Files
ZYZ/game-server/app/servers/battle/handler/towerBattleHandler.ts

269 lines
12 KiB
TypeScript

import { STATUS } from './../../../consts/statusCode';
import { HANG_UP_CONSTS, GOLD_COST_RATIO, TOWER_TASK_CONST } from './../../../consts/consts';
import { TowerTaskRecModel } from './../../../db/TowerTaskRec';
import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
import { HangUpRecordModel } from './../../../db/HangUpRecord';
import { RoleModel } from './../../../db/Role';
import { TowerRecordModel } from './../../../db/TowerRecord';
import { Application, BackendSession } from 'pinus';
import { getTaskById, getTowerDataByLv } from '../../../pubUtils/gamedata';
import { decodeArrayStr, resResult, shouldRefresh, calculateNum } from '../../../pubUtils/util';
import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, createCurTasks, treatTask, getRemainTime, getTasksReward } from '../../../services/battleService';
import { handleFixedReward, handleReward } from '../../../services/rewardService';
export default function(app: Application) {
return new TowerBattleHandler(app);
}
export class TowerBattleHandler {
constructor(private app: Application) {
}
/**
* 获取天梯当前挑战状态
* @param session
*/
async getStatus(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let { towerLv } = await RoleModel.findByRoleId(roleId);
if (!towerLv) {
towerLv = 1;
await RoleModel.towerLvUp(roleId);
}
let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv);
if (!towerRec) {
const towerInfo = getTowerDataByLv(towerLv);
const { warArray } = towerInfo;
const sts = decodeArrayStr(warArray, '&').map(id => {
return {warId: parseInt(id), status: false};
});
towerRec = await TowerRecordModel.createRecord({roleId, lv: towerLv, warStatus: sts});
// return { code: 201, data: '天梯记录异常' };
}
const data = {
curLv: towerLv,
usedHeroes: towerRec.heroes,
progress: towerRec.warStatus
};
return resResult(STATUS.SUCCESS, data);
}
/**
* 重置天梯当前层的挑战记录
* @param towerLv 要重置的天梯层数
* @param session
*/
async resetLv(msg: {towerLv: number}, session: BackendSession) {
let roleId = session.get('roleId');
let { towerLv } = await RoleModel.findByRoleId(roleId);
if (msg.towerLv !== towerLv) {
return resResult(STATUS.TOWER_RESET_ERR);
}
const record = await TowerRecordModel.resetRecordByLv(roleId, towerLv);
if (!record) {
return resResult(STATUS.TOWER_NOT_FOUND);
}
return resResult(STATUS.SUCCESS, record);
}
async checkHangUpRewards(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
const result = await calcuHangUpReward(roleId);
if(result.status == -1) {
return result.resResult
}
let {timeReward, startTime, deltaTime} = result.data;
return resResult(STATUS.SUCCESS, {startTime, hangUpPassTime: deltaTime, rewards: timeReward.map(cur => {return {id: cur.gid, count: cur.count}})});
}
async recHangUpRewards(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
const result = await calcuHangUpReward(roleId);
if(result.status == -1) {
return result.resResult
}
let { timeReward, endLv, endTime, deltaTime, needReceiveGoods } = result.data;
const goods = await handleReward(roleId, roleName, timeReward);
await HangUpRecordModel.updateRec(roleId, roleName, endLv, endTime, needReceiveGoods);
return resResult(STATUS.SUCCESS, { endTime, hangUpPassTime: deltaTime%HANG_UP_CONSTS.MAX_TIME, ...goods });
}
async hangUpSpeedUp(msg: {speedUpCnt: number}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
if (msg.speedUpCnt <= 0) {
return resResult(STATUS.WRONG_PARMS);
}
const curTime = new Date();
const calResult = await calcuHangUpReward(roleId, true, msg.speedUpCnt, curTime);
if(calResult.status == -1) {
return calResult.resResult;
}
let { timeReward, endLv, deltaTime, needReceiveGoods } = calResult.data;
let result = await checkHangUpSpdUpCnt(roleId, msg.speedUpCnt, curTime);
if(result.status == -1) return result.resResult;
let {data: {hangUpSpdUpCnt, gold}} = result;
const costGold = this.getHangUpCost(hangUpSpdUpCnt, msg.speedUpCnt);
if(costGold > gold) {
return resResult(STATUS.TOWER_GOLD_NOT_ENOUGH);
}
await RoleModel.costGold(roleId, costGold);
const spdUpResult = await RoleModel.hangUpSpdUp(roleId, msg.speedUpCnt, curTime);
if (!spdUpResult) {
return resResult(STATUS.TOWER_HANG_UP_FAILED);
}
const spdUpRec = await HangUpSpdUpRecModel.updateRec(roleId, roleName, msg.speedUpCnt, endLv, needReceiveGoods);
const goods = await handleReward(roleId, roleName, timeReward);
return resResult(STATUS.SUCCESS, { ...goods, hangUpPassTime: deltaTime, rewardLv: endLv, costGold });
}
getHangUpCost(originCnt: number, count: number) {
let gold = 0;
for(let i = 1; i <= count; i++) {
let num = HANG_UP_CONSTS.MAX_SPD_UP_CNT - originCnt + i;
if(num < 0) num = i;
gold += calculateNum(GOLD_COST_RATIO.TOWER_HANG_SPDUP, {num}, 50);
}
return gold
}
async getTasks(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let curTime = new Date();
let { towerLv, towerTaskReCnt = 0, towerTaskRefTime = curTime } = await RoleModel.findByRoleId(roleId);
let needRefresh = shouldRefresh(towerTaskRefTime, curTime, TOWER_TASK_CONST.REFRESH_TIME);
if(needRefresh) {
towerTaskReCnt = 0;
}
let costGold = calculateNum(GOLD_COST_RATIO.TPWER_TASK_REF, {num: towerTaskReCnt}, 200);
let curTasks = await TowerTaskRecModel.getCurTasks(roleId);
if (!curTasks || curTasks.length == 0) {
curTasks = await createCurTasks(towerLv, roleId, roleName);
}
let refRemainTime = getRemainTime(curTime);
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), refRemainTime, nextCostGold: costGold });
}
async refreshTasks(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let curTime = new Date();
let { towerLv, towerTaskReCnt = 0, towerTaskRefTime = curTime } = await RoleModel.findByRoleId(roleId);
let needRefresh = shouldRefresh(towerTaskRefTime, curTime, TOWER_TASK_CONST.REFRESH_TIME);
if(needRefresh) {
towerTaskReCnt = 0;
}
let costGold = calculateNum(GOLD_COST_RATIO.TPWER_TASK_REF, {num: towerTaskReCnt}, 200);
let {gold} = await RoleModel.findByRoleId(roleId);
if(costGold > gold) {
return resResult(STATUS.TOWER_GOLD_NOT_ENOUGH);
}
await RoleModel.increaseTowerRefCnt(roleId, needRefresh, curTime);
// tmp: 将刷掉的旧任务的奖励发送到邮件中
let oldReward = await getTasksReward(roleId, curTime);
console.log(JSON.stringify(oldReward));
await TowerTaskRecModel.refreshTask(roleId); // 刷掉旧的任务
let curTasks = await createCurTasks(towerLv, roleId, roleName); // 刷出新的任务
let nextCostGold = calculateNum(GOLD_COST_RATIO.TPWER_TASK_REF, {num: towerTaskReCnt + 1}, 200);
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold});
}
async sendTaskHero(msg: {batchCode: string, tasks: Array<{taskCode: string, heroes: Array<number>}>}, session: BackendSession) {
let roleId = session.get('roleId');
const curTime = new Date();
const curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前一批的任务
if (!curTasks || curTasks.length == 0) {
return resResult(STATUS.TOWER_TASK_NOT_FOUND);
}
let usedHeroes = [], tasks = [];
const tasksCode = [];
const taskMap = new Map<string, any>()
curTasks.forEach(task => {
usedHeroes = usedHeroes.concat(task.heroes);
tasksCode.push(task.taskCode);
taskMap.set(task.taskCode, task);
});
for (let task of msg.tasks) {
let curTask = taskMap.get(task.taskCode); // 数据库中,这个任务的数据
if(!curTask) {
return resResult(STATUS.TOWER_TASK_MISSING)
}
let taskInfo = getTaskById(curTask.taskId);
if (task.heroes.length > taskInfo.actorNeeded) { // 武将数,从策划表中读取
return resResult(STATUS.TOWER_TASK_MAX_HERO);
}
if (tasksCode.indexOf(task.taskCode) === -1) {
return resResult(STATUS.TOWER_TASK_CODE_NOT_FOUND);
}
if (usedHeroes.length > 0) { // 是否在其他任务重使用了武将
let used = !!task.heroes.find(hid => usedHeroes.indexOf(hid) !== -1);
if (used) {
return resResult(STATUS.TOWER_TASK_HERO_HAS_USED);
}
}
tasks.push({...task, completeTime: taskInfo.completeTime})
}
const recs = await TowerTaskRecModel.sendHeroes(roleId, msg.batchCode, tasks, curTime,);
if (!recs || recs.length === 0) {
return resResult(STATUS.TOWER_TASK_SEND_ERR);
}
return resResult(STATUS.SUCCESS, { tasks: treatTask(recs, curTime) });
}
async settleTask(msg: {batchCode: string, taskCode: string}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let allFlag = !msg.taskCode;
const curTime = new Date();
const curTasks = await TowerTaskRecModel.getCurTasks(roleId);
if (!curTasks || curTasks.length == 0) {
return resResult(STATUS.TOWER_TASK_NOT_FOUND);
}
const compTasks = [];
let goods = [];
for (let task of curTasks) {
if (task.batchCode !== msg.batchCode) {
return resResult(STATUS.TOWER_TASK_BATCH_NOT_FOUND);
}
if ((allFlag || task.taskCode === msg.taskCode) && task.status === 1) {
let {completeTime, reward, termsForAdd, additionalReward} = getTaskById(task.taskId);
if (task.sendTime && task.sendTime.getTime() + completeTime * 1000 < curTime.getTime()) {
compTasks.push(task.taskCode);
const rewardGoods = await handleFixedReward(roleId, roleName, reward, 1);
goods = goods.concat(rewardGoods.goods);
if(termsForAdd) {
const result = checkTaskConditions(roleId, task.heroes, termsForAdd);
const bonusGoods = await handleFixedReward(roleId, roleName, result?additionalReward:'', 1);
goods = goods.concat(bonusGoods.goods);
}
}
}
}
const rec = await TowerTaskRecModel.finishTask(msg.batchCode, compTasks);
return resResult(STATUS.SUCCESS, { compTasks: treatTask(rec, curTime), goods });
}
async getTowerRank(msg: {}, session: BackendSession) {
let ranks = await RoleModel.getRank('tower', ['roleId', 'roleName', 'towerLv', 'lv', 'vLv']);
return resResult(STATUS.SUCCESS, { ranks });
}
}