54 lines
1.8 KiB
TypeScript
54 lines
1.8 KiB
TypeScript
import { gameData } from "../pubUtils/data";
|
|
import { GuildModel } from "../db/Guild";
|
|
import { resResult } from "../pubUtils/util";
|
|
import { STATUS } from "../consts";
|
|
import { RoleModel } from "../db/Role";
|
|
import { UserGuildModel, UserGuildType } from "../db/UserGuild";
|
|
import { UserGuildApplyModel } from "../db/UserGuildApply";
|
|
|
|
/**
|
|
* @description 检查该玩家是否有权限做操作
|
|
* @param func 操作id
|
|
* @param auth 权限
|
|
*/
|
|
export async function checkAuth(func: number, roleId: string, code?: string, userGuild?: UserGuildType) {
|
|
const auth = await UserGuildModel.getMyAuth(roleId, code, userGuild);
|
|
const dicGuildAuth = gameData.guildAuth.get(func);
|
|
console.log(auth, dicGuildAuth)
|
|
if(!dicGuildAuth) return false;
|
|
|
|
return dicGuildAuth.includes(auth);
|
|
}
|
|
|
|
/**
|
|
* @description 加入公会
|
|
* @param code 公会code
|
|
* @param lv 公会当前等级,判断人数用
|
|
* @param roleId 加入的玩家
|
|
*/
|
|
export async function joinGuild(code: string, lv: number, roleId: string, serverId: number) {
|
|
|
|
// TODO 加redlock
|
|
|
|
const result = await RoleModel.joinGuild(roleId);
|
|
if(!result) {
|
|
return { status: 0, resResult: resResult(STATUS.GUILD_HAS_JOIN) };
|
|
}
|
|
|
|
// TODO 读策划表获取最大人数
|
|
const maxMemberCnt = 10;
|
|
const guild = await GuildModel.addGuild(code, roleId, maxMemberCnt, serverId);
|
|
if(!guild) {
|
|
return { status: 0, resResult: resResult(STATUS.GUILD_MEMBER_MAX) };
|
|
}
|
|
|
|
const role = await RoleModel.findByRoleId(roleId);
|
|
const userGuild = await UserGuildModel.createUserGuild(guild.code, role, false);
|
|
if(!userGuild) {
|
|
return { status: 0, resResult: resResult(STATUS.GUILD_CREATE_ERROR) };
|
|
}
|
|
|
|
await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
|
|
|
|
return { status: 1, guild, userGuild }
|
|
} |