Files
ZYZ/game-server/app/services/equipService.ts
2020-12-25 15:00:37 +08:00

83 lines
3.6 KiB
TypeScript

import { mergeSameGoods } from '../pubUtils/util';
import { EquipModel } from "../db/Equip";
import { HeroModel, EPlace } from "../db/Hero";
import { ITID } from "../consts/constModules/itemConst";
import { getHeroJob, getGoodById, gameData, getJewelById, getHeroEquipByClassId } from "../pubUtils/data";
import { calPlayerCeAndSave } from "./playerCeService";
import { HERO_SYSTEM_TYPE } from "../consts";
const _ = require('underscore');
export function checkMaterialEnough(consumes:Array<{id: number, count: number}>, jewel: number, jewelCount: number) {
let comJewelMap = {};
consumes = mergeSameGoods(consumes);
let needConsumes: Array<{id: number, count: number}> = [];
let gidJewelInfo = getGoodById(jewel);
for (let { id, count } of consumes) {
let jewelInfo = getJewelById(id);
if (!jewelInfo || !jewelInfo.count)
continue;
needConsumes.push({ id, count});
comJewelMap[jewelInfo.good_id] = count + (comJewelMap[jewelInfo.good_id] || 0);
for (let i = jewelInfo.lvLimited; i < gidJewelInfo.lvLimited; i++) {
if (((comJewelMap[jewelInfo.good_id] || 0) % jewelInfo.count != 0)) {
break;
}
let comcount = Math.floor(((comJewelMap[jewelInfo.good_id] || 0)) / jewelInfo.count);
if (comcount < 1) {
break;
}
comJewelMap[jewelInfo.nextJewelId] = comcount + (comJewelMap[jewelInfo.nextJewelId] || 0);
delete comJewelMap[jewelInfo.good_id];
if (!!jewelInfo.specialCount)
needConsumes.push({ count: jewelInfo.specialCount * comcount, id: jewelInfo.nextSpecialId});
jewelInfo = getJewelById(jewelInfo.nextJewelId);
}
}
if (comJewelMap[jewel] != jewelCount || Object.keys(comJewelMap).length != 1)
return false;
return needConsumes;
}
export async function changeEquip(roleId: string, sid: string, objectId: string, hid: number, id: number, seqId: number) {
let hero;
if (!!hid)
hero = await HeroModel.findByHidAndRole(hid, roleId);
if (!!objectId) {
let equip = await EquipModel.getEquipByObjectId(objectId);
if (!!hero) {
let goodInfo = getGoodById(equip.id);
let obj = ITID.get(goodInfo.itid);
let ePlaceId = obj.type;
if (goodInfo.lvLimited > hero.lv)
return takeOffEquip(objectId);
let { jobid } = gameData.hero.get(hid);
let { job_class } = getHeroJob(jobid);
let { classId } = getHeroEquipByClassId(goodInfo.itid);
if (_.indexOf(classId, job_class) < 0)
return takeOffEquip(objectId);
hero = await HeroModel.addEquip(roleId, hero.hid, ePlaceId, objectId);
// await calPlayerCeAndSave(sid, roleId, [hero], HERO_SYSTEM_TYPE.EQUIP, []);
if (!!hero) {
await calPlayerCeAndSave(sid, roleId, [hero]);
let ePlaces = <EPlace>hero.ePlace;
let ePlace= _.findWhere(ePlaces,{ id: ePlaceId });
return { seqId: ePlace.equip.seqId, hid };
}
} else {
return takeOffEquip(objectId);
}
}
if (!!hero) {
let index = _.findIndex(hero.ePlace, { id });
if (index < 0)
return;
hero.ePlace[index].equip = null;
await EquipModel.updateEquipInfo(seqId, { hid: 0 });
await calPlayerCeAndSave(sid, roleId, [hero]);
}
}
async function takeOffEquip(objectId: string) {
let { seqId } = await EquipModel.updateEquipInfobyObjectId(objectId, { hid: 0 });
return { seqId, hid: 0};
}