204 lines
6.2 KiB
TypeScript
204 lines
6.2 KiB
TypeScript
export const TURBO_CORE_URL = 'https://coresrv.tgamebox.cn';
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export const APP_ID = 'AXaXmIHPs9eONvzrBesD8aSKQNXYdALF';
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export const TURBO_PARM_SECRET = 'ipqw05du6ob4x130w89t31yrqd6xs005zzltcmg2zpqnvrjp1s';
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export const ENCRYPT_IV = 'f7182j5f04e377ux';
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export const ENCRYPT_KEY = 'fiqaxijabbantusmprc234fj';
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export const AUTH_SMS_CNT_PER_DAY = 8;
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export const COUNTER = {
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UID: 'uid',
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GMUID: 'gmuid',
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API: 'api',
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GM_GROUP: 'gmgroup'
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};
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export const ACTION_POIN = {
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MAX: 100000,
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PER: 6 * 60 * 1000
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};
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export const BATTLE_REWARD_TYPE = {
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FIX_REWARD: 1,
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CONDITION_REWARD: 2,
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RANDOM_REWARD: 3
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};
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export const GOOD_TYPE = {
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EQUIP: 1,
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CONSUMES: 2,
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SCRIPT: 3
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};
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const itid_array = [
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{ id: 1, name: '剑', goodType: GOOD_TYPE.EQUIP },
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{ id: 2, name: '枪', goodType: GOOD_TYPE.EQUIP },
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{ id: 3, name: '刀', goodType: GOOD_TYPE.EQUIP },
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{ id: 4, name: '弓', goodType: GOOD_TYPE.EQUIP },
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{ id: 5, name: '拳', goodType: GOOD_TYPE.EQUIP },
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{ id: 6, name: '扇', goodType: GOOD_TYPE.EQUIP },
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{ id: 7, name: '宝剑', goodType: GOOD_TYPE.EQUIP },
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{ id: 8, name: '权杖', goodType: GOOD_TYPE.EQUIP },
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{ id: 9, name: '头盔', goodType: GOOD_TYPE.EQUIP },
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{ id: 10, name: '帽子', goodType: GOOD_TYPE.EQUIP },
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{ id: 11, name: '头巾', goodType: GOOD_TYPE.EQUIP },
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{ id: 12, name: '铠甲(衣)', goodType: GOOD_TYPE.EQUIP },
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{ id: 13, name: '战袍(衣)', goodType: GOOD_TYPE.EQUIP },
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{ id: 14, name: '法衣(衣)', goodType: GOOD_TYPE.EQUIP },
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{ id: 15, name: '铠甲(裤)', goodType: GOOD_TYPE.EQUIP },
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{ id: 16, name: '战袍(裤)', goodType: GOOD_TYPE.EQUIP },
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{ id: 17, name: '法衣(裤)', goodType: GOOD_TYPE.EQUIP },
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{ id: 18, name: '重靴', goodType: GOOD_TYPE.EQUIP },
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{ id: 19, name: '战靴', goodType: GOOD_TYPE.EQUIP },
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{ id: 20, name: '布鞋', goodType: GOOD_TYPE.EQUIP },
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{ id: 21, name: '饰品', goodType: GOOD_TYPE.EQUIP },
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{ id: 22, name: '消耗类物品(图纸类)', goodType: GOOD_TYPE.CONSUMES, field: "consumeGoods" },
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{ id: 23, name: '消耗类物品(材料类)', goodType: GOOD_TYPE.CONSUMES, field: "consumeGoods" },
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{ id: 24, name: '消耗类物品(宝箱类)', goodType: GOOD_TYPE.CONSUMES, field: "consumeGoods" },
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{ id: 26, name: '武将碎片', goodType: GOOD_TYPE.CONSUMES, field: "souls" },
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{ id: 27, name: '货币', goodType: GOOD_TYPE.CONSUMES, field: "currency", isCurrency: true }
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];
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export const ITID = new Map<number, {id: number, name: string, goodType: number, field?: string, isCurrency?: boolean}>();
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for(let obj of itid_array) {
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ITID.set(obj.id, obj);
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}
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export const CURRENCY_TYPE = {
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GOLD: "gold",
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COIN: "coin",
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ACTION_POINT: "ap"
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}
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const currencyArr = [
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{ "gid": 31001, "name": "铜钱", "type": CURRENCY_TYPE.COIN },
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{ "gid": 31002, "name": "元宝", "type": CURRENCY_TYPE.GOLD },
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{ "gid": 31003, "name": "体力", "type": CURRENCY_TYPE.ACTION_POINT },
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];
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export const CURRENCY = new Map<number, {gid: number, name: string, type: string}>();
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for(let obj of currencyArr) {
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CURRENCY.set(obj.gid, obj);
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}
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export const WAR_TYPE = {
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NORMAL: 1, // 主线本
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VESTIGE: 2, // 遗迹本
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EVENT: 3, // 事件本
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DAILY: 4, // 每日
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EXPEDITION: 5, // 远征
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MYSTERY: 6, // 秘境
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WARLOARDS: 7, // 群雄
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TOWER: 8, // 天梯
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PVP: 9, // PVP
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GUILD_TIMER: 10, // 军团定时副本
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GUILD_WEEKLY: 11, // 军团周副本
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MAIN_ELITE: 12 // 主线精英
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};
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// 事件,是否开启保存随机记录方式
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export const EVENT_RANDOM_TYPE_ONE_OPEN = false;
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// 奇遇事件每次刷新几个
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export const EVENT_REFRESH_NUM = 3;
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// 奇遇事件开启等级
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export const EVENT_START_LV = 1;
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// 存于用户Role表,事件开启状态
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export const EVENT_STATUS = {
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WAITING: 0, // 未开启
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STARTING: 1, // 初步触发,等到挑战完成
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OPEN: 2 // 开启
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};
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// 奇遇事件状态
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export const EVENT_RECORD_STATUS = {
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WAITING: 0, // 初始状态
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BATTLE_SUCCESS: 1, // 挑战成功,待领取成功奖励
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BATTLE_FAIL: 2, // 挑战失败,可领取失败奖励
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SUCCESS_RECEIVED: 3, // 领取成功奖励
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FAIL_RECEIVED: 4 // 领取了失败奖励
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};
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// 奇遇事件类型
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export const EVENT_TYPE = {
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BOX: 1, // 宝箱
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QUIZ: 2, // 答题
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BATTLE: 3 // 战斗
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};
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export const EVENT_ANSWER_STATUS = {
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WAITING: 0,
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CORRECT: 1,
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WRONG: 2
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};
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export const EVENT_START_BATTLE = 101;
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export const HANG_UP_CONSTS = {
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ENABLE_LV: 2, // 第几层开始可以挂机
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UNIT_TIME: 10 * 60 * 1000, // 每几分钟能有一次收益
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MAX_TIME: 24 * 60 * 60 * 1000, // 最多可储存24小时收益
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MAX_SPD_UP_CNT: 2, // 每天可以收取多少次
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REFRESH_TIME: 5, // 每天的几点刷新
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SPD_UP_REC_TIME: 6 * 60 * 60 * 1000 // 加速直接获得6小时收益
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}
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export const TOWER_TASK_CONST = {
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REFRESH_TIME: 5,
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RAND_CNT: 8,
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MAX_TASK_REF_CNT: 8, // 完成的派遣人数最多
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MAX_HEROES_NUM: 3,
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COST_GOLD: 50
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}
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export const DAILY_CONST = {
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REFRESH_TIME: 5
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}
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export const EXPEDITION_CONST = {
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REFRESH_TIME: 5, // 重置次数刷新时间
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INCREASE_POINT: 2, // 远征每成功一次累计的点数
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RESET_CNT: 1 // 可以免费重置的次数
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}
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export const WAR_JSON_ATTRIBUTE_TYPE = {
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"1": "hp", // 生命
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"2": "atk", // 物攻
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"3": "matk", // 策攻
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"4": "def", // 物防
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"5": "mdef", // 测防
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"6": "agi", // 敏捷
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"7": "luk", // 幸运
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"8": "speed", // 移动
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"9": "hit", // 命中等级
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"10": "cri", // 暴击等级
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"11": "flee", // 格挡等级
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"12": "antCri", // 抗暴等级
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"13": "damageIncrease", // 伤害加深等级
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"14": "damageDecrease", // 伤害减免等级
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"15": "defIngnore", // 忽视防御等级
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"16": "bloodSuck", // 吸血等级
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"17": "ap" // 怒气
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};
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export const EVENT_QUIZ_NUM = 3;
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export const DEFAULT_HEROES = [ 312, 314, 311, 309, 315];
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export const FIX_SMS_CODE_TELS = ['18855953630', '13911134885', '15167549151', '15618654010'];
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export const GONGSHI = {
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"TOWER_HANG_UP_SPEED_COST": "50",
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"TOWER_TASK_REF_COST": "200",
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"DAILY_REFRESH_NUM_COST": "50*num"
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};
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/**
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* 计算元宝和次数相关的系数
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* 公式: A * num + B
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*/
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export const GOLD_COST_RATIO = {
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"TOWER_HANG_SPDUP": { "A": 0, "B": 50 },
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"TPWER_TASK_REF": { "A": 0, "B": 200 },
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"DAILY_REF_NUM": { "A": 50, "B": 0 }
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} |