Files
ZYZ/game-server/app/services/activity/giftPackageService.ts

322 lines
14 KiB
TypeScript

import { GIFT_PACKAGE_TYPE, ACTIVITY_RESOURCES_TYPE, ITEM_CHANGE_REASON, STATUS } from '../../consts';
import { gameData } from '../../pubUtils/data';
import { addItems } from '../role/rewardService';
import { RewardParam } from '../../domain/activityField/rewardField';
import { CreateHeroParam } from '../../domain/roleField/hero';
import { DicGiftPackage } from '../../pubUtils/dictionary/DicGiftPackage';
import { ItemInter, RewardInter } from '../../pubUtils/interface';
import { decodeArrayListStr, getRandEelmWithWeight, resResult } from '../../pubUtils/util';
import { createHeroes } from '../role/createHero';
import { GuildModel } from '../../db/Guild';
import { pushGuildInfoUpdate } from '../guildService';
import { combineItems } from '../role/util';
import { recordGuildFund } from './timeLimitRankService';
import { filterGoods, isGoodsHidden, isHeroHidden } from '../dataService';
import { DicGiftPackagePlan } from '../../pubUtils/dictionary/DicGiftPackagePlan';
import { Floor, GiftPackageFloorModel, GiftPackageFloorType } from '../../db/GiftPackageFloor';
import { isNumber } from 'underscore';
/**
* 兑换礼包
* @param giftID 礼包id
* @param roleId 角色id
* @param roleName 角色名称
* @param giftCount 一共消耗多少个礼包
* @param sid
*/
export async function useGiftPackage(roleId: string, roleName: string, sid: string, serverId: number, guildCode: string, giftID: number, selected: Array<number> = [], giftCount: number) {
console.log("bbbbbbbb", giftID, selected)
let result: { goods: {id: number, count: number, seqId?: number|string, isBag?: boolean}[], addHeros: any[]} = { goods: [], addHeros: [] }
let giftPackageData = gameData.giftPackage.get(giftID);
if (!giftPackageData) {
return resResult(STATUS.SUCCESS, result);
}
console.log('dddddddddddddd', giftID, JSON.stringify(giftPackageData))
let giftType = giftPackageData.type;//礼包类型
let dicGiftPackagePlan = gameData.giftPackagePlan.get(giftPackageData.id)||[];
switch (giftType) {
case GIFT_PACKAGE_TYPE.ALL://全部
{
let allReward = [];
for (let obj of dicGiftPackagePlan) {
allReward.push({ type: obj.contentType, id: obj.content, count: obj.count * giftCount });
}
result = await addReward(roleId, roleName, sid, serverId, allReward, ITEM_CHANGE_REASON.USE_GIFT_PACKAGE);
break;
}
case GIFT_PACKAGE_TYPE.SELECTED_X://手选
{
let count = giftPackageData.count;//选择个数
if (selected.length != count) {
break;
}
let pool = dicGiftPackagePlan.filter(cur => cur.contentType == 1? !isHeroHidden(cur.content): !isGoodsHidden(cur.content));
let selectedReward = getSelectedReward(pool, selected)
let allReward: { type: number, id: number, count: number }[] = [];
for (let obj of selectedReward) {
allReward.push({ type: obj.type, id: obj.id, count: obj.count * giftCount });
}
let gids = allReward.filter(cur => cur.type == 2).map(cur => cur.id);
if(gids.length > 0 && isGoodsHidden(...gids)) return resResult(STATUS.ITEM_IS_HIDDEN);
let hids = allReward.filter(cur => cur.type == 1).map(cur => cur.id);
if(hids.length > 0 && isHeroHidden(...gids)) return resResult(STATUS.HERO_IS_HIDDEN);
result = await addReward(roleId, roleName, sid, serverId, allReward, ITEM_CHANGE_REASON.USE_GIFT_PACKAGE);
break;
}
case GIFT_PACKAGE_TYPE.RANDOM_X://随机
{
let count = giftPackageData.count;//随机个数
let pool = dicGiftPackagePlan.filter(cur => cur.contentType == 1? !isHeroHidden(cur.content): !isGoodsHidden(cur.content));
if(pool.length <= 0) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let allReward: { type: number, id: number, count: number }[] = [];
let giftPackage = { giftPackageId: giftID };
const floorPlans = groupByFloorId(pool);
let dropHistory = (floorPlans && Object.keys(floorPlans).length > 0) ? await GiftPackageFloorModel.findByGiftPackageId(roleId, giftID): { floors: [], getSum: 0, allSum: 0 };
for (let i = 0; i < giftCount; i++) {
let { rewards, floors } = await randomSelectedData(dropHistory, pool, roleId, giftID, count);
allReward.push(...rewards);
giftPackage['floors'] = floors;
}
await GiftPackageFloorModel.updateByGiftPackageId(roleId, giftID, {
floors: dropHistory.floors, getSum: dropHistory.getSum, allSum: dropHistory.allSum
});
result = await addReward(roleId, roleName, sid, serverId, allReward, ITEM_CHANGE_REASON.USE_GIFT_PACKAGE);
Object.assign(result, { giftPackage });
break;
}
case GIFT_PACKAGE_TYPE.GUILD_FUND: // 军团资金
{
console.log('ccccc',guildCode, giftPackageData.count, giftCount)
if(!guildCode) return resResult(STATUS.ITEM_CANNOT_RECEIVE_NO_GUILD);
const guild = await GuildModel.updateInfo(guildCode, {}, { fund: giftPackageData.count * giftCount });
await pushGuildInfoUpdate(guildCode, { fund: guild.fund });
recordGuildFund(serverId, guild, giftPackageData.count * giftCount);
break;
}
default:
break;
}
return resResult(STATUS.SUCCESS, result);
}
//结算奖励的内容
export async function addReward(roleId: string, roleName: string, sid: string, serverId: number, reward: Array<RewardParam>, reason: number) {
let giftReward = rewardItemData(reward);
let goodArray = giftReward.goods;
let heroArray = giftReward.heroes;
//兑换物品
let goods = await addItems(roleId, roleName, sid, goodArray, reason)
let addHeros = [];
if (heroArray.length > 0) {
let heroResult = await createHeroes(roleId, roleName, sid, serverId, heroArray);
goods = goods.concat(heroResult.goods)
addHeros = addHeros.concat(heroResult.heroes);
}
return { goods: combineItems(goods), addHeros }
}
//表中的奖励数据(包括礼包)转换成具体对应奖励物品的实例
export function rewardItemData(reward: Array<RewardParam>) {
let goods: Array<RewardInter> = [];
let heroes: Array<CreateHeroParam> = [];
for (let obj of reward) {
switch (obj.type) {
case ACTIVITY_RESOURCES_TYPE.HERO:
heroes.push({ hid: obj.id, count: obj.count })
break;
case ACTIVITY_RESOURCES_TYPE.GOODS:
goods.push({ id: obj.id, count: obj.count, expireTime: obj.expireTime })
break;
case ACTIVITY_RESOURCES_TYPE.GIFTPACKAGE://配置成礼包会立刻兑换,配置成物品会把礼包放入背包中
let goodData = gameData.goods.get(obj.id);//礼包物品
let giftPackageData = gameData.giftPackage.get(goodData.gift);//礼包数据
let giftReward = rewardItemData(giftPackageData.reward)
goods = goods.concat(giftReward.goods)
heroes = heroes.concat(giftReward.heroes)
break;
default:
break;
}
}
return { goods, heroes }
}
export function getSelectedReward(plans: DicGiftPackagePlan[], selected: Array<number>): Array<RewardParam> {
let selectedReward: Array<RewardParam> = [];
for (let i = 0; i < selected.length; i++) {
let index = selected[i];
if (plans.length > index) {
let { contentType, content, count } = plans[index];
selectedReward.push({ type: contentType, id: content, count });
}
}
return selectedReward;
}
// 根据是否触发保底,更新抽取次数
function updateFloorCount(floors: Floor[], maxQaulity: number, isTrigger: boolean) {
for (let floor of floors) {
if (!isTrigger) {
floor.count++;
} else {
if (floor.quality <= maxQaulity) {
floor.count = 0;
} else {
floor.count++;
}
}
}
return floors;
}
// 将随机池子根据保底 id 进行分组
function groupByFloorId(plans: DicGiftPackagePlan[]): { [key: number]: DicGiftPackagePlan[] } {
return plans.reduce((acc, cur) => {
if (cur.floorId !== 0) {
if (!acc[cur.floorId]) acc[cur.floorId] = [];
acc[cur.floorId].push(cur);
}
return acc;
}, {} as { [key: number]: DicGiftPackagePlan[] });
}
// 初始化用户某个礼包的保底数据
async function initFloorData(floors: Floor[], floorPlans: { [key: number]: DicGiftPackagePlan[] }) {
for (let floorId in floorPlans) {
let hasFloorFlag = false;
for (let floor of floors) {
if (floor.id === parseInt(floorId)) {
hasFloorFlag = true;
continue;
}
}
if (!hasFloorFlag) {
floors.push({ id: parseInt(floorId), count: 0, quality: gameData.giftPackageFloor.get(parseInt(floorId)).quality });
}
}
}
async function randomSelectedData(dropHistory: {floors: Floor[], getSum: number, allSum: number }, pool: DicGiftPackagePlan[], roleId: string, giftPackageId: number, count: number) {
let rewards: RewardParam[] = [];
const floorPlans = groupByFloorId(pool);
let { floors = [], getSum = 0, allSum = 0 } = dropHistory;
for (let i = 0; i < count; i++) {
let randResult = getRandEelmWithWeight(pool)?.dic;
if (!randResult) continue;
// 如果没有保底池子,直接返回
if (!floorPlans || Object.keys(floorPlans).length === 0) {
rewards.push({ type: randResult.contentType, id: randResult.content, count: randResult.count });
continue;
}
initFloorData(floors, floorPlans);
// 检查随机结果的 id 是否在 floorPlans 中,是的话抽中保底
let flag = false;
for (let floorId in floorPlans) {
if (floorPlans[floorId].findIndex(cur => cur.id === randResult.id) !== -1) {
flag = true;
break;
}
}
// 检查是否达到了保底次数,并且记录最大品质的 floorId
let maxQaulityFloorId = 0; // 最大品质的 floorId
let maxQaulity = 0;
for (let floor of floors) {
if (floor.count + 1 >= gameData.giftPackageFloor.get(floor.id).times) {
flag = true;
if (gameData.giftPackageFloor.get(floor.id).quality > maxQaulity) {
maxQaulityFloorId = floor.id;
maxQaulity = gameData.giftPackageFloor.get(floor.id).quality;
}
}
}
// 更新抽取次数,确定要返回的物品
if (flag && maxQaulityFloorId == 0) { // 抽到了保底物品
const quality = gameData.giftPackageFloor.get(randResult.floorId).quality;
rewards.push({ type: randResult.contentType, id: randResult.content, count: randResult.count });
updateFloorCount(floors, quality, true);
getSum++;
console.log('got floorId a: ', randResult.floorId, quality);
} else if (flag && maxQaulityFloorId > 0) { // 次数保底
let floorResult = getRandEelmWithWeight(floorPlans[maxQaulityFloorId])?.dic;
if (!floorResult) continue;
rewards.push({ type: floorResult.contentType, id: floorResult.content, count: floorResult.count });
updateFloorCount(floors, maxQaulity, true);
getSum++;
console.log('got floorId b: ', maxQaulityFloorId, maxQaulity);
} else { // 未达到保底次数
rewards.push({ type: randResult.contentType, id: randResult.content, count: randResult.count });
updateFloorCount(floors, 0, false);
console.log('got floorId c: ', randResult.floorId, 0);
}
allSum++;
}
let result;
result = Object.assign({}, { rewards })
if(floorPlans && Object.keys(floorPlans).length > 0) {
dropHistory.floors = floors;
dropHistory.getSum = getSum;
dropHistory.allSum = allSum;
Object.assign(result, { giftPackageId, floors });
}
return result;
}
//数据格式转换'类型&id&数量|类型&id&数量|' ->> Array<RewardParam> 活动奖励
export function stringToRewardParam(rewardStr: string): Array<RewardParam> {
let result = new Array<{ type: number, id: number, count: number }>();
if (!rewardStr) return result;
let decodeArr = decodeArrayListStr(rewardStr);
for (let [type, id, count] of decodeArr) {
if (isNaN(parseInt(type)) || isNaN(parseInt(id)) || isNaN(parseInt(count))) {
continue;
}
result.push({ type: parseInt(type), id: parseInt(id), count: parseInt(count) });
}
return result
}
//数据格式转换'类型&id&数量|类型&id&数量|' ->> Array<ItemInter> 资源消耗
export function stringToConsumeParam(...rewardStrs: string[]) {
let result = new Array<{ type: number, id: number, count: number }>();
for(let rewardStr of rewardStrs) {
if(!rewardStr) continue;
let decodeArr = decodeArrayListStr(rewardStr);
for (let [type, id, count] of decodeArr) {
if (isNaN(parseInt(type)) || isNaN(parseInt(id)) || isNaN(parseInt(count))) {
throw new Error('data table format wrong');
}
result.push({ type: parseInt(type), id: parseInt(id), count: parseInt(count) });
}
}
return combineItems(result);
}
//数据格式转换'id&数量|id&数量|' ->> Array<RewardInter> 老资源格式
export function stringToRewardInter(rewardStr: string): Array<RewardInter> {
let result = new Array<{ id: number, count: number }>();
if (!rewardStr) return result;
let decodeArr = decodeArrayListStr(rewardStr);
for (let [type, id, count] of decodeArr) {
if (isNaN(parseInt(id)) || isNaN(parseInt(count))) {
throw new Error('data table format wrong');
}
result.push({ id: parseInt(id), count: parseInt(count) });
}
return result
}