Files
ZYZ/game-server/app/services/guildService.ts
2021-01-21 11:37:37 +08:00

54 lines
1.8 KiB
TypeScript

import { gameData } from "../pubUtils/data";
import { GuildModel } from "../db/Guild";
import { resResult } from "../pubUtils/util";
import { STATUS } from "../consts";
import { RoleModel } from "../db/Role";
import { UserGuildModel, UserGuildType } from "../db/UserGuild";
import { UserGuildApplyModel } from "../db/UserGuildApply";
/**
* @description 检查该玩家是否有权限做操作
* @param func 操作id
* @param auth 权限
*/
export async function checkAuth(func: number, roleId: string, code?: string, userGuild?: UserGuildType) {
const auth = await UserGuildModel.getMyAuth(roleId, code, userGuild);
const dicGuildAuth = gameData.guildAuth.get(func);
console.log(auth, dicGuildAuth)
if(!dicGuildAuth) return false;
return dicGuildAuth.includes(auth);
}
/**
* @description 加入公会
* @param code 公会code
* @param lv 公会当前等级,判断人数用
* @param roleId 加入的玩家
*/
export async function joinGuild(code: string, lv: number, roleId: string, serverId: number) {
// TODO 加redlock
const result = await RoleModel.joinGuild(roleId);
if(!result) {
return { status: 0, resResult: resResult(STATUS.GUILD_HAS_JOIN) };
}
// TODO 读策划表获取最大人数
const maxMemberCnt = 10;
const guild = await GuildModel.addGuild(code, roleId, maxMemberCnt, serverId);
if(!guild) {
return { status: 0, resResult: resResult(STATUS.GUILD_MEMBER_MAX) };
}
const role = await RoleModel.findByRoleId(roleId);
const userGuild = await UserGuildModel.createUserGuild(guild.code, role, false);
if(!userGuild) {
return { status: 0, resResult: resResult(STATUS.GUILD_CREATE_ERROR) };
}
await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
return { status: 1, guild, userGuild }
}