Files
ZYZ/game-server/app/servers/chat/remote/chatRemote.ts
2021-03-07 16:01:58 +08:00

166 lines
5.2 KiB
TypeScript

import { GroupMessageType } from './../../../db/GroupMessage';
import { Application, ChannelService } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { ON_ADD_CHANNEL_ROUTE, ON_GROUP_MSG_ROUTE, ON_LEAVE_CHANNEL_ROUTE, STATUS } from '../../../consts';
import { PrivateMessageType } from '../../../db/PrivateMessage';
import { addUserToChannel } from '../../../services/roleService';
import { ChannelUser } from '../../../domain/ChannelUser';
export default function (app: Application) {
return new ChatRemote(app);
}
// rpc 定义挪到单独的定义文件(user.rpc.define.ts)。解决ts-node 有可能找不到定义的问题。
// 你也可以用其它方法解决,或者没有遇到过这个问题的话,定义还是可以放在这里。
// UserRpc的命名空间自动合并
// declare global {
// interface UserRpc {
// chat: {
// chatRemote: RemoterClass<FrontendSession, ChatRemote>;
// };
// }
// }
export class ChatRemote {
constructor(private app: Application) {
this.app = app;
this.channelService = app.get('channelService');
}
private channelService: ChannelService;
/**
* 加入世界频道(分服).
*
* @param {String} roleId roleId
* @param {String} sid server id
* @param {String} serverId 区id
* @param {boolean} flag 是否创建新channel
*
*/
public async addWorldChannel(roleId: string, serverId: number, sid: string, flag: boolean = true) {
const name = `world${serverId}`;
let channel = this.channelService.getChannel(name, flag);
if (!channel) return;
channel.add(roleId, sid);
let param = {
roleId
};
channel.pushMessage('onWorldAdd', resResult(STATUS.SUCCESS, param));
return this.getWorldChannel(name);
}
/**
* Get user from chat channel.
*
* @param {Object} opts parameters for request
* @param {String} name channel name
* @param {boolean} flag channel parameter
* @return {Array} users uids in channel
*
*/
private getWorldChannel(name: string, flag: boolean = true): Array<any> {
let users: string[] = [];
let channel = this.channelService.getChannel(name, flag);
if (!!channel) {
users = channel.getMembers();
}
for (let i = 0; i < users.length; i++) {
users[i] = users[i].split('*')[0];
}
return users;
}
/**
* 踢出世界频道.
*
* @param {String} roleId roleId
* @param {String} sid server id
* @param {String} serverId 区id
*
*/
public async kickWorldChannel(roleId: string, sid: string, serverId: number) {
const name = `world${serverId}`;
let channel = this.channelService.getChannel(name, false);
// leave channel
if (!channel) return;
channel.leave(roleId, sid);
let param = {
roleId
};
channel.pushMessage('onLeave', resResult(STATUS.SUCCESS, param));
}
/**
* 向世界频道全服发送消息
*
* @param serverId 区id
* @param param 信息
*/
public async sendWorldMessage(serverId: number, param: any) {
const name = `world${serverId}`;
let channel = this.channelService.getChannel(name, false);
// leave channel
if (!!channel) {
channel.pushMessage('onWorldMessage', resResult(STATUS.SUCCESS, param));
}
}
/**
* @description 添加用户到频道
* @param {string} channelName 频道名
* @param {string} roleId 要添加的用户名
* @param {string} sid 用户连接的前端服务器名
* @memberof ChatRemote
*/
public async addChannel(channelName: string, roleId: string, sid: string) {
let channel = this.channelService.getChannel(channelName, true);
if (!channel) return;
addUserToChannel(channel, new ChannelUser(roleId, sid));
channel.pushMessage(ON_ADD_CHANNEL_ROUTE, resResult(STATUS.SUCCESS, { roleId, channelName }));
}
/**
* @description 从频道中删除用户
* @param {string} channelName
* @param {string} roleId
* @param {string} sid
* @memberof ChatRemote
*/
public async leaveChannel(channelName: string, roleId: string, sid: string) {
let channel = this.channelService.getChannel(channelName, false);
// leave channel
if (!channel) return;
channel.leave(roleId, sid);
let param = {
roleId,
channelName
};
channel.pushMessage(ON_LEAVE_CHANNEL_ROUTE, resResult(STATUS.SUCCESS, param));
}
/**
* @description 推送群消息到频道
* @param {Partial<GroupMessageType>} msg
* @memberof ChatRemote
*/
public async sendGroupMsg(roomId: string, msg: Partial<GroupMessageType>) {
let channel = this.channelService.getChannel(roomId, false);
if (!channel) return;
channel.pushMessage(ON_GROUP_MSG_ROUTE, resResult(STATUS.SUCCESS, msg));
}
/**
* @description 推送私聊消息
* @param {Partial<PrivateMessageType>} msg
* @memberof ChatRemote
*/
public async sendPrivateMsg(msg: Partial<PrivateMessageType>) {
}
}