Files
ZYZ/game-server/app/services/activity/selfServiceShopActivityService.ts

164 lines
7.2 KiB
TypeScript

import { ACTIVITY_TYPE, ITEM_CHANGE_REASON, REFRESH_TIME, STATUS } from '../../consts';
import { ActivityModel, ActivityModelType } from '../../db/Activity';
import { ActivitySelfServiceGoodsModel, ActivitySelfServiceGoodsModelType } from '../../db/ActivitySelfServiceGoods';
import { ActivitySelfServiceShopModel, ActivitySelfServiceShopModelType } from '../../db/ActivitySelfServiceShop';
import { ActivitySelfServiceModel } from '../../db/ActivitySelfService';
import { ServerlistModel } from '../../db/Serverlist';
import { RewardParam } from '../../domain/activityField/rewardField';
import { SelfServiceShopData, SelfServiceShopItem } from '../../domain/activityField/selfServiceShopField';
import { addReward, stringToRewardParam } from './giftPackageService';
import moment = require('moment');
import { RoleModel } from '../../db/Role';
import { getActivitiesByType, getActivityById } from './activityService';
import { getRoleCreateTime, getServerCreateTime } from '../redisService';
/**
* 获取活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getSelfServiceShopActivityData(serverId: number, roleId: string) {
let activityArray = await getActivitiesByType(serverId, ACTIVITY_TYPE.SELF_SERVICE_SHOP);
activityArray = activityArray.sort((a, b) => {
return b.activityId - a.activityId
});
if (activityArray.length > 0) {
let activityData = activityArray[0];
let playerData = await getPlayerActivityData(activityData.activityId, serverId, roleId);
return playerData;
}
return null;
}
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerActivityData(activityId: number, serverId: number, roleId: string) {
let activityData = await getActivityById(activityId);
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new SelfServiceShopData(activityData, createTime, serverTime);
let playerRecords: ActivitySelfServiceShopModelType[] = await ActivitySelfServiceShopModel.findDataByPriceType(serverId, activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecords);
let playerSelfServerData = await ActivitySelfServiceModel.findData(serverId, activityId, roleId, playerData.roundIndex);
let buyCount = (playerSelfServerData && playerSelfServerData.unitBuyCount) ? playerSelfServerData.unitBuyCount : 0;
playerData.unitBuyCount = buyCount;
let challengeBeginTime = null;
let challengeEndTime = null;
let curDate = moment(new Date());
if (curDate.hour() < REFRESH_TIME) {
challengeBeginTime = moment(new Date()).startOf('d').add(-1, 'd').add(REFRESH_TIME, 'h').toDate();
challengeEndTime = moment(challengeBeginTime).add(1, 'd').toDate()
} else {
challengeBeginTime = moment(new Date()).startOf('d').add(REFRESH_TIME, 'h').toDate();
challengeEndTime = moment(challengeBeginTime).add(1, 'd').toDate()
}
let records = (playerSelfServerData && playerSelfServerData.challengeRecords) ? playerSelfServerData.challengeRecords : [];
for (let record of records) {
// console.log(challengeBeginTime, challengeEndTime, record.time)
if (record.time >= challengeBeginTime && record.time <= challengeEndTime) {
playerData.challengeCount++;
}
}
return playerData;
}
/**
* 结算礼包
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
* @param {number} roundIndex 周期数
* @param {number} index 货架
* @param {number} price 价格
* @param {number} priceType 价格类型
*
*/
export async function addSelfServiceShopGiftReward(roleId: string, roleName: string, sid: string, serverId: number, activityId: number, roundIndex: number, index: number, item: SelfServiceShopItem) {
let playerGoods: ActivitySelfServiceGoodsModelType[] = await ActivitySelfServiceGoodsModel.findDataByIndex(activityId, roleId, roundIndex, index);
let rewardArray: Array<RewardParam> = [];
for (let obj of playerGoods) {
let selectedIndex = obj.rewardIndex;
let cellIndex = obj.cellIndex;
let giftData = item.findCellIndex(cellIndex);
let rewards: Array<RewardParam> = stringToRewardParam(giftData.gift);
rewardArray = rewardArray.concat(rewards[selectedIndex])
}
let goodsStr = '';
for (let obj of rewardArray) {
goodsStr += `${obj.type}&${obj.id}&${obj.count}|`;
}
let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.SELF_SERVICE_SHOP_BUY_GIFT);
//购买记录
console.log('dddddddd', rewardArray.length, serverId, activityId, roleId, roundIndex, index, goodsStr, JSON.stringify(item))
await ActivitySelfServiceShopModel.addBuyRecord(serverId, activityId, roleId, roundIndex, index, goodsStr);
return result
}
/**
* 购买自选礼包
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
* @param {string} productID 商品ID
*
*/
export async function makeSelfServerShop(roleId: string, roleName: string, sid: string, serverId: number,
activityId: number, productID: string) {
let activityData: ActivityModelType = await getActivityById(activityId);
if (!activityData) {
return STATUS.ACTIVITY_MISSING
}
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new SelfServiceShopData(activityData, createTime, serverTime);
let item: SelfServiceShopItem = playerData.getItemByProductID(productID);
if (!item) {
return STATUS.ACTIVITY_DATA_ERROR
}
if (item.countMax > 0) {//限制购买次数
let playerRecords: ActivitySelfServiceShopModelType[] = await ActivitySelfServiceShopModel.findDataByIndex(serverId, activityId, roleId, playerData.roundIndex, item.index);
if (playerRecords.length >= item.countMax) {
return STATUS.ACTIVITY_MAX_COUNT
}
}
let result = await addSelfServiceShopGiftReward(roleId, roleName, sid, serverId, activityId, playerData.roundIndex, item.index, item);
item.buyCount += 1;
return {
code: 0,
data: Object.assign(result, { item })
}
}
export async function checkSelfServiceShop(roleId: string, serverId: number, activityData: ActivityModelType, productID: string) {
if(!activityData) return false;
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new SelfServiceShopData(activityData, createTime, serverTime);
let item: SelfServiceShopItem = playerData.getItemByProductID(productID);
if (!item) return false
if (item.countMax > 0) {//限制购买次数
let playerRecords = await ActivitySelfServiceShopModel.findDataByIndex(serverId, activityData.activityId, roleId, playerData.roundIndex, item.index);
if (playerRecords.length >= item.countMax) return false;
}
return true;
}