Files
ZYZ/game-server/app/servers/activity/handler/refreshTaskHandler.ts
2021-06-22 17:16:33 +08:00

135 lines
5.8 KiB
TypeScript

import { Application, BackendSession } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { ACTIVITY_TYPE, STATUS } from '../../../consts';
import { getPlayerRefreshTaskData } from '../../../services/activity/refreshTaskService';
import { RefreshTaskItem } from '../../../domain/activityField/refreshTaskField';
import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { RewardParam } from '../../../domain/activityField/rewardField';
import { ActivityRefreshTaskModel } from '../../../db/ActivityRefreshTask';
import { ActivityRefreshTaskPointModel } from '../../../db/ActivityRefreshTaskPoint';
import { newHeroGiftPoint } from '../../../services/activity/newHeroGiftsService';
import { ActivityModel } from '../../../db/Activity';
export default function (app: Application) {
return new RefreshTaskHandler(app);
}
export class RefreshTaskHandler {
constructor(private app: Application) {
}
/************************通用的刷新任务(分页,可刷新,限制领取次数)****************************/
/**
* @description 获取任务活动数据
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof RefreshTaskHandler
*/
async getRefreshTaskActivity(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerRefreshTaskData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 获取奖励
* @param {{ activityId: number, roundIndex: number, pageIndex: number,id: number, type: number}} msg
* @param {BackendSession} session
* @memberof RefreshTaskHandler
*/
async getReward(msg: { activityId: number, roundIndex: number, pageIndex: number, id: number, type: number }, session: BackendSession) {
const { activityId, roundIndex, pageIndex, id, type } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs = session.get('funcs');
let playerData = await getPlayerRefreshTaskData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
if (playerData.roundIndex != roundIndex) {
return resResult(STATUS.ACTIVITY_EXPIRE);
}
let dailyItemData: RefreshTaskItem = playerData.findItem(pageIndex, id, type);
if (!dailyItemData) {
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
if (dailyItemData.totalCount < dailyItemData.condition) {//未完成任务
return resResult(STATUS.ACTIVITY_TASK_UNCOMPLETED);
}
if (dailyItemData.receiveRewardCount) {//已经领取过
return resResult(STATUS.ACTIVITY_REWARDED);
}
await ActivityRefreshTaskModel.addReceiveRecord(serverId, activityId, roleId, roundIndex, pageIndex, id, type, 1);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(dailyItemData.reward);
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
//获得点数
await ActivityRefreshTaskPointModel.addPoint(serverId, activityId, roleId, dailyItemData.point);
let addPointActivityId = playerData.addPointActivityId;//点数关联其他活动id
if (addPointActivityId) {
let activityData = await ActivityModel.findActivity(addPointActivityId);
if (activityData) {
if (activityData.type === ACTIVITY_TYPE.NEW_HERO_GIFTS) {
await newHeroGiftPoint(serverId, addPointActivityId, roleId, dailyItemData.point);
}
}
}
dailyItemData.receiveRewardCount += 1;
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, roundIndex, pageIndex, id, type },
item: dailyItemData,
totalPoint: playerData.totalPoint + dailyItemData.point,
}));
}
/**
* @description 兑换点数
* @param {{ activityId: number, roundIndex: number}} msg
* @param {BackendSession} session
* @memberof RefreshTaskHandler
*/
async exchangePoint(msg: { activityId: number, roundIndex: number }, session: BackendSession) {
const { activityId, roundIndex } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs = session.get('funcs');
let playerData = await getPlayerRefreshTaskData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
if (playerData.roundIndex != roundIndex) {
return resResult(STATUS.ACTIVITY_EXPIRE);
}
if ((playerData.totalPoint - playerData.exchangePoint) < playerData.consumePoint) {//点数不够
return resResult(STATUS.ACTIVITY_NO_POINT);
}
await ActivityRefreshTaskPointModel.addReceiveRecord(serverId, activityId, roleId, playerData.consumePoint);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.reward);
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
playerData.exchangePoint += playerData.consumePoint;
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, roundIndex },
item: { exchangePoint: playerData.exchangePoint },
}));
}
}