Files
ZYZ/game-server/app/servers/battle/handler/auctionHandler.ts
2021-03-22 12:05:23 +08:00

269 lines
12 KiB
TypeScript

import { AUCTION_BID_STATUS } from './../../../consts/constModules/auctionConst';
import { DividendModel } from './../../../db/Dividend';
import { Application, BackendSession, ChannelService } from "pinus";
import { AUCTION_STAGE, DEBUG_MAGIC_WORD, STATUS, OFFER_RATIO, CURRENCY_BY_TYPE, CURRENCY_TYPE, DATA_NAME, LOT_STATUS } from "../../../consts";
import { LotModel } from "../../../db/Lot";
import { ItemReward, LotRec } from "../../../domain/dbGeneral";
import { resResult } from "../../../pubUtils/util";
import { auctionStage, calculateDividend, genAuction, sendUngotDividend, startGuildAuction, startWorldAuction, stopAuction, todayGuildBegin, getBasePrice } from "../../../services/auctionService";
import { addItems, handleCost } from '../../../services/rewardService';
import { getSimpleRoleInfo } from '../../../services/roleService';
import { getRoleOnlineInfo } from '../../../services/redisService';
import { lockData } from '../../../services/redLockService';
export default function (app: Application) {
return new AuctionHandler(app);
}
export class AuctionHandler {
channelService: ChannelService;
constructor(private app: Application) {
this.channelService = app.get('channelService');
}
async getAuction(msg: {}, session: BackendSession) {
const guildCode = session.get('guildCode');
const serverId = session.get('serverId');
if (!guildCode) return resResult(STATUS.GUILD_NOT_FOUND);
const begin = todayGuildBegin();
const stage = auctionStage();
let lots = [];
if (stage === AUCTION_STAGE.DEFAULT || stage === AUCTION_STAGE.GUILD) {
lots = await LotModel.findGuildLotsByBegin(guildCode, begin);
} else if (stage === AUCTION_STAGE.WORLD) {
lots = await LotModel.findWorldLotsByBegin(serverId, begin);
}
const dividends = await DividendModel.findGuildDividendsByBegin(guildCode, begin);
return resResult(STATUS.SUCCESS, { lots, dividends });
}
async offer(msg: { code: string, max: boolean }, session: BackendSession) {
const { code, max } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
let res: any = await lockData(serverId, DATA_NAME.AUCTION_LOT, code);// 加锁
try {
if (!res) {
return resResult(STATUS.REDLOCK_ERR);
}
const lot = await LotModel.findLot(code);
if (!lot || lot.status === LOT_STATUS.SOLD || lot.status === LOT_STATUS.MAX) {
res.releaseCallback();
return resResult(STATUS.GUILD_LOT_NOT_FOUND);
}
const stage = auctionStage();
if (stage === AUCTION_STAGE.GUILD && lot.guildCode !== guildCode) {
res.releaseCallback();
return resResult(STATUS.AUCTION_GUILD_MEMBER_ONLY);
}
const { curBuyer, curPrice, maxPrice, gid, count, bidRoles, watchingRoles } = lot;
if (curBuyer === roleId) {
res.releaseCallback();
return resResult(STATUS.LOT_OFFER_SERIAL);
}
let newPrice = Math.floor(curPrice * OFFER_RATIO);
let maxFlag = max;
if (newPrice >= maxPrice) {
newPrice = maxPrice;
maxFlag = true;
}
const costRes = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: newPrice }]);
if (!costRes) {
res.releaseCallback();
return resResult(STATUS.ROLE_COIN_NOT_ENOUGH);
}
if (curBuyer) {
const { roleName: buyerName } = await getSimpleRoleInfo(curBuyer);
const { sid: buyerSid } = await getRoleOnlineInfo(buyerName);
await addItems(curBuyer, buyerName, buyerSid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: curPrice }]);
}
if (maxFlag) {
newPrice = maxPrice;
await addItems(roleId, roleName, sid, [{ id: gid, count }]);
}
bidRoles.push({ roleId, price: newPrice, time: new Date() });
const newLot = await LotModel.updateLot({ code, curBuyer: roleId, curPrice: newPrice, bidRoles, status: max ? LOT_STATUS.MAX : (maxFlag ? LOT_STATUS.SOLD : LOT_STATUS.ING), watchingRoles: Array.from(new Set([...watchingRoles, roleId])) });
res.releaseCallback();
const incPrice = newPrice - (curBuyer ? curPrice : 0);
let newDividend = null;
if (stage === AUCTION_STAGE.GUILD) {
const dividend = await DividendModel.updateLot(code, gid, newPrice, incPrice, max);
newDividend = await calculateDividend(dividend);
}
return resResult(STATUS.SUCCESS, { lot: newLot, dividend: newDividend });
} catch (e) {
console.log('offer got err:', e);
res.releaseCallback();
return resResult(STATUS.INTERNAL_ERR);
}
}
async watchLot(msg: { code: string }, session: BackendSession) {
const roleId = session.get('roleId');
const { code } = msg;
const lot = await LotModel.watchLot(code, roleId);
if (!lot) return resResult(STATUS.WRONG_PARMS);
return resResult(STATUS.SUCCESS, { lot });
}
async unWatchLot(msg: { code: string }, session: BackendSession) {
const roleId = session.get('roleId');
const { code } = msg;
const lot = await LotModel.unWatchLot(code, roleId);
if (!lot) return resResult(STATUS.WRONG_PARMS);
return resResult(STATUS.SUCCESS, { lot });
}
async checkDividend(msg: {}, session: BackendSession) {
const begin = todayGuildBegin();
const guildCode = session.get('guildCode');
if (!guildCode) return resResult(STATUS.GUILD_NOT_FOUND);
const dividends = await DividendModel.findGuildDividendsByBegin(guildCode, begin);
return resResult(STATUS.SUCCESS, { dividends });
}
async getDividend(msg: { sourceType: number }, session: BackendSession) {
const roleId = session.get('roleId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const guildCode = session.get('guildCode');
const { sourceType } = msg;
const dividendData = await DividendModel.findReadyDividend(guildCode, sourceType);
if (!dividendData) return resResult(STATUS.DIVIDEND_NOT_READY);
const { dividends } = dividendData;
const dividend = dividends.find(item => { return item.roleId === roleId });
if (!dividend) return resResult(STATUS.DIVIDEND_GUILD_PLAYER_ONLY);
await addItems(roleId, roleName, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: dividend.total }]);
await DividendModel.updateReceiveStatus(dividendData.code, roleId);
return resResult(STATUS.SUCCESS, { dividend });
}
async myWatching(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const begin = todayGuildBegin();
const lots = await LotModel.watchingLotsByBegin(serverId, roleId, begin);
const stage = auctionStage();
return resResult(STATUS.SUCCESS, { lots: stage === AUCTION_STAGE.END ? [] : lots });
}
async offerRecs(msg: { count: number }, session: BackendSession) {
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const lotsData = await LotModel.recentBidLots(serverId, roleId, msg.count);
const bidRecs = lotsData.map(lot => {
const bidRec = lot.bidRoles.find(role => { return role.roleId === roleId });
const { curBuyer, gid } = lot;
return { ...bidRec, gid, status: curBuyer === roleId ? AUCTION_BID_STATUS.SUC : AUCTION_BID_STATUS.RETURN };
});
return resResult(STATUS.SUCCESS, { bidRecs });
}
async guildLotRecs(msg: { count: number }, session: BackendSession) {
const guildCode = session.get('guildCode');
const dividends = await DividendModel.findDividendsByGuild(guildCode, msg.count);
let lotsData: LotRec[] = [];
dividends.forEach(dividend => {
const lots = dividend.lots.map(lot => {
return { ...lot, sourceType: dividend.sourceType };
})
lotsData = [...lotsData, ...lots];
});
const lotRecs = lotsData.map(lot => {
const price = lot.price === 0 ? getBasePrice(lot.gid, lot.count) : lot.price;
const sold = lot.price !== 0;
return { ...lot, price, sold };
});
return resResult(STATUS.SUCCESS, { lotRecs });
}
// ! 测试接口
async debugSetDividendStatus(msg: { magicWord: string, sourceType: number, status: number }, session: BackendSession) {
const { magicWord, sourceType, status } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
const guildCode: string = session.get('guildCode');
if (!guildCode) return resResult(STATUS.GUILD_NOT_FOUND)
const dividend = await DividendModel.updateDividendStatus(guildCode, sourceType, status);
return resResult(STATUS.SUCCESS, { dividend });
}
// ! 测试接口
async debugSetLotStage(msg: { magicWord: string, code: string, auctionStage: number }, session: BackendSession) {
const { magicWord, code, auctionStage } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
const lot = await LotModel.updateLotStage(code, auctionStage);
return resResult(STATUS.SUCCESS, { lot });
}
// ! 测试接口
async debugAddLots(msg: { magicWord: string, sourceType: number, sourceCode: string, rewards: ItemReward[] }, session: BackendSession) {
const { magicWord, sourceType, sourceCode, rewards } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
const guildCode: string = session.get('guildCode');
const serverId: number = session.get('serverId');
if (!guildCode) return resResult(STATUS.GUILD_NOT_FOUND)
const result = await genAuction(guildCode, sourceType, sourceCode, serverId, rewards);
if (!result) {
return resResult(STATUS.WRONG_PARMS);
}
return resResult(STATUS.SUCCESS, result);
}
// ! 测试接口
async debugScheduleStartGuild(msg: { magicWord: string }, session: BackendSession) {
const result = await startGuildAuction();
if (result === true) {
return resResult(STATUS.SUCCESS);
}
return resResult(STATUS.INTERNAL_ERR);
}
// ! 测试接口
async debugScheduleStartWorld(msg: { magicWord: string }, session: BackendSession) {
const result = await startWorldAuction();
if (result === true) {
return resResult(STATUS.SUCCESS);
}
return resResult(STATUS.INTERNAL_ERR);
}
// ! 测试接口
async debugScheduleStopAuction(msg: { magicWord: string }, session: BackendSession) {
const result = await stopAuction();
if (result === true) {
return resResult(STATUS.SUCCESS);
}
return resResult(STATUS.INTERNAL_ERR);
}
// ! 测试接口
async debugScheduleSendUngotDividend(msg: { magicWord: string }, session: BackendSession) {
const result = await sendUngotDividend();
if (result === true) {
return resResult(STATUS.SUCCESS);
}
return resResult(STATUS.INTERNAL_ERR);
}
}