51 lines
1.5 KiB
TypeScript
51 lines
1.5 KiB
TypeScript
// 武将觉醒表
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import { readFileAndParse, parseGoodStr } from '../util'
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import { ABI_STAGE, FILENAME } from '../../consts';
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import { RewardInter } from '../interface';
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const _ = require('lodash');
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export interface DicHeroWake {
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// 唯一id
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readonly id: number;
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// 职业类型
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readonly classType: number;
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// 品质
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readonly quality: number;
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// 彩星级
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readonly star: number;
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// 碎片数量
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readonly fragmentNum: number;
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// 消耗道具
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readonly consume: Array<RewardInter>;
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// 每阶升级属性
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readonly ceAttr: Map<number, number>
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}
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type KeysEnum<T> = { [P in keyof Required<T>]: true };
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const DicHeroWakeKeys: KeysEnum<DicHeroWake> = {id: true, classType: true, quality: true, star: true, fragmentNum: true, consume: true, ceAttr: true};
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export const dicHeroWake = new Map<string, DicHeroWake>();
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export function loadHeroWake() {
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dicHeroWake.clear();
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let arr = readFileAndParse(FILENAME.DIC_HERO_WAKE);
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arr.forEach(o => {
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o.consume = parseGoodStr(o.consume);
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o.ceAttr = parseCeAttr(o);
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o.classType = o.class_type;
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dicHeroWake.set(`${o.classType}_${o.quality}_${o.star}`, _.pick(o, Object.keys(DicHeroWakeKeys)));
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});
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arr = undefined;
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}
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function parseCeAttr(elem) {
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let ceAttr = new Map<number, number>();
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ceAttr.set(ABI_STAGE.HP, elem.hp_up);
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ceAttr.set(ABI_STAGE.ATK, elem.atk_up);
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ceAttr.set(ABI_STAGE.DEF, elem.def_up);
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ceAttr.set(ABI_STAGE.MDEF, elem.mdef_up);
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return ceAttr;
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} |