Files
ZYZ/game-server/app/services/guildActivity/cityActivityObj.ts
2023-08-03 16:54:31 +08:00

144 lines
4.8 KiB
TypeScript

// 军团活动蛮夷入侵城门血量等数据存储
import { GUILD_ACTIVITY_STATUS } from "../../consts";
import { CityActivityData } from "../../domain/battleField/guildActivity";
import { getCityActivityGateHp } from "./guildActivityService";
// 军团诸侯混战等数据
export class CityActivityObject {
data: CityActivityData = new CityActivityData();
public getKey(serverId: number, cityId: number) {
return `${serverId}_${cityId}`;
}
public decodeKey(key: string) {
let arr = key.split('_');
return {
serverId: parseInt(arr[0]),
cityId: parseInt(arr[1])
}
}
public getObj( serverId: number, cityId: number, guildCode: string) {
let key = this.getKey(serverId, cityId);
return {
gateHp: this.data.gateHp.get(key),
maxHp: this.data.maxHp.get(key),
members: this.data.members.get(guildCode),
city: this.data.cities.get(key),
guild: this.data.guilds.get(guildCode)
}
}
public startActivity() {
this.data.startTime = Date.now();
this.data.guildActivityStatus = GUILD_ACTIVITY_STATUS.START;
}
public endActivity() {
this.data.guildActivityStatus = GUILD_ACTIVITY_STATUS.END;
}
public getStatus() {
return this.data.guildActivityStatus;
}
public getTimeGap() {
return Math.floor((Date.now() - this.data.startTime)/1000);
}
public lockCity(serverId: number, cityId: number) {
if(this.hasSent(serverId, cityId)) return false;
this.unlockCity(serverId, cityId);
return true;
}
private unlockCity(serverId: number, cityId: number) {
let key = this.getKey(serverId, cityId);
// let guildCodes = this.cities.get(key)||[];
// for(let guildCode of guildCodes) {
// this.members.delete(guildCode);
// this.guilds.delete(guildCode);
// }
// this.cities.delete(key);
this.data.sentCity.push(key);
}
public hasSent(serverId: number, cityId: number) {
let key = this.getKey(serverId, cityId);
return this.data.sentCity.indexOf(key) != -1;
}
public getAllCities() {
let allCities = new Array<{ serverId: number, cityId: number, guildCodes: string[]}>();
let serverlists = new Array<number>();
for(let [key, guildCodes] of this.data.cities) {
let { serverId, cityId } = this.decodeKey(key);
if(!this.hasSent(serverId, cityId)) {
allCities.push({ serverId, cityId, guildCodes });
if(!serverlists.includes(serverId)) serverlists.push(serverId);
}
}
return {cities: allCities, serverlists};
}
public getGuildsInCity(serverId: number, cityId: number) {
let key = this.getKey(serverId, cityId);
return this.data.cities.get(key)||[];
}
public getMembersOfGuild(guildCode: string) {
return this.data.members.get(guildCode)||[];
}
public async getGateHpAndInc(serverId: number, cityId: number, inc: number = 0) {
let key = this.getKey(serverId, cityId);
let gateHp = this.data.gateHp.get(key);
if(!this.data.gateHp.has(key)) {
gateHp = await getCityActivityGateHp(serverId, cityId);
this.data.gateHp.set(key, gateHp);
this.data.maxHp.set(key, gateHp);
}
if(inc != 0) {
gateHp += inc;
this.data.gateHp.set(key, gateHp);
}
if(gateHp <= 0) gateHp = 0;
return { gateHp, maxHp: this.data.maxHp.get(key)||0 }
}
public pushMembers(guildCode: string, roleId: string, job: number, code: string) {
if(this.data.members.has(guildCode)) {
let members = this.data.members.get(guildCode);
if(members.findIndex(cur => cur.roleId == roleId) == -1) {
members.push({ roleId, job, code, startActionTime: 0 });
}
} else {
let arr = new Array<string>();
arr.push(roleId);
this.data.members.set(guildCode, [{ roleId, job, code, startActionTime: 0 }]);
}
}
public getMember(guildCode: string, roleId: string) {
let members = this.data.members.get(guildCode)||[];
let member = members.find(cur => cur.roleId == roleId);
return member;
}
public pushGuild(guildCode: string, serverId: number, cityId: number) {
let key = this.getKey(serverId, cityId);
if(!this.data.cities.has(key)) {
this.data.cities.set(key, [guildCode]);
} else {
let arr = this.data.cities.get(key);
if(!arr.includes(guildCode)) {
arr.push(guildCode);
}
}
this.data.guilds.set(guildCode, cityId);
}
}