Files
ZYZ/game-server/app/services/roleService.ts
2021-08-19 15:56:56 +08:00

149 lines
5.2 KiB
TypeScript

import { ChannelUser } from './../domain/ChannelUser';
import { Channel } from 'pinus';
import { getRandValueByMinMax, getRandEelm, decodeIdCntArrayStr } from '../pubUtils/util';
import { TERAPH_RANDOM } from "../consts";
import { DicTeraph } from '../pubUtils/dictionary/DicTeraph';
import { Teraph, RoleModel } from '../db/Role';
import { ROLE_SELECT } from '../consts';
import { SCHOOL } from '../pubUtils/dicParam';
import { gameData } from '../pubUtils/data';
import { SchoolModel } from '../db/School';
import { SclResultInter, SclPosInter } from '../pubUtils/interface';
const TERAPH_STRENGTHEN = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
/**
* 计算强化次数和消耗
* @param count 强化次数
* @param attrs 可以强化的属性名字
* @param teraphInfo 字典表对应的神像信息
* @param teraph 数据库内单个神像信息
*/
export function checkTeraphMaterialEnough(count: number, attrs:number[], teraphInfo: DicTeraph, teraph: Teraph) {
let consumes = [];
let criAttr: number[] = [];
let times = 0;
if (count < 10) {
for (let i = 0; i < count; i++) {
if (!attrs.length) {
break;
}
let num = getRandValueByMinMax(TERAPH_RANDOM.MIN, TERAPH_RANDOM.MAX); // 强化时随机增加 2-4 属性
let arr = getRandEelm(attrs, num); // 随机出的属性id
let critical = getRandValueByMinMax(0, 100);//属性暴击率
let isCritical = critical <= teraphInfo.criRate;
let criEffect = 1; // 暴击效果
if (isCritical)
criEffect = teraphInfo.criEffect;
for (let attrId of arr) {
let val = teraph.attr.get(attrId); // 已有的强化值
val += teraphInfo.mainAttrUp.get(attrId) * criEffect;
let max = teraphInfo.mainAttrMax.get(attrId);
if(val > max) {
val = max;
let attrIndex = attrs.indexOf(attrId);
attrs.splice(attrIndex, 1);
}
teraph.attr.set(attrId, val);
if(isCritical) criAttr.push(attrId);
}
times++;
}
} else if (count == 10){
let criticalArrTimes = getRandEelm(TERAPH_STRENGTHEN, 2);//10次中随机2次发生暴击
for (let item of TERAPH_STRENGTHEN) {
if (!attrs.length) {
break;
}
let criEffect = 1;
let index = criticalArrTimes.indexOf(item);
let isCritical = index >= 0;
if (isCritical) {
criEffect = teraphInfo.criEffect;//本次是暴击 item 在 criticalArrTimes 中
}
let num = getRandValueByMinMax(TERAPH_RANDOM.MIN, TERAPH_RANDOM.MAX);
let arr: number[] = getRandEelm(attrs, num);
for (let attrId of arr) {
let val = teraph.attr.get(attrId); // 已有的强化值
val += teraphInfo.mainAttrUp.get(attrId) * criEffect;
let max = teraphInfo.mainAttrMax.get(attrId);
if(val > max) {
val = max;
let attrIndex = attrs.indexOf(attrId);
attrs.splice(attrIndex, 1);
}
teraph.attr.set(attrId, val);
if(isCritical) criAttr.push(attrId);
}
times++;
}
}
//计算消耗
for (let {id, count} of teraphInfo.upMaterial) {
consumes.push({ id, count: count * times});
}
return { consumes, criAttr };
}
/**
*
* @param channel
* @param user
*/
export function addUserToChannel(channel: Channel, user: ChannelUser) {
const users = channel.getMembers();
const { uid, sid } = user;
if (users.indexOf(uid) === -1) {
channel.add(uid, sid);
}
}
export async function getSimpleRoleInfo(roleId: string) {
if (!roleId) return null;
let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.SHOW_SIMPLE, true);
return role;
}
export async function getSimpleRoleInfos(roleIds: string[]) {
if (!roleIds || !roleIds.length) return null;
let roles = await RoleModel.findRoleByField('roleId', roleIds, ROLE_SELECT.SHOW_SIMPLE, true);
return roles;
}
/**
* 百家学宫
* @param roleId
*/
export async function getSchoolList(roleId: string) {
const dicPosition = decodeIdCntArrayStr(SCHOOL.SCHOOL_POSITION, 1); // id=>isOpen
const userSchoolList = await SchoolModel.findByRoleId(roleId);
let school = new Array<SclResultInter>();
gameData.school.forEach((dicSchool) => {
let position = new Array<SclPosInter>();
dicPosition.forEach((isOpen, dicId) => {
let id = parseInt(dicId);
let userSchool = userSchoolList.find(cur => cur.schoolId == dicSchool.id && cur.positionId == id);
if (userSchool) {
position.push({
id,
hid: userSchool.hid,
isOpen: userSchool.isOpen
});
} else {
position.push({
id,
hid: 0,
isOpen: !!isOpen
});
}
});
school.push({
id: dicSchool.id,
position
});
});
return school;
}