269 lines
12 KiB
TypeScript
269 lines
12 KiB
TypeScript
import { STATUS } from './../../../consts/statusCode';
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import { HANG_UP_CONSTS, GOLD_COST_RATIO, TOWER_TASK_CONST } from './../../../consts/consts';
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import { TowerTaskRecModel } from './../../../db/TowerTaskRec';
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import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
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import { HangUpRecordModel } from './../../../db/HangUpRecord';
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import { RoleModel } from './../../../db/Role';
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import { TowerRecordModel } from './../../../db/TowerRecord';
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import { Application, BackendSession } from 'pinus';
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import { getTaskById, getTowerDataByLv } from '../../../pubUtils/gamedata';
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import { decodeArrayStr, resResult, shouldRefresh, calculateNum } from '../../../pubUtils/util';
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import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, createCurTasks, treatTask, getRemainTime, getTasksReward } from '../../../services/battleService';
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import { handleFixedReward, handleReward } from '../../../services/rewardService';
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export default function(app: Application) {
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return new TowerBattleHandler(app);
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}
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export class TowerBattleHandler {
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constructor(private app: Application) {
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}
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/**
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* 获取天梯当前挑战状态
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* @param session
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*/
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async getStatus(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { towerLv } = await RoleModel.findByRoleId(roleId);
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if (!towerLv) {
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towerLv = 1;
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await RoleModel.towerLvUp(roleId);
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}
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let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv);
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if (!towerRec) {
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const towerInfo = getTowerDataByLv(towerLv);
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const { warArray } = towerInfo;
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const sts = decodeArrayStr(warArray, '&').map(id => {
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return {warId: parseInt(id), status: false};
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});
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towerRec = await TowerRecordModel.createRecord({roleId, lv: towerLv, warStatus: sts});
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// return { code: 201, data: '天梯记录异常' };
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}
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const data = {
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curLv: towerLv,
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usedHeroes: towerRec.heroes,
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progress: towerRec.warStatus
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};
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return resResult(STATUS.SUCCESS, data);
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}
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/**
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* 重置天梯当前层的挑战记录
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* @param towerLv 要重置的天梯层数
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* @param session
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*/
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async resetLv(msg: {towerLv: number}, session: BackendSession) {
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let roleId = session.get('roleId');
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let { towerLv } = await RoleModel.findByRoleId(roleId);
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if (msg.towerLv !== towerLv) {
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return resResult(STATUS.TOWER_RESET_ERR);
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}
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const record = await TowerRecordModel.resetRecordByLv(roleId, towerLv);
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if (!record) {
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return resResult(STATUS.TOWER_NOT_FOUND);
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}
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return resResult(STATUS.SUCCESS, record);
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}
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async checkHangUpRewards(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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const result = await calcuHangUpReward(roleId);
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if(result.status == -1) {
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return result.resResult
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}
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let {timeReward, startTime, deltaTime} = result.data;
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return resResult(STATUS.SUCCESS, {startTime, hangUpPassTime: deltaTime, rewards: timeReward.map(cur => {return {id: cur.gid, count: cur.count}})});
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}
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async recHangUpRewards(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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const result = await calcuHangUpReward(roleId);
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if(result.status == -1) {
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return result.resResult
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}
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let { timeReward, endLv, endTime, deltaTime, needReceiveGoods } = result.data;
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const goods = await handleReward(roleId, roleName, timeReward);
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await HangUpRecordModel.updateRec(roleId, roleName, endLv, endTime, needReceiveGoods);
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return resResult(STATUS.SUCCESS, { endTime, hangUpPassTime: deltaTime%HANG_UP_CONSTS.MAX_TIME, ...goods });
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}
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async hangUpSpeedUp(msg: {speedUpCnt: number}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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if (msg.speedUpCnt <= 0) {
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return resResult(STATUS.WRONG_PARMS);
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}
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const curTime = new Date();
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const calResult = await calcuHangUpReward(roleId, true, msg.speedUpCnt, curTime);
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if(calResult.status == -1) {
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return calResult.resResult;
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}
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let { timeReward, endLv, deltaTime, needReceiveGoods } = calResult.data;
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let result = await checkHangUpSpdUpCnt(roleId, msg.speedUpCnt, curTime);
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if(result.status == -1) return result.resResult;
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let {data: {hangUpSpdUpCnt, gold}} = result;
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const costGold = this.getHangUpCost(hangUpSpdUpCnt, msg.speedUpCnt);
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if(costGold > gold) {
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return resResult(STATUS.TOWER_GOLD_NOT_ENOUGH);
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}
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await RoleModel.costGold(roleId, costGold);
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const spdUpResult = await RoleModel.hangUpSpdUp(roleId, msg.speedUpCnt, curTime);
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if (!spdUpResult) {
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return resResult(STATUS.TOWER_HANG_UP_FAILED);
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}
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const spdUpRec = await HangUpSpdUpRecModel.updateRec(roleId, roleName, msg.speedUpCnt, endLv, needReceiveGoods);
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const goods = await handleReward(roleId, roleName, timeReward);
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return resResult(STATUS.SUCCESS, { ...goods, hangUpPassTime: deltaTime, rewardLv: endLv, costGold });
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}
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getHangUpCost(originCnt: number, count: number) {
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let gold = 0;
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for(let i = 1; i <= count; i++) {
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let num = HANG_UP_CONSTS.MAX_SPD_UP_CNT - originCnt + i;
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if(num < 0) num = i;
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gold += calculateNum(GOLD_COST_RATIO.TOWER_HANG_SPDUP, {num}, 50);
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}
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return gold
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}
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async getTasks(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let curTime = new Date();
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let { towerLv, towerTaskReCnt = 0, towerTaskRefTime = curTime } = await RoleModel.findByRoleId(roleId);
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let needRefresh = shouldRefresh(towerTaskRefTime, curTime, TOWER_TASK_CONST.REFRESH_TIME);
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if(needRefresh) {
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towerTaskReCnt = 0;
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}
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let costGold = calculateNum(GOLD_COST_RATIO.TPWER_TASK_REF, {num: towerTaskReCnt}, 200);
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let curTasks = await TowerTaskRecModel.getCurTasks(roleId);
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if (!curTasks || curTasks.length == 0) {
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curTasks = await createCurTasks(towerLv, roleId, roleName);
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}
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let refRemainTime = getRemainTime(curTime);
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return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), refRemainTime, nextCostGold: costGold });
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}
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async refreshTasks(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let curTime = new Date();
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let { towerLv, towerTaskReCnt = 0, towerTaskRefTime = curTime } = await RoleModel.findByRoleId(roleId);
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let needRefresh = shouldRefresh(towerTaskRefTime, curTime, TOWER_TASK_CONST.REFRESH_TIME);
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if(needRefresh) {
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towerTaskReCnt = 0;
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}
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let costGold = calculateNum(GOLD_COST_RATIO.TPWER_TASK_REF, {num: towerTaskReCnt}, 200);
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let {gold} = await RoleModel.findByRoleId(roleId);
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if(costGold > gold) {
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return resResult(STATUS.TOWER_GOLD_NOT_ENOUGH);
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}
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await RoleModel.increaseTowerRefCnt(roleId, needRefresh, curTime);
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// tmp: 将刷掉的旧任务的奖励发送到邮件中
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let oldReward = await getTasksReward(roleId, curTime);
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console.log(JSON.stringify(oldReward));
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await TowerTaskRecModel.refreshTask(roleId); // 刷掉旧的任务
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let curTasks = await createCurTasks(towerLv, roleId, roleName); // 刷出新的任务
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let nextCostGold = calculateNum(GOLD_COST_RATIO.TPWER_TASK_REF, {num: towerTaskReCnt + 1}, 200);
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return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), costGold, nextCostGold});
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}
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async sendTaskHero(msg: {batchCode: string, tasks: Array<{taskCode: string, heroes: Array<number>}>}, session: BackendSession) {
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let roleId = session.get('roleId');
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const curTime = new Date();
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const curTasks = await TowerTaskRecModel.getCurTasks(roleId); // 当前一批的任务
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if (!curTasks || curTasks.length == 0) {
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return resResult(STATUS.TOWER_TASK_NOT_FOUND);
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}
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let usedHeroes = [], tasks = [];
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const tasksCode = [];
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const taskMap = new Map<string, any>()
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curTasks.forEach(task => {
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usedHeroes = usedHeroes.concat(task.heroes);
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tasksCode.push(task.taskCode);
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taskMap.set(task.taskCode, task);
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});
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for (let task of msg.tasks) {
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let curTask = taskMap.get(task.taskCode); // 数据库中,这个任务的数据
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if(!curTask) {
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return resResult(STATUS.TOWER_TASK_MISSING)
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}
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let taskInfo = getTaskById(curTask.taskId);
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if (task.heroes.length > taskInfo.actorNeeded) { // 武将数,从策划表中读取
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return resResult(STATUS.TOWER_TASK_MAX_HERO);
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}
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if (tasksCode.indexOf(task.taskCode) === -1) {
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return resResult(STATUS.TOWER_TASK_CODE_NOT_FOUND);
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}
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if (usedHeroes.length > 0) { // 是否在其他任务重使用了武将
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let used = !!task.heroes.find(hid => usedHeroes.indexOf(hid) !== -1);
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if (used) {
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return resResult(STATUS.TOWER_TASK_HERO_HAS_USED);
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}
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}
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tasks.push({...task, completeTime: taskInfo.completeTime})
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}
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const recs = await TowerTaskRecModel.sendHeroes(roleId, msg.batchCode, tasks, curTime,);
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if (!recs || recs.length === 0) {
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return resResult(STATUS.TOWER_TASK_SEND_ERR);
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}
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return resResult(STATUS.SUCCESS, { tasks: treatTask(recs, curTime) });
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}
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async settleTask(msg: {batchCode: string, taskCode: string}, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let allFlag = !msg.taskCode;
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const curTime = new Date();
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const curTasks = await TowerTaskRecModel.getCurTasks(roleId);
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if (!curTasks || curTasks.length == 0) {
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return resResult(STATUS.TOWER_TASK_NOT_FOUND);
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}
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const compTasks = [];
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let goods = [];
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for (let task of curTasks) {
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if (task.batchCode !== msg.batchCode) {
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return resResult(STATUS.TOWER_TASK_BATCH_NOT_FOUND);
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}
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if ((allFlag || task.taskCode === msg.taskCode) && task.status === 1) {
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let {completeTime, reward, termsForAdd, additionalReward} = getTaskById(task.taskId);
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if (task.sendTime && task.sendTime.getTime() + completeTime * 1000 < curTime.getTime()) {
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compTasks.push(task.taskCode);
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const rewardGoods = await handleFixedReward(roleId, roleName, reward, 1);
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goods = goods.concat(rewardGoods.goods);
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if(termsForAdd) {
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const result = checkTaskConditions(roleId, task.heroes, termsForAdd);
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const bonusGoods = await handleFixedReward(roleId, roleName, result?additionalReward:'', 1);
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goods = goods.concat(bonusGoods.goods);
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}
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}
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}
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}
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const rec = await TowerTaskRecModel.finishTask(msg.batchCode, compTasks);
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return resResult(STATUS.SUCCESS, { compTasks: treatTask(rec, curTime), goods });
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}
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async getTowerRank(msg: {}, session: BackendSession) {
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let ranks = await RoleModel.getRank('tower', ['roleId', 'roleName', 'towerLv', 'lv', 'vLv']);
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return resResult(STATUS.SUCCESS, { ranks });
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}
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}
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