Files
ZYZ/game-server/app/services/playerCeService.ts
2021-03-04 15:33:27 +08:00

32 lines
1.5 KiB
TypeScript

/**
* 体力系统
*/
import { pinus } from 'pinus';
import { STATUS } from '../consts/statusCode';
import { resResult, reduceCe } from '../pubUtils/util';
import { calPlayerCeAndSave as pubCalPlayerCeAndSave, reCalAllHeroCe } from '../pubUtils/playerCe';
import Hero, { HeroType, HeroUpdate } from '../db/Hero';
import { defaultHeroes } from './pvpService';
import { RoleUpdate } from '../db/Role';
//修改并下发战力
export async function calPlayerCeAndSave(type: number, sid: string, roleId: string, originHero: HeroType, update: HeroUpdate, args?: Array<number>) {
let {role, pushHeros, topLineupCe, hero} = await pubCalPlayerCeAndSave(type, roleId, originHero, update, args);
console.log(JSON.stringify(pushHeros))
//下发战力
let uids = [{ uid: roleId, sid }];
pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(role.ce) , heros: pushHeros, topLineupCe: reduceCe(topLineupCe) }), uids);
defaultHeroes(role);
return hero;
}
export async function calAllHeroCe(type:number, sid: string, roleId: string, update: RoleUpdate, args?:Array<number>) {
let {role, ce, pushHeros, topLineupCe } = await reCalAllHeroCe(type, roleId, update, args);
if(pushHeros.length > 0) {
let uids = [{ uid: roleId, sid }];
pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(ce), heros: pushHeros, topLineupCe: reduceCe(topLineupCe) }), uids);
}
return role;
}