161 lines
7.5 KiB
TypeScript
161 lines
7.5 KiB
TypeScript
import { Application, BackendSession, pinus } from 'pinus';
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import { resResult, genCode, getRandomByLen } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts';
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import { BossInstanceModel } from '../../../db/BossInstance';
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import { BattleRecordModel } from '../../../db/BattleRecord';
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import { nowSeconds, getTodayZeroPoint } from '../../../pubUtils/timeUtil';
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import { getBossInstanceInfo, bossResult, checkMemberExists, pushBossHpMessage, getBossInstanceWhenEnd, addBossInstance } from '../../../services/guildBossService';
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import { findWhere, random } from 'underscore'
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import { GUILD_DATA_NAME, GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { GUILD_OPERATE } from '../../../consts';
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import { checkAuth } from '../../../services/guildService';
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import { GuildModel } from '../../../db/Guild';
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import { getBossByLv } from '../../../pubUtils/data';
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import { lockData } from '../../../services/redLockService';
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export default function (app: Application) {
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return new GuildHandler(app);
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}
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export class GuildHandler {
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constructor(private app: Application) {
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}
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// 获得boss关卡
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async getBossInstance(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code } = userGuild;
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let bossInstance = await BossInstanceModel.findBossInstance(code);
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if (!bossInstance) {
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return resResult(STATUS.SUCCESS, {status: 1});//1:等待团长开启,2:今日已开启,且boss通关,3:开启中
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}
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let result = await getBossInstanceInfo(bossInstance, roleId);
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return resResult(STATUS.SUCCESS, result);
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}
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//开启演武场
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async openBossInstance(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code } = userGuild;
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const checkMyResult = await checkAuth(GUILD_OPERATE.OPEN_BOSS, roleId, null, userGuild);
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if(!checkMyResult) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let res:any = await lockData(serverId, GUILD_DATA_NAME.BOSS_SCRIPT, code);//加锁
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if (!!res.err)
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return resResult(STATUS.REDLOCK_ERR);
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let bossInstance = await BossInstanceModel.findBossInstance(code);
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if (!!bossInstance && ( bossInstance.bossHp > 0 || bossInstance.startTime >= getTodayZeroPoint() )) {
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return resResult(STATUS.GUILD_SCRIPT_IS_OPENED_TODAY);
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}
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const guild = await GuildModel.findByCode(code, serverId, 'lv structure');
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if(!guild) {
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return resResult(STATUS.GUILD_NOT_FOUND);
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}
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const { structure } = guild;
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const curStructure = structure.find(cur => cur.id == GUILD_STRUCTURE.BOSS);
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if(!curStructure) {
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return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND);
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}
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let bossBase = getBossByLv(curStructure.lv);
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let {bossHp, warId } = getRandomByLen(bossBase.wars);
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let resGuild = await GuildModel.costFund(code, bossBase.consume)
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if (!resGuild)
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return resResult(STATUS.GUILD_FUND_NOT_ENOUGH);
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await BossInstanceModel.openBossInstance(code, bossHp, warId);
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let result = {warId, ranks: [], myRank: {}, bossHp, type: 3, isBattled: false};
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return resResult(STATUS.SUCCESS, result);
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}
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async battleBoss(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code } = userGuild;
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let bossInstance = await BossInstanceModel.findBossInstance(code);
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if (!bossInstance)
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return resResult(STATUS.GUILD_SCRIPT_NOT_OPENED);
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if (bossInstance.bossHp <= 0)
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return resResult(STATUS.GUILD_SCRIPT_IS_COMPLETE);
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let myRank = findWhere(bossInstance.ranks, {roleId});
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if (!!myRank && myRank.time > getTodayZeroPoint())
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return resResult(STATUS.GUILD_SCRIPT_IS_BATTLED);
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let { warId, ranks } = bossInstance;
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const battleCode = genCode(8); // 关卡唯一值
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//TODO查看地图字典
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let warInfo;
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await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: {
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roleId, roleName, battleId: warId,
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status: 0,
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// warName: warInfo.gk_name,
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// warType: warInfo.warType,
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record: { heroes:[],recordNum: bossInstance.num, bossHp: bossInstance.bossHp},
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}
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}, true);
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const serverId = session.get('serverId');
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await addBossInstance(code, serverId, roleId);
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if (!findWhere(ranks, {roleId})) {
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await BossInstanceModel.pushRanks(code, {roleId, score: 0, time: nowSeconds()});
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} else {
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await BossInstanceModel.updateRank(code, roleId);
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}
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return resResult(STATUS.SUCCESS, { battleCode });
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}
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async action (msg: { damage: number, battleCode: string }, session: BackendSession ) {
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const { battleCode, damage } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code } = userGuild;
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let flag = await checkMemberExists(code, serverId, roleId, battleCode);
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if (!flag) {
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return resResult(STATUS.REDLOCK_ERR);
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}
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//记录伤害
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let bossInstance = await BossInstanceModel.updateBossHp(code, damage, roleId);
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if (!bossInstance) {//进入结算
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let flag = await bossResult(code, serverId, GUILD_DATA_NAME.BOSS_SCRIPT, roleId, damage);
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if (!flag) {
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return resResult(STATUS.WRONG_PARMS);
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}
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return resResult(STATUS.SUCCESS, { bossHp: 0 });
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} else {
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pushBossHpMessage(code, serverId, bossInstance.bossHp);
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return resResult(STATUS.SUCCESS, { bossHp: bossInstance.bossHp });
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}
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}
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async battleBossEnd(msg: { battleCode: string }, session: BackendSession) {
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const { battleCode } = msg;
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const roleId = session.get('roleId');
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code } = userGuild;
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const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
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if (!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId) {
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return resResult(STATUS.WRONG_PARMS);
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}
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await BattleRecordModel.updateBattleRecordByCode(battleCode, {
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$set: { status: 1 }//战斗结束统一设置成1
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}, true);
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let bossInstance = await BossInstanceModel.findBossInstance(code);
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let result = await getBossInstanceWhenEnd(bossInstance, roleId, battleRecord.record.recordNum);
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return resResult(STATUS.SUCCESS, result);
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}
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} |