Files
ZYZ/game-server/app/servers/connector/handler/entryHandler.ts
2021-01-22 09:46:40 +08:00

163 lines
6.2 KiB
TypeScript

import { STATUS } from './../../../consts/statusCode';
import { EquipModel } from './../../../db/Equip';
import { RoleModel } from './../../../db/Role';
import { UserModel } from '../../../db/User';
import { GMUserModel } from '../../../db/GMUser';
import { Application } from 'pinus';
import {FrontendSession} from 'pinus';
import { HeroModel } from './../../../db/Hero';
import { resResult, returnHeroCeRatio, reduceCe } from '../../../pubUtils/util';
import { FUNC_OPT_TYPE } from '../../../consts';
import { getAp } from '../../../services/actionPointService';
import { ItemModel } from '../../../db/Item';
import { chackFunOpenWhenLogin } from '../../../services/funcSwitchService';
import { loginRefresh } from '../../../services/playerEventService';
import { getRedis, setRedis, delRedis } from '../../../services/redisService';
export default function (app: Application) {
return new EntryHandler(app);
}
export class EntryHandler {
constructor(private app: Application) {
}
/**
* New client entry chat server.
*
* @param {Object} msg request message
* @param {Object} session current session object
*/
async enter(msg: { token: string, serverId: number }, session: FrontendSession) {
let self = this;
let serverId = msg.serverId;
let user = await UserModel.findUserByToken(msg.token);
if (!user) {
console.log('user token not found');
return resResult(STATUS.TOKEN_ERR);
}
let role = await RoleModel.findByUid(user.uid, serverId);
if (!role) {
return resResult(STATUS.ROLE_NOT_FOUND);
}
let key = 'login_roleId_' + role.roleId;
let connect = await getRedis(key);
if (!!connect) {
await self.app.rpc.connector.connectorRemote.remoteLogin.toServer(connect, role.roleId);
}
let serverName = this.app.getServerId();
setRedis(key, serverName);
await session.abind(role.roleId);
session.set('uid', role.roleId);
session.set('roleId', role.roleId);
session.set('roleName', role.roleName);
session.set('eventStatus', role.eventStatus);
session.set('sid', self.app.get('serverId'));
session.set('serverId', role.serverId);
session.set('funcs', role.funcs||[]);
session.push('sid', () => {});
session.push('roleId', () => {});
session.push('roleName', () => {});
session.push('eventStatus', () => {});
session.push('serverId', () => {});
session.push('funcs', () => {});
// session.push('rid', function (err) {
// if (err) {
// console.error('set rid for session service failed! error is : %j', err.stack);
// }
// });
session.on('closed', this.onUserLeave.bind(this));
let channelService = self.app.get('channelService');
let channel = channelService.getChannel(role.roleId, true);
if (channel.getMembers().indexOf(role.roleId) === -1) {
channel.add(role.roleId, self.app.get('serverId'));
}
// put user into channel
// console.log(JSON.stringify(self.app.rpc.battle))
// await self.app.rpc.battle.battleRemote.add.route(session)(role.roleId, self.app.get('serverId'), role.serverId, true);
await self.app.rpc.chat.chatRemote.addWorldChannel.route(session)(role.roleId, serverId);
let heros = await HeroModel.findByRole(role.roleId);
let equips = await EquipModel.findbyRole(role.roleId);
let items = await ItemModel.findbyRole(role.roleId);
await chackFunOpenWhenLogin(role, session);
await loginRefresh(role.roleId);
role['heros'] = heros.map(cur => returnHeroCeRatio(cur));
role['equips'] = equips;
role['consumeGoods'] = items;
let apJson = await getAp(Date.now(), role.roleId);
role['apJson'] = apJson;
role['ce'] = reduceCe(role.ce);
role['topFiveCe'] = reduceCe(role.topFiveCe);
return resResult(STATUS.SUCCESS, { role });
}
/**
* User log out handler
*
* @param {Object} app current application
* @param {Object} session current session object
*
*/
onUserLeave(session: FrontendSession, reason: string) {
if (!session || !session.uid) {
return;
}
let roleId = session.get('roleId');
let sid = session.get('sid');
let serverId = session.get('serverId');
let key = 'login_roleId_' + roleId;
delRedis(key);
let channelService = this.app.get('channelService');
let channel = channelService.getChannel(roleId, true);
channel.leave(roleId, sid);
// this.app.rpc.battle.battleRemote.kick.route(session)(roleId, this.app.get('serverId'), serverId);
this.app.rpc.chat.chatRemote.kickWorldChannel.route(session, true)(roleId, serverId);
}
/**
* New client entry chat server.
*
* @param {Object} msg request message
* @param {Object} session current session object
*/
async gmEnter(msg: { token: string, serverId: number }, session: FrontendSession) {
let self = this;
let user = await GMUserModel.getGmAccountByToken(msg.token);
if (!user) {
console.log('user token not found');
return resResult(STATUS.TOKEN_ERR);
}
console.log(self.app.get('serverId'));
await session.abind(user.username);
session.set('uid', user.uid);
session.set('roleId', user.username);
session.set('roleName', user.name);
session.set('eventStatus', 0);
session.set('sid', self.app.get('serverId'));
session.push('sid', () => {});
session.push('roleId', () => {});
session.push('roleName', () => {});
session.push('eventStatus', () => {});
// session.push('rid', function (err) {
// if (err) {
// console.error('set rid for session service failed! error is : %j', err.stack);
// }
// });
session.on('closed', this.onUserLeave.bind(this));
// put user into channel
return resResult(STATUS.SUCCESS);
}
}