Files
ZYZ/game-server/app/services/expeditionService.ts
2020-11-20 16:49:55 +08:00

195 lines
7.0 KiB
TypeScript

import { ExpeditionPointModel } from '../db/ExpeditionPoint';
import Role, { RoleModel } from '../db/Role';
import { PvpDefenseModel } from '../db/PvpDefense';
import { getWarJsons, getGamedata, getExpeditionById } from '../pubUtils/gamedata';
import { decodeStr, resResult, setLocalHours, shouldRefresh } from '../pubUtils/util';
import { WAR_JSON_ATTRIBUTE_TYPE, EXPEDITION_CONST } from '../consts/consts';
import Actor from '../pubUtils/actor';
import { ExpeditionWarRecordModel } from '../db/ExpeditionWarRecord';
export async function findOrCreateEnemies(roleId: string, myCe: number, expeditionCode: string, expeditionId: number, battleStatus: number) {
let expeditionWarRecord = await ExpeditionWarRecordModel.getRecordByCodeAndId(expeditionCode, expeditionId);
if(!expeditionWarRecord) { // 如果没有信息
let curDicExpedition = getExpeditionById(expeditionId);
if(curDicExpedition) {
let enemyObj = {
enemyFrom: 0,
enemyId: '',
enemies: new Array(),
ce: 0
};
// 获取系数和步长
let {scale, range, lv} = await getCEScaleAndRange(roleId, curDicExpedition);
// 优先匹配其他玩家
let flag = await matchPlayers(roleId, scale, range, myCe, curDicExpedition.json, enemyObj);
// 当数量不够时使用机器人匹配
if(!flag) {
flag = await matchRobots(scale, myCe, curDicExpedition.ce, curDicExpedition.json, lv, enemyObj);
}
if(flag) {
// 保存
let {warId} = curDicExpedition;
expeditionWarRecord = await ExpeditionWarRecordModel.saveRecord(expeditionCode, expeditionId, {
roleId, battleId: warId, ...enemyObj, battleStatus
});
}
}
}
// 处理当前血量
let {enemiesCurHpAp, enemies} = expeditionWarRecord;
for(let enemy of enemies) {
let cur = {"hp": 0, "ap": 0};
let getHp = enemiesCurHpAp && enemiesCurHpAp.find(cur => cur.dataId == enemy.dataId);
if(getHp) {
cur.hp = getHp.hp;
cur.ap = getHp.ap;
} else {
cur.hp = enemy.attribute.hp;
cur.ap = 0;
}
enemy["cur"] = cur;
}
return expeditionWarRecord;
}
// 匹配玩家
export async function matchPlayers(roleId: string, scale: number, range: number, myCe: number, warJsonIndex:any, enemyObj: {enemyFrom: number, enemyId: string, enemies: Array<any>, ce: number }) {
let {json: dicWarJson } = getWarJsons(warJsonIndex);
let min = myCe * scale * (1 - range/100);
let max = myCe * scale * (1 + range/100);
let resultRange = await PvpDefenseModel.findByScale(roleId, min, max);
if(resultRange.length > 0) {
let index = Math.floor(Math.random() * resultRange.length);
let result = resultRange[index];
let {roleId, heroes, ce } = result;
enemyObj.enemyFrom = 1;
enemyObj.enemyId = roleId;
enemyObj.ce = ce;
let heroIndex = 0;
for(let enemy of dicWarJson) {
if(enemy.relation == 2) {
let hero = heroes[heroIndex];
if(hero) {
enemyObj.enemies.push({...enemy, ...hero});
heroIndex ++;
}
}
}
return true;
} else {
return false
}
}
// 匹配机器人
export async function matchRobots(scale: number, myCe: number, robotCe: number, warJsonIndex:any, lv: number, enemyObj: {enemyFrom: number, enemyId: string, enemies: Array<any>, ce: number }) {
let {json: dicWarJson, fileName } = getWarJsons(warJsonIndex);
if(dicWarJson) {
enemyObj.enemyFrom = 2;
enemyObj.enemyId = fileName + '';
let allCe = 0;
let ratio = myCe / robotCe * scale; // 玩家战力/机器人初始战力*系数
for(let enemy of dicWarJson) {
if(enemy.relation == 2) {
let attribute = decodeWarJsonAttribute(enemy.attribute); // 格式:{'hp':1000, ...}
for(let value in attribute) {
attribute[value] *= ratio;
attribute[value] = Math.round(attribute[value]);
}
let actor = new Actor();
let ce = actor.calculateCEByExpression(attribute);
enemyObj.enemies.push({...enemy, attribute, lv});
allCe += ce;
}
}
console.log(JSON.stringify(enemyObj.enemies))
enemyObj.ce = Math.floor(allCe);
return true
} else {
return false
}
}
// 远征匹配系数表
export async function getCEScaleAndRange(roleId: string, curDicExpedition: any) {
// 匹配,判断是不是新手期
const role = await RoleModel.findByRoleId(roleId);
let now = new Date();
let today = setLocalHours(0, now);
let isNew = today - role.createdAt.getTime() <= 3*24*60*60*1000;
let scale = isNew?curDicExpedition.CEScaleNew:curDicExpedition.CEScale;
let range = isNew?curDicExpedition.CERangeNew:curDicExpedition.CERange;
return {scale, range, lv: role.lv}
}
// 远征表属性解码
export function decodeWarJsonAttribute(attribute: string) {
let arr = decodeStr('attribute', attribute);
// 初始化
let obj = {hp: 0, atk: 0, matk: 0, def: 0, mdef: 0, speed: 0, agi: 0, luk: 0, hit: 0, cri: 0, flee: 0, antCri: 0, damageIncrease: 0, damageDecrease: 0, defIngnore: 0, bloodSuck: 0}
for(let {id, value} of arr) {
let field = WAR_JSON_ATTRIBUTE_TYPE[id];
if(field) {
obj[field] = value;
}
}
return obj
}
// 远征累计点数获取
export async function getPointRewardStatus(roleId: string, role?: Role) {
if(!role) {
role = await RoleModel.findByRoleId(roleId);
}
let {expeditionPoint = 0} = role;
let dicExpeditionPoint = getGamedata('dic_expedition_point');
let pointRewards = {
expeditionPoint,
rewards: dicExpeditionPoint.map(cur => {
return { point: cur.point, received: false }
})
};
let pointStatusInDatabase = await ExpeditionPointModel.getExpeditionPoint(roleId);
if(pointStatusInDatabase) {
let { rewards = [] } = pointStatusInDatabase;
pointRewards.rewards.forEach(cur => {
let obj = rewards.find(ccur => ccur.point == cur.point);
if(obj) cur.received = obj.received;
});
}
return pointRewards
}
export async function getResetRemainCnt(curTime: Date, roleId: string, role?: Role, ) {
if(!role) {
role = await RoleModel.findByRoleId(roleId);
}
let { expeditionResetCnt, expeditionResetRefTime } = role;
let needRefresh = !expeditionResetRefTime || shouldRefresh(expeditionResetRefTime, curTime, EXPEDITION_CONST.REFRESH_TIME);
if(needRefresh) {
expeditionResetCnt = 0; expeditionResetRefTime = curTime;
}
let maxCnt = EXPEDITION_CONST.RESET_CNT;
return {
resetCnt: maxCnt - expeditionResetCnt,
needRefresh
};
}