Files
ZYZ/shared/domain/activityField/growthField.ts
T

171 lines
6.7 KiB
TypeScript

import { TASK_TYPE, ACTIVITY_RESOURCES_TYPE } from '../../consts';
import { ActivityModelType } from '../../db/Activity';
import { ActivityGrowthModelType } from '../../db/ActivityGrowth';
import { RewardInter } from '../../pubUtils/interface';
import { parseGoodStrWithType, parseHeroStrWithType, splitString } from '../../pubUtils/util';
import { CreateHeroParam } from '../roleField/hero';
import { ActivityBase } from './activityField';
// 每日配置数据
export class GrowthItem {
dayIndex: number; // 第几天,从1开始
cellIndex: number; // 当天第几行,从1开始
name: string; // 任务名称
taskType: number; // 任务类型 dic_zyz_taskType.json
taskParam: string; //任务数据 dic_zyz_taskType.jsonT
condition: number; //任务数据条件 dic_zyz_taskType.jsonT
point: number; // 任务达成获得的奖章数量,只在当前活动中有用,虚拟
reward: string; // 任务奖励,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
consumePoint: number; // 奖章兑换奖品,需要消耗的奖章个数
pointReward: string; // 奖章兑换奖品,奖励内容,格式:1&3&1(类型&id&数量) 类型定义:1.英雄,2.物品
totalCount: number = 0; //完成任务累计次数
receiveRewardCount: number = 0; //领取奖励次数
addPointCount: number = 0; // 获得奖章个数
getPointReward: boolean = false; // 是否兑换领取奖章奖励
constructor(data: any) {
this.dayIndex = data.dayIndex;
this.cellIndex = data.cellIndex;
this.name = data.name;
this.taskType = data.taskType;
this.taskParam = data.taskParam;
this.condition = data.condition;
this.point = data.point;
this.reward = data.reward;
this.consumePoint = data.consumePoint;
this.pointReward = data.pointReward;
}
public heroReward(): CreateHeroParam[] {
let rewardArray = [];
let rewardData = this.reward.split('|').filter(obj => { return obj && obj != '' });
for (let objStr of rewardData) {
let reward = parseHeroStrWithType(objStr);
rewardArray.push(reward);
}
return rewardArray.filter(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.HERO })
}
public goodReward(): RewardInter[] {
let rewardArray = [];
let rewardData = this.reward.split('|').filter(obj => { return obj && obj != '' });
for (let objStr of rewardData) {
let reward = parseGoodStrWithType(objStr);
rewardArray.push(reward);
}
return rewardArray.filter(obj => { return obj && obj.type == ACTIVITY_RESOURCES_TYPE.GOODS })
}
public canReceive(): boolean {
return this.receiveRewardCount != 0;
}
public isComplete(): boolean {
let complete = false;
switch (this.taskType) {
case TASK_TYPE.ROLE_LV:
complete = this.totalCount >= this.condition;
break;
case TASK_TYPE.GUILD_JOIN:
complete = this.totalCount >= this.condition;
break;
case TASK_TYPE.LOGIN_SUM:
complete = this.totalCount >= this.condition;
break;
case TASK_TYPE.HERO_NUM:
complete = this.totalCount >= this.condition;
break;
case TASK_TYPE.ROLE_TITLE:
complete = this.totalCount >= this.condition;
break;
case TASK_TYPE.GASHA:
complete = this.totalCount >= this.condition;
break;
case TASK_TYPE.EQUIP_STRENGTHEN:
complete = this.totalCount >= this.condition;
break;
case TASK_TYPE.BATTLE_MAIN:
complete = this.totalCount >= this.condition;
break;
case TASK_TYPE.EQUIP_JEWEL_SUM:
complete = this.totalCount >= this.condition;
break;
case TASK_TYPE.GUILD_TRAIN:
complete = this.totalCount >= this.condition;
break;
case TASK_TYPE.ROLE_SCHOOL_PUT_HERO:
complete = this.totalCount >= this.condition;
break;
case TASK_TYPE.GUILD_ACTIVITY:
complete = this.totalCount >= this.condition;
break;
default:
complete = false;
break;
}
return complete;
}
}
// 成长活动数据
export class GrowthData extends ActivityBase {
list: Array<GrowthItem> = [];
totalPoint: number = 0;//获得奖章总数
totalConsumePoint: number = 0;//消耗奖章总数
//第几天的奖章兑换
public findDayItem(dayIndex: number) {
let index = this.list.findIndex(obj => { return obj && obj.dayIndex == dayIndex && obj.cellIndex == 1 })
return (index != -1) ? this.list[index] : null;
}
public findGrowthItem(dayIndex: number, cellIndex: number, type: number) {
let index = this.list.findIndex(obj => { return obj && obj.dayIndex == dayIndex && obj.cellIndex == cellIndex && obj.taskType == type })
return (index != -1) ? this.list[index] : null;
}
public findTaskByType(type: TASK_TYPE) {
return this.list.filter(obj => {
return obj && obj.taskType == type;
})
}
//解析玩家领取记录
public setPlayerRecords(data: ActivityGrowthModelType[]) {
this.totalPoint = 0;
this.totalConsumePoint = 0;
for (let obj of this.list) {
let index = data.findIndex(record => { return obj.dayIndex == record.dayIndex && obj.cellIndex == record.cellIndex })
if (index != -1) {
obj.totalCount = data[index].totalCount;
obj.receiveRewardCount = data[index].receiveRewardCount;
obj.addPointCount = data[index].addPointCount ? data[index].addPointCount : 0;
obj.getPointReward = data[index].getPointReward ? data[index].getPointReward : false;
this.totalPoint += obj.addPointCount;
if (data[index].getPointReward) {
this.totalConsumePoint += obj.addPointCount;
}
} else {
obj.totalCount = 0;
obj.receiveRewardCount = 0;
obj.addPointCount = 0;
obj.getPointReward = false;
}
}
}
public initData(data: string) {
let arr = JSON.parse(data);
for (let obj of arr) {
this.list.push(new GrowthItem(obj))
}
}
constructor(activityData: ActivityModelType) {
super(activityData)
this.initData(activityData.data)
}
}