Files
ZYZ/game-server/app/services/dataService.ts
2023-05-05 15:42:33 +08:00

83 lines
3.5 KiB
TypeScript

import { pinus } from 'pinus';
import { isEqual } from 'underscore';
import { ITEM_CHANGE_REASON, PUSH_ROUTE } from '../consts';
import { HiddenDataModelType } from '../db/HiddenData';
import { sendMessageToAllServersWithSuc } from './pushService';
import { itemLogger } from '../util/logger';
import { getHiddenData, setHiddenData } from './memoryCache/hiddenData';
export async function setHiddenDataToMemory(data: HiddenDataModelType, nextData: HiddenDataModelType) {
let heroes = data?.heroes??[];
let goods = data?.goods??[];
let refTime = nextData?.refTime||0;
sendUpdateMessage(getHiddenData(), heroes, goods, refTime);
pinus.app.rpc.activity.activityRemote.setHiddenData.broadcast(heroes, goods, refTime);
pinus.app.rpc.battle.battleRemote.setHiddenData.broadcast(heroes, goods, refTime);
pinus.app.rpc.comBattle.comBattleRemote.setHiddenData.broadcast(heroes, goods, refTime);
pinus.app.rpc.chat.chatRemote.setHiddenData.broadcast(heroes, goods, refTime);
pinus.app.rpc.connector.connectorRemote.setHiddenData.broadcast(heroes, goods, refTime);
pinus.app.rpc.guild.guildRemote.setHiddenData.broadcast(heroes, goods, refTime);
pinus.app.rpc.order.orderRemote.setHiddenData.broadcast(heroes, goods, refTime);
pinus.app.rpc.role.roleRemote.setHiddenData.broadcast(heroes, goods, refTime);
if(pinus.app.getServerType() != 'gm') {
pinus.app.rpc.gm.gmRemote.setHiddenData.broadcast(heroes, goods, refTime);
}
if(pinus.app.getServerType() != 'systimer') {
pinus.app.rpc.systimer.systimerRemote.setHiddenData.broadcast(heroes, goods, refTime);
}
setHiddenData(heroes, goods, refTime);
}
async function sendUpdateMessage(origin: {heroes: number[], items: number[], refTime: number}, heroes: number[], goods: number[], refTime: number) {
console.log('##### sendUpdateMessage', origin.refTime, refTime, origin.heroes, heroes, origin.items, goods)
if(origin.refTime != refTime || !isEqual(origin.heroes, heroes) || !isEqual(origin.items, goods)) {
console.log('******');
await sendMessageToAllServersWithSuc(PUSH_ROUTE.HIDDEN_DATA, { heroes, items: goods, refTime });
}
}
export function filterHeroes<T>(arr: T[], cb?: (obj: T) => number, roleId?: string) {
return arr.filter(obj => {
let hid = cb? cb(obj): (typeof obj == 'number'? obj: 0);
let { heroes } = getHiddenData();
if(heroes.indexOf(hid) != -1) {
if(roleId) itemLogger.error(`玩家 ${roleId} 的武将 ${hid} 未获得`);
return false;
}
return true;
});
}
export function filterGoods<T>(arr: T[], cb?: (obj: T) => number, roleId?: string, reason?: ITEM_CHANGE_REASON) {
return arr.filter(obj => {
let gid = cb? cb(obj): (typeof obj == 'number'? obj: 0);
let { items } = getHiddenData();
if(items.indexOf(gid) != -1) {
if(roleId) itemLogger.error(`玩家 ${roleId} 的道具 ${gid} 未获得 (${reason})`);
return false;
}
return true;
});
}
export function isHeroHidden(...hids: number[]) {
for(let hid of hids) {
let { heroes } = getHiddenData();
if(heroes.indexOf(hid) != -1) {
itemLogger.error(`武将 ${hid} 被拦截`);
return true;
}
}
return false;
}
export function isGoodsHidden(...gids: number[]) {
for(let gid of gids) {
let { items } = getHiddenData();
if(items.indexOf(gid) != -1) {
itemLogger.error(`道具 ${gid} 被拦截`);
return true;
}
}
return false;
}