Files
ZYZ/game-server/app/servers/battle/handler/dailyBattleHandler.ts

65 lines
2.3 KiB
TypeScript

import { Application, BackendSession } from 'pinus';
import { DailyRecordModel } from '../../../db/DailyRecord';
import { BattleRecordModel } from '../../../db/BattleRecord';
import { getGamedata } from '../../../pubUtils/gamedata';
import { WAR_TYPE } from '../../../consts/consts';
import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util';
export default function(app: Application) {
return new DailyBattleHandler(app);
}
export class DailyBattleHandler {
constructor(private app: Application) {
}
// 获取关卡列表
async getData(msg: { }, session: BackendSession) {
let roleId = session.get('roleId');
const BattleRecord = await BattleRecordModel.getBattleList(roleId, WAR_TYPE.DAILY);
let dicDaily = getGamedata('dic_zyz_daily');
let dicDailyWar = getGamedata('dic_zyz_gk_daily');
let result = new Array();
for(let {dailyType: type, name, timesPerDay: sum} of dicDaily) {
let refreshResult = await DailyRecordModel.refreshRecord(roleId, type);
let {count} = refreshResult;
let wars = new Array();
for(let {war_id, dailyType, cost, gk_name, previousGk } of dicDailyWar) {
if(dailyType == type) {
let status = 0, star = 0;
let curBattle = BattleRecord.find(cur => cur.battleId == war_id);
if(curBattle) {
status = 2;
star = curBattle.star;
} else {
if (previousGk) {
let preBattleRecord = BattleRecord.find(cur => cur.battleId == previousGk);
if(preBattleRecord) {
status = 1;
} else {
status = 0;
}
} else {
status = 1;
}
}
wars.push({
battleId: war_id, cost, star, status, name: gk_name
});
}
}
result.push({
type, count, sum, name,
wars
});
}
return resResult(STATUS.SUCCESS, { list: result });
}
}