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ZYZ/shared/resource/jsons/dic_zyz_skill.json
2021-04-13 18:17:10 +08:00

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[
{
"id": 1,
"imgId": 2,
"name": "砍一刀",
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 2,
"strike_area": 2,
"object": 0,
"skill_class": 1,
"effect": "1&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "大伤害技能",
"skilNameImage": 0,
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 2,
"imgId": 2,
"name": "无双画戟",
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 5,
"strike_area": 2,
"object": 0,
"skill_class": 1,
"effect": "3348&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "猛击地面造成200%的范围伤害,范围内人数越多总伤害越高,同时给目标添加封怒的以及物攻下降效果,命中的目标会降低少量怒气",
"skilNameImage": 0,
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 3,
"imgId": 3,
"name": "温侯斩",
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 1,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "3352&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对敌人连续攻击两次每击造成200%的伤害",
"skilNameImage": 3,
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 4,
"imgId": 4,
"name": "长枪投射I",
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 2,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "3068&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "skill1_B",
"skill_info": "远距离投射长枪对目标造成200%的伤害目标为策略职业时伤害提升20%并且给目标添加一个策略伤害加深降低10%的效果持续4回合",
"skilNameImage": 1,
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 5,
"imgId": 5,
"name": "赦免I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3072&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "回复自身10%生命值并且自身的策略伤害减免上升20%持续2回合",
"skilNameImage": 4,
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 6,
"imgId": 6,
"name": "连珠三箭 I",
"hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "3092&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对范围内的多个目标最多3个造成120%的伤害被攻击目标有33%的概率获得一个减益效果攻击时物理伤害加深减少25%持续4回合",
"skilNameImage": 2,
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 7,
"imgId": 7,
"name": "鼓舞 I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 2,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3096&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "使我方指定目标获得幸运提升20%的效果持续4回合",
"skilNameImage": 1,
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 8,
"imgId": 8,
"name": "猛毒迷雾I",
"hurt_formula": " (ownAtk*1*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 2,
"strike_area": 4,
"object": 0,
"skill_class": 1,
"effect": "3108&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对范围内目标进行毒雾攻击造成100%伤害附加中毒效果造成每回合25%策攻伤害持续4回合对已有中毒效果的单位立即生成一段毒伤害同时降低目标20%的敏捷持续3回合",
"skilNameImage": 3,
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 9,
"imgId": 9,
"name": "投毒I",
"hurt_formula": " (ownAtk*1.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 2,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "3112&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对目标下毒造成150%伤害附加中毒效果造成每回合25%策攻伤害持续4回合对已有中毒效果的单位立即生成一段毒伤害",
"skilNameImage": 3,
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 10,
"imgId": 10,
"name": "巨锤震击 I",
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "3116&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "造成200%物理伤害并且击退1格如果不能击退则这次攻击伤害加深提升20%",
"skilNameImage": 5,
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 11,
"imgId": 11,
"name": "虎痴 I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3120&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "恢复自身10%攻击力的血量并且给自身附加伤害减免10%4回合内作用2次",
"skilNameImage": 3,
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 12,
"imgId": 11,
"name": "薤叶芸香",
"hurt_formula": "ownAtk*1",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 4,
"strike_area": 1,
"object": 1,
"skill_class": 1,
"effect": "3364&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "不错的技能",
"skilNameImage": 0,
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 13,
"imgId": 11,
"name": "麻沸散",
"hurt_formula": "ownAtk*1",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3368&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "大伤害技能",
"skilNameImage": 3,
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 14,
"imgId": 14,
"name": "敌阵突破 I",
"hurt_formula": " (ownAtk*2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "3084&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "向目标冲锋造成200%伤害同时会生成自身攻击30%的护盾持续4回合冲锋会位移到目标的身后",
"skilNameImage": 4,
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 15,
"imgId": 15,
"name": "坚壁 I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 2,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3088&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "使我方指定目标获得物理伤害减免提升20%持续2回合",
"skilNameImage": 2,
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 16,
"imgId": 16,
"name": "回春",
"hurt_formula": "ownAtk*0.6",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 5,
"strike_area": 4,
"object": 1,
"skill_class": 1,
"effect": "3316&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "垃圾技能",
"skilNameImage": 0,
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 17,
"imgId": 17,
"name": "反馈",
"hurt_formula": "ownAtk*1",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3320&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "极品技能",
"skilNameImage": 3,
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 18,
"imgId": 18,
"name": "狼王爪击",
"hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 7,
"object": 0,
"skill_class": 3,
"effect": "&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对自身3格范围内的所有敌人造成120%的伤害",
"skilNameImage": 6,
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 19,
"imgId": 19,
"name": "召唤群狼",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 3,
"effect": "4012&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "召唤2只狼",
"skilNameImage": 7,
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 20,
"imgId": 4,
"name": "长枪投射II",
"hurt_formula": " (ownAtk*3*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 2,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "3069&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "skill1_B",
"skill_info": "远距离投射长枪对目标造成300%的伤害目标为策略职业时伤害提升30%并且给目标添加一个策略伤害加深降低20%的效果持续4回合",
"skilNameImage": 1,
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 21,
"imgId": 5,
"name": "赦免II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3072&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "回复自身10%生命值并且自身的策略伤害减免上升20%持续2回合",
"skilNameImage": 4,
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 22,
"imgId": 14,
"name": "敌阵突破 II",
"hurt_formula": " (ownAtk*3*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "3085&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "向目标冲锋造成300%伤害同时会生成自身攻击30%的护盾持续4回合冲锋会位移到目标的身后",
"skilNameImage": 4,
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 23,
"imgId": 15,
"name": "坚壁 II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 2,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3089&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "使我方指定目标获得物理伤害减免提升30%持续2回合",
"skilNameImage": 2,
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 24,
"imgId": 6,
"name": "连珠三箭 II",
"hurt_formula": " (ownAtk*1.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "3093&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对范围内的多个目标最多3个造成150%的伤害被攻击目标有33%的概率获得一个减益效果攻击时物理伤害加深减少30%持续4回合",
"skilNameImage": 2,
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 25,
"imgId": 7,
"name": "鼓舞 II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 2,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3097&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "使我方指定目标获得幸运提升20%的效果持续4回合",
"skilNameImage": 1,
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 26,
"imgId": 8,
"name": "猛毒迷雾II",
"hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 2,
"strike_area": 4,
"object": 0,
"skill_class": 1,
"effect": "3109&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对范围内目标进行毒雾攻击造成120%伤害附加中毒效果造成每回合30%策攻伤害持续4回合对已有中毒效果的单位立即生成一段毒伤害同时降低目标20%的敏捷持续3回合",
"skilNameImage": 3,
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 27,
"imgId": 9,
"name": "投毒II",
"hurt_formula": " (ownAtk*1.8*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 2,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "3113&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对目标下毒造成180%伤害附加中毒效果造成每回合30%策攻伤害持续4回合对已有中毒效果的单位立即生成一段毒伤害",
"skilNameImage": 5,
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 28,
"imgId": 10,
"name": "巨锤震击 II",
"hurt_formula": " (ownAtk*2.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "3117&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "造成220%物理伤害并且击退1格如果不能击退则这次攻击伤害加深提升30%",
"skilNameImage": 5,
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 29,
"imgId": 11,
"name": "虎痴 II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "3121&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "恢复自身20%攻击力的血量并且给自身附加伤害减免15%4回合内作用2次",
"skilNameImage": 5,
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 5001,
"imgId": 2,
"name": "战龙无双I",
"hurt_formula": " (ownAtk*2.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 5,
"strike_area": 2,
"object": 0,
"skill_class": 1,
"effect": "3348&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "猛击地面造成250%的范围伤害,范围内人数越多总伤害越高,同时给目标添加封怒的以及物攻下降效果,命中的目标会降低少量怒气",
"skilNameImage": 0,
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 5002,
"imgId": 2,
"name": "战龙无双II",
"hurt_formula": " (ownAtk*3*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 100,
"cd": 0,
"attack_area": 5,
"strike_area": 2,
"object": 0,
"skill_class": 1,
"effect": "3348&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "猛击地面造成300%的范围伤害,范围内人数越多总伤害越高,同时给目标添加封怒的以及物攻下降效果,命中的目标会降低少量怒气",
"skilNameImage": 0,
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 5003,
"imgId": 3,
"name": "降龙斩I",
"hurt_formula": " (ownAtk*2.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 1,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "3352&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对敌人连续攻击两次每击造成250%的伤害",
"skilNameImage": 5,
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 5004,
"imgId": 3,
"name": "降龙斩II",
"hurt_formula": " (ownAtk*3*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 1,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "3352&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对敌人连续攻击两次每击造成300%的伤害",
"skilNameImage": 5,
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 30,
"imgId": "qitanpanlongqiang",
"name": "七探盘龙枪I",
"hurt_formula": " (ownAtk*0.8*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 9,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "对自身四个方向的目标及其身后1个目标造成80%物攻伤害",
"skilNameImage": "nu_qitanpanlongqiang",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 31,
"imgId": "qitanpanlongqiang",
"name": "七探盘龙枪II",
"hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 9,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "对自身四个方向的目标及其身后1个目标造成120%物攻伤害",
"skilNameImage": "nu_qitanpanlongqiang",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 32,
"imgId": "bainiaochaofeng",
"name": "百鸟朝凤I",
"hurt_formula": " (ownAtk*1.6*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5001&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军造成160%物攻伤害本次伤害10%转化为自身生命",
"skilNameImage": "hui_bainiaochaofeng",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 33,
"imgId": "bainiaochaofeng",
"name": "百鸟朝凤II",
"hurt_formula": " (ownAtk*2.4*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5001&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军造成240%物攻伤害本次伤害10%转化为自身生命",
"skilNameImage": "hui_bainiaochaofeng",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 34,
"imgId": "moquanlianji",
"name": "墨拳连击I",
"hurt_formula": " (ownAtk*1.76*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5018&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "skill1_B",
"skill_info": "1格内对一个指定敌军造成176%物攻伤害",
"skilNameImage": "nu_moquanlianji",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 35,
"imgId": "moquanlianji",
"name": "墨拳连击II",
"hurt_formula": " (ownAtk*2.64*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5018&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "skill1_B",
"skill_info": "1格内对一个指定敌军造成264%物攻伤害",
"skilNameImage": "nu_moquanlianji",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 36,
"imgId": "zhiyuan",
"name": "支援I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 12,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5010&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "5格内为一个指定我军添加“支援”其受到伤害时夏侯轻衣会分担其30%伤害持续1回合",
"skilNameImage": "hui_zhiyuan",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 1,
"lockOn": 0,
"multistage": 1
},
{
"id": 37,
"imgId": "zhiyuan",
"name": "支援II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 12,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5011&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "5格内为一个指定我军添加“支援”其受到伤害时夏侯轻衣会分担其30%伤害持续2回合",
"skilNameImage": "hui_zhiyuan",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 1,
"lockOn": 0,
"multistage": 1
},
{
"id": 38,
"imgId": "yijiansanlian",
"name": "一箭三连 I",
"hurt_formula": " (ownAtk*0.88*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 4,
"object": 0,
"skill_class": 1,
"effect": "5020&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内对一个选中敌军及其3格内最多2个随机敌军造成88%的物理伤害",
"skilNameImage": "nu_yijiansanlian",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 39,
"imgId": "yijiansanlian",
"name": "一箭三连 II",
"hurt_formula": " (ownAtk*1.32*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 4,
"object": 0,
"skill_class": 1,
"effect": "5021&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内对一个选中敌军及其3格内最多2个随机敌军造成132%的物理伤害",
"skilNameImage": "nu_yijiansanlian",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 40,
"imgId": "guwu",
"name": "鼓舞 I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 10,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5022&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "5格内为一个指定我军添加“鼓舞”幸运提升10%持续2回合",
"skilNameImage": "hui_guwu",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 41,
"imgId": "guwu",
"name": "鼓舞 II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 10,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5023&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "5格内为一个指定我军添加“鼓舞”幸运提升20%持续2回合",
"skilNameImage": "hui_guwu",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 42,
"imgId": "bishalipi",
"name": "必杀力劈I",
"hurt_formula": " (ownAtk*1.76*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军造成176%物攻伤害",
"skilNameImage": "nu_bishalipi",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 43,
"imgId": "bishalipi",
"name": "必杀力劈II",
"hurt_formula": " (ownAtk*2.64*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军造成264%物攻伤害",
"skilNameImage": "nu_bishalipi",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 44,
"imgId": "ziyu",
"name": "自愈I",
"hurt_formula": "ownHpMax*0.2",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "治疗自身生命上限20%的生命",
"skilNameImage": "hui_ziyu",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 45,
"imgId": "ziyu",
"name": "自愈II",
"hurt_formula": "ownHpMax*0.3",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "治疗自身生命上限30%的生命",
"skilNameImage": "hui_ziyu",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 46,
"imgId": "hengsaoqianjun",
"name": "横扫千军I",
"hurt_formula": " (ownAtk*0.88*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 8,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军及其左右敌人造成88%物攻伤害",
"skilNameImage": "nu_hengsaoqianjun",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 47,
"imgId": "hengsaoqianjun",
"name": "横扫千军II",
"hurt_formula": " (ownAtk*1.32*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 8,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军及其左右敌人造成132%物攻伤害",
"skilNameImage": "nu_hengsaoqianjun",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 48,
"imgId": "mengji",
"name": "猛击I",
"hurt_formula": " (ownAtk*1.41*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军造成141%的物攻伤害",
"skilNameImage": "hui_mengji",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 49,
"imgId": "mengji",
"name": "猛击II",
"hurt_formula": " (ownAtk*2.4*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军造成240%的物攻伤害",
"skilNameImage": "hui_mengji",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 50,
"imgId": "hujiashibapai",
"name": "胡笳十八拍I",
"hurt_formula": " (ownAtk*0.32*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 11,
"object": 1,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "5格内治疗所有我军32%策攻的生命",
"skilNameImage": "nu_hujiashibapai",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 51,
"imgId": "hujiashibapai",
"name": "胡笳十八拍II",
"hurt_formula": " (ownAtk*0.48*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 11,
"object": 1,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "5格内治疗所有我军48%策攻的生命",
"skilNameImage": "nu_hujiashibapai",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 52,
"imgId": "zouyue",
"name": "奏乐I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 11,
"object": 1,
"skill_class": 2,
"effect": "5050&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "5格内,为所有我军添加“奏乐”, 提高怒气回复速度10%, 持续2回合",
"skilNameImage": "hui_zouyue",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 53,
"imgId": "zouyue",
"name": "奏乐II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 11,
"object": 1,
"skill_class": 2,
"effect": "5051&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "5格内,为所有我军添加“奏乐”, 提高怒气回复速度20%, 持续2回合",
"skilNameImage": "hui_zouyue",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 54,
"imgId": "feihaomosha",
"name": "飞毫墨杀I",
"hurt_formula": " (ownAtk*1.6*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 2,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "3格内对一个指定敌军造成160%策攻伤害",
"skilNameImage": "nu_feihaomosha",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 55,
"imgId": "feihaomosha",
"name": "飞毫墨杀II",
"hurt_formula": " (ownAtk*2.4*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 2,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "3格内对一个指定敌军造成240%策攻伤害",
"skilNameImage": "nu_feihaomosha",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 56,
"imgId": "pomo",
"name": "泼墨I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 11,
"object": 0,
"skill_class": 2,
"effect": "5060&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "5格内为所有敌军添加\"墨毒\"。每回合造成自身10%策攻的策攻伤害。持续2回合",
"skilNameImage": "hui_pomo",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 57,
"imgId": "pomo",
"name": "泼墨II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 11,
"object": 0,
"skill_class": 2,
"effect": "5061&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "5格内为所有敌军添加\"墨毒\"。每回合造成自身20%策攻的策攻伤害。持续2回合",
"skilNameImage": "hui_pomo",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 58,
"imgId": "wugoufeishe",
"name": "吴钩飞射I",
"hurt_formula": " (ownAtk*1.6*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 2,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "3格内对一个指定敌军造成160%策攻伤害",
"skilNameImage": "nu_wugoufeishe",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 59,
"imgId": "wugoufeishe",
"name": "吴钩飞射II",
"hurt_formula": " (ownAtk*2.4*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 2,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "3格内对一个指定敌军造成240%策攻伤害",
"skilNameImage": "nu_wugoufeishe",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 60,
"imgId": "jianxin",
"name": "剑心I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5070&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "为自身添加\"剑心\", 暴击伤害提升25% 持续2回合",
"skilNameImage": "hui_jianxin",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 61,
"imgId": "jianxin",
"name": "剑心II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5071&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "为自身添加\"剑心\", 暴击伤害提升50% 持续2回合",
"skilNameImage": "hui_jianxin",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 62,
"imgId": "xiandengnushe",
"name": "先登怒射I",
"hurt_formula": " (ownAtk*0.9*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 10,
"object": 0,
"skill_class": 1,
"effect": "5080&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "3格内对一个指定敌军及其身后最多两个敌军造成90%物攻伤害同时给被击中的目标添加“破甲”降低物防10/20%持续2回合",
"skilNameImage": "nu_xiandengnushe",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 63,
"imgId": "xiandengnushe",
"name": "先登怒射II",
"hurt_formula": " (ownAtk*1.35*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 10,
"object": 0,
"skill_class": 1,
"effect": "5081&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "3格内对一个指定敌军及其身后最多两个敌军造成135%物攻伤害同时给被击中的目标添加“破甲”降低物防10/20%持续2回合",
"skilNameImage": "nu_xiandengnushe",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 64,
"imgId": "xuanzhuansanshe",
"name": "旋转散射I",
"hurt_formula": " (ownAtk*0.58*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 11,
"object": 0,
"skill_class": 2,
"effect": "5082&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "5格内对所有敌军造成58%物攻伤害并给被击中的目标添加添加“流血”每回合造成自身10%物攻的物攻伤害持续2回合",
"skilNameImage": "hui_xuanzhuansanshe",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 65,
"imgId": "xuanzhuansanshe",
"name": "旋转散射II",
"hurt_formula": " (ownAtk*0.86*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 11,
"object": 0,
"skill_class": 2,
"effect": "5083&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "5格内对所有敌军造成86%物攻伤害并给被击中的目标添加添加“流血”每回合造成自身20%物攻的物攻伤害持续2回合",
"skilNameImage": "hui_xuanzhuansanshe",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 66,
"imgId": "xueshoutuji",
"name": "雪兽突击I",
"hurt_formula": " (ownAtk*1.8*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5090&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "3格内对一个指定敌军进行造成180%的物攻伤害并将敌军击退1格。如成功击退敌军马云禄获得“不让须眉”自身攻击力提升25% ,持续2回合",
"skilNameImage": "nu_xueshoutuji",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 67,
"imgId": "xueshoutuji",
"name": "雪兽突击II",
"hurt_formula": " (ownAtk*2.7*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5090&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "3格内对一个指定敌军进行造成270%的物攻伤害并将敌军击退1格。如成功击退敌军马云禄获得“不让须眉”自身攻击力提升25% ,持续2回合",
"skilNameImage": "nu_xueshoutuji",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 68,
"imgId": "shuangyingci",
"name": "霜影刺I",
"hurt_formula": " (ownAtk*0.4*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5091&5092&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军攻击4次每次造成40%的物攻伤害每次攻击有50%概率回复自身造成伤害20%的生命值。",
"skilNameImage": "hui_shuangyingci",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 69,
"imgId": "shuangyingci",
"name": "霜影刺II",
"hurt_formula": " (ownAtk*0.6*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5091&5092&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军攻击4次每次造成60%的物攻伤害每次攻击有50%概率回复自身造成伤害20%的生命值。",
"skilNameImage": "hui_shuangyingci",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 70,
"imgId": "yidugongdu",
"name": "以毒攻毒I",
"hurt_formula": " (ownAtk*0.72*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 3,
"object": 2,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "3格内对所有敌军造成伤害造成72%伤害同时给所有我军添加“蛇药”每回合回复自身5%策攻的生命持续2回合",
"skilNameImage": "nu_yidugongdu",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "5100&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 71,
"imgId": "yidugongdu",
"name": "以毒攻毒II",
"hurt_formula": " (ownAtk*1.08*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 3,
"object": 2,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "3格内对所有敌军造成伤害造成108%伤害同时给所有我军添加“蛇药”每回合回复自身10%策攻的生命持续2回合",
"skilNameImage": "nu_yidugongdu",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "5101&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 72,
"imgId": "duyamengshi",
"name": "毒牙猛噬I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 4,
"object": 0,
"skill_class": 2,
"effect": "5102&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内为所有敌军添加“蛇毒”每回合造成5%策攻的伤害蛇毒最高可叠加5层持续3回合",
"skilNameImage": "hui_duyamengshi",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 73,
"imgId": "duyamengshi",
"name": "毒牙猛噬II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 4,
"object": 0,
"skill_class": 2,
"effect": "5103&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内为所有敌军添加“蛇毒”每回合造成5%策攻的伤害蛇毒最高可叠加10层持续3回合",
"skilNameImage": "hui_duyamengshi",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 74,
"imgId": "judunmengji",
"name": "巨盾猛击I",
"hurt_formula": " (ownAtk*1.8*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5110&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "1格内对一名指定敌军造成180%物功伤害有25%概率使其“晕眩”1回合“晕眩”时无法行动。",
"skilNameImage": "nu_judunmengji",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 75,
"imgId": "judunmengji",
"name": "巨盾猛击II",
"hurt_formula": " (ownAtk*2.7*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5111&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "1格内对一名指定敌军造成270%物功伤害有50%概率使其“晕眩”1回合“晕眩”时无法行动。",
"skilNameImage": "nu_judunmengji",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 76,
"imgId": "dunrenpaiji",
"name": "盾刃拍击I",
"hurt_formula": " (ownAtk*0.88*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 3,
"strike_area": 8,
"object": 0,
"skill_class": 2,
"effect": "5112&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军及其左右敌人造成88%物攻伤害,并给其添加“缠足”,移动力-1持续2回合CD3回合",
"skilNameImage": "hui_dunrenpaiji",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 77,
"imgId": "dunrenpaiji",
"name": "盾刃拍击II",
"hurt_formula": " (ownAtk*1.32*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 3,
"strike_area": 8,
"object": 0,
"skill_class": 2,
"effect": "5112&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军及其左右敌人造成132%物攻伤害,并给其添加“缠足”,移动力-1持续2回合CD3回合",
"skilNameImage": "hui_dunrenpaiji",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 78,
"imgId": "dabitianxia",
"name": "大庇天下I",
"hurt_formula": " (ownAtk*0.29*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 4,
"object": 1,
"skill_class": 1,
"effect": "5120&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "为3格内的我军恢复29%策攻伤害的生命,并添加\"回春\"每回合恢复自身5%策攻的生命持续2回合",
"skilNameImage": "nu_dabitianxia",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 79,
"imgId": "dabitianxia",
"name": "大庇天下II",
"hurt_formula": " (ownAtk*0.43*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 4,
"object": 1,
"skill_class": 1,
"effect": "5120&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "为3格内的我军恢复43%策攻伤害的生命,并添加\"回春\"每回合恢复自身5%策攻的生命持续2回合",
"skilNameImage": "nu_dabitianxia",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 80,
"imgId": "zhefengdangyu",
"name": "遮风挡雨I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5121&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "为3格内一个指定的我军随机驱散1个减益效果。",
"skilNameImage": "hui_zhefengdangyu",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 81,
"imgId": "zhefengdangyu",
"name": "遮风挡雨II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5122&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "为3格内一个指定的我军随机驱散2个减益效果。",
"skilNameImage": "hui_zhefengdangyu",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 82,
"imgId": "bishajushe",
"name": "必杀狙射I",
"hurt_formula": " (ownAtk*1.8*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 8,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5130&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "3格内对一个指定敌军造成180%的物攻伤害如果敌军生命小于20%,则必定暴击",
"skilNameImage": "nu_bishajushe",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 83,
"imgId": "bishajushe",
"name": "必杀狙射II",
"hurt_formula": " (ownAtk*2.7*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 8,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5130&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "3格内对一个指定敌军造成270%的物攻伤害如果敌军生命小于20%,则必定暴击",
"skilNameImage": "nu_bishajushe",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 84,
"imgId": "yunxuanjian",
"name": "晕眩箭I",
"hurt_formula": " (ownAtk*1.44*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 8,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5131&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内对一个指定敌军造成144%的物攻伤害并使其晕眩1回合",
"skilNameImage": "hui_yunxuanjian",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 85,
"imgId": "yunxuanjian",
"name": "晕眩箭II",
"hurt_formula": " (ownAtk*2.16*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 8,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5131&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内对一个指定敌军造成216%的物攻伤害并使其晕眩1回合。",
"skilNameImage": "hui_yunxuanjian",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 86,
"imgId": "dulongzuanci",
"name": "毒龙钻刺I",
"hurt_formula": " (ownAtk*1.98*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 1,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5140&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军造成198%的物攻伤害,并给目标添加\"毒瘴1/2\"。每回合受到10/20%攻击的物攻伤害且持续期间防御下降10%持续2回合。",
"skilNameImage": "nu_dulongzuanci",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 87,
"imgId": "dulongzuanci",
"name": "毒龙钻刺II",
"hurt_formula": " (ownAtk*2.97*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 1,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5141&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军造成297%的物攻伤害,并给目标添加\"毒瘴1/2\"。每回合受到10/20%攻击的物攻伤害且持续期间防御下降20%持续2回合。",
"skilNameImage": "nu_dulongzuanci",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 88,
"imgId": "qiangchudulong",
"name": "枪出毒龙I",
"hurt_formula": " (ownAtk*0.58*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 2,
"object": 0,
"skill_class": 2,
"effect": "5140&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对自身1格内对所有敌军造成58%的物攻伤害,并给他们添加\"毒瘴1\"持续2回合",
"skilNameImage": "hui_qiangchudulong",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 89,
"imgId": "qiangchudulong",
"name": "枪出毒龙II",
"hurt_formula": " (ownAtk*0.86*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 2,
"object": 0,
"skill_class": 2,
"effect": "5141&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对自身1格内对所有敌军造成86%的物攻伤害,并给他们添加\"毒瘴2\"持续2回合",
"skilNameImage": "hui_qiangchudulong",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 90,
"imgId": "zuoduandongnan",
"name": "坐断东南I",
"hurt_formula": " (ownAtk*1.8*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": " (ownAtk*0.9*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 1,
"object": 2,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "3格内对一个指定目标施放如果目标是我军恢复其90%策攻的生命如果目标是敌军对其造成180%的策攻伤害",
"skilNameImage": "nu_zuoduandongnan",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 91,
"imgId": "zuoduandongnan",
"name": "坐断东南II",
"hurt_formula": " (ownAtk*2.7*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": " (ownAtk*1.35*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 1,
"object": 2,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "3格内对一个指定目标施放如果目标是我军恢复其135%策攻的生命如果目标是敌军对其造成270%的策攻伤害",
"skilNameImage": "nu_zuoduandongnan",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 92,
"imgId": "wuwangzhihu",
"name": "吴王之护I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 10,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5150&5121&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "5格内为一个指定我军添加“庇护”护盾吸收自身策攻72%的伤害同时驱散目标身上的1个减益状态",
"skilNameImage": "hui_wuwangzhihu",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 93,
"imgId": "wuwangzhihu",
"name": "吴王之护II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 10,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5151&5121&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "5格内为一个指定我军添加“庇护”护盾吸收自身策攻108%的伤害同时驱散目标身上的1个减益状态",
"skilNameImage": "hui_wuwangzhihu",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 94,
"imgId": 11,
"name": "万钧力劈I",
"hurt_formula": " (ownAtk*1.76*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军造成176%物攻伤害",
"skilNameImage": "nu_wanjunlipi",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 95,
"imgId": 11,
"name": "万钧力劈II",
"hurt_formula": " (ownAtk*2.64*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军造成264%物攻伤害",
"skilNameImage": "nu_wanjunlipi",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 96,
"imgId": "fengmang",
"name": "锋芒I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5160&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "为自身添加\"锋芒\", 下一次攻击的伤害加深提升15%, 攻击后消失持续2回合",
"skilNameImage": "hui_fengmang",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 97,
"imgId": "fengmang",
"name": "锋芒II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5161&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "为自身添加\"锋芒\", 下一次攻击的伤害加深提升30%, 攻击后消失持续2回合",
"skilNameImage": "hui_fengmang",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 98,
"imgId": "yijianqinxin",
"name": "一箭侵心I",
"hurt_formula": " (ownAtk*1.8*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5179&5221&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内对指定一个敌军造成180%物攻伤害如果场上有敌军有“同心印”孙尚香则可以在任意地方对有“同心印”的目标释放怒气技造成300%的物攻伤害,同时驱散目标的“同心印”",
"skilNameImage": "nu_yijianqinxin",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 108,
"multistage": 0
},
{
"id": 99,
"imgId": "yijianqinxin",
"name": "一箭侵心II",
"hurt_formula": " (ownAtk*2.7*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5210&5221&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内对指定一个敌军造成270%物攻伤害如果场上有敌军有“同心印”孙尚香则可以在任意地方对有“同心印”的目标释放怒气技造成450%的物攻伤害,同时驱散目标的“同心印”",
"skilNameImage": "nu_yijianqinxin",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 108,
"multistage": 0
},
{
"id": 100,
"imgId": "tongxinyin",
"name": "同心印I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 2,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5170&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "标记自身3格内的敌军目标目标获得“同心印”永久debuff“同心印”只能存在一个",
"skilNameImage": "hui_tongxinyin",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 101,
"imgId": "tongxinyin",
"name": "同心印II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 10,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5170&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "标记自身5格内的敌军目标目标获得“同心印”永久debuff“同心印”只能存在一个",
"skilNameImage": "hui_tongxinyin",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 102,
"imgId": "fusaotianxia",
"name": "斧扫天下I",
"hurt_formula": " (ownAtk*0.88*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 8,
"object": 0,
"skill_class": 1,
"effect": "5180&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军及其左右敌人造成88%物攻伤害本次攻击暴击提升10%",
"skilNameImage": "nu_fusaotianxia",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 103,
"imgId": "fusaotianxia",
"name": "斧扫天下II",
"hurt_formula": " (ownAtk*1.32*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 8,
"object": 0,
"skill_class": 1,
"effect": "5180&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军及其左右敌人造成132%物攻伤害本次攻击暴击提升10%",
"skilNameImage": "nu_fusaotianxia",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 104,
"imgId": "duanyuan",
"name": "断援I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 2,
"object": 4,
"skill_class": 2,
"effect": "5181&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "自身获得“固守\", 伤害减免提升10%持续2回合同时使自身周围8格范围内的所有敌军获得“缠足, 移动力-1持续1回合",
"skilNameImage": "hui_duanyuan",
"skillSceneSpine": "&",
"friendlyEffect": "5183&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 105,
"imgId": "duanyuan",
"name": "断援II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 2,
"object": 4,
"skill_class": 2,
"effect": "5181&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "自身获得“固守\", 伤害减免提升20%持续2回合同时使自身周围8格范围内的所有敌军获得“缠足, 移动力-1持续1回合",
"skilNameImage": "hui_duanyuan",
"skillSceneSpine": "&",
"friendlyEffect": "5182&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 106,
"imgId": "gourenhengzhan",
"name": "勾刃横斩I",
"hurt_formula": " (ownAtk*1*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 8,
"object": 0,
"skill_class": 1,
"effect": "5202&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军及其左右两人横向三格敌人造成100%的物攻伤害,并给被攻击者添加“破盾”格挡下降10%持续2回合",
"skilNameImage": "nu_gourenhengzhan",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 107,
"imgId": "gourenhengzhan",
"name": "勾刃横斩II",
"hurt_formula": " (ownAtk*1.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 8,
"object": 0,
"skill_class": 1,
"effect": "5203&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军及其左右两人横向三格敌人造成150%的物攻伤害,并给被攻击者添加“破盾”格挡下降20%持续2回合",
"skilNameImage": "nu_gourenhengzhan",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 108,
"imgId": 12,
"name": "寻衅I",
"hurt_formula": " (ownAtk*1.58*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 2,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5205&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对1格内的一个指定敌军造成158%伤害并使其获得“怒目”持续2回合",
"skilNameImage": "hui_xunxin",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 109,
"imgId": 12,
"name": "寻衅II",
"hurt_formula": " (ownAtk*2.38*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 2,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5205&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对1格内的一个指定敌军造成238%伤害并使其获得“怒目”持续2回合",
"skilNameImage": "hui_xunxin",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 110,
"imgId": 7,
"name": "冲阵I",
"hurt_formula": " (ownAtk*0.88*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 2,
"object": 0,
"skill_class": 1,
"effect": "5112&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对1格内所有敌军造成88%攻击的物攻伤害,并给他们添加“缠足\", 移动力-1持续2回合",
"skilNameImage": "nu_chongzhen",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 111,
"imgId": 7,
"name": "冲阵II",
"hurt_formula": " (ownAtk*1.32*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 2,
"object": 0,
"skill_class": 1,
"effect": "5112&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对1格内所有敌军造成132%攻击的物攻伤害,并给他们添加“缠足\", 移动力-1持续2回合",
"skilNameImage": "nu_chongzhen",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 112,
"imgId": 10,
"name": "陷阵I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5250&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "给自己附加“陷阵之志”,提高自身攻击&生命&双防&格档5%伤害减免提高15%, 持续2回合",
"skilNameImage": "hui_xianzhen",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 113,
"imgId": 10,
"name": "陷阵II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5251&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "给自己附加“陷阵之志”,提高自身攻击&生命&双防&格档10%伤害减免提高30%, 持续2回合",
"skilNameImage": "hui_xianzhen",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 114,
"imgId": "tuxi",
"name": "突袭I",
"hurt_formula": " (ownAtk*1.8*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 12,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5260&5261",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "skill1_B",
"skill_info": "5格内闪现到一个指定的敌军身边对其造成180%的物攻伤害,本次攻击必定暴击",
"skilNameImage": "nu_tuxi",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 115,
"imgId": "tuxi",
"name": "突袭II",
"hurt_formula": " (ownAtk*2.7*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 12,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5260&5261",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "skill1_B",
"skill_info": "5格内闪现到一个指定的敌军身边对其造成270%的物攻伤害,本次攻击必定暴击",
"skilNameImage": "nu_tuxi",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 116,
"imgId": "jiebei",
"name": "戒备I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5262&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "为自身添加\"戒备\", 命中提升10% 持续2回合",
"skilNameImage": "hui_jiebei",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 117,
"imgId": "jiebei",
"name": "戒备II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5263&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "为自身添加\"戒备\", 命中提升20% 持续2回合",
"skilNameImage": "hui_jiebei",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 118,
"imgId": "meiyingnichangwu",
"name": "媚影霓裳舞I",
"hurt_formula": " (ownAtk*1.0*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 22,
"strike_area": 11,
"object": 0,
"skill_class": 1,
"effect": "5280&5282",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "5格内随机攻击最多3个敌军每个敌军造成100%策略伤害并给目标添加“媚毒”每回合造成10%的策略伤害治疗效果降低50%, 持续3回合",
"skilNameImage": "nu_meiyingnichangwu",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 119,
"imgId": "meiyingnichangwu",
"name": "媚影霓裳舞II",
"hurt_formula": " (ownAtk*1.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 22,
"strike_area": 11,
"object": 0,
"skill_class": 1,
"effect": "5281&5282",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "5格内随机攻击最多3个敌军每个敌军造成150%策略伤害并给目标添加“媚毒”每回合造成20%的策略伤害治疗效果降低50%, 持续3回合",
"skilNameImage": "nu_meiyingnichangwu",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 120,
"imgId": "neizhu",
"name": "内助I",
"hurt_formula": "ownAtk*0.2",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 1,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5283&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "恢复一个我方男性20%策略伤害的生命如果目标是吕布则回复40%的生命同时恢复其20点怒气",
"skilNameImage": "hui_neizhu",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 1,
"lockOn": 0,
"multistage": 1
},
{
"id": 121,
"imgId": "neizhu",
"name": "内助II",
"hurt_formula": "ownAtk*0.4",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 1,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5284&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "恢复一个我方男性40%策略伤害的生命如果目标是吕布则回复80%的生命同时恢复其20点怒气",
"skilNameImage": "hui_neizhu",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 1,
"lockOn": 0,
"multistage": 1
},
{
"id": 122,
"imgId": 11,
"name": "侵掠如火I",
"hurt_formula": " (ownAtk*1.98*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5300&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对一个指定敌军造成198%%的物攻伤害并给目标附加1层“燃烧”每回合造成目标2%生命上限的伤害最多可叠20层持续5回合",
"skilNameImage": "nu_qinlueruhuo",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 123,
"imgId": 11,
"name": "侵掠如火II",
"hurt_formula": " (ownAtk*2.97*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5300&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对一个指定敌军造成297%%的物攻伤害并给目标附加1层“燃烧”每回合造成目标2%生命上限的伤害最多可叠20层持续5回合",
"skilNameImage": "nu_qinlueruhuo",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 124,
"imgId": 12,
"name": "浪子游世I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 2,
"skill_class": 2,
"effect": "5301&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内将一个指定目标不分敌我拉到自己身边如有障碍物则无法释放",
"skilNameImage": "hui_langziyoushi",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 125,
"imgId": 12,
"name": "浪子游世II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 12,
"strike_area": 1,
"object": 2,
"skill_class": 2,
"effect": "5302&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "5格内将一个指定目标不分敌我拉到自己身边如有障碍物则无法释放",
"skilNameImage": "hui_langziyoushi",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 126,
"imgId": "shenhuoji",
"name": "神火计I",
"hurt_formula": " (ownAtk*0.8*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 11,
"object": 0,
"skill_class": 1,
"effect": "5320&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对5格内敌军全体造成80%的策攻伤害50%概率对目标添加“燃烧”每回合造成目标2%生命上限的伤害最多可叠20层持续5回合",
"skilNameImage": "nu_shenhuoji",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 127,
"imgId": "shenhuoji",
"name": "神火计II",
"hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 11,
"object": 0,
"skill_class": 1,
"effect": "5300&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对5格内敌军全体造成120%的策攻伤害100%概率对目标添加“燃烧”每回合造成目标2%生命上限的伤害最多可叠20层持续5回合",
"skilNameImage": "nu_shenhuoji",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 128,
"imgId": "huoji",
"name": "火计I",
"hurt_formula": " (ownAtk*1.6*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5300&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内对一个指定敌军造成160%策攻伤害为目标添加“燃烧”每回合造成目标2%生命上限的伤害最多可叠20层持续5回合",
"skilNameImage": "hui_huoji",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 129,
"imgId": "huoji",
"name": "火计II",
"hurt_formula": " (ownAtk*2.4*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5300&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内对一个指定敌军造成240%策攻伤害为目标添加“燃烧”每回合造成目标2%生命上限的伤害最多可叠20层持续5回合",
"skilNameImage": "hui_huoji",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 130,
"imgId": "dielianhua",
"name": "蝶恋花I",
"hurt_formula": "ownAtk*0.4",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 4,
"object": 1,
"skill_class": 1,
"effect": "5330&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "治疗友方4格范围内的所有目标40%策攻的生命并恢复友方怒气20点",
"skilNameImage": "nu_dielianhua",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 131,
"imgId": "dielianhua",
"name": "蝶恋花II",
"hurt_formula": "ownAtk*0.6",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 4,
"object": 1,
"skill_class": 1,
"effect": "5330&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "治疗友方4格范围内的所有目标60%策攻的生命并恢复友方怒气20点",
"skilNameImage": "nu_dielianhua",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 132,
"imgId": "nufang",
"name": "怒放I",
"hurt_formula": "ownAtk*0.32",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 4,
"object": 1,
"skill_class": 2,
"effect": "5331&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "治疗4格范围内的所有友方目标32%策攻的生命,并添加“怒放”,提升攻击力5%,持续2回合",
"skilNameImage": "hui_nufang",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 133,
"imgId": "nufang",
"name": "怒放II",
"hurt_formula": "ownAtk*0.48",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 4,
"object": 1,
"skill_class": 2,
"effect": "5332&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "治疗4格范围内的所有友方目标48%策攻的生命,并添加“怒放”,提升攻击力10%,持续2回合",
"skilNameImage": "hui_nufang",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 134,
"imgId": "shentingnuji",
"name": "神亭怒戟I",
"hurt_formula": " (ownAtk*0.88*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 2,
"object": 0,
"skill_class": 1,
"effect": "5350&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对自身范围1格之内的所有敌军造成88%的物攻伤害并添加1层“撕裂”每回合受到2%物攻伤害同时降低物防2%,“撕裂”最多叠加5层不可驱散",
"skilNameImage": "nu_shentingnuji",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 135,
"imgId": "shentingnuji",
"name": "神亭怒戟II",
"hurt_formula": " (ownAtk*1.32*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 2,
"object": 0,
"skill_class": 1,
"effect": "5351&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对自身范围1格之内的所有敌军造成132%的物攻伤害并添加1层“撕裂”每回合受到4物攻伤害同时降低物防4%,“撕裂”最多叠加5层不可驱散",
"skilNameImage": "nu_shentingnuji",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 136,
"imgId": "daijian",
"name": "带剑I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5352&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "自身获得“带剑”,持续时间内每次攻击或反击都能给敌军叠加1层“撕裂”持续2回合",
"skilNameImage": "hui_daijian",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 137,
"imgId": "daijian",
"name": "带剑II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5353&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "自身获得“带剑”,持续时间内每次攻击或反击都能给敌军叠加1层“撕裂”持续2回合",
"skilNameImage": "hui_daijian",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 138,
"imgId": "huawu",
"name": "花舞I",
"hurt_formula": " (ownAtk*1.35*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 3,
"object": 2,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "对2格内的敌军目标造成135%的策攻伤害并对2格范围内所有我军添加“奏乐”, 提高怒气回复速度10%, 持续2回合",
"skilNameImage": "nu_huawu",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "5050&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 139,
"imgId": "huawu",
"name": "花舞II",
"hurt_formula": " (ownAtk*2.03*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 3,
"object": 2,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "skill1_B",
"oppoSecondActionName": "&",
"skill_info": "对2格内的敌军目标造成203%的策攻伤害并对2格范围内所有我军添加“奏乐”, 提高怒气回复速度20%, 持续2回合",
"skilNameImage": "nu_huawu",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "5051&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 140,
"imgId": "zanghua",
"name": "葬花I",
"hurt_formula": " (ownAtk*1.44*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5370&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "skill2_B",
"skill_info": "3格内对一个指定敌军造成144%策攻伤害并添加“葬花”受到的治疗效果降低75%持续2回合",
"skilNameImage": "hui_zanghua",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 141,
"imgId": "zanghua",
"name": "葬花II",
"hurt_formula": " (ownAtk*2.16*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5370&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "skill2_B",
"skill_info": "3格内对一个指定敌军造成216%策攻伤害并添加“葬花”受到的治疗效果降低75%持续2回合",
"skilNameImage": "hui_zanghua",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 142,
"imgId": "yinyangkuangquan",
"name": "阴阳狂拳I",
"hurt_formula": " (ownAtk*0.4*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5380&5381",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌人连续打击5次每次造成40%的物攻伤害目标身上每有一种中毒效果追加一次攻击最多5次",
"skilNameImage": "nu_yinyangkuangquan",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 5
},
{
"id": 143,
"imgId": "yinyangkuangquan",
"name": "阴阳狂拳II",
"hurt_formula": " (ownAtk*0.6*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5380&5381",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌人连续打击5次每次造成60%的物攻伤害目标身上每有一种中毒效果追加一次攻击最多5次",
"skilNameImage": "nu_yinyangkuangquan",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 5
},
{
"id": 144,
"imgId": "fanguduquan",
"name": "反骨毒拳I",
"hurt_formula": " (ownAtk*1.6*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5382&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌人造成160%的物攻伤害同时使其身上所有的中毒效果增加1回合",
"skilNameImage": "hui_fanguduquan",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 145,
"imgId": "fanguduquan",
"name": "反骨毒拳II",
"hurt_formula": " (ownAtk*2.4*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5382&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌人造成240%的物攻伤害同时使其身上所有的中毒效果增加1回合",
"skilNameImage": "hui_fanguduquan",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 146,
"imgId": "qinglongyanyuezhan",
"name": "青龙偃月斩I",
"hurt_formula": " (ownAtk*2.64*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5402&5400",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军进行造成264%的物攻伤害。如果敌人没有被消灭对敌人追加1次攻击造成144%的伤害如果敌人被消灭关羽回复30点怒气。",
"skilNameImage": "nu_qinglongyanyuezhan",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 147,
"imgId": "qinglongyanyuezhan",
"name": "青龙偃月斩II",
"hurt_formula": " (ownAtk*3.96*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5403&5401",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军进行造成396%的物攻伤害。如果敌人没有被消灭对敌人追加1次攻击造成216%的伤害如果敌人被消灭关羽回复50点怒气。",
"skilNameImage": "nu_qinglongyanyuezhan",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 148,
"imgId": "chabiaomaishou",
"name": "插标卖首I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5404&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内为一个指定敌军添加“插标卖首”持续到战斗结束。关羽对有“插标卖首”的敌人造成的伤害增加20%暴击率增加10%。关羽同一时间只能对一个目标添加“插标卖首”。",
"skilNameImage": "hui_chabiaomaishou",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 149,
"imgId": "chabiaomaishou",
"name": "插标卖首II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5405&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内为一个指定敌军添加“插标卖首”持续到战斗结束。关羽对有“插标卖首”的敌人造成的伤害增加30%暴击率增加20%。关羽同一时间只能对一个目标添加“插标卖首”。",
"skilNameImage": "hui_chabiaomaishou",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 150,
"imgId": "xiaoyanyuezhan",
"name": "小偃月斩I",
"hurt_formula": " (ownAtk*1.98*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5420&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军进行造成198%的物攻伤害同时为目标添加“目炫”命中率降低20%。",
"skilNameImage": "nu_xiaoyanyuezhan",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 151,
"imgId": "xiaoyanyuezhan",
"name": "小偃月斩II",
"hurt_formula": " (ownAtk*2.97*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5420&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军进行造成297%的物攻伤害同时为目标添加“目炫”命中率降低20%。",
"skilNameImage": "nu_xiaoyanyuezhan",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 152,
"imgId": "xiaochunqiudao",
"name": "小春秋刀I",
"hurt_formula": " (ownAtk*1.58*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5421&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军进行造成158%的物攻伤害并使其定身1回合。",
"skilNameImage": "hui_xiaochunqiudao",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 153,
"imgId": "xiaochunqiudao",
"name": "小春秋刀II",
"hurt_formula": " (ownAtk*2.38*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5421&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军进行造成238%的物攻伤害并使其定身1回合。",
"skilNameImage": "hui_xiaochunqiudao",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 154,
"imgId": "zhaoolieyiyong",
"name": "昭烈义勇I",
"hurt_formula": "ownAtk*1",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 4,
"object": 1,
"skill_class": 1,
"effect": "5433&5431",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对自身3格内的友军进行治疗距离越近治疗越高。1格内恢复50%两格内除1格范围恢复40%三格内除12格范围恢复30%并添加“义勇”提升9%攻击力和防御力。",
"skilNameImage": "nu_zhaolieyiyong",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 155,
"imgId": "zhaoolieyiyong",
"name": "昭烈义勇II",
"hurt_formula": "ownAtk*1",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 4,
"object": 1,
"skill_class": 1,
"effect": "5434&5432",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对自身3格内的友军进行治疗距离越近治疗越高。1格内恢复75%两格内除1格范围恢复60%三格内除12格范围恢复50%并添加“义勇”提升15%攻击力和防御力。",
"skilNameImage": "nu_zhaolieyiyong",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 156,
"imgId": "tiandishizizhan",
"name": "天地十字斩I",
"hurt_formula": " (ownAtk*0.88*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5435&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军造成88%的物攻伤害。每次伤害有50%几率添加\"流血\"每回合造成自身5%攻击的物攻伤害持续2回合。",
"skilNameImage": "hui_tiandishizizhan",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 157,
"imgId": "tiandishizizhan",
"name": "天地十字斩II",
"hurt_formula": " (ownAtk*1.32*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5437&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军造成132%的物攻伤害。每次伤害有50%几率添加\"流血\"每回合造成自身10%攻击的物攻伤害持续2回合。",
"skilNameImage": "hui_tiandishizizhan",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 158,
"imgId": "shimianmaifu",
"name": "十面埋伏I",
"hurt_formula": " (ownAtk*0.8*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 4,
"object": 0,
"skill_class": 1,
"effect": "5460&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内对1格指定地图及周围3格内的所有敌军造成80%攻击的策略伤害 本次攻击有25%机率无视敌军防御如未能无视敌军防御则攻击使敌军陷入“混乱”持续1回合",
"skilNameImage": "nu_shimianmaifu",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 159,
"imgId": "shimianmaifu",
"name": "十面埋伏II",
"hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 4,
"object": 0,
"skill_class": 1,
"effect": "5461&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内对1格指定地图及周围3格内的所有敌军造成120%攻击的策略伤害 本次攻击有50%机率无视敌军防御如未能无视敌军防御则攻击使敌军陷入“混乱”持续1回合",
"skilNameImage": "nu_shimianmaifu",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 160,
"imgId": "shishengtianji",
"name": "十胜天机I",
"hurt_formula": " (ownAtk*1.6*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 2,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5462&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "2格内对一名指定敌军造成160%攻击的策攻伤害同时降低其25点怒气值",
"skilNameImage": "hui_shishengtianji",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 161,
"imgId": "shishengtianji",
"name": "十胜天机II",
"hurt_formula": " (ownAtk*2.4*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 2,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5463&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "2格内对一名指定敌军造成240%攻击的策攻伤害同时降低其50点怒气值",
"skilNameImage": "hui_shishengtianji",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 162,
"imgId": "feiqiangzhanjiang",
"name": "飞枪斩将I",
"hurt_formula": " (ownAtk*1.7*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5480&5481&5482",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内对一个指定敌军敌军造成170%的伤害若目标为策略职业则给目标添加“迟智”策攻降低20%持续2回合",
"skilNameImage": "nu_feiqiangzhanjiang",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 163,
"imgId": "feiqiangzhanjiang",
"name": "飞枪斩将II",
"hurt_formula": " (ownAtk*2.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5480&5481&5482",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内对一个指定敌军敌军造成250%的伤害若目标为策略职业则给目标添加“迟智”策攻降低20%持续2回合",
"skilNameImage": "nu_feiqiangzhanjiang",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 164,
"imgId": "tuntian",
"name": "屯田I",
"hurt_formula": "ownHpMax*0.1",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5483&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "回复自身总生命10%的生命值并且为自身添加“识破”策攻伤害减免提升10%持续2回合",
"skilNameImage": "hui_tuntian",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 165,
"imgId": "tuntian",
"name": "屯田II",
"hurt_formula": "ownHpMax*0.2",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5484&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "回复自身总生命20%的生命值并且为自身添加“识破”策攻伤害减免提升20%持续2回合",
"skilNameImage": "hui_tuntian",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 166,
"imgId": 7,
"name": "勇将夺甲I",
"hurt_formula": " (ownAtk*0.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 1,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5500&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军造成220%攻击的物理伤害,并添加“夺甲”,物防下降25%,夏侯惇物防提升敌军因“夺甲”下降的总数值, 持续2回合",
"skilNameImage": "nu_yongjiangduojia",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 167,
"imgId": 7,
"name": "勇将夺甲II",
"hurt_formula": " (ownAtk*0.3*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 1,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5501&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军造成330%攻击的物理伤害,并添加“夺甲”,物防下降50%,夏侯惇物防提升敌军因“夺甲”下降的总数值, 持续2回合",
"skilNameImage": "nu_yongjiangduojia",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 168,
"imgId": 10,
"name": "拨矢啖睛I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5502&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "给自身添加buff\"啖睛\",反弹100%受到的受到的物理伤害过量伤害不计算受到的伤害最高不超过夏侯惇200%的物防持续2回合",
"skilNameImage": "hui_bashidanjing",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 169,
"imgId": 10,
"name": "拨矢啖睛II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5503&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "给自身添加buff\"啖睛\",反弹150%受到的受到的物理伤害过量伤害不计算受到的伤害最高不超过夏侯惇200%的物防持续2回合",
"skilNameImage": "hui_bashidanjing",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 170,
"imgId": "huchihandi",
"name": "虎痴捍地I",
"hurt_formula": " (ownAtk*0.8*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 2,
"object": 0,
"skill_class": 1,
"effect": "5520&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对所有敌军造成80%物攻伤害并将他们击退1格如无法击退则有25%概率使其“眩晕”1回合",
"skilNameImage": "nu_huchihandi",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 171,
"imgId": "huchihandi",
"name": "虎痴捍地II",
"hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 2,
"object": 0,
"skill_class": 1,
"effect": "5521&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对所有敌军造成120%物攻伤害并将他们击退1格如无法击退则有50%概率使其“眩晕”1回合",
"skilNameImage": "nu_huchihandi",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 172,
"imgId": "wentianchui",
"name": "问天锤I",
"hurt_formula": " (ownAtk*1.08*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 13,
"object": 0,
"skill_class": 2,
"effect": "5522&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "2格内对随机2名敌军造成108%的物攻伤害,如敌军处在\"晕眩\"状态,伤害提高至120%",
"skilNameImage": "hui_wentianchui",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 173,
"imgId": "wentianchui",
"name": "问天锤II",
"hurt_formula": " (ownAtk*1.62*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 13,
"object": 0,
"skill_class": 2,
"effect": "5523&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "2格内对随机2名敌军造成108%的物攻伤害,如敌军处在\"晕眩\"状态,伤害提高至180%",
"skilNameImage": "hui_wentianchui",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 174,
"imgId": 7,
"name": "八门金锁I",
"hurt_formula": " (ownAtk*1.98*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5421&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对指定的一个敌军造成198%伤害并使其“定身”1回合",
"skilNameImage": "nu_bamenjinsuo",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 175,
"imgId": 7,
"name": "八门金锁II",
"hurt_formula": " (ownAtk*2.97*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5421&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对指定的一个敌军造成297%伤害并使其“定身”1回合",
"skilNameImage": "nu_bamenjinsuo",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 176,
"imgId": 10,
"name": "铁壁I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5560&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "为自身添加一个“铁壁”状态,将\"援护\"的范围扩大为2格回字形并获得攻击力提升8%持续2回合。",
"skilNameImage": "hui_tiebi",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 177,
"imgId": 10,
"name": "铁壁II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5561&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "为自身添加一个“铁壁”状态,将\"援护\"的范围扩大为2格回字形并获得攻击力提升8%持续2回合。",
"skilNameImage": "hui_tiebi",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 178,
"imgId": "xieyeyunxiang",
"name": "薤叶芸香I",
"hurt_formula": "ownAtk*1.0",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 1,
"object": 1,
"skill_class": 1,
"effect": "5580&5581&5582",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "治疗一个单体目标100%策攻的生命驱散目标身上所有的异常状态如果有溢出的治疗量则生成护盾吸引对应的伤害该技能有25%的概率只消耗50点怒气",
"skilNameImage": "nu_xieyeyunxiang",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 179,
"imgId": "xieyeyunxiang",
"name": "薤叶芸香II",
"hurt_formula": "ownAtk*1.5",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 1,
"object": 1,
"skill_class": 1,
"effect": "5580&5581&5583",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "治疗一个单体目标150%策攻的生命驱散目标身上所有的异常状态如果有溢出的治疗量则生成护盾吸引对应的伤害该技能有50%的概率只消耗50点怒气",
"skilNameImage": "nu_xieyeyunxiang",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 180,
"imgId": "mafeisan",
"name": "麻沸散I",
"hurt_formula": "ownAtk*0.8",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5584&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "一个单体目标80%策攻的生命,并且为其添加\"谋算\"策防提升10%的buff持续2回合",
"skilNameImage": "hui_mafeisan",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 181,
"imgId": "mafeisan",
"name": "麻沸散II",
"hurt_formula": "ownAtk*1.2",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5585&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "一个单体目标120%策攻的生命,并且为其添加\"谋算\"策防提升20%的buff持续2回合",
"skilNameImage": "hui_mafeisan",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 182,
"imgId": "qimenbazhen",
"name": "奇门八阵I",
"hurt_formula": " (ownAtk*0.8*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 12,
"object": 3,
"skill_class": 1,
"effect": "5600&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "skill1_B",
"skill_info": "3格内对1格指定地图及周围2格内回字形所有敌军造成80%攻击的策略伤害并在格子上生成“奇门八阵”当本方部队位于“奇门八阵”上时在行动结束时随机获得1个增益效果持续2回合并恢复诸葛亮攻击力32%的生命持续2回合",
"skilNameImage": "nu_qimenbazhen",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 183,
"imgId": "qimenbazhen",
"name": "奇门八阵II",
"hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 12,
"object": 3,
"skill_class": 1,
"effect": "5601&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "skill1_B",
"skill_info": "3格内对1格指定地图及周围2格内回字形所有敌军造成120%攻击的策略伤害并在格子上生成“奇门八阵”当本方部队位于“奇门八阵”上时在行动结束时随机获得1个增益效果持续2回合并恢复诸葛亮攻击力48%的生命持续2回合",
"skilNameImage": "nu_qimenbazhen",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 184,
"imgId": "fengqiyunyong",
"name": "风起云涌I",
"hurt_formula": " (ownAtk*0.64*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 12,
"object": 0,
"skill_class": 2,
"effect": "5602&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "skill2_B",
"skill_info": "3格内对1格指定地图及周围2格内的所有敌军造成64%攻击的策略伤害并驱散1个增益效果",
"skilNameImage": "hui_fengqiyunyong",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 185,
"imgId": "fengqiyunyong",
"name": "风起云涌II",
"hurt_formula": " (ownAtk*0.96*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 12,
"object": 0,
"skill_class": 2,
"effect": "5603&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "skill2_B",
"skill_info": "3格内对1格指定地图及周围2格内的所有敌军造成96%攻击的策略伤害并驱散2个增益效果",
"skilNameImage": "hui_fengqiyunyong",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 186,
"imgId": 7,
"name": "万蛇狂舞I",
"hurt_formula": " (ownAtk*0.88*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 2,
"object": 0,
"skill_class": 1,
"effect": "5620&5621&5630",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对1格内回字形的敌人进行横扫造成88%攻击的物攻伤害并将总伤害的30%化为自身血量,溢出的伤害生成护盾。",
"skilNameImage": "nu_wanshekuangwu",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 187,
"imgId": 7,
"name": "万蛇狂舞II",
"hurt_formula": " (ownAtk*1.32*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 2,
"object": 0,
"skill_class": 1,
"effect": "5620&5621&5630",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对1格内回字形的敌人进行横扫造成132%攻击的物攻伤害并将总伤害的30%化为自身血量,溢出的伤害生成护盾。",
"skilNameImage": "nu_wanshekuangwu",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 188,
"imgId": "changbanduanhe",
"name": "长坂断喝I",
"hurt_formula": " (ownAtk*1.76*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5622&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "skill2_B",
"skill_info": "对1格内一名指定敌军造成176%的物理伤害并给目标左右级背后两排的所有敌军添加“胆裂”物防降低10%每回合降低10点怒气持续2回合。",
"skilNameImage": "hui_fengqiyunyong",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 189,
"imgId": "changbanduanhe",
"name": "长坂断喝II",
"hurt_formula": " (ownAtk*2.64*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 3,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5623&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "skill2_B",
"skill_info": "对1格内一名指定敌军造成264%的物理伤害并给目标左右级背后两排的所有敌军添加“胆裂”物防降低20%每回合降低15点怒气持续2回合。",
"skilNameImage": "hui_fengqiyunyong",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 190,
"imgId": "bingjingniaowu",
"name": "冰晶鸟舞I",
"hurt_formula": " (ownAtk*1.4*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 1,
"strike_area": 10,
"object": 4,
"skill_class": 1,
"effect": "5642&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军及其后方的三个敌军造成140%攻击的策攻伤害对每个敌军有30%造成定身效果持续2回合。",
"skilNameImage": "nu_bingjingniaowu",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 191,
"imgId": "bingjingniaowu",
"name": "冰晶鸟舞II",
"hurt_formula": " (ownAtk*1.4*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 1,
"strike_area": 10,
"object": 4,
"skill_class": 1,
"effect": "5643&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军及其后方的三个敌军造成140%攻击的策攻伤害对每个敌军有50%造成定身效果持续2回合。",
"skilNameImage": "nu_bingjingniaowu",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 192,
"imgId": "xunniaokuangfei",
"name": "迅鸟狂风I",
"hurt_formula": " (ownAtk*0.58*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 12,
"object": 0,
"skill_class": 2,
"effect": "5640&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对自身2格内所有敌军造成58%攻击的策攻伤害20%概率为他们添加“缠足”,移动力-1持续2回合",
"skilNameImage": "hui_xunniaokuangfeng",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 193,
"imgId": "xunniaokuangfei",
"name": "迅鸟狂风II",
"hurt_formula": " (ownAtk*0.86*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 12,
"object": 0,
"skill_class": 2,
"effect": "5641&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对自身2格内所有敌军造成86%攻击的策攻伤害40%概率为他们添加“缠足”,移动力-1持续2回合",
"skilNameImage": "hui_xunniaokuangfeng",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 194,
"imgId": "xinghancanlan",
"name": "星汉灿烂I",
"hurt_formula": " (ownAtk*1*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 4,
"object": 0,
"skill_class": 1,
"effect": "5660&5020",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "skill1_B",
"skill_info": "3格内对1格指定地图及周围3格内最多3格敌军造成100%的物攻伤害并有25%概率使之陷于“混乱”不受控制不分敌我随机行动和普通攻击持续2回合。",
"skilNameImage": "nu_xinghancanlan",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 195,
"imgId": "xinghancanlan",
"name": "星汉灿烂II",
"hurt_formula": " (ownAtk*1.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 4,
"object": 0,
"skill_class": 1,
"effect": "5661&5020",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "skill1_B",
"skill_info": "3格内对1格指定地图及周围3格内最多3格敌军造成150%的物攻伤害并有50%概率使之陷于“混乱”不受控制不分敌我随机行动和普通攻击持续2回合。",
"skilNameImage": "nu_xinghancanlan",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 196,
"imgId": "xuxushishi",
"name": "虚虚实实I",
"hurt_formula": " (ownAtk*0.58*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 2,
"object": 0,
"skill_class": 2,
"effect": "5662&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对1格内回字形所有敌军造成58%攻击的策略伤害20%概率给他们添加“封技\", 无法使用回合技和怒气技持续2回合",
"skilNameImage": "hui_xuxushishi",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 197,
"imgId": "xuxushishi",
"name": "虚虚实实II",
"hurt_formula": " (ownAtk*0.86*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 2,
"object": 0,
"skill_class": 2,
"effect": "5663&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对1格内回字形所有敌军造成86%攻击的策略伤害40%概率给他们添加“封技\", 无法使用回合技和怒气技持续2回合",
"skilNameImage": "hui_xuxushishi",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 198,
"imgId": "zhanxionghaojiao",
"name": "战熊号角I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 1,
"effect": "5680&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "夏侯渊召唤一头熊作为我军进行作战熊继承自身40%的属性。若敌军攻击夏侯渊熊将替夏侯渊承担伤害直至死亡如果战场上有熊了则该技能会回复熊50%的血量同时熊获得一个buff\"猛兽\" 攻击提高20%, 暴击提高10%, 物防提高20%, 持续2回合",
"skilNameImage": "nu_zhanxionghaojiao",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 1,
"lockOn": 0,
"multistage": 0
},
{
"id": 199,
"imgId": "zhanxionghaojiao",
"name": "战熊号角II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 1,
"effect": "5681&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "夏侯渊召唤一头熊作为我军进行作战熊继承自身60%的属性。若敌军攻击夏侯渊熊将替夏侯渊承担伤害直至死亡如果战场上有熊了则该技能会回复熊50%的血量同时熊获得一个buff\"猛兽\" 攻击提高20%, 暴击提高10%, 物防提高20%, 持续2回合",
"skilNameImage": "nu_zhanxionghaojiao",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 1,
"lockOn": 0,
"multistage": 0
},
{
"id": 200,
"imgId": "benxi",
"name": "奔袭I",
"hurt_formula": " (ownAtk*1*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5682&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内对单体敌军造成100%的物理伤害,自身往攻击返方向后撤一格,同时给自身添加“迅捷”,移动力+1持续2回合",
"skilNameImage": "hui_benxi",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 201,
"imgId": "benxi",
"name": "奔袭II",
"hurt_formula": " (ownAtk*1.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5682&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内对单体敌军造成150%的物理伤害,自身往攻击返方向后撤一格,同时给自身添加“迅捷”,移动力+1持续2回合",
"skilNameImage": "hui_benxi",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 202,
"imgId": "fengmingjiutian",
"name": "凤鸣九天I",
"hurt_formula": " (ownAtk*2.4*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 10,
"strike_area": 1,
"object": 4,
"skill_class": 1,
"effect": "5700&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对敌军施放5格内对一个指定敌军造成240%伤害的单体强力攻击,并对目标添加“余烬\",治疗效果降低30%持续2回合。\r\n对自己施放给自己添加“凤栖”普通攻击造成150%攻击的策攻伤害伤害减免提高10%。携带该buff时不可使用怒气技庞统死亡下一回合可复活恢复30%的总血量并对自己添加“涅槃”怒气技解封但无法对自己使用攻击、防御、血量提升5%伤害加深提高5%。凤栖和涅槃无法被驱散",
"skilNameImage": "nu_fengmingjiutian",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "5702&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 203,
"imgId": "fengmingjiutian",
"name": "凤鸣九天II",
"hurt_formula": " (ownAtk*3.6*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 10,
"strike_area": 1,
"object": 4,
"skill_class": 1,
"effect": "5701&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对敌军施放5格内对一个指定敌军造成360%伤害的单体强力攻击,并对目标添加“余烬\",治疗效果降低60%持续2回合。\r\n对自己施放给自己添加“凤栖”普通攻击造成180%攻击的策攻伤害伤害减免提高20%。携带该buff时不可使用怒气技庞统死亡下一回合可复活恢复30%的总血量并对自己添加“涅槃”怒气技解封但无法对自己使用攻击、防御、血量提升10%伤害加深提高10%。凤栖和涅槃无法被驱散",
"skilNameImage": "nu_fengmingjiutian",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "5703&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 204,
"imgId": "huofenglianji",
"name": "火凤连击I",
"hurt_formula": " (ownAtk*1.92*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5704&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内对一个指定敌军造成192%攻击的策略伤害如有目标带有“余烬”有50%的追加一次普攻",
"skilNameImage": "hui_huofenglianji",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 205,
"imgId": "huofenglianji",
"name": "火凤连击II",
"hurt_formula": " (ownAtk*2.88*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5705&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内对一个指定敌军造成288%攻击的策略伤害如有目标带有“余烬”有100%的追加一次普攻",
"skilNameImage": "hui_huofenglianji",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 206,
"imgId": 10,
"name": "诛魂I",
"hurt_formula": " (ownAtk*0.4*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5720&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内对一名指定敌人施放所有魂珠最多积累5颗第1颗造成40%的伤害之后每颗魂珠增加5%伤害,每颗魂珠击中时,为其随机添加一种减益效果。如果攻击中,目标死亡,则停止施法,不再消耗剩下的魂珠。诛魂不消耗怒气,只消耗魂珠",
"skilNameImage": "nu_zhuhun",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 207,
"imgId": 10,
"name": "诛魂II",
"hurt_formula": " (ownAtk*0.6*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5721&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内对一名指定敌人施放所有魂珠最多积累5颗第1颗造成60%的伤害之后每颗魂珠增加10%伤害,每颗魂珠击中时,为其随机添加一种减益效果。如果攻击中,目标死亡,则停止施法,不再消耗剩下的魂珠。诛魂不消耗怒气,只消耗魂珠",
"skilNameImage": "nu_zhuhun",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 208,
"imgId": "xihun",
"name": "吸魂I",
"hurt_formula": " (ownAtk*0.77*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 11,
"object": 0,
"skill_class": 2,
"effect": "5722&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对自身5格范围内的敌军造成77%的伤害每命中一人有20%概率凝聚一颗魂珠(最多5颗)目标身上每有一个减益效果概率提高10%",
"skilNameImage": "hui_xihun",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 209,
"imgId": "xihun",
"name": "吸魂II",
"hurt_formula": " (ownAtk*1.15*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 11,
"object": 0,
"skill_class": 2,
"effect": "5723&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对自身5格范围内的敌军造成115%的伤害每命中一人有40%概率凝聚一颗魂珠(最多5颗)目标身上每有一个减益效果概率提高20%",
"skilNameImage": "hui_xihun",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 210,
"imgId": "mangmumiaomiao",
"name": "盲目渺渺I",
"hurt_formula": " (ownAtk*0.6*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 15,
"object": 0,
"skill_class": 1,
"effect": "5742&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对全屏敌人造成60%策攻伤害,并添加目盲。移动力-2命中降低50%持续2回合。",
"skilNameImage": "nu_mangmumiaomiao",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 211,
"imgId": "mangmumiaomiao",
"name": "盲目渺渺II",
"hurt_formula": " (ownAtk*1*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 15,
"object": 0,
"skill_class": 1,
"effect": "5742&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对全屏敌人造成100%策攻伤害,并添加目盲。移动力-2命中降低50%持续2回合。",
"skilNameImage": "nu_mangmumiaomiao",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 212,
"imgId": "luyukankuai",
"name": "鲈鱼堪脍I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5743&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内将一个指定敌军变成鲈鱼无法攻击无法移动任何伤害都会使“鲈鱼”状态结束持续1回合",
"skilNameImage": "hui_luyukankuai",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 213,
"imgId": "luyukankuai",
"name": "鲈鱼堪脍II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5744&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内将一个指定敌军变成鲈鱼无法攻击无法移动任何伤害都会使“鲈鱼”状态结束持续2回合",
"skilNameImage": "hui_luyukankuai",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 214,
"imgId": 10,
"name": "乾坤一掷I",
"hurt_formula": " (ownAtk*0.96*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 10,
"strike_area": 4,
"object": 5,
"skill_class": 1,
"effect": "5770&",
"actionName": "skill1_2",
"secondActionName": "&",
"oppoSecondActionName": "skill1_B_2",
"skill_info": "放出的目标如是我军恢复10%的血量并添加“月华”伤害减免提升10%, 如是敌军降低20怒气并添加“月蚀”, 怒气回复效果降低10%",
"skilNameImage": "nu_qiankunyizhi",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 215,
"imgId": 10,
"name": "乾坤一掷II",
"hurt_formula": " (ownAtk*1.44*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 10,
"strike_area": 4,
"object": 5,
"skill_class": 1,
"effect": "5771&",
"actionName": "skill1_2",
"secondActionName": "&",
"oppoSecondActionName": "skill1_B_2",
"skill_info": "放出的目标如是我军恢复20%的血量并添加“月华”伤害减免提升20%, 如是敌军降低40怒气并添加“月蚀”, 怒气回复效果降低20%",
"skilNameImage": "nu_qiankunyizhi",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 216,
"imgId": "hunyuanqiankun",
"name": "混元乾坤I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 10,
"strike_area": 1,
"object": 2,
"skill_class": 1,
"effect": "5772&",
"actionName": "skill1_1",
"secondActionName": "&",
"oppoSecondActionName": "skill1_B_1",
"skill_info": "5格内将一名指定目标收入混元珠怒气技变为“乾坤一掷”下回合如南华使用“乾坤一掷”可将“混元珠”扔向自身8格内的任一格没有人才行对此格3格内所有敌军造成96%攻击的策略伤害同时在该格放出收入的目标如南华未使用“乾坤一掷”则南华在行动结束后在原位置放出目标。放出的目标如是我军恢复10%的血量并添加“月华”伤害减免提升10%, 如是敌军降低20怒气并添加“月蚀”, 怒气回复效果降低10%。",
"skilNameImage": "nu_hunyuanqiankun",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "5772&",
"cantCastSelf": 1,
"lockOn": 0,
"multistage": 0
},
{
"id": 217,
"imgId": "hunyuanqiankun",
"name": "混元乾坤II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 10,
"strike_area": 1,
"object": 2,
"skill_class": 1,
"effect": "5773&",
"actionName": "skill1_1",
"secondActionName": "&",
"oppoSecondActionName": "skill1_B_1",
"skill_info": "5格内将一名指定目标收入混元珠怒气技变为“乾坤一掷”下回合如南华使用“乾坤一掷”可将“混元珠”扔向自身8格内的任一格没有人才行对此格3格内所有敌军造成144%攻击的策略伤害同时在该格放出收入的目标如南华未使用“乾坤一掷”则南华在行动结束后在原位置放出目标。放出的目标如是我军恢复20%的血量并添加“月华”伤害减免提升20%, 如是敌军降低40怒气并添加“月蚀”, 怒气回复效果降低20%。",
"skilNameImage": "nu_hunyuanqiankun",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "5773&",
"cantCastSelf": 1,
"lockOn": 0,
"multistage": 0
},
{
"id": 218,
"imgId": "yuewu",
"name": "月舞I",
"hurt_formula": "ownAtk*0.4",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 15,
"object": 1,
"skill_class": 2,
"effect": "5776&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "skill2_B",
"skill_info": "对我军所有武将恢复南华攻击力40%的治疗量同时南华提升自身30点怒气",
"skilNameImage": "hui_yuewu",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 219,
"imgId": "yuewu",
"name": "月舞II",
"hurt_formula": "ownAtk*0.6",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 15,
"object": 1,
"skill_class": 2,
"effect": "5777&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "skill2_B",
"skill_info": "对我军所有武将恢复南华攻击力60%的治疗量同时南华提升自身60点怒气",
"skilNameImage": "hui_yuewu",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 220,
"imgId": "bawangqiang",
"name": "霸王枪I",
"hurt_formula": " (ownAtk*2.4*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 10,
"strike_area": 1,
"object": 6,
"skill_class": 1,
"effect": "5790&5799",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "skill1_B",
"skill_info": "突袭到5格内血量最低的敌军身边对其造成240%的物攻伤害如果目标血量低于50%则攻击提高50%。",
"skilNameImage": "nu_bawangqiang",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 221,
"imgId": "bawangqiang",
"name": "霸王枪II",
"hurt_formula": " (ownAtk*3.6*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 10,
"strike_area": 1,
"object": 6,
"skill_class": 1,
"effect": "5790&5799",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "skill1_B",
"skill_info": "突袭到5格内血量最低的敌军身边对其造成360%的物攻伤害如果目标血量低于50%则攻击提高50%。",
"skilNameImage": "nu_bawangqiang",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 222,
"imgId": "mengruiguanshi",
"name": "猛锐冠世I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5791&",
"actionName": "skill2_1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "为自己添加“猛锐冠世”护盾吸收自身生命30%的伤害,持续2回合护盾消失时对5格内的所有敌军造成伤害40%的物攻伤害",
"skilNameImage": "hui_mengruiguanshi",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 223,
"imgId": "mengruiguanshi",
"name": "猛锐冠世II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5792&",
"actionName": "skill2_1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "为自己添加“猛锐冠世”护盾吸收自身生命60%的伤害,持续2回合护盾消失时对5格内的所有敌军造成伤害80%的物攻伤害",
"skilNameImage": "hui_mengruiguanshi",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 224,
"imgId": "baibuchuanyang",
"name": "百步穿杨I",
"hurt_formula": " (ownAtk*2.0*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 10,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5810&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "5格内对一个指定敌军造成200%攻击的物理伤害距离目标每远一格伤害提升20%",
"skilNameImage": "nu_baibuchuanyang",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 225,
"imgId": "baibuchuanyang",
"name": "百步穿杨II",
"hurt_formula": " (ownAtk*3.0*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 10,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5810&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "5格内对一个指定敌军造成300%攻击的物理伤害距离目标每远一格伤害提升20%",
"skilNameImage": "nu_baibuchuanyang",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 226,
"imgId": "shenshe",
"name": "神射I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5811&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "为自身添加“神射”,普通攻击和百步穿杨的射程+1, 持续2回合",
"skilNameImage": "hui_shenshe",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 227,
"imgId": "shenshe",
"name": "神射II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5812&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "为自身添加“神射”,普通攻击和百步穿杨的射程+2, 持续2回合",
"skilNameImage": "hui_shenshe",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 228,
"imgId": "shenniaomingdi1",
"name": "神鸟鸣镝I",
"hurt_formula": " (ownAtk*1*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内对一个指定敌军造成100%的伤害",
"skilNameImage": "nu_shenniaomingdi",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 229,
"imgId": "shenniaomingdi1",
"name": "神鸟鸣镝II",
"hurt_formula": " (ownAtk*1.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内对一个指定敌军造成150%的伤害",
"skilNameImage": "nu_shenmiaomingdi",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 230,
"imgId": "shenniaomingdi1",
"name": "火凤神鸟I",
"hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 4,
"object": 0,
"skill_class": 1,
"effect": "5020&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内对一格指定地图及其3格内的最多三个敌军造成120%的伤害",
"skilNameImage": "nu_huofengshenniao",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 231,
"imgId": "shenniaomingdi1",
"name": "火凤神鸟II",
"hurt_formula": " (ownAtk*1.8*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 4,
"strike_area": 4,
"object": 0,
"skill_class": 1,
"effect": "5020&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内对一格指定地图及其3格内的最多三个敌军造成180%的伤害",
"skilNameImage": "nu_huofengshenniao",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 232,
"imgId": "shenniaomingdi2",
"name": "冰凰神鸟I",
"hurt_formula": " (ownAtk*0.96*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 4,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对自身3格内的所有敌军造成96%的伤害",
"skilNameImage": "nu_binghuangshenniao",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 233,
"imgId": "shenniaomingdi2",
"name": "冰凰神鸟II",
"hurt_formula": " (ownAtk*1.44*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 4,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对自身3格内的所有敌军造成144%的伤害",
"skilNameImage": "nu_binghuangshenniao",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 234,
"imgId": "shenniaomingdi3",
"name": "雷鸟神鸟I",
"hurt_formula": " (ownAtk*2.4*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 10,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "5格内对一个指定敌军造成240%的伤害",
"skilNameImage": "nu_leiniaoshenniao",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 235,
"imgId": "shenniaomingdi3",
"name": "雷鸟神鸟II",
"hurt_formula": " (ownAtk*3.6*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 10,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "5格内对一个指定敌军造成360%的伤害",
"skilNameImage": "nu_leiniaoshenniao",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 236,
"imgId": "bainiaoshen",
"name": "百鸟身I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 1,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5835&5837",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "点击后可以依次切换百鸟身切换百鸟身不占用行动CD1回合。\r\n火凤攻击提升10%\r\n冰凰防御提升10%\r\n雷鸟暴击提高10%\r\n",
"skilNameImage": "hui_bainiaoshen",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 237,
"imgId": "bainiaoshen",
"name": "百鸟身II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 1,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5836&5837",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "点击后可以依次切换百鸟身切换百鸟身不占用行动CD1回合。\r\n火凤攻击提升10%\r\n冰凰防御提升20%\r\n雷鸟暴击提高30%\r\n",
"skilNameImage": "hui_bainiaoshen",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 238,
"imgId": "guzhielai",
"name": "古之恶来I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5850&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "化身“古之恶来”每一次普通攻击都有25%概率触发两次额外普通攻击也可触发普攻最多触发5次。持续2回合",
"skilNameImage": "hui_guzhielai",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 239,
"imgId": "guzhielai",
"name": "古之恶来II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5851&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "化身“古之恶来”每一次普通攻击都有50%概率触发两次额外普通攻击也可触发普攻最多触发5次。持续2回合",
"skilNameImage": "hui_guzhielai",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 240,
"imgId": "fenjintianxia",
"name": "焚尽天下I",
"hurt_formula": " (ownAtk*2.4*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 10,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5870&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "5格内对一个指定敌军造成240%的策攻伤害同时引爆目标周围3格内所有敌军身上的燃烧, 使其伤害全部生效,并清除它",
"skilNameImage": "nu_fenjintianxia",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 241,
"imgId": "fenjintianxia",
"name": "焚尽天下II",
"hurt_formula": " (ownAtk*3.6*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 10,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5870&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "5格内对一个指定敌军造成360%的策攻伤害同时引爆目标周围3格内所有敌军身上的燃烧, 使其伤害全部生效,并清除它",
"skilNameImage": "nu_fenjintianxia",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 242,
"imgId": "zhidianjiangshan",
"name": "指点江山I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5871&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "为自身添加\"指点江山\", 下一次\"焚尽天下\"暴击率提升30%暴击伤害提高50%CD3回合",
"skilNameImage": "hui_zhidiantianxia",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 243,
"imgId": "zhidianjiangshan",
"name": "指点江山II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5872&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "为自身添加\"指点江山\", 下一次\"焚尽天下\"暴击率提升60%暴击伤害提高100%CD3回合",
"skilNameImage": "hui_zhidiantianxia",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 244,
"imgId": "qibingtujin",
"name": "奇兵突进I",
"hurt_formula": " (ownAtk*2.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 1,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5900&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军造成220%攻击的物理伤害并偷取目标身上最多2个增益状态每成功偷取一个增益状态自身回复10点怒气(偷取的buff持续回合不重置)",
"skilNameImage": "nu_qibingtujin",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 245,
"imgId": "qibingtujin",
"name": "奇兵突进II",
"hurt_formula": " (ownAtk*3.3*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 1,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5901&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "1格内对一个指定敌军造成330%攻击的物理伤害并偷取目标身上最多3个增益状态每成功偷取一个增益状态自身回复20点怒气(偷取的buff持续回合不重置)",
"skilNameImage": "nu_qibingtujin",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 246,
"imgId": "houfazhiren",
"name": "后发制人I",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 4,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5902&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "自身所有增益效果持续时间提升1回合, CD4回合",
"skilNameImage": "hui_houfazhiren",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 247,
"imgId": "houfazhiren",
"name": "后发制人II",
"hurt_formula": 0,
"gain_formula": "&",
"rage_cost": 0,
"cd": 4,
"attack_area": 5,
"strike_area": 1,
"object": 1,
"skill_class": 2,
"effect": "5903&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "自身所有增益效果持续时间提升2回合, CD4回合",
"skilNameImage": "hui_houfazhiren",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 248,
"imgId": 11,
"name": "方天乱舞I",
"hurt_formula": " (ownAtk*0.5*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 10,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5920&5921",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "5格内在以随机顺序依次打击敌军第一次造成60%物攻伤害之后每打击一次伤害都会提升10%最多打击5次。",
"skilNameImage": "nu_fangtianluanwu",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 249,
"imgId": 11,
"name": "方天乱舞II",
"hurt_formula": " (ownAtk*1.0*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 10,
"strike_area": 1,
"object": 0,
"skill_class": 1,
"effect": "5920&5922",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "5格内在以随机顺序依次打击敌军第一次造成100%物攻伤害之后每打击一次伤害都会提升20%最多打击5次。",
"skilNameImage": "nu_fangtianluanwu",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 250,
"imgId": "sheji",
"name": "射戟I",
"hurt_formula": " (ownAtk*1.6*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内,对一个指定敌军造成160%物攻伤害,该技能无法被格挡",
"skilNameImage": "hui_sheji",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 251,
"imgId": "sheji",
"name": "射戟II",
"hurt_formula": " (ownAtk*2.4*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内,对一个指定敌军造成240%物攻伤害,该技能无法被格挡",
"skilNameImage": "hui_sheji",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 252,
"imgId": "duji",
"name": "毒计I",
"hurt_formula": " (ownAtk*0.9*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 10,
"strike_area": 11,
"object": 0,
"skill_class": 1,
"effect": "5020&5930",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "5格内对一名指定敌军及其周围3格内随机最多2名敌军造成90%的策攻伤害,并给目标添加“剧毒\"每回合受到10%策攻伤害, 暴击率下降10%持续2回合",
"skilNameImage": "nu_duji",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 253,
"imgId": "duji",
"name": "毒计II",
"hurt_formula": " (ownAtk*1.35*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 10,
"strike_area": 11,
"object": 0,
"skill_class": 1,
"effect": "5020&5931",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "5格内对一名指定敌军及其周围3格内随机最多2名敌军造成135%的策攻伤害,并给目标添加“剧毒\"每回合受到20%策攻伤害, 暴击率下降20%持续2回合",
"skilNameImage": "nu_duji",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 254,
"imgId": "dongxi",
"name": "洞悉I",
"hurt_formula": " (ownAtk*1.44*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5934&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内对一名指定敌军造成144%的策攻伤害对已有“剧毒”效果的单位伤害提升至180%",
"skilNameImage": "hui_dongxi",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 255,
"imgId": "dongxi",
"name": "洞悉II",
"hurt_formula": " (ownAtk*2.16*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 1,
"object": 0,
"skill_class": 2,
"effect": "5935&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内对一名指定敌军造成216%的策攻伤害对已有“剧毒”效果的单位伤害提升至270%",
"skilNameImage": "hui_dongxi",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 256,
"imgId": "zixiaoshenlei",
"name": "紫霄神雷I",
"hurt_formula": " (ownAtk*0.8*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 11,
"strike_area": 15,
"object": 0,
"skill_class": 1,
"effect": "5950&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "地图内对最多6人造成80%策攻的策略伤害(对村庄,城池内的敌人无效)",
"skilNameImage": "nu_zixiaoshenlei",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 257,
"imgId": "zixiaoshenlei",
"name": "紫霄神雷II",
"hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 11,
"strike_area": 15,
"object": 0,
"skill_class": 1,
"effect": "5950&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "地图内对最多6人造成120%策攻的策略伤害(对村庄,城池内的敌人无效)",
"skilNameImage": "nu_zixiaoshenlei",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 258,
"imgId": "zhangxinlei",
"name": "掌心雷I",
"hurt_formula": " (ownAtk*1.6*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 4,
"object": 0,
"skill_class": 2,
"effect": "5960&5961",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内发出一道闪电对一个指定敌军造成160%的策略伤害闪电在目标3格内的敌军间跳动最多跳动2次每次跳动伤害减半。",
"skilNameImage": "hui_zhangxinlei",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 259,
"imgId": "zhangxinlei",
"name": "掌心雷II",
"hurt_formula": " (ownAtk*2.4*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 4,
"strike_area": 4,
"object": 0,
"skill_class": 2,
"effect": "5960&5961",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "3格内发出一道闪电对一个指定敌军造成240%的策略伤害闪电在目标3格内的敌军间跳动最多跳动2次每次跳动伤害减半。",
"skilNameImage": "hui_zhangxinlei",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 260,
"imgId": 7,
"name": "落雷I",
"hurt_formula": " (ownAtk*1.0*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 11,
"strike_area": 15,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "造成100%伤害",
"skilNameImage": "hui_luolei",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 261,
"imgId": 7,
"name": "落雷II",
"hurt_formula": " (ownAtk*1.1*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 11,
"strike_area": 15,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "造成110%伤害",
"skilNameImage": "hui_luolei",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 262,
"imgId": 7,
"name": "落雷III",
"hurt_formula": " (ownAtk*1.2*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": 0,
"rage_cost": 0,
"cd": 0,
"attack_area": 11,
"strike_area": 15,
"object": 0,
"skill_class": 1,
"effect": "&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "造成120%伤害",
"skilNameImage": "hui_luolei",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 263,
"imgId": 10,
"name": "阴雷狂海",
"hurt_formula": " (ownAtk*2.0*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": 0,
"rage_cost": 0,
"cd": 0,
"attack_area": 5,
"strike_area": 15,
"object": 0,
"skill_class": 1,
"effect": "5970&",
"actionName": "skill1",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对全屏范围内的敌人造成150%的伤害,并且附带阴气侵蚀效果",
"skilNameImage": "nu_yinleikuanghai",
"skillSceneSpine": "nuqijidonghuablue",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 264,
"imgId": 11,
"name": "魔眼激射",
"hurt_formula": " (ownAtk*2.0*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 17,
"object": 0,
"skill_class": 2,
"effect": "5970&",
"actionName": "skill2",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "对与自身5格范围进行全体伤害造成200%的伤害,并且附带阴气侵蚀的效果",
"skilNameImage": "hui_moyanjishe",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 265,
"imgId": 12,
"name": "死爪横扫",
"hurt_formula": " (ownAtk*1.0*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 3,
"attack_area": 5,
"strike_area": 16,
"object": 0,
"skill_class": 2,
"effect": "5083&",
"actionName": "skill3",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "攻击自身5格范围内的敌军造成100%的伤害,并且附带流血的效果。",
"skilNameImage": "hui_lizhuahengsao",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 266,
"imgId": "jineng_gongji",
"name": "普通攻击",
"hurt_formula": " (ownAtk*1.0*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 0,
"strike_area": 0,
"object": 0,
"skill_class": 0,
"effect": "&",
"actionName": "skill0",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "普通攻击",
"skilNameImage": "&",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
},
{
"id": 267,
"imgId": "jineng_zhiliao",
"name": "普通攻击",
"hurt_formula": " (ownAtk*1.0*ownTerAddtion/100 - oppoDef*oppoTerAddtion/100)*(1 + ownDamInc/100000 - oppoDamDec/100000)",
"gain_formula": "&",
"rage_cost": 0,
"cd": 0,
"attack_area": 0,
"strike_area": 0,
"object": 0,
"skill_class": 0,
"effect": "&",
"actionName": "skill0",
"secondActionName": "&",
"oppoSecondActionName": "&",
"skill_info": "普通攻击",
"skilNameImage": "&",
"skillSceneSpine": "&",
"friendlyEffect": "&",
"cantCastSelf": 0,
"lockOn": 0,
"multistage": 0
}
]