399 lines
16 KiB
TypeScript
399 lines
16 KiB
TypeScript
import { ITID, CONSUME_TYPE, getCurNameById, ITEM_TABLE, HERO_SYSTEM_TYPE, CURRENCY_BY_TYPE, FIGURE_UNLOCK_CONDITION, REDIS_KEY, TASK_TYPE } from './../consts';
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import { EquipModel } from './../db/Equip';
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import { resResult } from '../pubUtils/util';
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import { RoleModel, RoleType } from '../db/Role';
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import { setAp } from './actionPointService';
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import { calAllHeroCe, pushCalPlayerCe, pushCalAllHeroCe } from './playerCeService';
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import { ItemModel } from '../db/Item';
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import { STATUS } from '../consts/statusCode';
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import { pinus } from 'pinus';
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import { addEquips, addBags, addSkin, addFigure, unlockFigure as pubUnlockFigure, createHeroes as pubCreateHeroes, transPiece } from '../pubUtils/itemUtils';
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import { EquipInter, ItemInter, BagInter } from '../pubUtils/interface';
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import { gameData } from '../pubUtils/data';
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import { uniq, indexOf, findIndex } from 'underscore';
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import { HeroModel, HeroType } from '../db/Hero';
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import { Figure } from '../domain/dbGeneral';
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import { Rank } from './rankService';
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import { checkActivityTask, pushActivityUpdate, pushTaskUpdate } from './taskService';
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import { CreateHeroParam } from '../domain/roleField/hero';
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import { HeroSkin } from '../db/Hero';
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export async function handleCost(roleId: string, sid: string, goods: Array<ItemInter>) {
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let currencysMap: any = {};
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let equips: Array<number> = [];
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let bags: Array<{ id: number, count: number }> = [];
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let uids = [{ uid: roleId, sid }];
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if (!sortConsumes(goods, bags, currencysMap, equips))
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return false;
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// 检查货币是否充足
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if (!!Object.keys(currencysMap).length) {
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let role = await RoleModel.findByRoleId(roleId);
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for (let key in currencysMap) {
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currencysMap[key] = role[key] - currencysMap[key];
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if (currencysMap[key] < 0) {
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return false;
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}
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}
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}
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//检查装备是否存在
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if (!!equips.length) {
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let resEquips = await EquipModel.getEquips(equips);
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if (resEquips.length < equips.length)
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return false;
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}
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//检查并修改道具
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if (bags.length > 0) {
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let { hasError, result } = await ItemModel.decreaseItems(roleId, bags);
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if (hasError) return false;
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pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, { goods: result }), uids);
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}
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//删除装备
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if (!!equips.length) {
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await EquipModel.deleteEquips(equips);
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pinus.app.get('channelService').pushMessageByUids('onEquipDel', resResult(STATUS.SUCCESS, { equips }), uids);
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}
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//消耗玩家货币
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if (!!Object.keys(currencysMap).length) {
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await RoleModel.updateRoleInfo(roleId, currencysMap);
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pinus.app.get('channelService').pushMessageByUids('onPlayerDataChange', resResult(STATUS.SUCCESS, currencysMap), uids);
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}
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return true;
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}
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function sortConsumes(goods: Array<ItemInter>, bags: Array<ItemInter>, currencysMap: any, equips: Array<number>) {
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for (let good of goods) {
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if (good.count == 0) continue;
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let goodInfo = gameData.goods.get(good.id);
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let { type, table } = ITID.get(goodInfo.itid);
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if (table == ITEM_TABLE.EQUIP) {
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if (!!good.seqId) {
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equips.push(good.seqId);
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} else {
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return false;
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}
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} else if (table == ITEM_TABLE.ITEM) {
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let index = indexOf(bags, { id: good.id });
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if (index > 0) {
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bags[index].count = bags[index].count + good.count;
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} else {
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bags.push(good);
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}
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} else if (table == ITEM_TABLE.SKIN) {
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return false
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} else if (table == ITEM_TABLE.ROLE) {
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let curname = getCurNameById(goodInfo.good_id);
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if (!!curname) {
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if (curname != 'ap') {
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currencysMap[curname] = (currencysMap[curname] || 0) + good.count;
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} else {
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return false;
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}
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}
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}
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}
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return true;
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}
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// TODO: sid 在方法内部获取,且不一定存在
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export async function addItems(roleId: string, roleName: string, sid: string, goods: Array<ItemInter>) {
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let showItems: Array<ItemInter> = [];
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let currencysMap: any = {};
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let equips: Array<EquipInter> = [];
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let bags: Array<BagInter> = [];
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let skins: Array<number> = [];
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let figures: Array<number> = [];
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let uids = [{ uid: roleId, sid }];
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sortItems(goods, bags, skins, figures, currencysMap, equips, showItems);
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let equipInfos = [], taskPushMessage = [];
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for (let equip of equips) {
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let { equipInfo, pushMessage } = await addEquips(roleId, roleName, equip);
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showItems.push({ seqId: equipInfo.seqId, id: equip.id, count: 1 });
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equipInfos.push(equipInfo);
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taskPushMessage.concat(pushMessage);
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}
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//装备推送
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if (!!equipInfos.length)
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pinus.app.get('channelService').pushMessageByUids('onEquipAdd', resResult(STATUS.SUCCESS, { equipInfos }), uids);
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pushTaskUpdate(roleId, sid, null, taskPushMessage);
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//统计装备
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if (equipInfos.length > 0) {
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let { serverId } = await RoleModel.findByRoleId(roleId);
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await checkActivityTask(serverId, sid, [], roleId, TASK_TYPE.EQUIP_QUALITY_COUNT, equipInfos.length, { equips: equipInfos.map(obj => { return { quality: obj.quality } }) })
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}
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//货币推送
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if (!!Object.keys(currencysMap).length) {
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let role = await RoleModel.findByRoleId(roleId);
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for (let key in currencysMap) {
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if (key == 'ap') {
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let { ap } = await setAp(Date.now(), roleId, sid, null, currencysMap[key]);
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currencysMap.ap = ap;
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} else {
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currencysMap[key] += role[key];
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}
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}
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await RoleModel.updateRoleInfo(roleId, currencysMap);
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pinus.app.get('channelService').pushMessageByUids('onPlayerDataChange', resResult(STATUS.SUCCESS, currencysMap), uids);
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}
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let bagInfos = [];
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for (let item of bags) {
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let bagInfo = await addBags(roleId, roleName, item);
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showItems.push({ id: item.id, count: item.count });
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bagInfos.push(bagInfo);
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}
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//背包除去装备推送
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if (!!bagInfos.length)
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pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, { goods: bagInfos }), uids);
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let skinInfos: {skins: HeroSkin[], hid: number}[] = []; // 皮肤推送信息
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let figureInfos:{ heads: Figure[], frames: Figure[], spines: Figure[] }[] = []; // 头像变化推送信息
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let calAllHeroResult = undefined; // 全局战力变化推送
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for (let skinId of skins) {//皮肤推送
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let result = await addSkin(roleId, roleName, skinId, false);
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console.log(result)
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if (!!result) {
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showItems.push({ id: skinId, count: 1 });
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figureInfos.push(result.figureInfo);
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if(result.hero) {
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skinInfos.push({ skins: result.hero.skins, hid: result.hero.hid });
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if(result.calAllHeroResult) calAllHeroResult = result.calAllHeroResult;
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}
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}
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}
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if (!!skinInfos.length) {
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pushHeroSkinMsg(skinInfos, uids); // 推送onHeroSkinChange
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}
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// 推送全局加成信息
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if(calAllHeroResult) await pushCalAllHeroCe(roleId, sid, calAllHeroResult);
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// 获得头像和相框等
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if(!!figures && figures.length > 0) {
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let figureInfo = await addFigure(roleId, figures);
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if(figureInfo) figureInfos.push(figureInfo);
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for (let id of figures) {//皮肤推送
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showItems.push({ id, count: 1 });
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}
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}
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// 获得头像或相框或形象推送
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if(!!figureInfos && figureInfos.length > 0) {
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for(let figureInfo of figureInfos) {
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pinus.app.get('channelService').pushMessageByUids('onHeadChange', resResult(STATUS.SUCCESS, { ...figureInfo }), uids);
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}
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}
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return showItems;
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}
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function sortItems(goods: Array<ItemInter>, bags: Array<BagInter>, skins: Array<number>, figures: Array<number>, currencysMap: any, equips: Array<EquipInter>, showItems: Array<ItemInter>) {
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for (let good of goods) {
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let goodInfo = gameData.goods.get(good.id);
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// 道具不存在时先跳过
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if (!goodInfo) {
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console.log('sortItems 道具不存在:', good.id);
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continue;
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}
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let { type, table, isCurrency } = ITID.get(goodInfo.itid);
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if (table == ITEM_TABLE.EQUIP) {
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for (let i = 0; i < good.count; i++) {
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equips.push({ id: good.id, ...goodInfo });
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}
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} else if (table == ITEM_TABLE.ITEM) {
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let index = findIndex(bags, { id: good.id });
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if (index > 0) {
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bags[index].count = bags[index].count + good.count;
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} else {
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bags.push({ id: good.id, count: good.count, itemName: goodInfo.name, hid: goodInfo.hid || 0, type });
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}
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} else if (table == ITEM_TABLE.SKIN) {
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if (type == CONSUME_TYPE.SKIN) {
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let index = indexOf(skins, good.id);
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if (index == -1) {
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skins.push(good.id);
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}
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}
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} else if (table == ITEM_TABLE.ROLE) {
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if (!!isCurrency) {
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let curname = getCurNameById(goodInfo.good_id);
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if (!!curname) {
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let index = findIndex(showItems, { id: good.id });
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if (index > 0) {
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showItems[index].count = showItems[index].count + good.count;
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} else {
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showItems.push(good);
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}
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currencysMap[curname] = (currencysMap[curname] || 0) + good.count;
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}
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} else {
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if (type == CONSUME_TYPE.HEAD || type == CONSUME_TYPE.FRAME || type == CONSUME_TYPE.SPINE) {
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let index = indexOf(figures, good.id);
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if (index == -1) {
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figures.push(good.id);
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}
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}
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}
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}
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}
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}
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export async function decreaseItems(roleId: string, sid: string, bags: Array<{ id: number, count: number, ratio?: number }>) {
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let uids = [{ uid: roleId, sid }];
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if (bags.length > 0) {
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let { hasError, result } = await ItemModel.decreaseItems(roleId, bags);
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if (hasError) return true;
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pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, { goods: result }), uids);
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}
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return false;
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}
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export async function checkGoods(roleId: string, goodIds: Array<number>) {
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let equipIds: Array<number> = [];
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let itemIds: Array<number> = [];
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let hids: Array<number> = [];
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goodIds = uniq(goodIds);
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for (let goodId of goodIds) {
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let goodInfo = gameData.goods.get(goodId);
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if (!!goodInfo) {
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let { table } = ITID.get(goodInfo.itid);
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if (table == ITEM_TABLE.EQUIP) {
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equipIds.push(goodId);
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} else if (table == ITEM_TABLE.ITEM) {
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itemIds.push(goodId);
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}
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} else {
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hids.push(goodId);
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}
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}
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if (!!hids.length) {
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let heros = await HeroModel.findByHidRange(hids, roleId);
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if (heros.length < hids.length)
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return false;
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}
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//检查装备是否存在
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if (!!equipIds.length) {
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let resEquips = await EquipModel.getEquipsByIds(roleId, equipIds);
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resEquips = uniq(resEquips, function (resEquip) {
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return resEquip.id;
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});
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if (resEquips.length < equipIds.length)
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return false;
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}
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//检查并修改道具
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if (itemIds.length > 0) {
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let items = await ItemModel.findbyRoleAndIds(roleId, itemIds);
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if (items.length < itemIds.length)
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return false;
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}
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return true;
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}
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export async function unlockFigure(sid: string, roleId: string, conditions: { type: number, paramHid?: number, paramFavourLv?: number, paramSkinId?: number }[], role?: RoleType) {
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let figureInfo = await pubUnlockFigure(roleId, conditions, role);
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await pushFigureUpdate(roleId, sid, figureInfo);
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}
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export async function pushFigureUpdate(roleId: string, sid: string, figureInfo: { heads: Figure[], frames: Figure[], spines: Figure[] }) {
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if (!!figureInfo && (figureInfo.heads.length > 0 || figureInfo.frames.length > 0 || figureInfo.spines.length > 0)) {
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let uids = [{ uid: roleId, sid }];
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pinus.app.get('channelService').pushMessageByUids('onHeadChange', resResult(STATUS.SUCCESS, { ...figureInfo }), uids);
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}
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}
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/**
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* 创建多个武将
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* @param roleId
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* @param sid
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* @param serverId
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* @param heroInfo
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*/
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export async function createHeroes(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], heroInfo: CreateHeroParam[]) {
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let hids = heroInfo.map(cur => cur.hid);
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let userHeroesMap = await HeroModel.findMapByHidRange(hids, roleId);
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let newHeroInfo: CreateHeroParam[] = [], pieces: ItemInter[] = [];
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for (let h of heroInfo) {
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let heroCount = h.count || 1;
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if (userHeroesMap.has(h.hid)) {
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let { pieceId, count } = transPiece(h.hid);
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pieces.push({ id: pieceId, count: count * heroCount });
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} else {
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newHeroInfo.push(h)
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userHeroesMap.set(h.hid, null);
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if (heroCount > 1) {
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let { pieceId, count } = transPiece(h.hid);
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pieces.push({ id: pieceId, count: count * (heroCount - 1) });
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}
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}
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}
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let resultHeroes: HeroType[] = [], resultItems: ItemInter[] = [];
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if (newHeroInfo.length > 0) {
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let { heroes, role, figureInfo, calHeroResults, calAllHeroResult, taskPushMessage, activityTaskPushMessage } = await pubCreateHeroes(roleId, roleName, serverId, newHeroInfo, funcs);
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let r = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId });
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await r.setRankWithRoleInfo(roleId, role.heroNum, role.heroNumUpdatedAt, role);
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await pushFigureUpdate(roleId, sid, figureInfo);
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for (let calHeroResult of calHeroResults) {
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await pushCalPlayerCe(roleId, sid, calHeroResult);
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}
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await pushCalAllHeroCe(roleId, sid, calAllHeroResult);
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pushTaskUpdate(roleId, sid, null, taskPushMessage);
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pushActivityUpdate(roleId, sid, null, activityTaskPushMessage);
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resultHeroes = heroes;
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}
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if (pieces.length > 0) {
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let goods = await addItems(roleId, roleName, sid, pieces);
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resultItems = goods;
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}
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return { heroes: resultHeroes, goods: resultItems }
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}
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export async function createHero(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], heroInfo: CreateHeroParam) {
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let result = await createHeroes(roleId, roleName, sid, serverId, funcs, [heroInfo]);
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return result;
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}
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/**
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* 皮肤数据变化去重、推送
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* @param skinInfos 推送的皮肤
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* @param uids 玩家
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*/
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function pushHeroSkinMsg(skinInfos: {skins: HeroSkin[], hid: number}[], uids: {uid: string, sid: string}[]) {
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let pushSkinInfos: {skins: HeroSkin[], hid: number}[] = []; // 可能会有重复的
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for(let { skins, hid } of skinInfos) {
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let index = pushSkinInfos.findIndex(cur => cur.hid == hid);
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if(index == -1) {
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pushSkinInfos.push({skins, hid});
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} else {
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if(skins.length > pushSkinInfos[index].skins.length) {
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pushSkinInfos[index] = {skins, hid};
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}
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}
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}
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if(pushSkinInfos.length > 0) {
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pinus.app.get('channelService').pushMessageByUids('onHeroSkinChange', resResult(STATUS.SUCCESS, { skinInfos }), uids);
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}
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} |