Files
ZYZ/gm-server/app/controller/game.ts
2021-12-17 19:17:05 +08:00

218 lines
5.9 KiB
TypeScript

import { Controller } from 'egg';
export default class GameController extends Controller {
// public async getServerListByEnv() {
// const { ctx } = this;
// ctx.body = await ctx.service.game.getServerListByEnv();
// return
// }
// public async getServerList() {
// const { ctx } = this;
// const { page, pageSize, sortField, sortOrder, form } = ctx.request.body;
// ctx.body = await ctx.service.game.getServerList(page, pageSize, sortField, sortOrder, form);
// return
// }
public async getRegions() {
const { ctx } = this;
ctx.body = await ctx.service.game.getRegions();
return
}
public async getRegionStategy() {
const { ctx } = this;
const { id } = ctx.request.body;
ctx.body = await ctx.service.game.getRegionStategy(id);
return
}
public async getWhiteList() {
const { ctx } = this;
const { id } = ctx.request.body;
ctx.body = await ctx.service.game.getWhiteList(id);
return
}
public async updateWhiteList() {
const { ctx } = this;
const { id, code, type, content } = ctx.request.body;
ctx.body = await ctx.service.game.updateWhiteList(id, code, type, content);
return
}
public async deleteWhiteList() {
const { ctx } = this;
const { id, code } = ctx.request.body;
ctx.body = await ctx.service.game.deleteWhiteList(id, code);
return
}
public async getServers() {
const { ctx } = this;
ctx.body = await ctx.service.game.getServers();
return
}
public async stopServerRegister() {
const { ctx } = this;
const { id } = ctx.request.body;
ctx.body = await ctx.service.game.stopServerRegister(id);
return
}
public async switchServerStatus() {
const { ctx } = this;
const { id, status } = ctx.request.body;
ctx.body = await ctx.service.game.switchServerStatus(id, status);
return
}
// public async getMaintenanceList() {
// const { ctx } = this;
// const {page, pageSize, sortField, sortOrder, form} = ctx.request.body;
// ctx.body = await ctx.service.game.getMaintenanceList(page, pageSize, sortField, sortOrder, form);
// return
// }
// public async updateMaintenance() {
// const { ctx } = this;
// const {values, marquee, notice, mail} = ctx.request.body;
// let goods = [];
// try{
// goods = JSON.parse(mail.goods);
// } catch(e) {
// ctx.body = ctx.service.utils.resResult(STATUS.GM_JSON_FORMAT_ERR);
// return
// }
// ctx.body = await ctx.service.game.updateMaintenance(
// {...values, startTime: new Date(values.startTime)},
// {...marquee, startTime: new Date(marquee.startTime), endTime: new Date(marquee.endTime)},
// {...notice, showStartTime: new Date(notice.showStartTime), showEndTime: new Date(notice.showEndTime), startTime: new Date(notice.startTime), endTime: new Date(notice.endTime)},
// {...mail, goods});
// return
// }
// public async getServerStategyList() {
// const { ctx } = this;
// const { page, pageSize, sortField, sortOrder, form } = ctx.request.body;
// ctx.body = await ctx.service.game.getServerStategyList(page, pageSize, sortField, sortOrder, form);
// return
// }
// public async updateServerStategy() {
// const { ctx } = this;
// const { values } = ctx.request.body;
// ctx.body = await ctx.service.game.updateServerStategy(values);
// return
// }
// public async createNewServer() {
// const { ctx } = this;
// const { name, openTime, serverType, stategyId } = ctx.request.body;
// ctx.body = await ctx.service.game.createNewServer(name, openTime, serverType, stategyId);
// return
// }
// public async updateServer() {
// const { ctx } = this;
// const { id, name, groupName, serverStatus, } = ctx.request.body;
// ctx.body = await ctx.service.game.updateServer(id, name, groupName, serverStatus);
// return
// }
public async getNoticeList() {
const { ctx } = this;
const { page, pageSize, sortField, sortOrder, form } = ctx.request.body;
ctx.body = await ctx.service.game.getNoticeList(page, pageSize, sortField, sortOrder, form);
return
}
public async updateNotice() {
const {ctx} = this;
const { id, values } = ctx.request.body;
ctx.body = await ctx.service.game.updateNotice(id, values);
return
}
public async delNotice() {
const {ctx} = this;
const { id } = ctx.request.body;
ctx.body = await ctx.service.game.delNotice(id);
return
}
public async getMarqueeList() {
const { ctx } = this;
const { page, pageSize, sortField, sortOrder, form } = ctx.request.body;
ctx.body = await ctx.service.game.getMarqueeList(page, pageSize, sortField, sortOrder, form);
return
}
public async updateMarquee() {
const { ctx } = this;
const { code, values } = ctx.request.body;
ctx.body = await ctx.service.game.updateMarquee(code, values);
return
}
public async getAccuse() {
const { ctx } = this;
const { page, pageSize, sortField, sortOrder, form } = ctx.request.body;
ctx.body = await ctx.service.game.getAccuse(page, pageSize, sortField, sortOrder, form);
return
}
public async getDicHero() {
const { ctx } = this;
ctx.body = await ctx.service.game.getDicHero();
return
}
public async getDicGoods() {
const { ctx } = this;
ctx.body = await ctx.service.game.getDicGoods();
return
}
public async getDicRMB() {
const { ctx } = this;
ctx.body = await ctx.service.game.getDicRmb();
console.log('******', ctx.body)
return
}
public async getDicActivityType() {
const { ctx } = this;
ctx.body = await ctx.service.game.getDicActivityType();
return
}
public async getDicTaskType() {
const { ctx } = this;
ctx.body = await ctx.service.game.getDicTaskType();
return
}
public async getServerName() {
const { ctx } = this;
ctx.body = await ctx.service.game.getServerName();
return
}
}