183 lines
6.1 KiB
TypeScript
183 lines
6.1 KiB
TypeScript
import { GUILDACTIVITY } from "../../pubUtils/dicParam";
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import { SimpleGuildRankParam, SimpleRoleRankParam } from '../rank'
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import { prop } from "@typegoose/typegoose";
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import { CITY_STATUS } from "../../consts";
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export class GateMembersRec {
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roleId: string;
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round: number = 0;
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enemies: number[] = [];
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constructor(roleId: string) {
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this.roleId = roleId;
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}
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}
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// 军团活动蛮夷入侵城门血量等数据存储
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export class GateActivityObject {
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private gateHp: Map<string, number> = new Map(); // 城门血条,每个军团有一条血条 guildCode => hp
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private members: Map<string, Array<Member>> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}]
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private membersRecord: Map<string, GateMembersRec> = new Map(); // 每个成员的回合数和敌军数,防刷 recCode => GateMembersRec
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private guilds: Map<number, string[]> = new Map(); // 参加的所有军团 server => [guildCode]
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public getObj(guildCode: string, serverId: number) {
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console.log(guildCode, serverId)
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return {
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gateHp: this.getGateHpAndInc(guildCode),
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members: this.members.get(guildCode)||[],
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memberesRecord: [...this.membersRecord],
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guilds: this.guilds.get(serverId)||[]
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}
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}
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public getGateHpAndInc(guildCode: string, inc: number = 0) {
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let gateHp = this.gateHp.get(guildCode);
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if(!this.gateHp.has(guildCode)) {
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gateHp = GUILDACTIVITY.GATEACTIVITY_GATEHP;
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}
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if(inc != 0) {
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gateHp += inc;
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this.gateHp.set(guildCode, gateHp);
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}
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if(gateHp <= 0) gateHp = 0;
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return gateHp
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}
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public getGuilds() {
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return this.guilds;
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}
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public pushMembers(guildCode: string, serverId: number, roleId: string, job: number) {
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if(this.members.has(guildCode)) {
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this.members.get(guildCode).push({ roleId, job });
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} else {
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let arr = new Array<string>();
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arr.push(roleId);
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this.members.set(guildCode, [{ roleId, job }]);
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}
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if(this.guilds.has(serverId)) {
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let arr = this.guilds.get(serverId);
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if(!arr.includes(guildCode)) arr.push(guildCode);
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this.guilds.set(serverId, arr);
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} else {
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this.guilds.set(serverId, [guildCode]);
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}
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}
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public getMemberRecord(recCode: string, roleId: string) {
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return this.membersRecord.get(recCode)||new GateMembersRec(roleId)
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}
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public setMemberRecord(recCode: string, newMemberRecord: GateMembersRec) {
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this.membersRecord.set(recCode, newMemberRecord);
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}
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public delMemberRecord(recCode: string) {
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this.membersRecord.delete(recCode);
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}
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public delGuildRecord(guildCode: string, serverId: number) {
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let guildList = this.guilds.get(serverId);
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if(guildList) {
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let index = guildList.indexOf(guildCode);
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guildList.splice(index, 1);
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}
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this.gateHp.delete(guildCode);
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this.members.delete(guildCode);
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}
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}
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// 军团诸侯混战等数据
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export class CityActivityObject {
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private gateHp: Map<string, number> = new Map(); // 城门血条,每个cityId有一条血条 serverId&cityId => gateHp
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private members: Map<string, Array<Member>> = new Map(); // 每个军团参与的成员 guildCode => [{roleId, job}]
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private cities: Map<string, string[]> = new Map(); // 各个城池参与的军团 serverId&cityId => [guildCode]
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private guilds: Map<string, number> = new Map(); // 军团所在的城池 guildCode => cityId
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private historyCity: Map<string, number> = new Map(); // 获取自己打开过的城池的页面 roleId => cityId
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private getKey(serverId: number, cityId: number) {
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return `${serverId}_${cityId}`;
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}
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public getObj( serverId: number, cityId: number, guildCode: string) {
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let key = this.getKey(serverId, cityId);
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return {
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gateHp: this.gateHp.get(key),
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members: this.members.get(guildCode),
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city: this.cities.get(key),
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guild: this.guilds.get(guildCode)
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}
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}
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public getGateHpAndInc(serverId: number, cityId: number, maxHp: number, inc: number = 0) {
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let key = this.getKey(serverId, cityId);
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let gateHp = this.gateHp.get(key);
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if(!this.gateHp.has(key)) {
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gateHp = maxHp;
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}
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if(inc != 0) {
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gateHp += inc;
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this.gateHp.set(key, gateHp);
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}
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if(gateHp <= 0) gateHp = 0;
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return gateHp
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}
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public getHistoryCity(roleId: string) {
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return this.historyCity.get(roleId)
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}
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public setHistoryCity(roleId: string, cityId: number) {
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return this.historyCity.set(roleId, cityId);
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}
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public pushMembers(guildCode: string, roleId: string, job: number) {
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if(this.members.has(guildCode)) {
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this.members.get(guildCode).push({ roleId, job });
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} else {
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let arr = new Array<string>();
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arr.push(roleId);
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this.members.set(guildCode, [{ roleId, job }]);
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}
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}
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public pushGuild(guildCode: string, serverId: number, cityId: number) {
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let key = this.getKey(serverId, cityId);
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if(!this.cities.has(key)) {
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this.cities.set(key, [guildCode]);
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} else {
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this.cities.get(key).push(guildCode);
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}
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this.guilds.set(guildCode, cityId);
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}
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}
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export interface GuildGateRankParam {
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guildRank: SimpleGuildRankParam[],
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myGuildRank: SimpleGuildRankParam,
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memberRank: SimpleRoleRankParam[],
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myMemberRank?: SimpleRoleRankParam
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}
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export class Member {
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@prop({required: true})
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roleId: string; // 玩家id
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@prop({required: true})
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job: number; // 在军团的职位
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}
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export class CityParam {
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cityId: number = 0; // 城池id
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guardGuildCode: string = ''; // 占领军团id
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guardGuildName: string = ''; // 占领军团名
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declareCount: number = 0; // 宣战数
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status: number = CITY_STATUS.NOT_OPEN; // 城池对于我军状态
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constructor(cityId: number) {
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this.cityId = cityId;
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}
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}
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