Files
ZYZ/game-server/app/servers/guild/handler/raceActivityHandler.ts

42 lines
1.3 KiB
TypeScript

import { Application, ChannelService, BackendSession } from "pinus";
import { GUILD_ACTIVITY_TYPE, STATUS } from "../../../consts";
import { resResult } from "../../../pubUtils/util";
import { getGuildActivityStatus } from "../../../services/guildActivityService";
export default function (app: Application) {
return new RaceActivityHandler(app);
}
export class RaceActivityHandler {
channelService: ChannelService;
constructor(private app: Application) {
this.channelService = app.get('channelService');
}
private aid = GUILD_ACTIVITY_TYPE.GATE_ACTIVITY; // 蛮夷入侵id
// 进入粮草先行界面
async getRaceActivity(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let statusResult = getGuildActivityStatus(this.aid);
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
return resResult(STATUS.SUCCESS, {
...statusResult,
hasJoin: true,
woodenHorse: {},
guildRank:[]
});
}
}