689 lines
23 KiB
TypeScript
689 lines
23 KiB
TypeScript
import { GOOD_QUALITY, REDIS_RANK_TO_INFO, COM_BTL_QUALITY } from './../consts';
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import { RoleModel, RoleType } from "../db/Role";
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import * as Redis from 'redis';
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import {REDIS_KEY} from '../consts'
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import { GameModel } from "../db/Game";
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import { promisifyAll } from 'bluebird';
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import { pinus } from 'pinus';
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import { PvpDefenseModel } from '../db/PvpDefense';
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import { SystemConfigModel } from '../db/SystemConfig';
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import { GuildRankParam, GuildLeader, RankParam } from '../domain/rank';
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import { GuildModel } from '../db/Guild';
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import { comBtlRanges } from '../pubUtils/gamedata';
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import { getNextHourPoint } from '../pubUtils/timeUtil';
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/**
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* 在服务重新启动时,将信息存入redis
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*/
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export async function initAllRank() {
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const client: Redis.RedisClient = redisClient();
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const serverList = await GameModel.getAllServerList();
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await client.delAsync(REDIS_KEY.ONLINE_USERS);
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await client.delAsync(REDIS_KEY.USER_INFO);
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await client.delAsync(REDIS_KEY.GUILD_INFO);
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await client.delAsync(REDIS_KEY.PVP_RANK);
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for(let {id} of serverList) {
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await client.delAsync(getKeyName(REDIS_KEY.TOWER_RANK, id));
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await client.delAsync(getKeyName(REDIS_KEY.GUILD_ACTIVE_RANK, id));
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await initRank(id);
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}
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}
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/**
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* 分服内初始redis排行榜
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*
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* @param serverId 服务器
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*/
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export async function initRank(serverId: number) {
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// console.log('*****', 'initRank')
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const client: Redis.RedisClient = redisClient();
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await setRankRedisFromDb(REDIS_KEY.TOWER_RANK, serverId);
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await setRankRedisFromDb(REDIS_KEY.GUILD_ACTIVE_RANK, serverId);
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await client.expireAsync(getKeyName(REDIS_KEY.TOWER_RANK, serverId), 30 * 24 * 60 * 60);
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await client.expireAsync(REDIS_KEY.PVP_RANK, 30 * 24 * 60 * 60);
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await client.expireAsync(REDIS_KEY.USER_INFO, 30 * 24 * 60 * 60);
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await client.expireAsync(REDIS_KEY.GUILD_INFO, 30 * 24 * 60 * 60);
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await client.expireAsync(getKeyName(REDIS_KEY.GUILD_ACTIVE_RANK, serverId), 30 * 24 * 60 * 60);
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}
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/**
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* 初始化某一个排行榜,如定时器内
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* @param key redis内的key
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*/
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export async function initSingleRank(key: string) {
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const serverList = await GameModel.getAllServerList();
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for(let {id} of serverList) {
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await initSingleRankWithServer(key, id);
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}
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}
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/**
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* 初始化某一服内的某一种排行榜
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* @param key redis key
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*/
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export async function initSingleRankWithServer(key: string, serverId: number) {
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await redisClient().delAsync(getKeyName(key, serverId));
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await setRankRedisFromDb(key, serverId);
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await redisClient().expireAsync(key, 30 * 24 * 60 * 60);
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}
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/**
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* 从数据库内获取排行榜存入redis
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* @param type 排行榜类型
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* @param serverId 分服
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*/
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async function setRankRedisFromDb(type: string, serverId: number) {
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if(type == REDIS_KEY.TOWER_RANK) {
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let ranks = await RoleModel.getRank('tower', serverId, ['roleId', 'roleName', 'towerLv', 'lv', 'vLv', 'head', 'frame', 'spine','title', 'updatedAt']);
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for(let {towerLv, roleId, roleName, lv, vLv, towerUpTime, head, frame, spine, title} of ranks) {
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// console.log(roleId);
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await redisClient().zaddAsync(getKeyName(REDIS_KEY.TOWER_RANK, serverId), encodeScoreWithTime(towerLv, towerUpTime?towerUpTime.getTime():0), roleId);
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let rankPram = new RankParam(roleName, lv, vLv, head, frame, spine, title);
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await redisUserInfoAdd(REDIS_KEY.USER_INFO, roleId, rankPram);
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}
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} else if (type == REDIS_KEY.GUILD_ACTIVE_RANK) {
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let ranks = await GuildModel.getRank(serverId);
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for(let { code, icon, name, lv, leader, activeWeekly = 0, activeUpdateTime = 0 } of ranks) {
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let _leader = <RoleType>leader;
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let { roleName, title, head, frame, spine, lv: leaderLv } = _leader;
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await redisClient().zaddAsync(getKeyName(REDIS_KEY.GUILD_ACTIVE_RANK, serverId), encodeScoreWithTime(activeWeekly, activeUpdateTime * 1000 ), code);
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let rankParam = new GuildRankParam(icon, name, lv, { roleName, title, head, frame, spine, lv: leaderLv });
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await redisUserInfoAdd(REDIS_KEY.GUILD_INFO, code, rankParam);
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}
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}
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}
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// 排行榜是否存在
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export async function existsRank(key: string, serverId: number) {
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const result = await redisClient().existsAsync(getKeyName(key, serverId));
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return result;
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}
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/**
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* 获得redis key的名字
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* @param key REDIS_KEY中配置的key
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* @param serverId 服务器id
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* @param plus 后面再加
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*/
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function getKeyName(key: string, serverId?: number, plus: string = '') {
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let newKey = '';
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if(serverId) {
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newKey = `${key}:${serverId}`;
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} else {
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newKey = key;
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}
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if(plus) {
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newKey += `:${plus}`;
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}
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return newKey;
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}
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// 更新玩家信息
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export async function redisUserInfoUpdate(key: string, roleId: string, arr: Array<{field: string, value:(string|number|GuildLeader)}>) {
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let params = await redisClient().hgetAsync(key, roleId);
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if(params) {
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let obj = JSON.parse(params);
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for(let {field, value} of arr) {
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obj[field] = value;
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}
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return await redisClient().hsetAsync(key, roleId, JSON.stringify(obj));
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}
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}
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// 添加玩家信息缓存
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export async function redisUserInfoAdd(key: string, roleId: string, params: RankParam|GuildRankParam) {
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let value = JSON.stringify(params);
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return await redisClient().hsetAsync(key, roleId, value);
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}
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/**
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* 更新排行榜
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* @param key 配置在REDIS_KEY中的key
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* @param serverId 区服id 如pvp这样跨服的,serverId传0
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* @param myId 玩家roleId或军团code
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* @param score 得分
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* @param timestamp 时间 13位时间戳
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* @param params 玩家数据
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* @param isAtom 是否是原子性的更新
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* @param limit
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*/
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export async function setRank(key: string, serverId: number, myId: string, score: number, timestamp: number, params: RankParam|GuildRankParam, isAtom = false, limit = 100) {
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// 更新分数
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let newScore = score;
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if(isAtom) {
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newScore = await updateRankAtom(key, serverId, myId, score, timestamp);
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} else {
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const _score = encodeScoreWithTime(score, timestamp);
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await redisClient().zaddAsync(getKeyName(key, serverId), _score, myId);
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}
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// 移除100名以外
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await redisClient().zremrangebyrankAsync(getKeyName(key, serverId), limit, 10000);
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let infoKey = REDIS_RANK_TO_INFO.get(key)||REDIS_KEY.USER_INFO;
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// 如果没有信息,更新玩家信息
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const hasCurUser = await redisClient().hexistsAsync(infoKey, myId);
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if(!hasCurUser) {
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await redisUserInfoAdd(infoKey, myId, params);
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}
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return parseInt(newScore.toString());
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}
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// 获取排行榜
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export async function getRank(key: string, serverId: number, roleId: string, limit = 100) {
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let ranks = [], myRank = null;
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const rankFromDb = await redisClient().zrevrangebyscoreAsync(getKeyName(key, serverId), '+inf', '-inf', "WITHSCORES", "LIMIT", 0, limit);
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let _key = key.split(':')[0];
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console.log('****', _key)
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let infoKey = REDIS_RANK_TO_INFO.get(_key)||REDIS_KEY.USER_INFO;
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for(let ii = 0; ii < rankFromDb.length; ii+=2) {
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const _roleId = rankFromDb[ii];
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const _score = decodeScoreWithTime(rankFromDb[ii + 1]);
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const info = await redisClient().hgetAsync(infoKey, _roleId);
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const _userInfo = JSON.parse(info);
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const tmp = {..._userInfo, num: _score, rank: Math.floor(ii/2)+1};
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if(infoKey == REDIS_KEY.USER_INFO) {
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tmp["roleId"] = _roleId;
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} else if(infoKey == REDIS_KEY.GUILD_INFO) {
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tmp["code"] = _roleId;
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}
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ranks.push(tmp);
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if(roleId == _roleId) myRank = tmp;
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}
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return {ranks, myRank}
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}
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// 获取我的排名
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export async function getMyRank(key: string, serverId: number, roleId: string) {
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let myRank = await redisClient().zrevrankAsync(getKeyName(key, serverId), roleId);
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return myRank + 1;
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}
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// 获取排名第几名的信息
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export async function getFieldByRank(key: string, serverId: number, rank: number) {
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let myRank = await redisClient().zrevrangeAsync(getKeyName(key, serverId), rank - 1, rank - 1);
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return myRank;
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}
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// 有序排行综合时间和得分排序
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function encodeScoreWithTime(score: number, timestamp: number): number {
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// value = score * Math.power(10, 14) + max_time - timestamp
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let timelen = 10;
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let pow = Math.pow(10, timelen + 1);
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return score * pow + pow - 1 - Math.floor(timestamp/1000)
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}
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function decodeScoreWithTime(num: string): number {
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let timelen = 10;
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let pow = Math.pow(10, timelen + 1);
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let _num = parseInt(num);
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return Math.floor(_num/pow);
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}
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// 从排行榜中移除
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export async function removeFromRank(key: string, serverId: number, myId: string) {
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await redisClient().zremAsync(getKeyName(key, serverId), myId);
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return true;
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}
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/**************** 寻宝相关 start */
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/**
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* @description 拼接匹配分组的 key
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* @param {number} quality 品质
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* @param {number} lvRange 等级范围
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*/
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function getComTeamKey(quality: number, lvRange: number) {
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return `${REDIS_KEY.COM_TEAM_SEARCH_PRE}:${quality}_${lvRange}`;
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}
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/**
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* @description 拼接匹配分组中 member 的值
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* @param {string} roleId
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* @param {string} sid connector serverId
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* @returns
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*/
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function getComTeamValue(roleId: string, sid: string) {
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return `${roleId}:${sid}`;
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}
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/**
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* @description 把寻宝的玩家信息存入 redis
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* @export
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* @param {string} roleId
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* @param {string} sid
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* @param {Array<number>} qualityArr
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* @param {number} lvRange
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* @returns
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*/
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export async function setTeamSearchReq(roleId: string, sid: string, qualityArr: Array<number>, lvRange: number) {
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let cmds = [];
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qualityArr.forEach(quality => {
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if (quality) {
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cmds.push(['sadd', getComTeamKey(quality, lvRange), getComTeamValue(roleId, sid)]);
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}
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});
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const multiClient = redisClient().multi(cmds) as Redis.Multi;
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const newMulti = promisifyAll(multiClient) as Redis.Multi;
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const res = await newMulti.execAsync();
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console.log('setTeamSearchReq: ', res);
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return res;
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}
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/**
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* @description 从匹配队列中删除某个用户
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* @export
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* @param {string} roleId
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* @param {string} sid
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* @param {Array<number>} qualityArr
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* @param {number} lvRange
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*/
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export async function rmRoleFromQueue(roleId: string, sid: string, qualityArr: Array<number>, lvRange: number) {
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let cmds = [];
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for (let q of qualityArr) {
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if (lvRange) {
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cmds.push(['srem', getComTeamKey(q, lvRange), getComTeamValue(roleId, sid)]);
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} else {
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for (let range of comBtlRanges()) {
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cmds.push(['srem', getComTeamKey(q, range), getComTeamValue(roleId, sid)]);
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}
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}
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};
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const multiClient = redisClient().multi(cmds) as Redis.Multi;
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const newMulti = promisifyAll(multiClient) as Redis.Multi;
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await newMulti.execAsync();
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}
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/**
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* @description 在寻宝匹配队列中随机两个玩家
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* @export
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* @param {number} quality 队伍品质
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* @param {number} lvRange 等级范围
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* @returns
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*/
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export async function getTeamSearchByQuality(quality: number, lvRange: number) {
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// TODO: 操作不具有原子性
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const userInfos = await redisClient().srandmemberAsync(getComTeamKey(quality, lvRange), 2);
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console.log('getTeamSearchByQuality: ' + userInfos);
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if (!userInfos || !userInfos.length) return null;
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let res = [];
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for (let userInfo of userInfos) {
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const decodeData = `${userInfo}`.split(':');
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if (decodeData.length !== 2) return null;
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res.push({roleId: decodeData[0], sid: decodeData[1]});
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}
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console.log('getTeamSearchByQuality res: ', res);
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return res;
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}
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/**
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* @description 检查玩家是否在某个队列中等待寻宝匹配
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* @export
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* @param {string} roleId
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* @param {string} sid
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* @param {Array<number>} qualityArr
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* @param {number} lvRange
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* @returns
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*/
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export async function checkRoleInQueue(roleId: string, sid: string, qualityArr: Array<number>, lvRange: number) {
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for (let quality of qualityArr) {
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let res = await redisClient().sismemberAsync(getComTeamKey(quality, lvRange), `${roleId}:${sid}`);
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if (res) {
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return true;
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}
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};
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return false;
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}
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/**
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* @description 清除所有的寻宝匹配队列
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* @export
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*/
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export async function clearComBtlQueue() {
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for (let q of COM_BTL_QUALITY) {
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for (let lvRange of comBtlRanges()) {
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await redisClient().delAsync(getComTeamKey(q, lvRange));
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}
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}
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}
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export function setRedis(key: string, data: string) {
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redisClient().setAsync(key, data);
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}
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export async function getRedis(key: string) {
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const str = await redisClient().getAsync(key);
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return str;
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}
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export async function delRedis(key: string) {
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await redisClient().delAsync(key);
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}
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export function redisSidKey(roleId: string) {
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return `login_roleId_${roleId}`;
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}
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export async function redisChannelServer(roomId: string) {
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const sid = await redisClient().hgetAsync(REDIS_KEY.CHANNEL_SERVERS, roomId);
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return sid;
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}
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export async function addRedisChannel(roomId: string, sid: string) {
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const result = await redisClient().hsetAsync(REDIS_KEY.CHANNEL_SERVERS, roomId, sid);
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return result;
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}
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export async function clearChannelServers() {
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const result = await redisClient().delAsync(REDIS_KEY.CHANNEL_SERVERS);
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return result;
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}
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/**
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* 玩家上线
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* @param roleId role表id
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* @param userCode user表唯一字符串标识
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* @param sid connector服的那个sid
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*/
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export async function roleLogin(roleId: string, userCode: string, sid: string, pkgName: string) {
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let param = { userCode, sid, pkgName };
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return await redisClient().hsetAsync(REDIS_KEY.ONLINE_USERS, roleId, JSON.stringify(param));
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}
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/**
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* 玩家下线
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* @param roleId role表id
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*/
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export async function roleLeave(roleId: string) {
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let role = await getRoleOnlineInfo(roleId);
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await redisClient().hdelAsync(REDIS_KEY.ONLINE_USERS, roleId);
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return role;
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}
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/**
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* 判断玩家是否在线
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* @param roleId role表id
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*/
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export async function isRoleOnline(roleId: string) {
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let result = await redisClient().hexistsAsync(REDIS_KEY.ONLINE_USERS, roleId);
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return !!result;
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}
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/**
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* 获得在线玩家userCode和sid
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* @param roleId
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*/
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export async function getRoleOnlineInfo(roleId: string) {
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let str = await redisClient().hgetAsync(REDIS_KEY.ONLINE_USERS, roleId);
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if(str) {
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try {
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let result = JSON.parse(str);
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return {
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isOnline: true,
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userCode: result.userCode,
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sid: result.sid,
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pkgName: result.pkgName
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}
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} catch(e) {
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return { isOnline: false }
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}
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} else {
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return { isOnline: false }
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}
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}
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/**
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* 获得所有在线的玩家
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*/
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export async function getAllOnlineRoles() {
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const client: Redis.RedisClient = pinus.app.get('redis');
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let allRoles = await redisClient().hgetallAsync(REDIS_KEY.ONLINE_USERS);
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let result = new Array<{roleId: string, userCode: string, sid: string, pkgName: string}>();
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for(let roleId in allRoles) {
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try{
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let param = JSON.parse(allRoles[roleId]);
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if(param) {
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result.push({ roleId, userCode: param.userCode, sid: param.sid, pkgName: param.pkgName });
|
||
}
|
||
} catch(e) {
|
||
continue;
|
||
}
|
||
}
|
||
return result;
|
||
}
|
||
|
||
export async function resetPvpRanks() {
|
||
await redisClient().delAsync(REDIS_KEY.PVP_RANK);
|
||
let { seasonNum } = await SystemConfigModel.findSystemConfig();
|
||
console.log('execute season resetPvpRanks seasonNum = ' + seasonNum);
|
||
let pvpRank = await PvpDefenseModel.getRank(seasonNum);//获得全服前1000名的排名,加入到redis中
|
||
for(let {roleId, role: _role, score, updatedAt } of pvpRank) {
|
||
let role = <RoleType>_role;
|
||
if (!role) {
|
||
continue;
|
||
}
|
||
let { roleName, head, frame, spine, title, lv, vLv } = role;
|
||
await redisClient().zaddAsync(getKeyName(REDIS_KEY.PVP_RANK), encodeScoreWithTime(score, updatedAt?updatedAt.getTime():0), roleId);
|
||
|
||
const hasCurUser = await redisClient().hexistsAsync(REDIS_KEY.USER_INFO, roleId);
|
||
if(!hasCurUser) {
|
||
let rankPram = new RankParam(roleName, lv, vLv, head, frame, spine, title);
|
||
await redisUserInfoAdd(REDIS_KEY.USER_INFO, roleId, rankPram);
|
||
}
|
||
}
|
||
}
|
||
|
||
// 排行榜是否存在
|
||
export async function smembersAsync(key: string) {
|
||
const result = await redisClient().smembersAsync(key);
|
||
return result;
|
||
}
|
||
|
||
export async function saddAsync(key: string, values: Array<string>) {
|
||
const result = await redisClient().saddAsync(key, values);
|
||
return result;
|
||
}
|
||
|
||
export async function sismemberAsync(key: string, value: string) {
|
||
const result = await redisClient().sismemberAsync(key, value);
|
||
return result;
|
||
}
|
||
|
||
export async function delAsync(key:string) {
|
||
await redisClient().delAsync(key);
|
||
}
|
||
|
||
export async function sremAsync(key:string, member:string) {
|
||
await redisClient().sremAsync(key, member);
|
||
}
|
||
/**************** 寻宝相关 end */
|
||
|
||
/**************** 数据库表存入缓存 */
|
||
|
||
export async function readDataBase() {
|
||
await setServerList();
|
||
}
|
||
|
||
async function setServerList() {
|
||
const serverList = await GameModel.getAllServerList();
|
||
await redisClient().delAsync(REDIS_KEY.DB_GAME);
|
||
|
||
for(let { id, serverType, name } of serverList) {
|
||
// console.log(roleId);
|
||
await redisClient().hsetAsync(REDIS_KEY.DB_GAME, `${serverType}_${id}`, name);
|
||
}
|
||
}
|
||
|
||
export async function getAllServers() {
|
||
let servers = await redisClient().hgetallAsync(REDIS_KEY.DB_GAME);
|
||
let serverlist = new Array<number>();
|
||
for(let serverStr in servers) {
|
||
let arr = serverStr.split('_');
|
||
let serverId = parseInt(arr[1]);
|
||
|
||
if(!isNaN(serverId) && !serverlist.includes(serverId)) {
|
||
serverlist.push(serverId);
|
||
}
|
||
}
|
||
return serverlist;
|
||
}
|
||
|
||
export async function getServerName(serverType: string, serverId: number) {
|
||
let name = await redisClient().hgetAsync(REDIS_KEY.DB_GAME, `${serverType}_${serverId}`);
|
||
return name
|
||
}
|
||
|
||
function redisClient() {
|
||
const client: Redis.RedisClient = pinus.app.get('redis');
|
||
return client;
|
||
}
|
||
|
||
/**************** 数据库表end */
|
||
|
||
/**************** 军团活动排行 */
|
||
|
||
/**
|
||
* 更新排行榜(将得分和时间拆分开)
|
||
* @param key 配置在REDIS_KEY中的key
|
||
* @param serverId 区服id
|
||
* @param field 玩家id/军团id
|
||
* @param score 得分
|
||
* @param time 事件
|
||
*/
|
||
async function updateRankAtom(key: string, serverId: number, field: string, score: number, timestamp: number) {
|
||
let originKey = getKeyName(key, serverId);
|
||
let timeKey = getKeyName(key, serverId, 'time');
|
||
|
||
let timelen = 10;
|
||
let pow = Math.pow(10, timelen + 1);
|
||
|
||
let newScore = await redisClient().zincrbyAsync(originKey, score, field);
|
||
await redisClient().zaddAsync(timeKey, pow - 1 - Math.floor(timestamp/1000), field);
|
||
|
||
await redisClient().expireatAsync(originKey, getNextHourPoint(5));
|
||
await redisClient().expireatAsync(timeKey, getNextHourPoint(5));
|
||
|
||
return newScore;
|
||
}
|
||
|
||
async function generateUnionRank(key: string, serverId: number) {
|
||
let unionKey = getKeyName(key, serverId, 'union'); // 联合的key
|
||
let existsKey = await redisClient().existsAsync(unionKey);
|
||
if(!existsKey) {
|
||
let originKey = getKeyName(key, serverId);
|
||
let timeKey = getKeyName(key, serverId, 'time');
|
||
|
||
let timelen = 10;
|
||
let pow = Math.pow(10, timelen + 1);
|
||
await redisClient().zunionstoreAsync(unionKey, 2, originKey, timeKey, 'WEIGHTS', pow, 1);
|
||
await redisClient().expireAsync(unionKey, 10); // 10秒更新一次
|
||
}
|
||
return unionKey;
|
||
}
|
||
|
||
/**
|
||
* 使用updateRankAtom更新的排行榜,使用这个方法获取列表
|
||
* @param key 配置在REDIS_KEY中的key
|
||
* @param serverId 区服id
|
||
* @param roleId 自己的id
|
||
*/
|
||
export async function getUnionRank(key: string, serverId: number, roleId: string, limit = 100) {
|
||
|
||
let ranks = [], myRank = null;
|
||
let unionKey = await generateUnionRank(key, serverId);
|
||
const rankFromDb = await redisClient().zrevrangebyscoreAsync(unionKey, '+inf', '-inf', "WITHSCORES", "LIMIT", 0, limit);
|
||
|
||
let _key = key.split(':')[0];
|
||
console.log(_key)
|
||
let infoKey = REDIS_RANK_TO_INFO.get(_key)||REDIS_KEY.USER_INFO;
|
||
|
||
for(let ii = 0; ii < rankFromDb.length; ii+=2) {
|
||
const _roleId = rankFromDb[ii];
|
||
const _score = decodeScoreWithTime(rankFromDb[ii + 1]);
|
||
const info = await redisClient().hgetAsync(infoKey, _roleId);
|
||
const _userInfo = JSON.parse(info);
|
||
const tmp = {..._userInfo, num: _score, rank: Math.floor(ii/2)+1};
|
||
if(infoKey == REDIS_KEY.USER_INFO) {
|
||
tmp["roleId"] = _roleId;
|
||
} else if(infoKey == REDIS_KEY.GUILD_INFO) {
|
||
tmp["code"] = _roleId;
|
||
}
|
||
ranks.push(tmp);
|
||
if(roleId == _roleId) myRank = tmp;
|
||
}
|
||
return {ranks, myRank}
|
||
}
|
||
|
||
// 获取我的排名
|
||
export async function getMyUnionRank(key: string, serverId: number, roleId: string) {
|
||
let unionKey = await generateUnionRank(key, serverId);
|
||
let myRank = await redisClient().zrevrankAsync(unionKey, roleId);
|
||
return myRank + 1;
|
||
}
|
||
|
||
/**
|
||
* 获取拼接得分的排行榜的某一个人的得分
|
||
* @param key REDIS_KEY中配置的
|
||
* @param serverId 分服
|
||
* @param field 查询的人
|
||
*/
|
||
export async function getRankScore(key: string, serverId: number, field: string, needDecode = false) {
|
||
let score = await redisClient().zscoreAsync(getKeyName(key, serverId), field);
|
||
if(!score) score = 0;
|
||
if(needDecode) {
|
||
score = decodeScoreWithTime(score.toString());
|
||
}
|
||
return parseInt(score.toString());
|
||
}
|
||
|
||
export async function setUserGuildActivityRank(key: string, guildCode: string, serverId: number, roleId: string, score: number, time: number, userParam: RankParam) {
|
||
let nkey = getGuildKeyName(key, guildCode);
|
||
let oldScore = await getRankScore(nkey, serverId, roleId, true);
|
||
let nScore = await setRank(nkey, serverId, roleId, oldScore + score, time, userParam);
|
||
await redisClient().expireatAsync(getKeyName(nkey, serverId), getNextHourPoint(5))
|
||
return nScore
|
||
}
|
||
|
||
/**
|
||
* 按军团名拼接key
|
||
* @param key
|
||
* @param guildCode 军团编号
|
||
*/
|
||
export function getGuildKeyName(key: string, guildCode: string) {
|
||
return `${key}:${guildCode}`;
|
||
}
|
||
|
||
export function getCityKeyName(key: string, cityId: number) {
|
||
return `${key}:${cityId}`;
|
||
}
|
||
|
||
/**
|
||
* debug接口使用,直接删除排行榜数据
|
||
* @param params serverId => guildCodes
|
||
*/
|
||
export async function delGuildActivityRank(params: Map<number, string[]>) {
|
||
for(let [serverId, guildCodes] of params) {
|
||
await redisClient().delAsync(getKeyName(REDIS_KEY.GATE_ACTIVITY, serverId));
|
||
await redisClient().delAsync(getKeyName(REDIS_KEY.GATE_ACTIVITY, serverId, 'time'));
|
||
await redisClient().delAsync(getKeyName(REDIS_KEY.GATE_ACTIVITY, serverId, 'union'));
|
||
|
||
for(let guildCode of guildCodes) {
|
||
await redisClient().delAsync(getKeyName(getGuildKeyName(REDIS_KEY.USER_GATE_ACTIVITY, guildCode), serverId));
|
||
}
|
||
}
|
||
}
|
||
|
||
/**************** 军团活动排行end */ |