = parseGoodStrWithType(objStr);
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// rewardArray.push(reward);
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// }
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// return rewardArray.filter(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.GOODS })
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// }
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}
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// 30天目标每个奖励的数据
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export class ThirtyDaysItem {
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tab: number; // id
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pageIndex: number; // 第几页,从1开始
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cellIndex: number; // 第几个,从1开始
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name: string; //名称
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taskType: number; // 任务类型 dic_zyz_taskType.json
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taskParam: string; //任务数据 dic_zyz_taskType.json
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condition: number; //任务条件
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taskParamArray: Array<number>; //任务数据 dic_zyz_taskType.json
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reward: string; //任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
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point: number; // 任务达成获得的奖励点,只在当前活动中有用,虚拟
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totalCount: number = 0; //任务完成次数
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isComplete: boolean = false; //是否完成任务
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isReceive: boolean = false; //是否领取过奖励
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constructor(data: any, pageIndex: number, cellIndex: number) {
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this.tab = data.tab;
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this.pageIndex = pageIndex;
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this.cellIndex = cellIndex;
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this.name = data.name;
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this.taskType = data.taskType;
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this.taskParam = data.taskParam;
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this.condition = data.condition;
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this.reward = data.reward;
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this.point = data.point;
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this.totalCount = 0;
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this.isComplete = false;
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this.isReceive = false;
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this.taskParamArray = splitString(data.taskParam, '&')
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}
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public canReceive(): boolean {
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return !this.isReceive;
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}
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}
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// 30天目标每个标签页的数据
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export class ThirtyDaysPage {
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pageIndex: number; // 第几页,从1开始
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name: string; //名称
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item: Array<ThirtyDaysItem>; //ThirtyDaysItem每项奖励和任务内容
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constructor(data: any) {
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this.pageIndex = data.pageIndex;
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this.name = data.name;
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this.item = [];
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for (let obj of data.item) {
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for (let cellData of obj.taskList) {
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this.item.push(new ThirtyDaysItem(cellData, data.pageIndex, obj.cellIndex));
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}
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}
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}
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}
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// 30天任务活动数据
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export class ThirtyDaysData extends ActivityBase {
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name: string = '';//活动名称
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days: number = 0;//活动周期天数
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list: Array<ThirtyDaysPage> = [];//任务完成奖励
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pointRewardList: Array<ThirtyDaysPointItem> = [];//点数兑换奖励
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totalPoint: number = 0;//总共点数
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public findTaskByType(type: number) {
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let task = [];
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for (let i = 0; i < this.list.length; i++) {
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let items = this.list[i].item;
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for (let itemData of items) {
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if (itemData.taskType == type) {
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task.push(itemData);
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}
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}
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}
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return task;
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}
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//全部领取完成
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public isComplete() {
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for (let i = 0; i < this.list.length; i++) {
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let items = this.list[i].item;
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for (let itemData of items) {
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if (!itemData.isReceive) {
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return false
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}
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}
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}
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return true;
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}
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//查询过期但未标记的点数奖励
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public needMark(): Array<ThirtyDaysPointItem> {
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let data = this.pointRewardList.sort((a, b) => { return a.cellIndex - b.cellIndex });
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let point = this.totalPoint;
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let expiredData = [];
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for (let item of data) {
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if (point < item.consumePoint) {
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if (!item.isExpired)
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expiredData.push(item);
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} else {
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point -= item.consumePoint;
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}
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}
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return expiredData
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}
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//查询过期的点数奖励
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public expiredPointItem(): Array<ThirtyDaysPointItem> {
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let data = this.pointRewardList.sort((a, b) => { return a.cellIndex - b.cellIndex });
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let point = this.totalPoint;
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let expiredData = [];
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for (let item of data) {
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if (point < item.consumePoint) {
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expiredData.push(item);
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} else {
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point -= item.consumePoint;
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}
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}
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return expiredData
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}
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//还未兑换的点数奖励
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public notReceivedPointItem(): Array<ThirtyDaysPointItem> {
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return this.pointRewardList.filter(obj => { return obj && !obj.isReceive })
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}
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//点数兑换的奖励内容
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public findThirtyDaysPointItem(cellIndex: number): ThirtyDaysPointItem {
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let index = this.pointRewardList.findIndex(obj => { return obj && obj.cellIndex == cellIndex })
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return (index != -1) ? this.pointRewardList[index] : null;
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}
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//完成的任务奖励内容
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public findThirtyDaysItem(pageIndex: number, cellIndex: number, tab: number): ThirtyDaysItem {
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let listIndex = this.list.findIndex(obj => { return obj && obj.pageIndex == pageIndex });
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if (listIndex != -1) {
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let itemIndex = this.list[listIndex].item.findIndex(obj => { return obj && obj.cellIndex == cellIndex && obj.tab == tab });
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if (itemIndex != -1) {
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return this.list[listIndex].item[itemIndex];
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}
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}
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return null;
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}
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//解析玩家点数兑换领取记录
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public setPlayerPointRecords(data: ActivityThirtyDaysPointRewardModelType[]) {
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for (let obj of this.pointRewardList) {
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let index = data.findIndex(record => { return obj.cellIndex == record.cellIndex })
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if (index != -1) {
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obj.isReceive = data[index].isReceive === true;
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obj.isExpired = data[index].isExpired === true;
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}
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}
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}
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//解析玩家任务领取记录
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public setPlayerRecords(data: ActivityThirtyDaysModelType[]) {
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this.totalPoint = 0;
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for (let record of data) {
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let itemData = this.findThirtyDaysItem(record.pageIndex, record.cellIndex, record.tab)
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if (itemData) {
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itemData.isReceive = record.isReceive === true;
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itemData.totalCount = record.totalCount ? record.totalCount : 0;
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itemData.isComplete = record.totalCount >= itemData.condition;
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if (itemData.isReceive) {
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this.totalPoint += itemData.point;
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}
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}
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}
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}
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public initData(data: string) {
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let dataObj = JSON.parse(data);
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this.name = dataObj.name;
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this.days = dataObj.days;
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let pointRewardData = dataObj.pointRewardData;
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for (let obj of pointRewardData) {
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this.pointRewardList.push(new ThirtyDaysPointItem(obj))
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}
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let arr = dataObj.data;
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for (let obj of arr) {
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this.list.push(new ThirtyDaysPage(obj))
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}
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}
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constructor(activityData: ActivityModelType, createTime: number, serverTime?: number) {
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super(activityData, createTime, serverTime)
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this.initData(activityData.data)
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}
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} |