624 lines
27 KiB
TypeScript
624 lines
27 KiB
TypeScript
import { STATUS } from '../../../consts/statusCode';
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import { RoleModel, RoleUpdate } from './../../../db/Role';
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import { HeroModel, HeroType, HeroUpdate } from '../../../db/Hero';
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import { resResult, decodeIdCntArrayStr, parseGoodStr, genCode } from '../../../pubUtils/util';
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import { Application, BackendSession, pinus, HandlerService, } from 'pinus';
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import { handleCost, addItems, getGoldObject, getCoinObject } from '../../../services/role/rewardService';
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import { getTitle, getTeraph, gameData, getScollByStar, getFriendLvByExp, getHeroExpByLv, getExpByLv } from '../../../pubUtils/data';
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import { SCHOOL, SCROLL, EXTERIOR, SCRIPT } from '../../../pubUtils/dicParam';
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import { getAtrrNameById } from '../../../consts/constModules/abilityConst'
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import { findIndex, pick } from 'underscore';
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import { SclResultInter, SclPosInter } from '../../../pubUtils/interface';
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import { SchoolModel } from '../../../db/School';
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import { getTeraphStrengthenResult, getSchoolList } from '../../../services/roleService'
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import { HERO_SYSTEM_TYPE, LINEUP_NUM, ROLE_SELECT, REDIS_KEY, TASK_TYPE, DEFAULT_HEROES, DEFAULT_HERO_LV, DEFAULT_ITEMS, DEFAULT_EQUIPS, DEFAULT_GOLD, DEFAULT_COIN, DEBUG_MAGIC_WORD, COUNTER, DEFAULT_LV, ITEM_CHANGE_REASON, PUSH_ROUTE, POP_UP_SHOP_CONDITION_TYPE } from '../../../consts';
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import { checkBattleHeroesByHid, roleLevelup } from '../../../services/normalBattleService';
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import { Rank } from '../../../services/rankService';
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import { updateUserInfo } from '../../../services/redisService';
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import { checkTask, checkTaskInActiveScroll } from '../../../services/task/taskService';
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import { RScriptRecordModel } from '../../../db/RScriptRecord';
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import * as dicParam from '../../../pubUtils/dicParam';
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import Counter from '../../../db/Counter';
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import { UserModel } from '../../../db/User';
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import { checkFilterWords, reportTAEvent, treatRoleName } from '../../../services/sdkService';
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import { createHeroes } from '../../../services/role/createHero';
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import { calculateCeWithHero, calculateCeWithRole } from '../../../services/playerCeService';
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import { sendMessageToUserWithSuc } from '../../../services/pushService';
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import { GuildLeader } from '../../../domain/rank';
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import { checkPopUpCondition } from '../../../services/activity/popUpShopService';
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import { isGoodsHidden, isHeroHidden } from '../../../services/dataService';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new RoleHandler(app);
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}
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export class RoleHandler {
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constructor(private app: Application) {
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}
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async initRole(msg: { roleName: string }, session: BackendSession) {
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// console.log('******** initRole start', Date.now());
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let roleId = session.get('roleId');
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let serverId = session.get('serverId');
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let sid: string = session.get('sid');
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let { roleName } = msg;
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let role = await RoleModel.findByRoleId(roleId, 'roleName hasInit title teraphs lv', true);
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if (role.hasInit) return resResult(STATUS.ROLE_HAS_INIT);
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let checkName = await RoleModel.checkName(roleName, serverId);
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if (checkName) return resResult(STATUS.NAME_HAS_USED);
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let { resultHeroes: heroes } = await createHeroes(roleId, roleName, sid, serverId, DEFAULT_HEROES.map(hid => ({hid, count: 1})), { roleName, hasInit: true, title: role.title, teraphs: role.teraphs, lv: role.lv });
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// role = await RoleModel.updateRoleInfo(roleId, { roleName, hasInit: true }); // 在算战力的时候一起更新
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session.set('roleName', roleName);
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session.push('roleName', () => { });
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let items = [].concat(DEFAULT_ITEMS, DEFAULT_EQUIPS, [getGoldObject(DEFAULT_GOLD)], [getCoinObject(DEFAULT_COIN)]);
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await addItems(roleId, roleName, sid, items, ITEM_CHANGE_REASON.DEFAULT_ITEMS);
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let battleId = SCRIPT.SCRIPT_BATTLE_ID;
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let warInfo = gameData.war.get(battleId);
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await RScriptRecordModel.setScript(roleId, battleId, warInfo.warType, 2, SCRIPT.SCRIPT_NAME);
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// console.log('******** initRole end', Date.now());
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return resResult(STATUS.SUCCESS, {
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roleId, roleName, heroes
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})
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}
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async getRoleInfo(msg: { targetRoleId: string }, session: BackendSession) {
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let { targetRoleId } = msg;
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let { roleId, roleName, head = EXTERIOR.EXTERIOR_FACE, frame = EXTERIOR.EXTERIOR_FACECASE, spine = EXTERIOR.EXTERIOR_APPEARANCE, ce = 0, topLineup, topLineupCe = 0 } = await RoleModel.findByRoleId(targetRoleId);
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return resResult(STATUS.SUCCESS, { roleId, roleName, head, frame, spine, ce, topLineup, topLineupCe });
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}
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//爵位
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async roleTitleLevelUp(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let sid: string = session.get('sid');
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const serverId = session.get('serverId');
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let role = await RoleModel.findByRoleId(roleId);
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let { title } = role;
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let titleInfo = getTitle(title + 1);
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if (!titleInfo)
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return resResult(STATUS.DIC_DATA_NOT_FOUND)
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if (titleInfo.lvLimited > role.lv)
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return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH)
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let consumes = titleInfo.material;
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let result = await handleCost(roleId, sid, consumes, ITEM_CHANGE_REASON.TITLE_LEVEL_UP);
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if (!result)
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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let update = { title: title + 1 }
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let { curRole } = await calculateCeWithRole(HERO_SYSTEM_TYPE.TITLE, roleId, serverId, sid, update);
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// 任务
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await checkTask(serverId, roleId, sid, TASK_TYPE.ROLE_TITLE, { oldTitle: title, title: update.title }); // 弹出礼包
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await checkPopUpCondition(serverId, roleId, POP_UP_SHOP_CONDITION_TYPE.TITLE, { oldLv: title, newLv: update.title });
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return resResult(STATUS.SUCCESS, { roleId, title: curRole.title });
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}
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//神像强化
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async roleTeraphStrengthen(msg: { id: number, count: number }, session: BackendSession) {
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let { id, count } = msg;
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let roleId = session.get('roleId');
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let sid: string = session.get('sid');
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let serverId: number = session.get('serverId');
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let role = await RoleModel.findByRoleId(roleId, 'roleId teraphs gold coin');
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let teraphs = role.teraphs;
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let index = findIndex(teraphs, { id });
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if (index < 0)
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return resResult(STATUS.WRONG_PARMS);
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let teraph = teraphs[index];
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let dicTeraph = getTeraph(id, teraph.grade);
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if (!dicTeraph)
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return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let { times, consumes, criAttr } = await getTeraphStrengthenResult(role, count, dicTeraph, teraph);
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if (times == 0)
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return resResult(STATUS.ROLE_TERAPH_NOT_STRENGTHEN);
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let result = await handleCost(roleId, sid, consumes, ITEM_CHANGE_REASON.TERAPH_STRENGTHEN);
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if (!result)
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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let { curRole } = await calculateCeWithRole(HERO_SYSTEM_TYPE.TERAPH, roleId, serverId, sid, { teraphs }, { teraphId: id });
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// 任务
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await checkTask(serverId, roleId, sid, TASK_TYPE.ROLE_TERAPH_STRENGTHEN, { count });
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return resResult(STATUS.SUCCESS, { roleId, teraphs: curRole.teraphs, criAttr });
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}
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//神像进阶
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async roleTeraphQualityUp(msg: { id: number }, session: BackendSession) {
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let { id } = msg;
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let roleId = session.get('roleId');
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let sid: string = session.get('sid');
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const serverId = session.get('serverId');
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let role = await RoleModel.findByRoleId(roleId);
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let teraphs = role.teraphs;
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let index = findIndex(teraphs, { id });
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if (index < 0)
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return resResult(STATUS.WRONG_PARMS);
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let teraph = teraphs[index];
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let teraphInfo = getTeraph(id, teraph.grade);
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if (!teraphInfo)
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return resResult(STATUS.DIC_DATA_NOT_FOUND)
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for (let [attrId, val] of teraph.attr) {
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if (val < teraphInfo.mainAttrMax.get(attrId))
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return resResult(STATUS.ROLE_TERAPH_NOT_QUILITY);
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teraph.attr.set(attrId, 0);
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}
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teraph.grade++;
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let nextTeraphInfo = getTeraph(id, teraph.grade)
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if (!nextTeraphInfo)
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return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let consumes = teraphInfo.upGradeMaterial;
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let result = await handleCost(roleId, sid, consumes, ITEM_CHANGE_REASON.TERAPH_QUALITY_UP);
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if (!result)
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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let { curRole } = await calculateCeWithRole(HERO_SYSTEM_TYPE.TERAPH_UP, roleId, serverId, sid, { teraphs }, { teraphId: id });
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// 神像进阶,进阶一次就触发一次礼包弹框
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await checkTask(serverId, roleId, sid, TASK_TYPE.ROLE_TERAPH_STAGE_UP);
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return resResult(STATUS.SUCCESS, { roleId, teraphs: curRole.teraphs });
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}
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// 获得百家学宫
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async getSchoolList(msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let school = await getSchoolList(roleId);
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return resResult(STATUS.SUCCESS, { school });
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}
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// 摆放/替换/卸下武将
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async changeSchoolHero(msg: { schoolId: number, positionId: number, hid: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let sid = session.get('sid');
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const serverId = session.get('serverId');
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let { schoolId, positionId, hid } = msg;
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if(isHeroHidden(hid)) return resResult(STATUS.HERO_IS_HIDDEN);
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if (!gameData.school.has(schoolId)) {
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return resResult(STATUS.DIC_DATA_NOT_FOUND);
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}
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const dicPosition = decodeIdCntArrayStr(SCHOOL.SCHOOL_POSITION, 1); // id(str) => isOpen
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if (!dicPosition.has(positionId.toString())) {
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return resResult(STATUS.DIC_DATA_NOT_FOUND);
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}
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let isOpen = !!dicPosition.get(positionId.toString()); // 该位置是否解锁
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let curHero: HeroType = null;
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if (hid > 0) {
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let findHero = await SchoolModel.findByHid(roleId, hid);
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if (!!findHero) {
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return resResult(STATUS.ROLE_SCHOOL_HERO_USED);
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}
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curHero = await HeroModel.findByHidAndRole(hid, roleId);
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if (!curHero) return resResult(STATUS.HERO_NOT_FIND);
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}
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let curSchool = await SchoolModel.findBySclAndPos(roleId, schoolId, positionId);
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let preHid = 0; // 原先在该位置上的武将
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if (curSchool) {
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isOpen = curSchool.isOpen;
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preHid = curSchool.hid;
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}
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if (!isOpen) {
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return resResult(STATUS.ROLE_SCHOOL_POSITION_LOCKED);
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}
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await SchoolModel.updateBySclAndPos(roleId, schoolId, positionId, { hid, isOpen, star: curHero?.star??0, quality: curHero?.quality??0, colorStar: curHero?.colorStar??0 });
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await calculateCeWithRole(HERO_SYSTEM_TYPE.SCHOOL, roleId, serverId, sid, {}, { schoolId, hero: curHero, schoolHid: hid, preSchoolHid: preHid });
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// 任务
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await checkTask(serverId, roleId, sid, TASK_TYPE.ROLE_SCHOOL_PUT_HERO, { hid, preHid });
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return resResult(STATUS.SUCCESS, {
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schoolId, positionId, hid, preHid, isOpen
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});
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}
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// 解锁位置
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async unlockSchoolPosition(msg: { schoolId: number, positionId: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let sid = session.get('sid');
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let serverId = session.get('serverId');
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let { schoolId, positionId } = msg;
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if (!gameData.school.has(schoolId)) {
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return resResult(STATUS.DIC_DATA_NOT_FOUND);
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}
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const dicPosition = decodeIdCntArrayStr(SCHOOL.SCHOOL_POSITION, 1); // id(str) => isOpen
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if (!dicPosition.has(positionId.toString())) {
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return resResult(STATUS.DIC_DATA_NOT_FOUND);
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}
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let isOpen = !!dicPosition.get(positionId.toString()); // 该位置是否解锁
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if (isOpen) {
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return resResult(STATUS.ROLE_SCHOOL_POSITION_UNLOCK_NOT_NEED);
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}
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let curSchool = await SchoolModel.findBySclAndPos(roleId, schoolId, positionId);
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if (curSchool && curSchool.isOpen) {
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return resResult(STATUS.ROLE_SCHOOL_POSITION_UNLOCK_NOT_NEED);
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}
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const cost = parseGoodStr(SCHOOL.SCHOOL_UNLOCK_COIN);
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const costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.UNLOCK_SCHOOL_POSITION);
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if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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curSchool = await SchoolModel.updateBySclAndPos(roleId, schoolId, positionId, { isOpen: true })
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// 任务
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await checkTask(serverId, roleId, sid, TASK_TYPE.ROLE_SCHOOL_UNLOCK);
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return resResult(STATUS.SUCCESS, {
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schoolId, positionId, hid: curSchool.hid, isOpen: curSchool.isOpen
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});
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}
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// 激活/升级名将谱
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async activeHeroScroll(msg: { hid: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let sid = session.get('sid');
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let serverId: number = session.get('serverId');
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let { hid } = msg;
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if(isHeroHidden(hid)) return resResult(STATUS.HERO_IS_HIDDEN);
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let dicHero = gameData.hero.get(hid);
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if (!dicHero) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let hero = await HeroModel.findByHidAndRole(hid, roleId, 'hid lv star colorStar quality scrollId scrollActive scrollStar scrollColorStar scrollQuality connections attr ce');
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if (!hero) return resResult(STATUS.HERO_NOT_FIND);
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let { star, colorStar, quality, scrollId, scrollActive, scrollStar, scrollColorStar, scrollQuality } = hero;
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let update = {
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scrollActive, scrollId, scrollStar, scrollColorStar, scrollQuality
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};
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if (!scrollActive) { // 初次激活
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update.scrollActive = true;
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update.scrollStar = dicHero.initialStar;
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update.scrollQuality = dicHero.quality;
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update.scrollColorStar = dicHero.initialColorStar;
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} else {
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if (star > scrollStar) { // 可以升星
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update.scrollStar++;
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} else if (quality > scrollQuality && (quality != 4 || scrollQuality != 3)) { // 可以升品
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update.scrollQuality++;
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} else if (colorStar > scrollColorStar) { // 可以升彩星
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update.scrollColorStar++;
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update.scrollQuality = 4;
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} else {
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return resResult(STATUS.ROLE_SCROLL_REACH_MAX);
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}
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}
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let dicHeroScroll = getScollByStar(dicHero.quality, update.scrollStar, update.scrollQuality, update.scrollColorStar);
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update.scrollId = dicHeroScroll ? dicHeroScroll.id : 0;
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let { curHero } = await calculateCeWithHero(HERO_SYSTEM_TYPE.SCROLL, roleId, serverId, sid, hid, update);
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// 任务
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await checkTaskInActiveScroll(serverId, roleId, sid, scrollActive, hero);
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return resResult(STATUS.SUCCESS, {
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curHero: pick(curHero, ['hid', 'scrollActive', 'scrollId', 'scrollStar', 'scrollColorStar', 'scrollQuality'])
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});
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}
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// 保存展示阵容
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async saveShowLineup(msg: { showLineup: number[] }, session: BackendSession) {
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let { showLineup } = msg;
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let roleId = session.get('roleId');
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let serverId = session.get('serverId');
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if(isHeroHidden(...showLineup)) return resResult(STATUS.HERO_IS_HIDDEN);
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let checkHeroes = await checkBattleHeroesByHid(roleId, showLineup);
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if (showLineup.length > 0 && !checkHeroes) return resResult(STATUS.BATTLE_HERO_NOT_FOUND);
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if (showLineup.length > LINEUP_NUM) {
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return resResult(STATUS.LINEUP_MAX);
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}
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let role = await RoleModel.updateRoleInfo(roleId, { showLineup });
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let r = new Rank(REDIS_KEY.SHOW_LINEUP, {});
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await r.generParamAndSet(REDIS_KEY.SHOW_LINEUP, { roleId }, { role });
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return resResult(STATUS.SUCCESS, { showLineup: role.showLineup });
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}
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// 更换头像
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async setHead(msg: { id: number }, session: BackendSession) {
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let { id } = msg;
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let roleId = session.get('roleId');
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let guildCode = session.get('guildCode');
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if(isGoodsHidden(id)) return resResult(STATUS.ITEM_IS_HIDDEN);
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let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_HEADS);
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if (!role) return resResult(STATUS.ROLE_NOT_FOUND);
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let { heads } = role;
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let curHead = heads.find(cur => cur.id == id);
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if (!curHead) return resResult(STATUS.HEAD_NOT_FOUND);
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if (curHead.enable) return resResult(STATUS.HEAD_IS_WEARING);
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if (!curHead.status) return resResult(STATUS.HEAD_IS_LOCKED);
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let oldHead = heads.find(cur => cur.enable); // 穿戴中的头像
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if (oldHead) {
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oldHead.enable = false;
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}
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curHead.enable = true;
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role = await RoleModel.updateRoleInfo(roleId, { heads });
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await updateUserInfo(REDIS_KEY.USER_INFO, roleId, [{ field: 'head', value: id }]);
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if(role.isGuildLeader) {
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await updateUserInfo(REDIS_KEY.GUILD_INFO, guildCode, [{ field: 'leader', value: new GuildLeader(role) }]);
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}
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return resResult(STATUS.SUCCESS, { heads: role.heads, head: role.head });
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}
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// 更换相框
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async setFrame(msg: { id: number }, session: BackendSession) {
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let { id } = msg;
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let roleId = session.get('roleId');
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let guildCode = session.get('guildCode');
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if(isGoodsHidden(id)) return resResult(STATUS.ITEM_IS_HIDDEN);
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let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_HEADS);
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if (!role) return resResult(STATUS.ROLE_NOT_FOUND);
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let { frames } = role;
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let curFrame = frames.find(cur => cur.id == id);
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if (!curFrame) return resResult(STATUS.FRAME_NOT_FOUND);
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if (curFrame.enable) return resResult(STATUS.FRAME_IS_WEARING);
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if (!curFrame.status) return resResult(STATUS.FRAME_IS_LOCKED);
|
||
|
||
let oldHead = frames.find(cur => cur.enable); // 穿戴中的头像
|
||
if (oldHead) {
|
||
oldHead.enable = false;
|
||
}
|
||
curFrame.enable = true;
|
||
|
||
role = await RoleModel.updateRoleInfo(roleId, { frames });
|
||
await updateUserInfo(REDIS_KEY.USER_INFO, roleId, [{ field: 'frame', value: id }]);
|
||
if(role.isGuildLeader) {
|
||
await updateUserInfo(REDIS_KEY.GUILD_INFO, guildCode, [{ field: 'leader', value: new GuildLeader(role) }]);
|
||
}
|
||
|
||
return resResult(STATUS.SUCCESS, { frames: role.frames, frame: role.frame });
|
||
}
|
||
|
||
// 更换形象
|
||
async setSpine(msg: { id: number }, session: BackendSession) {
|
||
let { id } = msg;
|
||
let roleId = session.get('roleId');
|
||
let guildCode = session.get('guildCode');
|
||
|
||
if(isGoodsHidden(id)) return resResult(STATUS.ITEM_IS_HIDDEN);
|
||
|
||
let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.GET_HEADS);
|
||
if (!role) return resResult(STATUS.ROLE_NOT_FOUND);
|
||
|
||
let { spines } = role;
|
||
let curSpine = spines.find(cur => cur.id == id);
|
||
if (!curSpine) return resResult(STATUS.SPINE_NOT_FOUND);
|
||
if (curSpine.enable) return resResult(STATUS.SPINE_IS_WEARING);
|
||
if (!curSpine.status) return resResult(STATUS.SPINE_IS_LOCKED);
|
||
|
||
let oldHead = spines.find(cur => cur.enable); // 穿戴中的头像
|
||
if (oldHead) {
|
||
oldHead.enable = false;
|
||
}
|
||
curSpine.enable = true;
|
||
|
||
role = await RoleModel.updateRoleInfo(roleId, { spines });
|
||
await updateUserInfo(REDIS_KEY.USER_INFO, roleId, [{ field: 'spine', value: id }]);
|
||
if(role.isGuildLeader) {
|
||
await updateUserInfo(REDIS_KEY.GUILD_INFO, guildCode, [{ field: 'leader', value: new GuildLeader(role) }]);
|
||
}
|
||
|
||
return resResult(STATUS.SUCCESS, { spines: role.spines, spine: role.spine });
|
||
}
|
||
|
||
// 改名
|
||
async rename(msg: { roleName: string }, session: BackendSession) {
|
||
let { roleName } = msg;
|
||
let roleId = session.get('roleId');
|
||
let serverId = session.get('serverId');
|
||
let guildCode = session.get('guildCode');
|
||
let sid = session.get('sid');
|
||
if(!roleName) return resResult(STATUS.WRONG_PARMS);
|
||
|
||
let checkName = await RoleModel.checkName(roleName, serverId);
|
||
if (checkName) return resResult(STATUS.NAME_HAS_USED);
|
||
|
||
let role = await RoleModel.findByRoleId(roleId, 'renameCnt');
|
||
let costGold = role.renameCnt >= dicParam.NAMEPLATE.NAMEPLATE_FREECOST? dicParam.NAMEPLATE.NAMEPLATE_FEECOST: 0;
|
||
if(costGold > 0) {
|
||
let result = await handleCost(roleId, sid, [getGoldObject(costGold)], ITEM_CHANGE_REASON.RENAME);
|
||
if(!result) return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH);
|
||
}
|
||
|
||
role = await RoleModel.incRoleInfo(roleId, { renameCnt: 1 }, { roleName });
|
||
session.set('roleName', role.roleName);
|
||
session.push('roleName', () => { });
|
||
await updateUserInfo(REDIS_KEY.USER_INFO, roleId, [{ field: 'roleName', value: roleName }]);
|
||
if(role.isGuildLeader) {
|
||
await updateUserInfo(REDIS_KEY.GUILD_INFO, guildCode, [{ field: 'leader', value: new GuildLeader(role) }]);
|
||
}
|
||
|
||
return resResult(STATUS.SUCCESS, { roleName: role.roleName, renameCnt: role.renameCnt });
|
||
}
|
||
|
||
async saveGuide(msg: { ids: number[] }, session: BackendSession) {
|
||
let roleId = session.get('roleId');
|
||
let { ids } = msg;
|
||
if(ids == undefined || ids.length <= 0) {
|
||
return resResult(STATUS.WRONG_PARMS);
|
||
}
|
||
let role = await RoleModel.saveGuide(roleId, ids);
|
||
return resResult(STATUS.SUCCESS, {
|
||
guide: role.guide
|
||
});
|
||
}
|
||
|
||
// 防沉迷调试用,推送窗口
|
||
async debugPlayerTime(msg: { type: number }, session: BackendSession) {
|
||
let { type } = msg;
|
||
let roleId = session.get('roleId');
|
||
let sid = session.get('sid');
|
||
|
||
if (type == 1) {
|
||
sendMessageToUserWithSuc(roleId, PUSH_ROUTE.PLAY_TIME, {
|
||
isGuest: true,
|
||
guestTime: 60 * 60, // 游客已体验时间
|
||
hasAuthenticated: false, // 是否进行过实名认证
|
||
isAdult: false, // 是否已成年
|
||
todayPlayTime: 60 * 60, // 今天已游戏时长
|
||
type: 1
|
||
}, sid);
|
||
} else if (type == 2) {
|
||
sendMessageToUserWithSuc(roleId, PUSH_ROUTE.PLAY_TIME, {
|
||
isGuest: false,
|
||
guestTime: 0, // 游客已体验时间
|
||
hasAuthenticated: true, // 是否进行过实名认证
|
||
isAdult: false, // 是否已成年
|
||
todayPlayTime: 60 * 60, // 今天已游戏时长
|
||
type: 2
|
||
}, sid);
|
||
} else if (type == 3) {
|
||
sendMessageToUserWithSuc(roleId, PUSH_ROUTE.PLAY_TIME, {
|
||
isGuest: false,
|
||
guestTime: 0, // 游客已体验时间
|
||
hasAuthenticated: true, // 是否进行过实名认证
|
||
isAdult: false, // 是否已成年
|
||
todayPlayTime: 3 * 60 * 60, // 今天已游戏时长
|
||
type: 3
|
||
}, sid);
|
||
} else if (type == 4) {
|
||
sendMessageToUserWithSuc(roleId, PUSH_ROUTE.PLAY_TIME, {
|
||
isGuest: false,
|
||
guestTime: 0, // 游客已体验时间
|
||
hasAuthenticated: true, // 是否进行过实名认证
|
||
isAdult: false, // 是否已成年
|
||
todayPlayTime: 1.5 * 60 * 60, // 今天已游戏时长
|
||
type: 4
|
||
}, sid);
|
||
}
|
||
|
||
return resResult(STATUS.SUCCESS);
|
||
}
|
||
|
||
// debug接口,清空某个角色
|
||
async debugClearRole(msg: { magicWord: string }, session: BackendSession) {
|
||
const { magicWord } = msg;
|
||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||
return resResult(STATUS.TOKEN_ERR);
|
||
}
|
||
|
||
let roleId = session.get('roleId');
|
||
let role = await RoleModel.findByRoleId(roleId);
|
||
if(!role) return resResult(STATUS.ROLE_NOT_FOUND);
|
||
if(role.hasInit) {
|
||
let userInfo = role.userInfo;
|
||
let newRoleId = genCode(10);
|
||
const seqId = await Counter.getNewCounter(COUNTER.ROLE) || -1;
|
||
await RoleModel.findOneAndUpdate({ roleId }, { $set: { 'userInfo.uid': 0, roleName: 'deletedRole' } });
|
||
role = await RoleModel.createRole(userInfo.uid, role.serverId, { roleId: newRoleId, code: role.code, roleName: newRoleId, seqId, lv: DEFAULT_LV, exp: (getExpByLv(DEFAULT_LV - 1) || { sum: 0 }).sum || 0 }, '');
|
||
|
||
session.set('roleId', newRoleId);
|
||
session.push('roleId', () => {});
|
||
}
|
||
|
||
return resResult(STATUS.SUCCESS, { roleId: role?.roleId });
|
||
}
|
||
|
||
async debugRoleLvUp(msg: { magicWord: string, lv: number }, session: BackendSession) {
|
||
const { magicWord, lv } = msg;
|
||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||
return resResult(STATUS.TOKEN_ERR);
|
||
}
|
||
|
||
let roleId = session.get('roleId');
|
||
let roleLvInfo = gameData.kingexp.get(lv - 1);
|
||
let role = await RoleModel.updateRoleInfo(roleId, { lv, exp: roleLvInfo.sum });
|
||
|
||
return resResult(STATUS.SUCCESS, { lv: role.lv });
|
||
}
|
||
|
||
public async debugSetRole(msg: { magicWord: string, params: RoleUpdate }, session: BackendSession) {
|
||
let roleId: string = session.get('roleId');
|
||
|
||
let { magicWord, params } = msg;
|
||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||
return resResult(STATUS.TOKEN_ERR);
|
||
}
|
||
let role = await RoleModel.updateRoleInfo(roleId, params);
|
||
|
||
return resResult(STATUS.SUCCESS, { role });
|
||
|
||
}
|
||
|
||
public async test(msg: { magicWord: string }, session: BackendSession) {
|
||
let roleId: string = session.get('roleId');
|
||
let serverId: string = session.get('serverId');
|
||
|
||
let { magicWord } = msg;
|
||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||
return resResult(STATUS.TOKEN_ERR);
|
||
}
|
||
let role = await RoleModel.findByRoleId(roleId);
|
||
let user = await UserModel.findUserByUid(role.userInfo.uid);
|
||
|
||
reportTAEvent(roleId, 'test', { serverId }, user.ip);
|
||
|
||
return resResult(STATUS.SUCCESS);
|
||
|
||
}
|
||
|
||
async debugTreatRoleName(msg: { magicWord: string }, session: BackendSession) {
|
||
let roleId: string = session.get('roleId');
|
||
|
||
let { magicWord } = msg;
|
||
if (magicWord !== DEBUG_MAGIC_WORD) {
|
||
return resResult(STATUS.TOKEN_ERR);
|
||
}
|
||
|
||
await treatRoleName(roleId, true);
|
||
return resResult(STATUS.SUCCESS);
|
||
}
|
||
}
|