130 lines
5.6 KiB
TypeScript
130 lines
5.6 KiB
TypeScript
import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typegoose';
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import { nowSeconds } from '../pubUtils/timeUtil';
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class Reward {
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@prop({ required: true })
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id: number;
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@prop({ required: true })
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count: number;
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}
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class TrainBox {
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@prop({ required: true })
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roleId: string;
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@prop({ required: true, type: Reward })
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good: Reward;
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@prop({ required: true })
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index: number;
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}
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export class TrainInstance {
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@prop({ required: true })
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hid: number;
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@prop({ required: true })
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progress: number;
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@prop({ required: true })
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endTime: number;
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@prop({ required: true, default: [], type: TrainBox, _id: false })
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trainBoxs: TrainBox[];
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}
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class Rank {
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@prop({ required: true })
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roleId: string;
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@prop({ required: true })
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score: number;
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}
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class Report {
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@prop({ required: true })
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roleId: string;
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@prop({ required: true })
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trainId: number;//挑战的试炼关
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@prop({ required: true })
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hid: number;//据点
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@prop({ required: true })
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score: number;
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@prop({ required: true })
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time: number;
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@prop({ required: true })
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isSuccessed: boolean;
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@prop({ required: true })
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type: number;//1表示普通战报, 2表示系统战报即:被成功压制
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}
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@index({guildCode:1, trainId:1})
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export default class GuildTrain extends BaseModel {
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@prop({ required: true })
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guildCode: string;
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@prop({ required: true })
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trainId: number;
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@prop({ required: true })
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isComplete: boolean;
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@prop({ required: true, default: [], type: TrainInstance, _id: false })
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trainInstances: TrainInstance[];
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@prop({ required: true, default: [], type: Rank, _id: false })
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ranks: Rank[];
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@prop({ required: true, default: [], type: Report, _id: false })
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reports: Report[];
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@prop({ required: true, default: false})
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locked: boolean;
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public static async findGuildTrain(guildCode: string, select?: string, locked = false, lean = true) {
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const guildTrains: GuildTrainType[] = await GuildTrainModel.find({ guildCode, locked }).select(select).lean(lean);
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return guildTrains;
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}
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public static async findGuildTrainByTrainIds(guildCode: string, trainIds:Array<number>, locked = false, lean = true) {
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const guildTrains: GuildTrainType[] = await GuildTrainModel.find({ trainId:{ $in:trainIds}, guildCode, locked }).lean(lean);
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return guildTrains;
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}
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public static async findTrainByTrainIdNotLock(guildCode: string, trainId: number, select?: string, locked = false, lean = true) {
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const guildTrain: GuildTrainType = await GuildTrainModel.findOne({ guildCode, trainId, locked }).select(select).lean(lean);
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return guildTrain;
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}
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public static async updateGuildTrain(guildCode: string, trainId: number, update: GuildTrainTypeParam, lean = true) {
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const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId}, { $set: update }, {new: true}).lean(lean);
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return guildTrain;
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}
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public static async updateGuildTrainProgress(guildCode: string, trainId: number, hid:number, progress: number, ranks:Array<Rank>, reports: Array<Report>, isComplete: boolean,lean = true) {
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const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId, 'trainInstances.hid':hid},
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{ $set: {'trainInstances.$.progress': progress, ranks, reports, isComplete,'trainInstances.$.endTime': nowSeconds() + 24*60*60} },{new: true}).lean(lean);
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return guildTrain;
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}
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public static async openGuildTrain(guildCode: string, trainId: number, trainInstances: Array<TrainInstance>, lean = true) {
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const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId },{ trainId, reports: [], locked: false, ranks: [], trainInstances, isComplete: false, guildCode}, {new: true, upsert: true}).lean(lean);
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return guildTrain;
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}
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public static async findTrainInstanceBoxByIndex(guildCode: string, roleId: string, trainId: number, hid: number, index: number, progress: number, time: number, locked = false, lean = true) {
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const guildTrain: GuildTrainType = await GuildTrainModel.findOne({ guildCode, trainId, locked, 'trainInstances.hid': hid,
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'trainInstances.trainBoxs.index':{$ne:index },'trainInstances.trainBoxs.roleId':{$ne:roleId }, 'trainInstances.progress': {$gte: progress}, 'trainInstances.endTime':{$gte: time}}).lean(lean);
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return guildTrain;
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}
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public static async receiveBoxByIndex(guildCode: string, roleId: string, trainId: number, hid: number, index: number, good: Reward, locked = false, lean = true) {
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const guildTrain: GuildTrainType = await GuildTrainModel.findOneAndUpdate({ guildCode, trainId, locked, 'trainInstances.hid': hid, },
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{ $push:{ 'trainInstances.$.trainBoxs': {roleId, index, good} }}, {new: true}).lean(lean);
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return guildTrain;
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}
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public static async resetGuildTrain(guildCode: string) {
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const result = await GuildTrainModel.updateMany({guildCode}, {$set:{locked: false}});
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return result;
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}
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public static async getGuildTrainBoxs(guildCode: string) {
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const result: GuildTrainType[] = await GuildTrainModel.find({guildCode, 'trainInstances.endTime':{$gte: nowSeconds()}, locked: false});
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return result;
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}
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}
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export const GuildTrainModel = getModelForClass(GuildTrain);
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export interface GuildTrainType extends Pick<DocumentType<GuildTrain>, keyof GuildTrain> { };
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export type GuildTrainTypeParam = Partial<GuildTrainType>; // 将所有字段变成可选项
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