162 lines
9.9 KiB
TypeScript
162 lines
9.9 KiB
TypeScript
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// 动态
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import { CHANNEL_PREFIX, GVG_REC_ID, GVG_REC_TYPE, GVG_RESOURCE_TYPE, MSG_SOURCE, MSG_TYPE } from "../../consts";
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import { GVGBattleRecType } from "../../db/GVGBattleRec";
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import { GVGLeagueModel, GVGLeagueType } from "../../db/GVGLeague";
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import { GVGRecModel } from "../../db/GVGRec";
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import { GVGTeamType } from "../../db/GVGTeam";
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import { GVGVestigeRecType } from "../../db/GVGVestigeRec";
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import { gameData } from "../../pubUtils/data";
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import { nowSeconds } from "../../pubUtils/timeUtil";
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import { createGroupMsg, pushGroupMsgToRoom } from "../chatService";
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import { getGVGConfig } from "./gvgService";
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// 加入军团
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export async function guildJoinLeagueRecord(leagueCode: string, guildName: string) {
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await leagueJoinOrQuitGuild(leagueCode, guildName, GVG_REC_ID.LEAGUE_JOIN_GUILD);
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}
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// 退出军团
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export async function guildQuitLeagueRecord(leagueCode: string, guildName: string) {
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await leagueJoinOrQuitGuild(leagueCode, guildName, GVG_REC_ID.LEAGUE_QUIT_GUILD);
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}
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async function leagueJoinOrQuitGuild(leagueCode: string, guildName: string, recId: GVG_REC_ID.LEAGUE_JOIN_GUILD|GVG_REC_ID.LEAGUE_QUIT_GUILD) {
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let { configId } = getGVGConfig();
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let params = [guildName];
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await GVGRecModel.addRec({ leagueCode, configId, type: GVG_REC_TYPE.PREPARE, recId, createTime: nowSeconds(), params })
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}
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// 获得资源
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export async function addResourceRecord(roleId: string, roleName: string, leagueCode: string, resourceType: GVG_RESOURCE_TYPE, output: number) {
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let { configId } = getGVGConfig();
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let params = [roleName, getResourceNameByType(resourceType), `${output}`];
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await GVGRecModel.addRec({ roleId, leagueCode, configId, type: GVG_REC_TYPE.PREPARE, recId: GVG_REC_ID.ADD_RESOURCE, createTime: nowSeconds(), params })
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}
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function getResourceNameByType(resourceType: GVG_RESOURCE_TYPE) {
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switch(resourceType) {
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case GVG_RESOURCE_TYPE.FOOD: return '粮食';
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case GVG_RESOURCE_TYPE.MINERAL: return '矿物';
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case GVG_RESOURCE_TYPE.WOOD: return '木堆';
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}
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}
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export async function addVestigeBattleEndRec(rec: GVGVestigeRecType) {
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if(!rec) return;
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let { configId, vestigeId, groupKey } = rec;
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let vestigeName = gameData.gvgVestigeName.get(vestigeId);
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if(rec.defenseInfo && rec.defenseInfo.isRobot) { // 对手是机器人,驻扎动态
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let { roleId, roleName, leagueCode, newRank, isSuccess } = rec.attackInfo;
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if(isSuccess) {
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let params = [ roleName, vestigeName, `第${newRank}名`];
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await GVGRecModel.addRec({ roleId, leagueCode, configId, groupKey, type: GVG_REC_TYPE.PREPARE, recId: GVG_REC_ID.SETTLE_POINT, createTime: nowSeconds(), params });
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}
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}
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if(rec.defenseInfo && !rec.defenseInfo.isRobot && rec.attackInfo.leagueCode != rec.defenseInfo.leagueCode) {
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let { leagueName, newRank, isSuccess } = rec.attackInfo;
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let { roleId, leagueCode, roleName } = rec.defenseInfo;
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if(isSuccess) {
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let params = [ roleName, vestigeName, `第${newRank}名`, leagueName];
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await GVGRecModel.addRec({ roleId, leagueCode, configId, groupKey, type: GVG_REC_TYPE.PREPARE, recId: GVG_REC_ID.POINT_BE_GRAB, createTime: nowSeconds(), params });
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}
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}
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}
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export async function addVestigeLeagueRankRec(configId: number, groupKey: string, ranks: { rank: number, field: string }[]) {
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await GVGRecModel.addRecs(ranks.map(({ rank, field: leagueCode }) => {
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let params = [ `第${rank}名`];
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return { leagueCode, configId, groupKey, type: GVG_REC_TYPE.PREPARE, recId: GVG_REC_ID.VESTIGE_RANK, createTime: nowSeconds(), params };
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}));
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}
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export async function addBattleEndRec(rec: GVGBattleRecType) {
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let { isSuccess, attackTeamAfter: attackTeam, defenseTeamAfter: defenseTeam, configId, groupKey } = rec;
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let { roleId, leagueCode, cityId, index, curTeamBreak, originPointId } = defenseTeam;
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if(isSuccess) {
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if(!defenseTeam.isRobot) {
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await GVGRecModel.addRec({ roleId, leagueCode, configId, cityId, groupKey, type: GVG_REC_TYPE.BATTLE_BY_ROLE, recId: GVG_REC_ID.TEAM_BE_HIT, createTime: nowSeconds(), params: [`${attackTeam.roleName}`, `队伍${index}`] });
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}
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if(curTeamBreak && originPointId > 0 ) {
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if(!defenseTeam.isRobot) {
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await GVGRecModel.addRec({ roleId, leagueCode, configId, cityId, groupKey, type: GVG_REC_TYPE.BATTLE_BY_ROLE, recId: GVG_REC_ID.TEAM_LOST_POINT, createTime: nowSeconds(), params: [`${attackTeam.roleName}`, `队伍${index}`, getPointName(originPointId)] });
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}
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await GVGRecModel.addRec({ roleId, leagueCode, configId, cityId, groupKey, type: GVG_REC_TYPE.BATTLE_BY_CITY, recId: GVG_REC_ID.CITY_OCCUPY_CHANGE, createTime: nowSeconds(), params: [`${attackTeam.roleName}`, `${defenseTeam.roleName}`, getPointName(originPointId)] });
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await GVGRecModel.addRec({ roleId, leagueCode, configId, cityId, groupKey, type: GVG_REC_TYPE.BATTLE_BY_LEAGUE, recId: GVG_REC_ID.LEAGUE_OCCUPY_CHANGE, createTime: nowSeconds(), params: [`${attackTeam.roleName}`, `${defenseTeam.roleName}`, getPointName(originPointId)] });
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}
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} else {
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if(!defenseTeam.isRobot) {
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await GVGRecModel.addRec({ roleId, leagueCode, configId, cityId, groupKey, type: GVG_REC_TYPE.BATTLE_BY_ROLE, recId: GVG_REC_ID.TEAM_GUARD_SUCCESS, createTime: nowSeconds(), params: [`${attackTeam.roleName}`, `队伍${index}`] });
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}
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}
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if(defenseTeam.isRobot && defenseTeam.isCatapult) {
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await GVGRecModel.addRec({ roleId, leagueCode, configId, cityId, groupKey, type: GVG_REC_TYPE.BATTLE_BY_CITY, recId: GVG_REC_ID.CITY_CATAPULT, createTime: nowSeconds(), params: [`${attackTeam.roleName}`, getCityName(cityId)] });
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}
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}
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function getPointName(pointId: number) {
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let dicAreaPoint = gameData.gvgAreaPoint.get(pointId);
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let dicArea = gameData.gvgArea.get(dicAreaPoint?.areaId);
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if(!dicArea) return '';
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return dicArea.areaName||'';
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}
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function getCityName(cityId: number) {
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let dicCity = gameData.gvgCity.get(cityId);
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return dicCity?.cityName||'';
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}
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export async function addTeamSettleRec(team: GVGTeamType) {
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let { roleId, roleName, leagueCode, configId, cityId, pointId, groupKey } = team;
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await GVGRecModel.addRec({ roleId, leagueCode, configId, cityId, groupKey, type: GVG_REC_TYPE.BATTLE_BY_CITY, recId: GVG_REC_ID.CITY_TEAM_SETTLE, createTime: nowSeconds(), params: [`${roleName}`, getPointName(pointId)] });
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await GVGRecModel.addRec({ roleId, leagueCode, configId, cityId, groupKey, type: GVG_REC_TYPE.BATTLE_BY_LEAGUE, recId: GVG_REC_ID.LEAGUE_TEAM_SETTLE, createTime: nowSeconds(), params: [`${roleName}`, getPointName(pointId)] });
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}
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export async function addTeamLeaveRec(team: GVGTeamType, pointId: number) {
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let { roleId, roleName, leagueCode, configId, cityId, groupKey } = team;
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await GVGRecModel.addRec({ roleId, leagueCode, configId, cityId, groupKey, type: GVG_REC_TYPE.BATTLE_BY_LEAGUE, recId: GVG_REC_ID.LEAGUE_TEAM_LEAVE, createTime: nowSeconds(), params: [`${roleName}`, getPointName(pointId)] });
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}
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// —————— 频道消息 ——————
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export async function addLeagueLvUpMessage(roleId: string, roleName: string, myLeague: GVGLeagueType, lv: number) {
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const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.LEAGUE, myLeague.leagueCode, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GVG_LV_UP, JSON.stringify({ leagueCode: myLeague.leagueCode, name: myLeague.name, lv }), '', '', getGuildCodeString(myLeague));
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await pushGroupMsgToRoom(msgData);
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}
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export async function changeNoticeMessage(roleId: string, roleName: string, myLeague: GVGLeagueType, notice: string) {
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const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.GVG, myLeague.leagueCode, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GVG_NOTICE, JSON.stringify({ leagueCode: myLeague.leagueCode, name: myLeague.name, notice }), '', '', getGuildCodeString(myLeague));
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await pushGroupMsgToRoom(msgData);
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}
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export function getGuildCodeString(myLeague: GVGLeagueType) {
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let guildCodes = myLeague?.guildCodes||[];
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return guildCodes.join('|')
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}
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export async function addTechActivateMessage(roleId: string, roleName: string, myLeague: GVGLeagueType, techId: number) {
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const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.LEAGUE, myLeague.leagueCode, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GVG_TECH_ACTIVATE, JSON.stringify({ leagueCode: myLeague.leagueCode, name: myLeague.name, techId }), '', '', getGuildCodeString(myLeague));
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await pushGroupMsgToRoom(msgData);
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}
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export async function addTechUnlockMessage(roleId: string, roleName: string, myLeague: GVGLeagueType, techId: number) {
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const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.LEAGUE, myLeague.leagueCode, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GVG_TECH_UNLOCK, JSON.stringify({ leagueCode: myLeague.leagueCode, leaderName: roleName, techId }), '', '', getGuildCodeString(myLeague));
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await pushGroupMsgToRoom(msgData);
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}
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export async function addVestigeRankMessage(ranks: { rank: number, field: string }[]) {
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let leagueCodes = ranks.map(cur => cur.field);
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let leagues = await GVGLeagueModel.findByCodesWithoutPopulate(leagueCodes, 'leagueCode name guildCodes');
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for(let { rank, field: leagueCode } of ranks) {
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let league = leagues.find(cur => cur.leagueCode == leagueCode);
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if(!league) continue;
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const msgData = await createGroupMsg('', '', CHANNEL_PREFIX.LEAGUE, leagueCode, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GVG_VESTIGE_ACCOUNT, JSON.stringify({ leagueCode: league.leagueCode, name: league.name, rank }), '', '', getGuildCodeString(league));
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await pushGroupMsgToRoom(msgData);
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}
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}
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export async function addCityGuardMessage(myLeague: GVGLeagueType, cityId: number) {
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const msgData = await createGroupMsg('', '', CHANNEL_PREFIX.LEAGUE, myLeague.leagueCode, MSG_TYPE.RICH_TEXT, MSG_SOURCE.GVG_OCCUPY_CITY, JSON.stringify({ leagueCode: myLeague.leagueCode, name: myLeague.name, cityId }), '', '', getGuildCodeString(myLeague));
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await pushGroupMsgToRoom(msgData);
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} |