Files
ZYZ/shared/db/Game.ts
2021-05-15 11:35:30 +08:00

156 lines
4.4 KiB
TypeScript

import { APP_ID } from './../consts';
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
export class ServerInfo {
@prop({ required: true })
id: number; // 小区id
@prop({ required: true })
name: string; // 小区区名
@prop({ required: true })
groupId: number; // 大区id
@prop({ required: true })
groupName: string; // 大区区名
@prop({ required: true })
host: string; // pinus连接地址
@prop({ required: false })
port: number; // pinus端口
@prop({ required: true })
serverStatus: number; // 服务器状态
public get status() {
let now = new Date();
if( now > this.openTime) {
return this.serverStatus;
} else {
return 3; // 未开服
}
}
@prop({ required: true })
openTime: Date;
@prop({ required: true })
createTime: Date;
@prop({ required: true })
serverType: string;
constructor(id: number, name: string, groupId: number, groupName: string, host: string, port: number, serverStatus: number, serverType: string, openTime?: Date) {
this.id = id;
this.name = name;
this.groupId = groupId;
this.groupName = groupName;
this.host = host;
this.port = port;
this.serverStatus = serverStatus;
this.serverType = serverType;
this.openTime = openTime||new Date();
this.createTime = new Date();
}
}
export class ServerEnv {
@prop({ required: true })
env: string; // 服务器环境,一台物理机一个
@prop({ required: true })
envName: string; // 环境名 正式服 开发服 测试服 等
@prop({ required: true })
serverType: string; // serverlist表中的serverType
@prop({ required: true })
gmHost: string; // 后台地址
@prop({ required: true })
webHost: string; // web服地址
@prop({ required: true })
gameHost: string; // pinus长链接地址
}
/**
* 游戏字段接口
*/
@index({ id: 1 })
@modelOptions({schemaOptions: {id: false}})
export default class Game extends BaseModel {
@prop({ required: true })
id: number;
@prop({ required: true })
name: string;
@prop({ required: true })
nameEn: string;
@prop({ required: true })
des: string;
@prop({ required: true, type: ServerInfo, default: [], _id: false })
serverList: Array<ServerInfo>;
@prop({ required: true, type: ServerEnv, default: [], _id: false })
serverEnv: Array<ServerEnv>;
@prop({ required: true })
iconUrl: string;
@prop({ required: true })
version: string;
@prop({ required: true })
versionCode: number;
public static async getAllServerList() {
let game: GameType = await GameModel.findOne().lean();
if(game) {
return game.serverList;
} else {
return []
}
}
public static async getServerList() {
let game: GameType = await GameModel.findOne().lean({ getter: true, virtuals: true });
if (!game) {
const serverInfo = new ServerInfo(1, '常山少年', 1, '逍遥津', 'pinus_test.trgame.cn', 3014, 1, 'official');
const iconUrl = `https://download.tgamebox.cn/avatar/${APP_ID}/1.png`;
game = await GameModel.findOneAndUpdate(
{},
{ id: 1, name: '赵云传', nameEn: 'zyz', des: '牛逼的战棋', iconUrl, version: '0.0.1', versionCode: 1, $push: { serverList: serverInfo } },
{ upsert: true, new: true },
).lean({ getter: true, virtuals: true });
}
let serverList: Array<ServerInfo> = game ? game.serverList : [];
return serverList;
}
public static async getServerEnvList() {
let game: GameType = await GameModel.findOne().lean({ getter: true, virtuals: true });
let serverList: ServerEnv[] = game ? game.serverEnv : [];
return serverList;
}
public static async newServer(serverId: number, serverType: string, name: string, host: string, port: number, status: number, lean = true) {
let serverInfo = new ServerInfo(serverId, name, 1, '逍遥津', host, port, status, serverType);
let game: GameType = await GameModel.findOneAndUpdate({}, {$push: {serverList: serverInfo}}, {new: true}).lean(lean);
return game;
}
}
export const GameModel = getModelForClass(Game);
export interface GameType extends Pick<DocumentType<Game>, keyof Game>{
id: number;
};