413 lines
16 KiB
TypeScript
413 lines
16 KiB
TypeScript
import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { EXTERIOR } from '../pubUtils/dicParam';
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import { nowSeconds } from '../pubUtils/timeUtil';
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import { RoleUpdate } from './Role';
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import { COM_TEAM_STATUS } from '../consts';
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export class ComRoleStatusHero {
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@prop({ required: true })
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id: number;
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@prop({ required: true })
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skinId: number;
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@prop({ required: true })
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quality: number;
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@prop({ required: true })
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star: number;
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@prop({ required: true })
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colorStar: number;
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@prop({ required: true })
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lv: number;
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@prop({ required: true })
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damage: number = 0;
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constructor(hero: { hid: number, skinId: number, quality: number, star: number, colorStar: number, lv: number }) {
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this.id = hero.hid;
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this.skinId = hero.skinId;
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this.quality = hero.quality;
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this.star = hero.star;
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this.colorStar = hero.colorStar;
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this.lv = hero.lv;
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}
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addDamage(damage: number) {
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this.damage += damage;
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}
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}
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export class ComBattleReward {
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@prop({ required: true })
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type: number;
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@prop({ required: true })
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id: number;
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@prop({ required: true })
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count: number;
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}
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export class RoleStatus {
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@prop({ required: true })
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roleId: string;
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@prop({ required: true })
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roleName: string;
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@prop({ required: true })
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sid: string;
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@prop({ required: true })
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guildCode: string;
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@prop({ required: true })
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isCap: boolean;
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@prop({ required: true, default: 0 })
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totalDmg: number;
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// 战斗状态 0-挑战中 1-挑战成功 2-挑战失败
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@prop({ required: true, default: 0 })
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battleStatus: number;
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// 队伍中每个玩家的战斗编号
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@prop({ required: false, default: '' })
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battleCode: string;
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// 玩家所用阵容
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@prop({ required: false, type: ComRoleStatusHero, default: [], _id: false })
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heroes: ComRoleStatusHero[];
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// 阵亡武将
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@prop({ required: false, type: Number, default: [] })
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killed: number[];
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// 是否情谊助阵
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@prop({ required: false, default: false })
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isFrd: boolean;
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// 头像
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@prop({ required: true, default: EXTERIOR.EXTERIOR_FACE })
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head: number;
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// 相框
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@prop({ required: true, default: EXTERIOR.EXTERIOR_FACECASE })
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frame: number;
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// 形象
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@prop({ required: true, default: EXTERIOR.EXTERIOR_APPEARANCE })
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spine: number;
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// 前五战力
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@prop({ required: true, default: 0 })
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topLineupCe: number;
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// 主公等级
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@prop({ required: true, default: 1 })
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lv: number;
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// 是否机器人
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@prop({ required: true, default: false })
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isRobot: boolean;
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// 是否领奖
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@prop({ required: true, default: false })
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gotReward: boolean;
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// 队长奖励
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@prop({ required: true, default: [], type: ComBattleReward, _id: false })
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rewards: ComBattleReward[];
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// 好友间伤害加成
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@prop({ required: true, default: 0 })
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frdRatio: number = 0;
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constructor(role: RoleUpdate, sid: string, isCap: boolean, isFrd: boolean, heroes: ComRoleStatusHero[] = [], isRobot = false) {
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if(role) {
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this.roleId = role.roleId||'';
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this.roleName = role.roleName||'';
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this.guildCode = role.guildCode||'';
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this.head = role.head||EXTERIOR.EXTERIOR_FACE;
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this.frame = role.frame||EXTERIOR.EXTERIOR_FACECASE;
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this.spine = role.spine||EXTERIOR.EXTERIOR_APPEARANCE;
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this.topLineupCe = role.topLineupCe||0;
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this.lv = role.lv||1;
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}
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this.sid = sid;
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this.isCap = isCap;
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this.totalDmg = 0;
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this.isFrd = isFrd;
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this.heroes = heroes;
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this.killed = [];
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this.isRobot = isRobot;
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this.rewards = [];
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}
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addFrdRatio(frdRatio: number) {
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if(!this.frdRatio) {
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this.frdRatio = frdRatio;
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}
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if(this.frdRatio < frdRatio) {
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this.frdRatio = frdRatio;
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}
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}
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addHeroDamage(hid: number, damage: number) {
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let hero = this.heroes.find(cur => cur.id == hid);
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if(hero) hero.addDamage(damage);
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}
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}
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export class BossHp {
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// boss 战场标识
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@prop({ required: true, default: 0 })
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dataId: number;
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// boss 战场标识
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@prop({ required: true, default: 0 })
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actorId: number;
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// 总血量
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@prop({ required: true, default: 0 })
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hp: number;
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// 当前血量
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@prop({ required: true, default: 0 })
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curHp: number;
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}
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@index({ teamCode: 1 })
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@index({ roleIds: 1 })
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@index({ capId: 1 })
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@index({ status: 1, blueprtId: 1, pub: 1})
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@index({ status: 1, inviteTarget: 1})
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export default class ComBattleTeam extends BaseModel {
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// 队伍唯一编号
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@prop({ required: true })
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teamCode: string;
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@prop({ required: true, type: String, default: [], _id: false })
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roleIds: string[];
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// 队伍是否开放加入
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@prop({ required: true, default: true })
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pub: boolean;
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// 对应藏宝图 Id
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@prop({ required: true })
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blueprtId: number;
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// 藏宝图品阶,用来匹配
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@prop({ required: true })
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lv: number;
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// 战斗状态 0:未开始,1:已开始,2:胜利,3:失败
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@prop({ required: true, default: 0 })
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status: number;
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@prop({ required: true, type: RoleStatus, default: [], _id: false })
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roleStatus: RoleStatus[];
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// 队长 roleId
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@prop({ required: true })
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capId: string;
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// 战力限制
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@prop({ required: true, default: 0 })
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ceLimit: number;
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// 队伍中人数
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@prop({ required: true, default: 1 })
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roleCnt: number;
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// 单个 boss 血量状态
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@prop({ required: false, type: BossHp, default: [], _id: false })
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bossHpArr: BossHp[];
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// 是否超时
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@prop({ required: true, default: false })
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timeout: boolean;
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// 是否撤退
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@prop({ required: true, default: false })
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retreat: boolean;
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// 黑名单
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blacklist: string[] = [];
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// 开始时间
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@prop({ required: true, default: 0 })
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startTime: number = 0;
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// 是否有特殊时间奖励
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@prop({ required: true, default: 0 })
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hasTimeExtraReward: boolean = false;
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// 结束时间
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@prop({ required: true, default: 0 })
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endTime: number = 0;
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// 是否发出邀请了
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@prop({ required: true, default: false })
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isInviting: boolean = false;
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// 邀请时间
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@prop({ required: true, default: 0 })
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inviteTime: number = 0;
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// 邀请对象
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@prop({ required: true, default: [], type: String, _id: false })
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inviteTarget: string[] = [];
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public static async createTeam(teamData: ComBattleTeamParam, lean = true) {
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const team: ComBattleTeamType = await ComBattleTeamModel.findOneAndUpdate({ teamCode: teamData.teamCode }, {$set :{...teamData, roleCnt: teamData.roleIds.length}}, {upsert: true, new: true}).lean(lean);
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return team;
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}
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public static async findByRoleId(roleId: string) {
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const team: ComBattleTeamType = await ComBattleTeamModel.findOne({ roleIds: { $in: [roleId] }}).lean();
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return team;
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}
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public static async checkHasTeamByRoleId(roleId: string) {
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return await ComBattleTeamModel.exists({ roleIds: { $in: [roleId] }, status: COM_TEAM_STATUS.FIGHTING });
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}
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public static async addRole(teamCode: string, roleStatus: RoleStatus, lean = true) {
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const team: ComBattleTeamType = await ComBattleTeamModel.findOneAndUpdate({ teamCode, roleCnt: { $lte: 2 } }, {$push: {roleIds: roleStatus.roleId, roleStatus}, $inc: {roleCnt: 1}}, {new: true}).lean(lean);
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return team;
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}
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public static async removeRole(teamCode: string, roleIdToRm: string, lean = true) {
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const team: ComBattleTeamType = await ComBattleTeamModel.findOneAndUpdate({ teamCode }, {$pull: {roleIds: roleIdToRm, roleStatus: {roleId: roleIdToRm}}, $inc: {roleCnt: -1}}, {new: true}).lean(lean);
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return team;
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}
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public static async updateRoleStFrd(teamCode: string, roleId: string, isFrd: boolean, lean = true) {
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const team: ComBattleTeamType = await ComBattleTeamModel.findOneAndUpdate({ teamCode, 'roleStatus.roleId': roleId }, { $set: {'roleStatus.$.isFrd': isFrd}}, {new: true}).lean(lean);
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return team;
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}
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public static async removeTeam(teamCode: string, lean = true) {
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const team: ComBattleTeamType = await ComBattleTeamModel.findOneAndDelete({ teamCode }).lean(lean);
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return team;
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}
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public static async updateHeroes(teamCode: string, roleId: string, heroes: ComRoleStatusHero[], lean = true) {
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const team: ComBattleTeamType = await ComBattleTeamModel.findOneAndUpdate({ teamCode, 'roleStatus.roleId': roleId}, {$set: {'roleStatus.$.heroes': heroes}}, {new: true}).lean(lean);
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return team;
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}
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public static async setupBattleInfo(teamCode: string, roleId: string, heroes: ComRoleStatusHero[], battleCode: string, lean = true) {
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const team: ComBattleTeamType = await ComBattleTeamModel.findOneAndUpdate({ teamCode, 'roleStatus.roleId': roleId}, {$set: {'roleStatus.$.heroes': heroes, 'roleStatus.$.battleCode': battleCode}}, {new: true}).lean(lean);
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return team;
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}
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public static async updateRewardSt(teamCode: string, roleId: string, gotReward: boolean, lean = true) {
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const team: ComBattleTeamType = await ComBattleTeamModel.findOneAndUpdate({ teamCode, 'roleStatus.roleId': roleId}, {$set: {'roleStatus.$.gotReward': gotReward}}).lean(lean);
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return team;
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}
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public static async syncTeamData(teamData: {teamCode: string, status: number, roleStatus: RoleStatus[], bossHpArr: BossHp[], endTime?: number}, timeout = false, retreat = false) {
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// console.log('syncTeamData bossHpArr: ', teamData.bossHpArr);
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const team: ComBattleTeamType = await ComBattleTeamModel.findOneAndUpdate({ teamCode: teamData.teamCode }, {$set :{...teamData, roleCnt: teamData.roleStatus.length, timeout, retreat}}, {new: true}).lean();
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return team;
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}
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public static async updateStatusByCode(teamCode: string, status: number, startTime: number, endTime: number, hasTimeExtraReward: boolean) {
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const team: ComBattleTeamType = await ComBattleTeamModel.findOneAndUpdate({ teamCode: teamCode }, { $set: {status, startTime, endTime, hasTimeExtraReward }}, {new: true}).lean();
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return team;
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}
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public static async updateStatusByStatus(preStatus: number, newStatus: number, lean = true) {
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const team = await ComBattleTeamModel.updateMany({ status: preStatus }, {status: newStatus}, {new: true}).lean(lean);
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return team;
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}
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public static async updateResult(teamCode: string, roleId: string, isSuccess: boolean, _lean = true) {
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let team = await ComBattleTeamModel.findOne({teamCode}).select('status roleStatus');
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if(!team) return;
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if (isSuccess === true) {
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team.status = 2;
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team.roleStatus.forEach(st => {
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if (st.battleStatus !== 2) {
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st.battleStatus = 1;
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}
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})
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} else if (isSuccess === false) {
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let loseCnt = 1;
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team.roleStatus.forEach(st => {
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if (st.battleStatus === 2 && st.roleId !== roleId) {
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loseCnt += 1;
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} else if (st.roleId === roleId && !st.battleStatus) {
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st.battleStatus = 2;
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}
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});
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if (loseCnt === team.roleStatus.length) {
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team.status = 3;
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}
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}
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await team.save();
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return team;
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}
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public static async getTeamByCapAndStatus(roleId: string, status: number, lean = true) {
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const teams: ComBattleTeamType[] = await ComBattleTeamModel.find({capId: roleId, status}).lean(lean);
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return teams;
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}
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public static async getBlueprtInUse(roleId: string, status: number, blueprtId: number, lean = true) {
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const teams: ComBattleTeamType[] = await ComBattleTeamModel.find({capId: roleId, status, blueprtId}).lean(lean);
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return teams;
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}
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public static async getTeamByBlueprt(blueprtIds: number[], status: number, pub = true, limit = 50, lean = true) {
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const teams: ComBattleTeamType[] = await ComBattleTeamModel.find({blueprtId: {$in: blueprtIds}, status, pub}).limit(limit).lean(lean);
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return teams;
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}
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public static async getOneTeamByQualityAndSt(qualityArr: number[], status: number, ce = 0, pub = true, cntLmt = 2, lean = true) {
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const team: ComBattleTeamType = await ComBattleTeamModel.findOne({quality: {$in: qualityArr}, status, ceLimit: {$lte: ce}, pub, roleCnt: {$lte: cntLmt}}).lean(lean);
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return team;
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}
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public static async getOtherTeamByLvAndSt(roleId: string, lvs: number[], status: number, ce = 0, pub = true, cntLmt = 2, lean = true) {
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const curTime = new Date(Date.now() - 10 * 60 * 1000); // 10分钟之前
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const team: ComBattleTeamType[] = await ComBattleTeamModel.find({ lv: { $in: lvs }, status, ceLimit: {$lte: ce}, pub, roleCnt: {$lte: cntLmt}, roleIds: {$nin: [roleId]}, updatedAt: {$gte: curTime}}).lean(lean);
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return team;
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}
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public static async getTeamByRoleAndTime(roleId: string, qualityArr?: number[], time?: Date, isAssist?: boolean, limitCnt = 50, lean = true) {
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let query = {roleIds: roleId};
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if (qualityArr) {
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query = Object.assign(query, {quality: {$in: qualityArr}});
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}
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if (time) {
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query = Object.assign(query, {createdAt: {$gte: time}});
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}
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if (isAssist) {
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query = Object.assign(query, {capId: {$ne: roleId}});
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}
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const teams: ComBattleTeamType[] = await ComBattleTeamModel.find(query).limit(limitCnt).sort({createdAt: -1}).lean(lean);
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return teams;
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}
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public static async getAssistTeamsByTime(roleId: string, time?: Date, isAssist?: boolean, lean = true) {
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let query = {roleIds: roleId, status: {$in: [0, 1, 2]}}; // 失败不计入助战
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if (time) {
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query = Object.assign(query, {createdAt: {$gte: time}});
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}
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if (isAssist) {
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query = Object.assign(query, {capId: {$ne: roleId}});
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}
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const teams: ComBattleTeamType[] = await ComBattleTeamModel.find(query).lean(lean);
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return teams;
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}
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public static async getCapExtraRewardCnt(roleId: string, time: Date) {
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const teams: ComBattleTeamType[] = await ComBattleTeamModel.find({
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capId: roleId, createdAt: { $gte: time }, status: {$in: [0, 1, 2]}, hasTimeExtraReward: true
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}).lean();
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return teams;
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}
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public static async getTeamByRoleAndBattleCode(roleId: string, battleCode: string, lean = true) {
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const team: ComBattleTeamType = await ComBattleTeamModel.findOne({roleIds: roleId, 'roleStatus.battleCode': battleCode}).lean(lean);
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return team;
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}
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public static async getTeamByCode(teamCode: string, lean = true) {
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const team: ComBattleTeamType = await ComBattleTeamModel.findOne({teamCode}).lean(lean);
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return team;
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}
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public static async invite(teamCode: string, target: string) {
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const team: ComBattleTeamType = await ComBattleTeamModel.findOneAndUpdate({teamCode}, { $set: { isInviting: true, inviteTime: nowSeconds()}, $push: { inviteTarget: target }}, {new: true}).lean();
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return team;
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}
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public static async findInvitations(roleId: string, guildCode: string, minLv: number, maxLv: number, ce: number, refreshTime: number, limit: number) {
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const invitations: ComBattleTeamType[] = await ComBattleTeamModel.find({ inviteTarget: { $in: [guildCode, roleId] },status: 0, isInviting: true, lv: { $gte: minLv, $lte: maxLv }, ceLimit: { $lte: ce }, inviteTime: { $gte: refreshTime } }).sort({ inviteTime: -1 }).limit(limit).lean();
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return invitations;
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}
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}
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export const ComBattleTeamModel = getModelForClass(ComBattleTeam);
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export interface ComBattleTeamType extends Pick<DocumentType<ComBattleTeam>, keyof ComBattleTeam>{};
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export type ComBattleTeamParam = Partial<ComBattleTeamType>; |