194 lines
10 KiB
TypeScript
194 lines
10 KiB
TypeScript
// 每个农庄/每个田一条记录,这个田被其他人用了之后会覆盖
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, } from '@typegoose/typegoose';
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import { getFutureTime, nowSeconds } from '../pubUtils/timeUtil';
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import { GVG } from '../pubUtils/dicParam';
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import { GVG_RESOURCE_TYPE } from '../consts';
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class AddType {
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@prop({ required: true })
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addType: number; // 加成类型
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@prop({ required: true })
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roleId: string; // 加成玩家
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}
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@index({ leagueCode: 1, configId: 1 })
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@index({ fieldId: 1 })
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@index({ batchCode: 1 })
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export default class GVGLeagueFarm extends BaseModel {
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@prop({ required: true })
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leagueCode: string; // 联军唯一code
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@prop({ required: true })
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configId: number;
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@prop({ required: true })
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farmId: number; // 农庄id
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@prop({ required: true })
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type: number; // 农庄类型
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@prop({ required: true })
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fieldId: number; // 农庄id
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@prop({ required: true })
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unlockTime: number; // 解锁时间,农场:打开界面时预锁定一批填,种下去之后锁定时间延长到收获时间,林场&矿场:开始小游戏时锁定时间
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@prop({ required: true })
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lockRoleId: string; // 锁定的人
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@prop({ required: true })
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lockRoleName: string;
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@prop({ required: true })
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harvestTime: number; // 收获时间,农庄:种植下去后将时间更新,收获之后设为0,林场&矿场:小游戏结束时更新
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@prop({ required: true })
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seedType: number; // 仅农庄使用,实际种的种子类型
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@prop({ required: true })
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addType: number; // 仅农庄使用,当前种子加成
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@prop({ required: true, type: AddType, _id: false })
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addTypes: AddType[]; // 仅农庄使用,历史种子加成
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@prop({ required: true })
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batchCode: string; // 批量号
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@prop({ required: true })
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itemId: number; // 仅矿山使用,使用的铲子id
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@prop({ required: true })
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output: number; // 产量,农庄:种下去时可以预估产量,林场&矿场:小游戏结束时根据结果更新
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@prop({ required: true })
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outputStr: string; // 产量计算公式
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@prop({ required: true })
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index: number; // 种植位置
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public static async findByType(configId: number, leagueCode: string, type: number) {
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const result: GVGLeagueFarmType[] = await GVGLeagueFarmModel.find({ configId, leagueCode, type }).select('-_id').lean();
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return result;
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}
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public static async findByFarmId(configId: number, leagueCode: string, farmId: number) {
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const result: GVGLeagueFarmType[] = await GVGLeagueFarmModel.find({ configId, leagueCode, farmId }).select('-_id').lean();
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return result;
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}
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public static async findLockedByFarmId(configId: number, leagueCode: string, farmId: number) {
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const result: GVGLeagueFarmType[] = await GVGLeagueFarmModel.find({ configId, leagueCode, farmId, unlockTime: { $gte: nowSeconds() }}).select('-_id').lean();
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return result;
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}
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public static async findPlantedByFarmId(configId: number, leagueCode: string, farmId: number) {
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const result: GVGLeagueFarmType[] = await GVGLeagueFarmModel.find({ configId, leagueCode, farmId, unlockTime: { $gte: nowSeconds() }}).select('-_id').lean();
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return result;
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}
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public static async findByFieldIds(configId: number, leagueCode: string, farmId: number, fieldIds: number[]) {
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const result: GVGLeagueFarmType[] = await GVGLeagueFarmModel.find({ configId, leagueCode, farmId, fieldId: { $in: fieldIds } }).select('-_id').lean();
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return result;
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}
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/**
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* 首次打开页面时锁定田
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* @param configId
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* @param leagueCode
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* @param lands [{fieldId: number, time: number, addType: number}] fieldId:田地id, time: 锁定时间 addType: 种子加成
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* @returns
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*/
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public static async lockFields(configId: number, leagueCode: string, farmId: number, type: number, roleId: string, roleName: string, lands: { fieldId: number, addType: number }[]) {
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// 先创建
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await GVGLeagueFarmModel.bulkWrite(lands.map(({ fieldId }) => {
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return { updateOne: { filter: { configId, leagueCode, farmId, fieldId }, update: { $setOnInsert: { unlockTime: 0, harvestTime: 0, seedType: 0, addType: 0, addTypes: [], type, index: 0 } }, upsert: true} }
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}));
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const result = await GVGLeagueFarmModel.bulkWrite(lands.map(({ fieldId, addType }) => {
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if(addType > 0) {
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return { updateOne: { filter: { configId, leagueCode, farmId, fieldId, $or:[{ unlockTime: { $lt: nowSeconds() }}, {lockRoleId: roleId } ] }, update: { $set: { addType, unlockTime: nowSeconds() + GVG.GVG_FARM_LOCK_TIME, lockRoleId: roleId, lockRoleName: roleName }, $push: { addTypes: { addType, roleId } } } } }
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} else {
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return { updateOne: { filter: { configId, leagueCode, farmId, fieldId, $or:[{ unlockTime: { $lt: nowSeconds() }}, {lockRoleId: roleId } ] }, update: { $set: { addType, unlockTime: nowSeconds() + GVG.GVG_FARM_LOCK_TIME, lockRoleId: roleId, lockRoleName: roleName } } } }
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}
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}));
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return result;
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}
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public static async findByFarmIdAndRoleId(configId: number, leagueCode: string, farmId: number, roleId: string) {
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const result: GVGLeagueFarmType[] = await GVGLeagueFarmModel.find({ configId, leagueCode, farmId, lockRoleId: roleId, unlockTime: { $gte: nowSeconds() } }).sort({ index: -1, fieldId: 1 }).select('-_id -createdAt -updatedAt -__v -leagueCode -configId -roleId').lean();
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return result;
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}
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public static async plant(configId: number, leagueCode: string, farmId: number, fields: { fieldId: number, seedType: number, time: number, output: number, outputStr: string, index: number }[], roleId: string) {
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const fieldResult: GVGLeagueFarmType[] = [];
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for(let { fieldId, seedType, time, output, outputStr, index } of fields) {
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let obj: GVGLeagueFarmType = await GVGLeagueFarmModel.findOneAndUpdate({ configId, leagueCode, farmId, fieldId, lockRoleId: roleId }, {$set: { seedType, unlockTime: getFutureTime(), harvestTime: nowSeconds() + time, output, outputStr, index }}, { new: true }).lean();
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if(obj) fieldResult.push(obj);
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}
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return fieldResult;
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}
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public static async harvest(configId: number, leagueCode: string, farmId: number, fieldIds: number[], roleId: string) {
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const fieldResult: GVGLeagueFarmType[] = [], _ids: string[] = [];
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for(let fieldId of fieldIds) {
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let obj: GVGLeagueFarmType = await GVGLeagueFarmModel.findOneAndUpdate(
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{ configId, leagueCode, farmId, fieldId, lockRoleId: roleId, harvestTime: { $lt: nowSeconds() } },
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{ $set: { unlockTime: 0, harvestTime: 0, lockRoleId: '', lockRoleName: '', index: 0 } }, {new: true}).lean();
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if(obj) { fieldResult.push(obj); _ids.push(obj._id);}
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}
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await GVGLeagueFarmModel.updateMany({ _id: { $in: _ids } }, { $set: { seedType: 0 } });
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return fieldResult;
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}
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public static async helpHarvest(configId: number, leagueCode: string, farmId: number, roleId: string) {
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const fieldResult: GVGLeagueFarmType[] = await GVGLeagueFarmModel.find({ configId, leagueCode, farmId, lockRoleId: roleId, harvestTime: { $lt: nowSeconds() } }).lean();
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const _ids = fieldResult.map(cur => cur._id);
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const result = await GVGLeagueFarmModel.updateMany({ _id: { $in: _ids } },
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{ $set: { unlockTime: 0, harvestTime: 0, lockRoleId: '', lockRoleName: '', seedType: 0, index: 0 }}, { new: true });
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if(result.modifiedCount == 0) return [];
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return fieldResult
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}
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public static async releaseLock(configId: number, leagueCode: string, farmId: number, roleId: string) {
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await GVGLeagueFarmModel.updateMany({ configId, leagueCode, farmId, lockRoleId: roleId, index: 0 }, { $set: { unlockTime: 0, lockRoleId: '', lockRoleName: '', addType: 0 }, $pull: { addTypes: { roleId } } });
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}
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public static async lockMineOrForestry(configId: number, leagueCode: string, farmId: number, type: number, roleId: string, fieldId: number, itemId: number) {
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// 先创建
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await GVGLeagueFarmModel.findOneAndUpdate({ configId, leagueCode, farmId, fieldId }, { $setOnInsert: { unlockTime: 0, itemId: 0, type } }, { upsert: true });
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let unlockTime = nowSeconds() + (type == GVG_RESOURCE_TYPE.MINERAL? GVG.GVG_MINE_LOCK_TIME: GVG.GVG_FORESTRY_LOCK_TIME);
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const result: GVGLeagueFarmType = await GVGLeagueFarmModel.findOneAndUpdate(
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{ configId, leagueCode, farmId, fieldId, $or:[{ unlockTime: { $lt: nowSeconds() } }, {lockRoleId: roleId}] },
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{ $set: { unlockTime, lockRoleId: roleId, itemId } },
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{ new: true }).lean();
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return result;
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}
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public static async findByField(configId: number, leagueCode: string, farmId: number, fieldId: number) {
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const result: GVGLeagueFarmType = await GVGLeagueFarmModel.findOne({ configId, leagueCode, farmId, fieldId }).lean();
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return result;
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}
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public static async mineOrForestryEnd(configId: number, leagueCode: string, farmId: number, roleId: string, fieldId: number, output: number, outputStr: string) {
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const result: GVGLeagueFarmType = await GVGLeagueFarmModel.findOneAndUpdate(
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{ configId, leagueCode, farmId, fieldId, lockRoleId: roleId,unlockTime: { $gte: nowSeconds() } },
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{ $set: { output, outputStr, unlockTime: getFutureTime(), harvestTime: nowSeconds() } },
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{ new: true }).lean();
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return result;
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}
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public static async setMyHarvestTime(configId: number, leagueCode: string, time: number) {
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// console.log(configId, leagueCode, nowSeconds(), time)
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await GVGLeagueFarmModel.updateMany({ configId, leagueCode, harvestTime: { $gt: nowSeconds() } }, { $set: { harvestTime: nowSeconds() + time }});
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}
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}
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export const GVGLeagueFarmModel = getModelForClass(GVGLeagueFarm);
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export interface GVGLeagueFarmType extends Pick<DocumentType<GVGLeagueFarm>, keyof GVGLeagueFarm> {
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id: number;
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};
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export type GVGLeagueFarmUpdate = Partial<GVGLeagueFarmType>; // 将所有字段变成可选项
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