Files
ZYZ/game-server/app/services/activity/newHeroService.ts
2022-10-12 17:14:51 +08:00

113 lines
4.2 KiB
TypeScript

import { ActivityNewHeroGiftModel, ActivityNewHeroGiftModelType } from '../../db/ActivityNewHeroGift';
import { ActivityNewHeroGKModel, ActivityNewHeroGKModelType } from '../../db/ActivityNewHeroGK';
import { UserGachaModel, UserGachaType } from '../../db/UserGacha';
import { NewHeroGachaData } from '../../domain/activityField/newHeroGachaField';
import { NewHeroGiftData } from '../../domain/activityField/newHeroGiftField';
import { NewHeroGKData } from '../../domain/activityField/newHeroGKField';
import { gameData } from '../../pubUtils/data';
import { getRoleCreateTime, getServerCreateTime } from '../redisService';
import { getActivityById } from './activityService';
import { refreshGacha } from './gachaService';
/**
* 玩家玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerNewHeroGachaData(activityId: number, serverId: number, roleId: string) {
let activityData = await getActivityById(activityId);
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new NewHeroGachaData(activityData, createTime, serverTime);
let userGacha: UserGachaType = await UserGachaModel.findByRole(roleId, playerData.gachaId, activityId);
let dicGacha = gameData.gacha.get(playerData.gachaId);
userGacha = await refreshGacha(dicGacha, userGacha);
if(!userGacha.pickHero) {
userGacha = await UserGachaModel.updateInfo(roleId, playerData.gachaId, activityId, { pickHero: playerData.getDefaultHero() })
}
playerData.setPlayerRecords(userGacha, dicGacha);
return playerData;
}
/**
* 玩家玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerNewHeroGKData(activityId: number, serverId: number, roleId: string) {
let activityData = await getActivityById(activityId);
let playerRecord: ActivityNewHeroGKModelType = await ActivityNewHeroGKModel.findData(serverId, activityId, roleId);
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new NewHeroGKData(activityData, createTime, serverTime);
playerData.setPlayerRecords(playerRecord);
return playerData;
}
/**
* 挑战每日关卡成功
*
* @param {number} activityId 活动id
* @param {number} warId 关卡id
*
*/
export async function challengeNewHeroGK(serverId: number, roleId: string, activityId: number, warId: number) {
let data = await ActivityNewHeroGKModel.addRecord(serverId, activityId, roleId, warId);
let isFirst = data.records.filter(cur => cur.warId == warId).length <= 1;
return isFirst;
}
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerNewHeroGiftsData(activityId: number, serverId: number, roleId: string) {
let activityData = await getActivityById(activityId);
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new NewHeroGiftData(activityData, createTime, serverTime);
let playerRecord: ActivityNewHeroGiftModelType = await ActivityNewHeroGiftModel.findData(serverId, activityId, roleId);
playerData.setPlayerRecords(playerRecord);
return playerData;
}
/**
* 任务活动完成后会获得点数
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function newHeroGiftPoint(serverId: number, activityId: number, roleId: string, addPoint: number) {
let activityData = await getActivityById(activityId);
if(!activityData) return 0
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new NewHeroGiftData(activityData, createTime, serverTime);
if(playerData.canRecordTaskPoint()) {
let result = await ActivityNewHeroGiftModel.addPoint(serverId, activityId, roleId, addPoint);
return result.totalPoint;
}
return 0
}