148 lines
6.1 KiB
TypeScript
148 lines
6.1 KiB
TypeScript
import { Application, BackendSession, pinus } from "pinus";
|
|
import { gameData, hasShopType } from "../../../pubUtils/data";
|
|
import { parseGoodStr, resResult } from "../../../pubUtils/util";
|
|
import { STATUS, GUILD_STRUCTURE, ITID, CONSUME_TYPE, HERO_QUALITY_TYPE, HERO_GROW_MAX, ITEM_CHANGE_REASON } from "../../../consts";
|
|
import { UserShopModel } from "../../../db/UserShop";
|
|
import { handleCost, addItems } from "../../../services/role/rewardService";
|
|
import { SHOP } from "../../../pubUtils/dicParam";
|
|
import { HeroModel } from "../../../db/Hero";
|
|
import { checkShopInPurchase, getShopDicById, getShopListByType, getShopPrice } from "../../../services/shopService";
|
|
import { RewardInter } from "../../../pubUtils/interface";
|
|
import { UserShopTypeModel } from "../../../db/UserShopType";
|
|
import { nowSeconds } from "../../../pubUtils/timeUtil";
|
|
import { isGoodsHidden } from "../../../services/dataService";
|
|
|
|
export default function(app: Application) {
|
|
return new ShopHandler(app);
|
|
}
|
|
|
|
export class ShopHandler {
|
|
constructor(private app: Application) {
|
|
}
|
|
|
|
// 获得商品列表
|
|
async getShopList(msg: { shop: number, type: number }, session: BackendSession) {
|
|
let roleId = session.get('roleId');
|
|
let serverId = session.get('serverId');
|
|
let { shop, type } = msg;
|
|
|
|
if(!hasShopType(shop, type)) {
|
|
return resResult(STATUS.WRONG_PARMS);
|
|
}
|
|
|
|
const result = await getShopListByType(shop, type, roleId, serverId);
|
|
return resResult(STATUS.SUCCESS, result);
|
|
}
|
|
|
|
// 读取红点
|
|
async readShop(msg: { shop: number, type: number }, session: BackendSession) {
|
|
let roleId = session.get('roleId');
|
|
let { shop, type } = msg;
|
|
|
|
if(!hasShopType(shop, type)) {
|
|
return resResult(STATUS.WRONG_PARMS);
|
|
}
|
|
|
|
await UserShopTypeModel.read(roleId, shop, type);
|
|
return resResult(STATUS.SUCCESS);
|
|
}
|
|
|
|
// 购买商品
|
|
async purchase(msg: { activityId: number, shopItemId: number, count: number }, session: BackendSession) {
|
|
let roleId = session.get('roleId');
|
|
let roleName = session.get('roleName');
|
|
let sid = session.get('sid');
|
|
let serverId = session.get('serverId');
|
|
let seasonNum = pinus.app.get('pvpSeasonNum');
|
|
|
|
let { activityId = 0, shopItemId, count } = msg;
|
|
|
|
let dicShopItem = await getShopDicById(activityId, shopItemId, roleId, serverId);
|
|
if(!dicShopItem) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
|
if(dicShopItem['productID'] && dicShopItem['productID'] != '&') return resResult(STATUS.CAN_NOT_PURCHASE);
|
|
if(dicShopItem['beginTime'] && dicShopItem['beginTime'] > nowSeconds()) return resResult(STATUS.SHOP_CLOSED);
|
|
if(dicShopItem['endTime'] && dicShopItem['endTime'] < nowSeconds()) return resResult(STATUS.SHOP_CLOSED);
|
|
|
|
let userShop = await UserShopModel.findByRoleAndItem(roleId, activityId, dicShopItem, seasonNum);
|
|
|
|
let checkResult = await checkShopInPurchase(session, activityId, count, userShop?.count||0, dicShopItem);
|
|
if(checkResult.code != STATUS.SUCCESS.code) {
|
|
return resResult(checkResult);
|
|
}
|
|
|
|
// 消耗
|
|
let cost = getShopPrice(dicShopItem.money, count, userShop?.count||0, dicShopItem.price);
|
|
let costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.SHOP_PURCHASE);
|
|
if(!costResult) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
|
|
|
|
// 次数
|
|
userShop = await UserShopModel.purchase(roleId, roleName, activityId, dicShopItem, count, seasonNum);
|
|
if(!userShop) return resResult(STATUS.BUY_COUNT_OVER);
|
|
|
|
// 获得
|
|
let reward = [{
|
|
id: dicShopItem.goodId,
|
|
count: count * (dicShopItem.num||1)
|
|
}];
|
|
let goods = await addItems(roleId, roleName, sid, reward, ITEM_CHANGE_REASON.SHOP_PURCHASE);
|
|
|
|
return resResult(STATUS.SUCCESS, {
|
|
shopItemId, count,
|
|
goods
|
|
});
|
|
|
|
}
|
|
|
|
// 将魂回收
|
|
async recycleSoul(msg: { goodsId: number, count: number }, session: BackendSession) {
|
|
let roleId = session.get('roleId');
|
|
let roleName = session.get('roleName');
|
|
let sid = session.get('sid');
|
|
let { goodsId, count } = msg;
|
|
|
|
if(isGoodsHidden(goodsId)) return resResult(STATUS.ITEM_IS_HIDDEN);
|
|
let dicGoods = gameData.goods.get(goodsId);
|
|
if(!dicGoods) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
|
let dicItid = ITID.get(dicGoods.itid);
|
|
if(!dicItid) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
|
if(dicItid.type != CONSUME_TYPE.SOUL) {
|
|
return resResult(STATUS.ITEM_NOT_SOUL);
|
|
}
|
|
|
|
let hero = await HeroModel.findByHidAndRole(dicGoods.hid, roleId);
|
|
if(!hero) return resResult(STATUS.HERO_NOT_MAX);
|
|
if(hero.colorStar != HERO_GROW_MAX.COLORSTAR) return resResult(STATUS.HERO_NOT_MAX);
|
|
|
|
// 检查自己的数量
|
|
let cost = [{
|
|
id: goodsId, count
|
|
}];
|
|
let costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.RECYCLE_SOUL);
|
|
if(!costResult) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
|
|
|
|
let reward: RewardInter[] = [];
|
|
switch (dicGoods.quality) {
|
|
case HERO_QUALITY_TYPE.BLUE:
|
|
reward = parseGoodStr(SHOP.HERO_SOUL_BULE); break;
|
|
case HERO_QUALITY_TYPE.PURPLE:
|
|
reward = parseGoodStr(SHOP.HERO_SOUL_PURPLE); break;
|
|
case HERO_QUALITY_TYPE.GOLD:
|
|
reward = parseGoodStr(SHOP.HERO_SOUL_GOLDEN); break;
|
|
}
|
|
// 增加货币
|
|
let goods = await addItems(roleId, roleName, sid, reward.map(cur => { return {id: cur.id, count: cur.count * count} }), ITEM_CHANGE_REASON.RECYCLE_SOUL);
|
|
|
|
return resResult(STATUS.SUCCESS, {
|
|
goodsId, count,
|
|
goods
|
|
});
|
|
}
|
|
|
|
// !测试接口。 去除限购次数
|
|
async debugClearPurchaseLimit(msg: { }, session: BackendSession) {
|
|
let roleId = session.get('roleId');
|
|
|
|
await UserShopModel.deleteAccount(roleId);
|
|
return resResult(STATUS.SUCCESS);
|
|
}
|
|
} |