Files
ZYZ/game-server/app/services/ladderService.ts
luying 7bc9e1fe49 Revert " feat(db): 修改role表数据库操作方式"
This reverts commit e39af3649288cc5802739cfe862c818fe56e194e.
2023-05-22 19:43:21 +08:00

432 lines
17 KiB
TypeScript

import { ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_SERVER_GAP_TIME, LADDER_STATUS, MAIL_TYPE, PUSH_ROUTE, REDIS_KEY, TA_USERSET_TYPE } from "../consts";
import { ArtifactModel } from "../db/Artifact";
import { HeroType } from "../db/Hero";
import { LadderMatchModel, LadderMatchType, LadderUpdateInter } from "../db/LadderMatch";
import { LadderMatchRecModel, LadderMatchRecType } from "../db/LadderMatchRec";
import { RoleModel, RoleType } from "../db/Role";
import { LadderDataReturn, LadderDefense, LadderOppDetailReturn, LadderOppPlayerHeroInfo, LadderOppPlayerInDB, LadderOppPlayerInfo, LadderOppPlayerReturn } from "../domain/battleField/ladder";
import { RoleAndGuildRankInfo, RoleRankInfo } from "../domain/rank";
import { gameData, getDicLadderMatchByMyRank, getLadderRankReward } from "../pubUtils/data";
import { EXTERIOR, LADDER } from "../pubUtils/dicParam";
import { ItemInter, RewardInter } from "../pubUtils/interface";
import { getRandValueByMinMax, shouldRefresh } from "../pubUtils/util";
import { sendMailByContent } from "./mailService";
import { getHeroesAttributes } from "./playerCeService";
import { sendMessageToUserWithSuc } from "./pushService";
import { Rank } from "./rankService";
import { getLadderDefCe, saveLadderDefCeByData } from "./redisService";
import { addItems } from "./role/rewardService";
import { combineItems } from "./role/util";
import { reportTAUserSet } from "./sdkService";
import { WarReward } from "./warRewardService";
export function refreshLadderDaily(ladderData: LadderMatchType) {
let { refOppCnt = 0, buyCnt = 0, challengeCnt = 0, refDaily } = ladderData;
let curTime = new Date();
let shouldRefOpp = shouldRefresh(refDaily, curTime);
if (shouldRefOpp) {
refOppCnt = 0; buyCnt = 0; challengeCnt = 0; refDaily = curTime;
}
return {
shouldRefOpp,
refOppCnt, refDaily, buyCnt, challengeCnt,
}
}
export function getBuyCntCost(buyCnt: number, incCnt: number) {
let items: ItemInter[] = [];
for(let i = 1; i <= incCnt; i++) {
let cost = getSingleBuyCost(buyCnt + i);
if(!cost) return false;
items.push(cost);
}
return combineItems(items);
}
function getSingleBuyCost(buyCnt: number) {
for(let { id, count, times } of gameData.ladderConsume) {
if(buyCnt <= times) {
return { id, count }
}
}
return false
}
export async function getLadderData(roleId: string, needOppPlayer: boolean) {
let ladderData = await LadderMatchModel.findByRoleId(roleId);
if(!ladderData) {
let role = await RoleModel.findByRoleId(roleId);
ladderData = await LadderMatchModel.createLadder({ serverId: role.serverId, roleId: role.roleId, role: role._id });
}
// 刷新次数
let refOppObj = refreshLadderDaily(ladderData);
if(refOppObj.shouldRefOpp) {
ladderData = await LadderMatchModel.updateByRoleId(roleId, refOppObj);
}
let ladderRec = await LadderMatchRecModel.findNotCompleteRecByRoleId(roleId);
let result = new LadderDataReturn();
result.setLadderData(ladderData, ladderRec);
if(needOppPlayer) {
let oppPlayersReturn = await getLadderEnemies(ladderData);
result.setOppPlayers(oppPlayersReturn);
}
return result;
}
export async function getLadderEnemies(ladderData: LadderMatchType) {
let oppPlayers = ladderData.oppPlayers||[];
if(!oppPlayers || oppPlayers.length) {
return await getOppPlayerDetailByDb(ladderData.serverId, ladderData.oppPlayers);
} else {
return await refreshLadderEnemies(ladderData);
}
}
async function getOppPlayerDetailByDb(serverId: number, oppPlayers: LadderOppPlayerInDB[]) {
let oppPlayersReturn: LadderOppPlayerReturn[] = [];
for(let oppPlayer of oppPlayers) {
let player = await generateOppPlayer(serverId, oppPlayer.rank);
oppPlayersReturn.push(player);
}
return oppPlayersReturn;
}
// 获取redis当中的玩家排名数据
export async function getLadderMatchByRank(serverId: number, max: number|'+inf', min: number|'-inf') {
let r = new Rank(REDIS_KEY.LADDER, { serverId }, false, 4000);
let rawResults = await r.getRankByRangeRaw(max, min, false);
return rawResults.map(cur => ({ rank: cur.scores[0], roleId: cur.field }))
}
export async function refreshLadderEnemies(ladderData: LadderMatchType, update: LadderUpdateInter = {}) {
let rankNumbers = randOppRankNumbers(ladderData.rank); // 随机出想要的排名
return await generateOppPlayers(rankNumbers, ladderData.serverId, ladderData.roleId, update);
}
export async function generateOppPlayers(rankNumbers: number[], serverId: number, roleId: string, update: LadderUpdateInter = {}) {
let min = rankNumbers[0], max = rankNumbers[rankNumbers.length - 1];
let ranks = await getLadderMatchByRank(serverId, max, min);
let oppPlayers: LadderOppPlayerReturn[] = [], oppPlayersSave: LadderOppPlayerInDB[] = [];
for(let rank of rankNumbers) {
let player = await generateOppPlayer(serverId, rank);
oppPlayersSave.push({ rank });
oppPlayers.push(player);
}
await LadderMatchModel.updateByRoleId(roleId, { ...update, oppPlayers: oppPlayersSave });
return oppPlayers
}
async function generateOppPlayer(serverId: number, rank: number) {
let r = new Rank(REDIS_KEY.LADDER, { serverId }, false);
let result = new LadderOppPlayerReturn(rank);
if(rank < 3001) {
let players = <RoleRankInfo[]>await r.getRankByRange(rank, rank, false, true);
if(players.length > 0) {
let player = players[0];
let defCe = await getLadderDefCe(player.roleId);
result.setByRedis(player, parseInt(`${defCe}`));
}
}
if(!result.roleId) {
let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank);
result.setByRobot(dicLadderDifficultRatio);
}
return result;
}
function randOppRankNumbers(myRank: number) {
let dicLadderMatch = getDicLadderMatchByMyRank(myRank);
if(!dicLadderMatch) return new Array(5).fill(3001);
let beforeRanks = randomRank(true, myRank, dicLadderMatch.rangeBeforeMax, dicLadderMatch.rangeBeforeNum);
let afterRanks = randomRank(false, myRank, dicLadderMatch.rangeAfterMax, dicLadderMatch.rangeAfterNum);
let topTen = getNumberArr(1, 10);
let ranks = [...topTen, ...beforeRanks, ...afterRanks];
return uniqueArr(ranks.sort((a, b) => a - b));
}
export function uniqueArr<T>(arr: T[]) {
return arr.filter( (item, index, arr) => {
//当前元素,在原始数组中的第一个索引==当前索引值,否则返回当前元素
return arr.indexOf(item) === index;
});
}
export function getNumberArr(from: number, to: number) {
let arr: number[] = [];
for(let i = from; i <= to; i++) {
if(i > 0) arr.push(i);
}
return arr;
}
function randomRank(isBefore: boolean, myRank: number, range: number, len: number) {
if(range == 0 || len == 0) return [];
let arr: number[] = [];
let n = Math.floor(range / len);
for(let i = 0; i < len; i++) {
let rand = getRandValueByMinMax(n * i + 1, n * (i + 1) + 1, 0); // 因为这个的范围是[min, max),而想要的是 (n * i, n * (i - 1)]
if(rand) {
let ratio = isBefore? -1: 1;
let rank = myRank + ratio * rand;
if( rank > 3001) rank = 3002;
arr.push(rank);
}
}
return arr;
}
export function checkRank(myRank: number, targetRank: number) {
let dicLadderMatch = getDicLadderMatchByMyRank(myRank);
if(!dicLadderMatch) {
if(myRank == 0 && targetRank == 3001) return true;
return false
}
if(myRank == targetRank) return false;
if(targetRank <= 10) {
return dicLadderMatch.topChallenge == 1;
} else {
if(myRank < targetRank) { // 向后打
if(myRank + dicLadderMatch.rangeAfterMax < targetRank) return false;
} else { // 向前打
if(myRank - dicLadderMatch.rangeBeforeMax > targetRank) return false;
}
}
return true;
}
export async function getLadderOppStatus(ladderData: LadderMatchType, targetRoleId: string, myRank: number, rank: number) {
if(ladderData.rank != myRank) return { status: LADDER_OPP_STATUS.MY_RANK_CHANGE };
let isRobot = targetRoleId.startsWith('robot');
if(isRobot) {
if(rank <= 3000) {
let hisLadderData = await LadderMatchRecModel.checkByRank(ladderData.serverId, `robot${rank}`);
if(hisLadderData) return { status: LADDER_OPP_STATUS.OPP_IS_LOCKED };
let ladderMatch = await LadderMatchModel.isRankExist(ladderData.serverId, rank);
if(ladderMatch) {
return { status: LADDER_OPP_STATUS.OPP_RANK_CHANGE };
}
}
return { status: LADDER_OPP_STATUS.BATTLE, isRobot: true };
} else {
let ladderMatch = await LadderMatchModel.findByRoleId(targetRoleId);
if(!ladderMatch || ladderMatch.rank != rank) {
return { status: LADDER_OPP_STATUS.OPP_RANK_CHANGE };
}
let hisLadderData = await LadderMatchModel.lock(ladderData.serverId, targetRoleId, rank);
if(!hisLadderData) return { status: LADDER_OPP_STATUS.OPP_IS_LOCKED };
return { status: LADDER_OPP_STATUS.BATTLE, isRobot: false, hisLadderData };
}
}
/**
*
* @param isRobot 是否是机器
* @param isDefense 是攻还是守方
* @param rank 排名
* @param ladderData 需要populate过的ladderMatch表
* @returns
*/
export async function generateInitRecInfo(isRobot: boolean, isDefense: boolean, rank: number, ladderData: LadderMatchType) {
if(isRobot) {
let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank);
let dicWar = gameData.war.get(dicLadderDifficultRatio.gkId);
let dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId)||[];
let heroes: LadderOppPlayerHeroInfo[] = [];
for(let json of dicWarJson) {
if(json.relation == 2) {
let hero = new LadderOppPlayerHeroInfo();
hero.setByWarJson(json);
heroes.push(hero);
}
}
let info = new LadderOppPlayerInfo();
info.initByRobot(dicLadderDifficultRatio, heroes, isDefense);
return info;
} else {
let defCe = calculateDefCeByDefense(ladderData.defense);
let role = <RoleType>ladderData.role;
let heroes: LadderOppPlayerHeroInfo[] = [];
if(isDefense) { // 防守方可以将武将也存入,攻方要等出战
let defenseHeroes = ladderData.defense?.heroes||[];
for(let defenseHero of defenseHeroes) {
let hero = new LadderOppPlayerHeroInfo();
let dbHero = <HeroType>defenseHero.hero;
hero.setByDefenseHero(dbHero);
if(dbHero && dbHero.artifact) {
let artifact = await ArtifactModel.findbySeqId(role.roleId, dbHero.artifact);
hero.setArtifact(artifact);
}
heroes.push(hero);
}
}
let info = new LadderOppPlayerInfo();
info.initByPlayer(rank, role, heroes, defCe, isDefense);
return info;
}
}
function calculateDefCeByDefense(defense: LadderDefense) {
if(!defense) return 0;
let ce = 0;
for(let hero of defense.heroes) {
ce += hero.ce;
}
return ce;
}
export async function ladderTimeWillout(battleCode: string, status: LADDER_STATUS) {
console.log('######### ladderTimeWillout')
if (status == LADDER_STATUS.BATTLE) {
let rec = await LadderMatchRecModel.findByBattleCode(battleCode);
await sendMessageToUserWithSuc(rec.roleId1, PUSH_ROUTE.LADDER_BATTLE_STOP, { battleCode });
}
}
export async function ladderTimeout(battleCode: string, status: LADDER_STATUS) {
console.log('######### ladderTimeout')
let rec = await LadderMatchRecModel.timeout(battleCode);
// console.log('##### rec.defenseInfo', rec.defenseInfo, rec.defenseInfo.isRobot, rec.defenseInfo.roleId)
if(rec.defenseInfo && !rec.defenseInfo.isRobot) await LadderMatchModel.unlock(rec.serverId, rec.defenseInfo.roleId);
if(status == LADDER_STATUS.CHECK) {
await sendMessageToUserWithSuc(rec.roleId1, PUSH_ROUTE.LADDER_CHECK_STOP, { battleCode });
}
}
/**
* 结算时候设置排行、发送推送、刷新对手、发送跑马灯
* @param ladderMatch
* @param isAtk
* @returns
*/
export async function battleEndWhenChange(atkLadderMatch: LadderMatchType, defLadderMatch: LadderMatchType, needRefresh: boolean) {
await updateLadderRedis(atkLadderMatch);
await updateLadderRedis(defLadderMatch);
if(atkLadderMatch) reportTAUserSet(TA_USERSET_TYPE.SET, atkLadderMatch.roleId, { ladder_rank: atkLadderMatch.rank });
if(defLadderMatch) reportTAUserSet(TA_USERSET_TYPE.SET, defLadderMatch.roleId, { ladder_rank: defLadderMatch.rank });
await refreshOpp(defLadderMatch, needRefresh);
return await refreshOpp(atkLadderMatch, needRefresh);
}
async function updateLadderRedis(ladderMatch: LadderMatchType) {
if(!ladderMatch) return;
// 更新redis
if(ladderMatch.rank > 0 && ladderMatch.rank < 3001) {
let r = new Rank(REDIS_KEY.LADDER, { serverId: ladderMatch.serverId });
await r.setRankWithRoleInfo(ladderMatch.roleId, ladderMatch.rank, 0);
await saveLadderDefCeByData(ladderMatch.roleId, ladderMatch);
}
}
async function refreshOpp(ladderMatch: LadderMatchType, needRefresh: boolean) {
if(!ladderMatch) return []
// 刷新对手
if(needRefresh) {
let oppPlayers = await refreshLadderEnemies(ladderMatch);
await sendMessageToUserWithSuc(ladderMatch.roleId, PUSH_ROUTE.LADDER_RANK_UPDATE, {
oldRank: ladderMatch.oldRank,
newRank: ladderMatch.rank,
oppPlayers
});
return oppPlayers
} else {
return []
}
}
export async function ladderBattleEndReward(roleId: string, roleName: string, sid: string, rank: number, isSuccess: boolean, historyRank: number, num: number) {
let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank);
if(!dicLadderDifficultRatio) return { battleGoods: [], breakGoods: [] };
let warReward = new WarReward(roleId, roleName, sid, dicLadderDifficultRatio.gkId, isSuccess);
warReward.setLadderReward(dicLadderDifficultRatio.randomWinReward, true);
warReward.setLadderReward(dicLadderDifficultRatio.randomFailReward, false);
let battleGoods = await warReward.saveReward(num);
let breakRewards: RewardInter[] = [];
for(let i = historyRank - 1; i >= rank; i--) {
let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(i);
breakRewards.push(...(dicLadderDifficultRatio?.onceReward||[]));
}
let breakGoods = breakRewards.length > 0? await addItems(roleId, roleName, sid, combineItems(breakRewards), ITEM_CHANGE_REASON.LADDER_BATTLE_REWARD): [];
return { battleGoods, breakGoods };
}
export function completeLadderRanks(ranks: RoleAndGuildRankInfo[], serverId: number) {
let result: RoleAndGuildRankInfo[] = [];
for(let i = 1; i <= 200; i++) {
let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(i);
let { head, ce, spine, level } = dicLadderDifficultRatio;
let rank = ranks.find(cur => cur.rank == i);
if(rank) {
result.push(rank);
} else {
let rank = new RoleAndGuildRankInfo(i, 0);
rank.setByField(`robot${i}`, LADDER.LADDER_ROBOT_NAME, head, EXTERIOR.EXTERIOR_FACECASE, spine, level, 1, '', ce, ce, serverId );
result.push(rank);
}
}
return result;
}
export function completeRanks(ranks: RoleAndGuildRankInfo[]) {
let max = Math.max(...ranks.map(cur => cur.rank), 0);
if(max > 200) max = 200;
let result: RoleAndGuildRankInfo[] = [];
for(let i = 1; i <= max; i++) {
let rank = ranks.find(cur => cur.rank == i);
if(rank) {
result.push(rank);
} else {
let rank = new RoleAndGuildRankInfo(i, 0);
result.push(rank);
}
}
return result;
}
export async function sendLadderDailyReward(serverId: number) {
let ranks = await getLadderMatchByRank(serverId, '+inf', '-inf');
for(let { rank, roleId } of ranks) {
let dicRankReward = getLadderRankReward(rank);
if(dicRankReward && dicRankReward.reward && dicRankReward.reward.length > 0) {
await sendMailByContent(MAIL_TYPE.LADDER, roleId, { params: [`${rank}`], goods: dicRankReward.reward });
}
}
}
export async function getLadderOppDetailData(rec: LadderMatchRecType) {
let isRobot = rec.defenseInfo.isRobot;
let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rec.defenseInfo.oldRank);
let result = new LadderOppDetailReturn(rec);
if(isRobot) {
result.setByRobot(dicLadderDifficultRatio);
} else {
let hisLadderData = await LadderMatchModel.findByRoleIdAndInclude(rec.roleId2);
let dicWar = gameData.war.get(dicLadderDifficultRatio.gkId);
let dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId);
let artifactSeids = hisLadderData.defense.heroes.map(cur => (<HeroType>cur.hero).artifact);
let artifacts = await ArtifactModel.findbySeqIds(rec.roleId2, artifactSeids);
result.setByPlayer(hisLadderData, dicWarJson, artifacts);
let attrByHid = await getHeroesAttributes(rec.roleId2);
for(let [hid, attribute] of attrByHid) {
result.setAttribute(hid, attribute.getAttributesToString());
}
}
return result;
}