Files
ZYZ/game-server/app/services/rewardService.ts
2021-08-05 11:44:34 +08:00

412 lines
17 KiB
TypeScript

import { ITID, CONSUME_TYPE, ITEM_TABLE, REDIS_KEY, TASK_TYPE, CURRENCY, CURRENCY_TYPE, MAIL_TYPE, HANDLE_REWARD_TYPE } from './../consts';
import { EquipModel } from './../db/Equip';
import { resResult } from '../pubUtils/util';
import { RoleModel, RoleType } from '../db/Role';
import { setAp } from './actionPointService';
import { pushCalPlayerCe, pushCalAllHeroCe } from './playerCeService';
import { ItemModel } from '../db/Item';
import { STATUS } from '../consts/statusCode';
import { pinus } from 'pinus';
import { addEquips, addBags, addSkin, addFigure, unlockFigure as pubUnlockFigure, createHeroes as pubCreateHeroes, transPiece } from '../pubUtils/itemUtils';
import { ItemInter, RewardInter, } from '../pubUtils/interface';
import { gameData } from '../pubUtils/data';
import { uniq } from 'underscore';
import { HeroModel, HeroType } from '../db/Hero';
import { Figure } from '../domain/dbGeneral';
import { Rank } from './rankService';
import { checkActivityTask, pushActivityUpdate, pushTaskUpdate } from './taskService';
import { CreateHeroParam } from '../domain/roleField/hero';
import { HeroSkin } from '../db/Hero';
import { errlogger } from '../util/logger';
import { BAG } from '../pubUtils/dicParam';
import { sendMailByContent } from './mailService';
export async function handleCost(roleId: string, sid: string, goods: Array<ItemInter>) {
let uids = [{ uid: roleId, sid }];
let { items, equips, gold, coin } = sortItems(goods, HANDLE_REWARD_TYPE.COST);
let equipSeqIds = equips.map(cur => cur.seqId);
// 检查货币是否充足
let role = await RoleModel.findByRoleId(roleId);
if (gold.length > 0 || coin > 0) {
let { gold: originGold, coin: originCoin } = role;
for(let {count} of gold) { originGold -= count };
if(originGold < 0 || originCoin < coin) return false;
}
//检查装备是否存在
if (equips.length > 0) {
let resEquips = await EquipModel.getEquips(equipSeqIds);
if (resEquips.length < equips.length)
return false;
}
//检查并修改道具
if (items.length > 0) {
let { hasError, result } = await ItemModel.decreaseItems(roleId, items);
if (hasError) return false;
pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, { goods: result }), uids);
}
//删除装备
if (equips.length > 0) {
await EquipModel.deleteEquips(roleId, equipSeqIds);
pinus.app.get('channelService').pushMessageByUids('onEquipDel', resResult(STATUS.SUCCESS, { equips }), uids);
}
//消耗玩家货币
if (gold.length > 0 || coin > 0) {
role = await RoleModel.decreaseGoldAndCoin(roleId, gold, coin);
pinus.app.get('channelService').pushMessageByUids('onPlayerDataChange', resResult(STATUS.SUCCESS, {
gold: role.gold, coin: role.coin
}), uids);
}
return true;
}
// TODO: sid 在方法内部获取,且不一定存在
export async function addItems(roleId: string, roleName: string, sid: string, goods: Array<ItemInter>) {
let uids = [{ uid: roleId, sid }];
let { items, equips, gold, coin, ap, skins, figures } = sortItems(goods, HANDLE_REWARD_TYPE.RECEIVE);
let showItems: { id: number, seqId?: number, count: number, isBag?: boolean }[] = [];
let role = await RoleModel.findByRoleId(roleId);
// 1. 装备处理
if(equips.length > 0) {
let { equipCount = 0 } = role;
let incEquips = equips, mailEquips: { id?: number, hid?: number, seqId?: number }[] = [];
if(equips.length + equipCount > BAG.BAG_EQUIP_UPLIMITED) { // 装备上限
let inc = BAG.BAG_EQUIP_UPLIMITED - equipCount;
if(inc < 0) inc = 0;
incEquips = equips.slice(0, inc);
mailEquips = equips.slice(inc);
}
// 直接加的
let { equips: equipInfos, pushMessages } = await addEquips(roleId, roleName, <{id: number, hid?: number}[]>incEquips);
for (let equip of equipInfos) {
showItems.push({ seqId: equip.seqId, id: equip.id, count: 1, isBag: true });
}
for(let equip of combineEquips(mailEquips)) {
showItems.push({ id: equip.id, count: equip.count, isBag: false });
}
//装备推送
if (!!equipInfos.length)
pinus.app.get('channelService').pushMessageByUids('onEquipAdd', resResult(STATUS.SUCCESS, { equipInfos }), uids);
pushTaskUpdate(roleId, sid, null, pushMessages);
//统计装备
if (equipInfos.length > 0) {
let { serverId } = await RoleModel.findByRoleId(roleId);
await checkActivityTask(serverId, sid, [], roleId, TASK_TYPE.EQUIP_QUALITY_COUNT, equipInfos.length, { equips: equipInfos.map(obj => { return { quality: obj.quality } }) })
}
// 发邮件的
if(mailEquips.length > 0) {
await sendMailByContent(MAIL_TYPE.EQUIP_OVER, roleId, { goods: combineEquips(mailEquips) });
}
}
// 2. 道具处理
if(items.length > 0) {
let { items: itemInfos } = await addBags(roleId, roleName, items);
for (let item of items) {
showItems.push({ id: item.id, count: item.count });
}
//背包除去装备推送
if (!!itemInfos.length)
pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, { goods: itemInfos }), uids);
}
// 3. 货币推送
if(gold.length > 0 || coin > 0 || ap > 0) {
let { ap: addAp } = await setAp(roleId, role.lv, ap, sid, []);
role = await RoleModel.increaseGoldAndCoin(roleId, gold, coin);
pinus.app.get('channelService').pushMessageByUids('onPlayerDataChange', resResult(STATUS.SUCCESS, {
gold: role.gold, coin: role.coin, ap: addAp
}), uids);
}
// 4. 皮肤处理
let figureInfos:{ heads: Figure[], frames: Figure[], spines: Figure[] }[] = []; // 头像变化推送信息
if(skins.length > 0) {
let heroskins: {skins: HeroSkin[], hid: number}[] = []; // 皮肤推送信息
let skinInfos: {id: number, hid: number }[] = [];
let calAllHeroResult = undefined; // 全局战力变化推送
for (let skinId of skins) {//皮肤推送
let result = await addSkin(roleId, roleName, skinId, false);
console.log(result)
if (!!result) {
showItems.push({ id: skinId, count: 1 });
figureInfos.push(result.figureInfo);
if(result.hero) {
heroskins.push({ skins: result.hero.skins, hid: result.hero.hid });
if(result.calAllHeroResult) calAllHeroResult = result.calAllHeroResult;
}
skinInfos.push({ id: skinId, hid: result.hero?.hid||0 })
}
}
if (!!skinInfos.length) {
pushHeroSkinMsg(heroskins, skinInfos, uids); // 推送onHeroSkinChange
}
// 推送全局加成信息
if(calAllHeroResult) await pushCalAllHeroCe(roleId, sid, calAllHeroResult);
}
// 5. 获得头像和相框等
if(figures.length > 0) {
let figureInfo = await addFigure(roleId, figures);
if(figureInfo) figureInfos.push(figureInfo);
for (let id of figures) {//皮肤推送
showItems.push({ id, count: 1 });
}
}
// 获得头像或相框或形象推送
if(!!figureInfos && figureInfos.length > 0) {
for(let figureInfo of figureInfos) {
pinus.app.get('channelService').pushMessageByUids('onHeadChange', resResult(STATUS.SUCCESS, { ...figureInfo }), uids);
}
}
return showItems;
}
function combineEquips(equips: { id?: number }[]) {
let result: { id: number, count: number }[] = [];
for(let { id } of equips) {
let index = result.findIndex(cur => cur.id == id);
if(index == -1) {
result.push({ id, count: 1 });
} else {
result[index].count ++;
}
}
return result;
}
function sortItems(goods: ItemInter[], handleType: HANDLE_REWARD_TYPE) {
let items: { id: number, count: number }[] = []; // 可叠加道具
let equips: { seqId?: number, id?: number, hid?: number }[] = []; // 不可叠加装备
let gold: { count: number, isPay: boolean }[] = []; // 金币
let coin: number = 0;
let ap: number = 0;
let skins: number[] = [];
let figures: number[] = [];
for(let good of goods) {
let dicGood = gameData.goods.get(good.id);
if(!dicGood) {
errlogger.error(`物品 ${good.id} 未配置`);
continue;
}
let dicItid = ITID.get(dicGood.itid);
if(!dicItid) {
errlogger.error(`itid ${dicGood.itid} 未配置`);
continue;
}
let { type, table, isCurrency } = dicItid;
if(table == ITEM_TABLE.EQUIP) { // 装备
if(handleType == HANDLE_REWARD_TYPE.RECEIVE) {
for(let i = 0; i < good.count; i++) {
equips.push({ id: good.id, hid: good.hid })
}
} else {
if(!!good.seqId) {
equips.push({ seqId: good.seqId });
}
}
} else if (table == ITEM_TABLE.ITEM) { // 可叠加道具
let index = items.findIndex(cur => cur.id == good.id);
if(index > 0) {
items[index].count += good.count;
} else {
items.push({ id: good.id, count: good.count });
}
} else if (table == ITEM_TABLE.SKIN) { // 皮肤,不可重复获得,不可删
if(handleType == HANDLE_REWARD_TYPE.RECEIVE) {
let index = skins.indexOf(good.id);
if (index == -1) {
skins.push(good.id);
}
}
} else if (table == ITEM_TABLE.ROLE) {
if(isCurrency) { // 3种货币
let dicCurrency = CURRENCY.get(good.id);
if(dicCurrency) {
if(dicCurrency.type == CURRENCY_TYPE.GOLD) { // 金币,区分付费和免费,默认免费
let index = gold.findIndex(cur => cur.isPay == !!good.isPay);
if(index > 0) {
gold[index].count += good.count;
} else {
gold.push({ count: good.count, isPay: !!good.isPay });
}
} else if (dicCurrency.type == CURRENCY_TYPE.COIN) { // 铜钱
coin += good.count;
} else if (dicCurrency.type == CURRENCY_TYPE.ACTION_POINT) { // 体力
ap += good.count;
}
}
} else {
if (type == CONSUME_TYPE.HEAD || type == CONSUME_TYPE.FRAME || type == CONSUME_TYPE.SPINE) { // 头像等,不可重复获得,不可删
let index = figures.indexOf(good.id);
if (index == -1) {
figures.push(good.id);
}
}
}
}
}
return { items, equips, gold, coin, ap, skins, figures }
}
export async function decreaseItems(roleId: string, sid: string, bags: Array<{ id: number, count: number, ratio?: number }>) {
let uids = [{ uid: roleId, sid }];
if (bags.length > 0) {
let { hasError, result } = await ItemModel.decreaseItems(roleId, bags);
if (hasError) return true;
pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, { goods: result }), uids);
}
return false;
}
export async function checkGoods(roleId: string, goodIds: Array<number>) {
let equipIds: Array<number> = [];
let itemIds: Array<number> = [];
let hids: Array<number> = [];
goodIds = uniq(goodIds);
for (let goodId of goodIds) {
let goodInfo = gameData.goods.get(goodId);
if (!!goodInfo) {
let { table } = ITID.get(goodInfo.itid);
if (table == ITEM_TABLE.EQUIP) {
equipIds.push(goodId);
} else if (table == ITEM_TABLE.ITEM) {
itemIds.push(goodId);
}
} else {
hids.push(goodId);
}
}
if (!!hids.length) {
let heros = await HeroModel.findByHidRange(hids, roleId);
if (heros.length < hids.length)
return false;
}
//检查装备是否存在
if (!!equipIds.length) {
let resEquips = await EquipModel.getEquipsByIds(roleId, equipIds);
resEquips = uniq(resEquips, function (resEquip) {
return resEquip.id;
});
if (resEquips.length < equipIds.length)
return false;
}
//检查并修改道具
if (itemIds.length > 0) {
let items = await ItemModel.findbyRoleAndIds(roleId, itemIds);
if (items.length < itemIds.length)
return false;
}
return true;
}
export async function unlockFigure(sid: string, roleId: string, conditions: { type: number, paramHid?: number, paramFavourLv?: number, paramSkinId?: number }[], role?: RoleType) {
let figureInfo = await pubUnlockFigure(roleId, conditions, role);
await pushFigureUpdate(roleId, sid, figureInfo);
}
export async function pushFigureUpdate(roleId: string, sid: string, figureInfo: { heads: Figure[], frames: Figure[], spines: Figure[] }) {
if (!!figureInfo && (figureInfo.heads.length > 0 || figureInfo.frames.length > 0 || figureInfo.spines.length > 0)) {
let uids = [{ uid: roleId, sid }];
pinus.app.get('channelService').pushMessageByUids('onHeadChange', resResult(STATUS.SUCCESS, { ...figureInfo }), uids);
}
}
/**
* 创建多个武将
* @param roleId
* @param sid
* @param serverId
* @param heroInfo
*/
export async function createHeroes(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], heroInfo: CreateHeroParam[]) {
let hids = heroInfo.map(cur => cur.hid);
let userHeroesMap = await HeroModel.findMapByHidRange(hids, roleId);
let newHeroInfo: CreateHeroParam[] = [], pieces: ItemInter[] = [];
for (let h of heroInfo) {
let heroCount = h.count || 1;
if (userHeroesMap.has(h.hid)) {
let { pieceId, count } = transPiece(h.hid);
pieces.push({ id: pieceId, count: count * heroCount });
} else {
newHeroInfo.push(h)
userHeroesMap.set(h.hid, null);
if (heroCount > 1) {
let { pieceId, count } = transPiece(h.hid);
pieces.push({ id: pieceId, count: count * (heroCount - 1) });
}
}
}
let resultHeroes: HeroType[] = [], resultItems: RewardInter[] = [];
if (newHeroInfo.length > 0) {
let { heroes, role, figureInfo, calHeroResults, calAllHeroResult, taskPushMessage, activityTaskPushMessage } = await pubCreateHeroes(roleId, roleName, serverId, newHeroInfo, funcs);
let r = new Rank(REDIS_KEY.HERO_NUM_RANK, { serverId });
await r.setRankWithRoleInfo(roleId, role.heroNum, role.heroNumUpdatedAt, role);
await pushFigureUpdate(roleId, sid, figureInfo);
for (let calHeroResult of calHeroResults) {
await pushCalPlayerCe(roleId, sid, calHeroResult);
}
await pushCalAllHeroCe(roleId, sid, calAllHeroResult);
pushTaskUpdate(roleId, sid, null, taskPushMessage);
pushActivityUpdate(roleId, sid, null, activityTaskPushMessage);
resultHeroes = heroes;
}
if (pieces.length > 0) {
let goods = await addItems(roleId, roleName, sid, pieces);
resultItems = goods;
}
return { heroes: resultHeroes, goods: resultItems }
}
export async function createHero(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[], heroInfo: CreateHeroParam) {
let result = await createHeroes(roleId, roleName, sid, serverId, funcs, [heroInfo]);
return result;
}
/**
* 皮肤数据变化去重、推送
* @param heroskins 推送的皮肤
* @param uids 玩家
*/
function pushHeroSkinMsg(heroskins: {skins: HeroSkin[], hid: number}[], skinInfos: {id: number, hid: number }[], uids: {uid: string, sid: string}[]) {
let pushSkinInfos: {skins: HeroSkin[], hid: number}[] = []; // 可能会有重复的
for(let { skins, hid } of heroskins) {
let index = pushSkinInfos.findIndex(cur => cur.hid == hid);
if(index == -1) {
pushSkinInfos.push({skins, hid});
} else {
if(skins.length > pushSkinInfos[index].skins.length) {
pushSkinInfos[index] = {skins, hid};
}
}
}
if(pushSkinInfos.length > 0 || skinInfos.length > 0) {
pinus.app.get('channelService').pushMessageByUids('onHeroSkinChange', resResult(STATUS.SUCCESS, { heros: heroskins, skins: skinInfos }), uids);
}
}