Files
ZYZ/shared/domain/activityField/gachaField.ts
2022-08-03 13:45:20 +08:00

102 lines
3.1 KiB
TypeScript

import { prop } from '@typegoose/typegoose';
import { UserGachaType } from '../../db/UserGacha';
import { DicGacha } from '../../pubUtils/dictionary/DicGacha';
import { getGachaRemainFloor } from '../../pubUtils/util';
import { RewardInter } from '../../pubUtils/interface';
/**
* @description 保底记录
* @memberof UserGacha
*/
export class Floor {
@prop({ required: true })
id: number; // 保底类型 1-紫将保底 2-金将保底 3-指定将保底
@prop({ required: true })
count: number; // 抽卡次数
@prop({ required: true })
hasGetFloor: boolean; // 是否抽到保底了
}
/**
* @description 心愿单
* @memberof UserGacha
*/
export class Hope {
@prop({ required: true })
id: number; // 位置
@prop({ required: true })
hid: number; // 武将id
@prop({ required: true })
hasGet: boolean; // 是否得到
}
/**
* @description 转盘记录
* @memberof UserGacha
*/
export class Turntable {
@prop({ required: true })
quality: number; // 品质
@prop({ required: true })
hasGet: boolean; // 是否得到
}
/**
* @description 获取抽卡界面的返回参数
*/
export class GachaListReturn {
gachaId: number; // dicGacha里的id
gachaType: number;
isFree: boolean = false; // 免费次数
cost: RewardInter[] = []; // 消耗
count: number = 0; // 整体已抽卡次数
remainFloor: number = 0; // 还剩多少次可以保底
hope: Hope[] = []; // 心愿单
point: number = 0; // 积分
turntable: Turntable[] = []; // 转盘记录
pickHero: number = 0; // 玩家选择的武将
constructor(dicGacha: DicGacha, userGacha: UserGachaType) {
this.gachaId = dicGacha.id;
this.gachaType = dicGacha.gachaType;
this.cost = dicGacha.cost;
if (userGacha) {
this.isFree = userGacha.freeCount < dicGacha.free.count;
this.count = userGacha.count;
this.hope = userGacha.hope;
this.point = userGacha.point;
this.turntable = userGacha.turntable;
this.pickHero = userGacha.pickHero;
}
this.remainFloor = getGachaRemainFloor(this.gachaId, userGacha?.floor||[]);
}
}
export class GachaResultIndb {
@prop({ required: true })
planId: number = 0; // 计划id
@prop({ required: true })
hid: number = 0; // 武将id
@prop({ required: true })
isTransfer: boolean = false; // 是否转换为碎片
@prop({ required: true })
id: number = 0; // 道具id
@prop({ required: true })
count: number = 0; // 道具数量
constructor(gachaResult: Partial<GachaResultIndb>) {
this.planId = gachaResult.planId;
this.hid = gachaResult.hid;
this.isTransfer = gachaResult.isTransfer;
this.id = gachaResult.id;
this.count = gachaResult.count;
}
transferToPiece(id: number, count: number) {
this.isTransfer = true;
this.id = id;
this.count = count;
}
}