Files
ZYZ/game-server/app/services/battle/rougeTechService.ts
2023-08-30 11:02:52 +08:00

121 lines
3.8 KiB
TypeScript

import { Circle, RougelikeTechModel, RougelikeTechType } from '../../db/RougelikeTech';
import { gameData } from '../../pubUtils/data';
import { HeroModel } from '../../db/Hero';
import { compareNumberArray } from '../../pubUtils/util';
/**
* 首页获得的科技树数据
* @param techData
* @returns
*/
export async function getTechData(roleId: string) {
let techData = await RougelikeTechModel.findByRoleId(roleId);
if(!techData) return { techTrees: [], sumTechScore: 0 };
let { unlockedTech = [], circles = [] } = techData;
circles = await calCircleCe(roleId, unlockedTech, circles);
let techTrees = unlockedTech.map(techId => getSingleTechData(techId, circles));
return {
techTrees
}
}
/**
* 从首页重新进入,重新计算他的战力
* @param roleId
* @param circles
* @returns
*/
async function calCircleCe(roleId: string, unlockedTech: number[], circles: Circle[]) {
let hids: number[] = circles.map(circle => circle.hid).filter(hid => hid > 0);
if(hids.length <= 0) return circles
let heroes = await HeroModel.findByHidRange(hids, roleId);
let newCircle = circles.map(circle => {
if(circle.hid == 0) return circle;
let hero = heroes.find(cur => cur.hid == circle.hid);
return { ...circle, ce: hero?.ce||0 }
});
let effectIds = getTechEffectIds(unlockedTech, circles)
await RougelikeTechModel.updateCircle(roleId, newCircle, effectIds);
return newCircle;
}
export async function updateEffectId(techData: RougelikeTechType) {
let effectIds = getTechEffectIdsByData(techData);
if(!compareNumberArray(effectIds, techData.effectIds||[])) {
await RougelikeTechModel.updateEffectId(techData.roleId, effectIds);
}
}
/**
* 处理后单个科技点的数据
* @param techData
* @param techId
* @returns
*/
export function getCurTechData(techData: RougelikeTechType, techId: number) {
if(!techData || !techId) return { curTechTree: { techId, circles: [] } }
let { circles = [] } = techData;
return {
curTechTree: getSingleTechData(techId, circles)
}
}
/**
* 获取单片科技树数据
* @param techId
* @param circles
* @returns
*/
function getSingleTechData(techId: number, circles: Circle[]) {
let result: { circleId: number, hid: number, ce: number }[] = [];
for(let { techId: curTechId, hid, circleId, ce } of circles) {
if(curTechId == techId) result.push({ hid, circleId, ce });
}
return { techId, circles: result };
}
/**
* 检查前置科技点是否解锁
* @param techId
* @param unlockedTech
* @returns
*/
export function checkPreRougeTech(techId: number, unlockedTech: number[]) {
let dicTech = gameData.rougeTech.get(techId);
let preTechId = dicTech?.preTechId||[];
for(let techId of preTechId) {
if(!unlockedTech.includes(techId)) return false;
}
return true;
}
/**
* 获取科技树带来的type加成
* @param roleId
* @returns [{ type: number, param: number[] }]
*/
export function getTechEffectIdsByData(techData: RougelikeTechType) {
if(!techData) return [];
return getTechEffectIds(techData.unlockedTech, techData.circles);
}
export function getTechEffectIds(unlockedTech: number[], circles: Circle[]) {
let result: number[] = [];
let techMap = new Map<number, number>();
for(let techId of unlockedTech) {
techMap.set(techId, 0);
}
for(let { techId, ce } of circles) {
let oldCe = techMap.get(techId)||0;
techMap.set(techId, oldCe + ce);
}
for(let [techId, ce] of techMap) {
let levelDatas = gameData.rougeTechLevel.get(techId)||[];
let effectIds: number[] = [];
for(let { techEffectIds, ce: targetCe } of levelDatas) {
if(ce >= targetCe) effectIds = techEffectIds;
}
result.push(...effectIds);
}
return result;
}