Files
ZYZ/web-server/app/controller/game.ts
2021-03-05 18:50:58 +08:00

90 lines
3.1 KiB
TypeScript

import { STATUS } from '@consts';
import { GameModel } from '@db/Game';
import { Controller } from 'egg';
import { RoleModel } from '@db/Role';
import { NoticeModel } from '@db/Notice';
import { ServerParamWithRole, GroupParam } from '../domain/gameField/serverlist';
export default class GameController extends Controller {
public async getServerList() {
const { ctx } = this;
let { serverType, auth, uid } = ctx;
let serverList = new Array<GroupParam>();
let loginServerList = new Array<ServerParamWithRole>();
let allServers = await GameModel.getServerList();
let roles = await RoleModel.findAllByUid(uid);
allServers.sort((a, b) => {
return b.id - a.id;
});
for(let server of allServers) {
if(auth === 1 || (!auth && server.serverType == serverType)) {
server['serverStr'] = `S${server.id}`;
let curGroup = serverList.find(cur => cur.groupId == server.groupId);
if(!curGroup) {
curGroup = new GroupParam(server);
serverList.push(curGroup);
}
curGroup.pushServer(server);
let role = roles.find(role => role.serverId == server.id);
if(!!role) {
let curLoginInfo = new ServerParamWithRole(role, server);
loginServerList.push(curLoginInfo);
}
}
}
loginServerList.sort((a, b) => { return b.updatedAt.getTime() - a.updatedAt.getTime()});
if (serverList && serverList.length > 0) {
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { serverList, loginServerList });
} else {
ctx.body = ctx.service.utils.resResult(STATUS.SERVER_NOT_FOUND);
}
return
}
public async newServer() {
const { ctx } = this;
const { serverId, serverType, name, host, port, status } = ctx.request.body;
const serverList = await GameModel.getAllServerList();
for (let { id, host: preHost, port: prePort } of serverList) {
if (preHost === host && prePort === port && id === serverId) {
ctx.body = ctx.service.utils.resResult(STATUS.SERVER_EXISTS);
return;
}
}
const gameInfo = await GameModel.newServer(serverId, serverType, name, host, port, status);
if (gameInfo) {
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { gameInfo });
} else {
ctx.body = ctx.service.utils.resResult(STATUS.NEW_SERVER_ERR);
}
return
}
public async getnotice() {
const { ctx } = this;
let { serverType } = ctx;
console.log(serverType);
let notice = await NoticeModel.getAllNotice(serverType);
let result = notice.map(cur => {
let {id, title, tag, type, content, time} = cur;
return {
id, title, tag, type, content, time
}
})
ctx.body = ctx.service.utils.resResult(STATUS.SUCCESS, { notice: result });
return
}
}