Files
ZYZ/game-server/app/services/guildBossService.ts
2021-06-28 13:31:29 +08:00

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import { BossInstanceType, BossInstanceModel } from '../db/BossInstance';
import { getZeroPoint } from '../pubUtils/timeUtil';
import { lockData } from '../services/redLockService';
import { findIndex } from 'underscore';
import { MailType } from '../db/Mail';
import { sismemberAsync, smembersAsync, saddAsync, delAsync, getRoleOnlineInfo } from '../services/redisService';
import { pinus } from 'pinus';
import { STATUS } from '../consts/statusCode';
import { deepCopy, resResult } from '../pubUtils/util';
import { BattleRecordModel } from '../db/BattleRecord';
import { getArmyBossRank, gameData } from '../pubUtils/data';
import { sendMailByContent } from '../services/mailService';
import { pushMail } from '../pubUtils/interface';
import { MAIL_TYPE, AUCTION_SOURCE } from '../consts';
import { GUILD_BOSS_STATUS } from '../consts/constModules/guildConst';
import { genAuction } from './auctionService';
/**
* 获得boss界面
* @param bossInstance
* @param roleId
*/
export async function getBossInstanceInfo(bossInstance: BossInstanceType, roleId:string) {
let { warId, ranks, bossHp, bossLv, winWarId, winTime, roleIdRecords, guildCode, startTime, winBossLv } = bossInstance;
ranks.sort(function(a, b) {
return b.score - a.score + a.time - b.time;
});
let result:any = {};
if (!!winWarId && winTime > getZeroPoint() && roleIdRecords.indexOf(roleId) == -1) {
//今日通关过且首次点开boss界面提示某某boss已通关
result = { showParam: { winWarId, winBossLv } };
await BossInstanceModel.recordRoleIdWhenCheck(guildCode, roleId);
}
if ( bossHp <= 0 ) {
result = { warId };
if (startTime < getZeroPoint()) {
//今日未开启过boss等待开启
result.status = GUILD_BOSS_STATUS.WAIT_OPEN;
return result;
} else {
//今日已开启且boss通关
result.status = GUILD_BOSS_STATUS.OPENED;
return result;
}
}
let isBattled = false;
let myRank = {};
let lastRanks = ranks.map(({roleId: battleRoleId, score, time}, index) => {
if (roleId == battleRoleId) {
myRank = { roleId, score, rankLv: index + 1 };
if (time >= getZeroPoint())
isBattled = true;
}
return {roleId, score, rankLv: index + 1};
});
return { warId, ranks: lastRanks, myRank, bossHp, status: GUILD_BOSS_STATUS.OPEN, isBattled, bossLv };
}
/**
* 战斗结束返回
* @param bossInstance
* @param roleId
* @param battleNum
*/
export async function getBossInstanceWhenEnd(bossInstance: BossInstanceType, roleId:string, battleNum:number) {
let { warId, ranks, bossHp, winWarId, guildCode, recordRanks, winNum, bossLv, winBossLv } = bossInstance;
let pushRanks;
let result:any = {};
if (battleNum == winNum) { //检查当前战斗回调是否是上一次战斗的回调,若是返回上次排名的结果
pushRanks = deepCopy(recordRanks);
result = {warId: winWarId, bossHp: 0, bossLv: winBossLv, status: GUILD_BOSS_STATUS.OPEN};
await BossInstanceModel.recordRoleIdWhenCheck(guildCode, roleId);
} else {
pushRanks = deepCopy(ranks);
result = {warId, bossHp, bossLv, status: GUILD_BOSS_STATUS.OPEN};
}
pushRanks.sort(function(a, b) {
return b.score - a.score + a.time - b.time;
});
let isBattled = false;
let myRank = {};
pushRanks.forEach(({roleId: battleRoleId, score, time}, index) => {
if (roleId == battleRoleId) {
myRank = {roleId, score, rankLv: index + 1};
if (time >= getZeroPoint())
isBattled = true;
}
return {roleId, score, rankLv: index + 1};
});
result.myRank = myRank;
result.ranks = pushRanks;
result.isBattled = isBattled;
return result;
}
/**
* 结算战斗
* @param code
* @param serverId
* @param dataName
* @param damage
* @param roleId
*/
export async function bossResult(code: string, serverId: number, dataName: string, roleId: string, damage: number) {
let res:any = await lockData(serverId, dataName, code);//加锁
if (!!res.err)
return true;
let {winSettled, ranks, num, warId, bossHp, bossLv, code: bossCode } = await BossInstanceModel.findBossInstance(code);//锁定关卡信息
if (winSettled) {
res.releaseCallback();//解锁
await BossInstanceModel.recordRoleIdWhenCheck(code, roleId);
return true;
}
let index = findIndex(ranks, {roleId});
if (index == -1) {
res.releaseCallback();//解锁
return false;
}
ranks[index].score += bossHp;
if (bossHp > damage) {//检查造成的伤害是否会让boss死亡
res.releaseCallback();//解锁
return true;
}
let { recordRanks } = await BossInstanceModel.updateBossInstance(code, { bossHp: 0, winSettled: true, ranks, recordRanks: ranks, winNum: num, winWarId: warId, winBossLv: bossLv, roleIdRecords:[roleId]}, );
await pushBossHpMessage(code, serverId, 0, true);
res.releaseCallback();//数据修改解锁
recordRanks.sort(function(a, b) {
return b.score - a.score + a.time - b.time;
});
//下发邮件奖励
let mails = new Array<MailType>();
let pushMessage = new Array<pushMail>();
recordRanks.forEach(async function({ roleId }, index){
let rankLv = index + 1;
let goods = getArmyBossRankReward(rankLv);
if (!goods || !goods.length)
return;
await sendMailByContent(MAIL_TYPE.GUILD_BOSS_REWARD, roleId, {
params: [JSON.stringify(rankLv)], goods
})
});
// 加入拍卖行
let dicBossBase = gameData.bossBaseByBossLv.get(bossLv);
if(dicBossBase) {
await genAuction(code, AUCTION_SOURCE.BOSS, bossCode, serverId, dicBossBase.reward);
}
return true;
}
/**
* 获得排名区间奖励
* @param rankLv
*/
export function getArmyBossRankReward(rankLv: number) {
let armybossRankReward = getArmyBossRank();
for (let item of armybossRankReward) {
if (item.rankMin <= rankLv && (rankLv <= item.rankMax || item.rankMax == -1)) {
return item.reward;
}
}
}
/**
* 将玩家加入到正在挑战boss队列中
* @param code
* @param serverId
* @param roleId
*/
export async function addBossInstance(code: string, serverId:number, roleId: string) {
let hisOnlineInfo = await getRoleOnlineInfo(roleId);
if(hisOnlineInfo.isOnline) {
let key = 'serverId_' + serverId + 'guildCode_' + code;
let value = roleId+ '|' + hisOnlineInfo.sid;
await saddAsync(key, [value]);
}
}
/**
* 给当前正在挑战的玩家下发血量同步信息
* @param code
* @param serverId
* @param bossHp
* @param isDelKey
*/
export async function pushBossHpMessage(code: string, serverId:number, bossHp:number, isDelKey?: boolean ) {
let key = 'serverId_' + serverId + 'guildCode_' + code;
let members = await smembersAsync(key);
let uids = members.map(member=>{
let arr = member.split('|');
let uid = arr[0];
let sid = arr[1];
return {uid, sid};
});
pinus.app.channelService.pushMessageByUids('onBossHpUpdate', resResult(STATUS.SUCCESS, {bossHp}), uids);
if (isDelKey) {
delAsync(key);
}
}
/**
* 检查该玩家当前是否正在挑战boss的队列中
* @param code
* @param serverId
* @param roleId
* @param battleCode
*/
export async function checkBossBattleMemberExists(code: string, serverId:number, roleId: string, battleCode:string ) {
let hisOnlineInfo = await getRoleOnlineInfo(roleId);
let key = 'serverId_' + serverId + 'guildCode_' + code ;
let value = roleId+ '|' + hisOnlineInfo.sid;
let flag = await sismemberAsync(key, value);
if (!flag) {
const battleRecord = await BattleRecordModel.getBattleRecordByCode(battleCode, true);
if(!battleRecord || battleRecord.status != 0 || roleId != battleRecord.roleId) {
return false;
}
await addBossInstance(code, serverId, roleId);
flag = true;
}
return flag;
}
/**
* 成员退出删除boss关排行信息
* @param guildCode
* @param roleId
*/
export async function removeBossRank(guildCode: string, roleId: string) {
await BossInstanceModel.removeBossRank(guildCode, roleId);
}