314 lines
13 KiB
TypeScript
314 lines
13 KiB
TypeScript
import { Application, BackendSession, ChannelService, pinus } from "pinus";
|
||
import { setMedianCe, getMedianCe, getGuildActivityStatus, getRecordScore, getGuildActivityObj, getGuildActivityRank, sendSingleGuildGateActEndMsg, sendGuildActEndMsg } from "../../../services/guildActivityService";
|
||
import { resResult } from "../../../pubUtils/util";
|
||
import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_WAYS } from "../../../consts";
|
||
import { GameModel } from "../../../db/Game";
|
||
import { ServerlistModel } from "../../../db/Serverlist";
|
||
import { UserGuildActivityRecModel, Record } from "../../../db/UserGuildActivityRec";
|
||
import { GUILDACTIVITY } from "../../../pubUtils/dicParam";
|
||
import { GuildActivityRecordModel } from "../../../db/GuildActivityRec";
|
||
import { GuildActivityCityModel } from "../../../db/GuildActivityCity";
|
||
import { RoleModel, RoleType } from "../../../db/Role";
|
||
import { GuildModel } from "../../../db/Guild";
|
||
import { RankParam, GuildRankParam } from "../../../domain/rank";
|
||
import { setRank, getGuildKeyName, getRankScore, getRank, getUnionRank } from "../../../services/redisService";
|
||
import { REDIS_KEY } from "../../../consts";
|
||
import { addActive } from "../../../services/guildService";
|
||
import { gameData } from "../../../pubUtils/data";
|
||
import { getGuildChannelSid } from "../../../services/chatService";
|
||
import { guildActivityStart } from "../../../services/timeTaskService";
|
||
|
||
export default function (app: Application) {
|
||
return new GateActivityHandler(app);
|
||
}
|
||
|
||
export class GateActivityHandler {
|
||
channelService: ChannelService;
|
||
constructor(private app: Application) {
|
||
this.channelService = app.get('channelService');
|
||
}
|
||
|
||
private aid = GUILD_ACTIVITY_TYPE.GATE_ACTIVITY; // 蛮夷入侵id
|
||
|
||
// 进入蛮夷入侵界面
|
||
async getGateActivity(msg: {}, session: BackendSession) {
|
||
|
||
const roleId = session.get('roleId');
|
||
const roleName = session.get('roleName');
|
||
const serverId = session.get('serverId');
|
||
const guildCode = session.get('guildCode');
|
||
|
||
let statusResult = getGuildActivityStatus(this.aid);
|
||
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||
|
||
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
|
||
if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
|
||
|
||
let { code: sourceCode } = guildActivityRec;
|
||
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
|
||
let { challengeCnt } = myGuildActivityRec;
|
||
|
||
let ranks = await getGuildActivityRank(guildCode, serverId, roleId, roleName);
|
||
|
||
return resResult(STATUS.SUCCESS, {
|
||
...statusResult,
|
||
challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - challengeCnt,
|
||
...ranks
|
||
});
|
||
}
|
||
|
||
// 开启挑战
|
||
async checkBattle(msg: { heroes: number[] }, session: BackendSession) {
|
||
let { heroes } = msg;
|
||
if(!heroes || heroes.length <= 0) return resResult(STATUS.WRONG_PARMS);
|
||
|
||
const roleId = session.get('roleId');
|
||
const roleName = session.get('roleName');
|
||
const serverId = session.get('serverId');
|
||
const guildCode = session.get('guildCode');
|
||
if(!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
|
||
let obj = getGuildActivityObj(this.aid);
|
||
|
||
let gateHp = obj.getGateHpAndInc(guildCode);
|
||
if(gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
|
||
|
||
let statusResult = getGuildActivityStatus(this.aid);
|
||
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||
// TODO 测试完成后去掉这条判断
|
||
// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
|
||
|
||
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
|
||
if(!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
|
||
|
||
let { code: sourceCode } = guildActivityRec;
|
||
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
|
||
if(myGuildActivityRec.challengeCnt > 0) {
|
||
return resResult(STATUS.CHALLENGE_CNT_NOT_ENOUGH);
|
||
}
|
||
await UserGuildActivityRecModel.incChallengeCnt(myGuildActivityRec.code, heroes);
|
||
let { code, challengeCnt } = myGuildActivityRec;
|
||
|
||
// 更新公会参与的玩家
|
||
obj.pushMembers(guildCode, serverId, roleId);
|
||
|
||
// 返回当前军团总军功
|
||
let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
|
||
|
||
// 前一天中位数战力
|
||
let medianCe = await getMedianCe(serverId);
|
||
|
||
return resResult(STATUS.SUCCESS, {
|
||
code,
|
||
...statusResult,
|
||
guildScore: guildScore||0,
|
||
myScore: 0,
|
||
gateHp,
|
||
challengeCnt: GUILDACTIVITY.GATEACTIVITY_CHALLENGE_TIMES - challengeCnt,
|
||
medianCe
|
||
});
|
||
}
|
||
|
||
// 上报玩家获得军功
|
||
async action(msg: { code: string, record: { round: number, dataId: number }[] }, session: BackendSession) {
|
||
let roleId = session.get('roleId');
|
||
let roleName = session.get('roleName');
|
||
let guildCode = session.get('guildCode');
|
||
let serverId = session.get('serverId');
|
||
|
||
let { code, record } = msg;
|
||
let obj = getGuildActivityObj(this.aid);
|
||
|
||
let statusResult = getGuildActivityStatus(this.aid);
|
||
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||
// TODO 测试完成后去掉这条判断
|
||
// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
|
||
|
||
let gateHp = obj.getGateHpAndInc(guildCode);
|
||
if(gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
|
||
|
||
// 计算record内得分
|
||
let memberRecord = obj.getMemberRecord(code, roleId);
|
||
let scoreResult = getRecordScore(this.aid, record, memberRecord);
|
||
if(!scoreResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||
let { score, newRecords, memberRecord: newMemberRecord } = scoreResult;
|
||
obj.setMemberRecord(code, newMemberRecord);
|
||
|
||
// 更新redis数据
|
||
let role = await RoleModel.findByRoleId(roleId);
|
||
let { lv, vLv, head, frame, spine, title } = role;
|
||
let userParam = new RankParam(roleName, lv, vLv, head, frame, spine, title);
|
||
let myScore = await setRank(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId, score, Date.now(), userParam);
|
||
|
||
let guild = await GuildModel.findByCode(guildCode, serverId);
|
||
let leader = <RoleType>guild.leader;
|
||
let params = new GuildRankParam(guild.icon, guild.name, guild.lv, leader);
|
||
let guildScore = await setRank(REDIS_KEY.GUILD_ACTIVITY, serverId, guild.code, score, Date.now(), params, true);
|
||
|
||
// 更新数据库
|
||
let rec = await UserGuildActivityRecModel.pushRecord(code, newRecords);
|
||
|
||
return resResult(STATUS.SUCCESS, {
|
||
code: rec.code,
|
||
...statusResult,
|
||
guildScore: guildScore||0,
|
||
myScore: myScore||0,
|
||
gateHp
|
||
});
|
||
}
|
||
|
||
// 上报敌军攻打城门情况
|
||
async hitGate(msg: { code: string, damage: number }, session: BackendSession) {
|
||
let roleId = session.get('roleId');
|
||
let guildCode = session.get('guildCode');
|
||
let serverId = session.get('serverId');
|
||
|
||
let { code, damage } = msg;
|
||
let obj = getGuildActivityObj(this.aid);
|
||
let gateHp = obj.getGateHpAndInc(guildCode);
|
||
if(gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO);
|
||
|
||
let statusResult = getGuildActivityStatus(this.aid);
|
||
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||
// TODO 测试完成后去掉这条判断
|
||
// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
|
||
|
||
gateHp = obj.getGateHpAndInc(guildCode, -1 * damage);
|
||
if(gateHp <= 0) {
|
||
// 推送 停止活动并结算奖励
|
||
await sendSingleGuildGateActEndMsg(guildCode, serverId);
|
||
}
|
||
// 推送 城门血量
|
||
let chatSid = await getGuildChannelSid(guildCode);
|
||
pinus.app.rpc.chat.guildRemote.pushGateHp.toServer(chatSid, guildCode, { gateHp });
|
||
|
||
// 返回当前军团总军功
|
||
let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
|
||
let myScore = await getRankScore(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId, true);
|
||
|
||
return resResult(STATUS.SUCCESS, {
|
||
code,
|
||
...statusResult,
|
||
guildScore,
|
||
myScore,
|
||
gateHp
|
||
})
|
||
}
|
||
|
||
// 结束挑战
|
||
async battleEnd(msg: { code: string, isSuccess: boolean }, session: BackendSession) {
|
||
let roleId = session.get('roleId');
|
||
let roleName = session.get('roleName');
|
||
let guildCode = session.get('guildCode');
|
||
let serverId = session.get('serverId');
|
||
|
||
let { code, isSuccess } = msg;
|
||
let obj = getGuildActivityObj(this.aid);
|
||
|
||
let statusResult = getGuildActivityStatus(this.aid);
|
||
if(!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
||
|
||
// 更新userGuildActivityRecord
|
||
let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true });
|
||
if(!myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR);
|
||
|
||
// 功劳簿计算
|
||
let { record } = myGuildActivityRec;
|
||
let round = 0, enemyCnt = 0, littleBossCnt = 0, bossCnt = 0;
|
||
for(let { enemyType, round: r } of record) {
|
||
if(r > round) round = r;
|
||
if(enemyType == ENEMIES_TYPE.ENEMY) {
|
||
enemyCnt ++;
|
||
} else if (enemyType == ENEMIES_TYPE.LITTLE_BOSS) {
|
||
littleBossCnt ++;
|
||
} else if (enemyType == ENEMIES_TYPE.BOSS) {
|
||
bossCnt ++;
|
||
}
|
||
}
|
||
|
||
if(isSuccess) {
|
||
let score = gameData.gateActivityPoint.get(GET_POINT_WAYS.DEFENSE_SUCCESS);
|
||
// 更新redis数据
|
||
let role = await RoleModel.findByRoleId(roleId);
|
||
let { lv, vLv, head, frame, spine, title } = role;
|
||
let userParam = new RankParam(roleName, lv, vLv, head, frame, spine, title);
|
||
await setRank(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId, score, Date.now(), userParam);
|
||
|
||
let guild = await GuildModel.findByCode(guildCode, serverId);
|
||
let leader = <RoleType>guild.leader;
|
||
let params = new GuildRankParam(guild.icon, guild.name, guild.lv, leader);
|
||
await setRank(REDIS_KEY.GUILD_ACTIVITY, serverId, guild.code, score, Date.now(), params, true);
|
||
}
|
||
|
||
// 发放活跃
|
||
await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
|
||
// 返回当前军团总军功
|
||
let guildScore = await getRankScore(REDIS_KEY.GUILD_ACTIVITY, serverId, guildCode);
|
||
let myScore = await getRankScore(getGuildKeyName(REDIS_KEY.USER_GUILD_ACTIVITY, guildCode), serverId, roleId, true);
|
||
let gateHp = obj.getGateHpAndInc(guildCode);
|
||
|
||
obj.delMemberRecord(code);
|
||
let info = {
|
||
round,
|
||
enemyCnt, littleBossCnt, bossCnt,
|
||
isSuccess
|
||
}
|
||
|
||
return resResult(STATUS.SUCCESS, {
|
||
code,
|
||
...statusResult,
|
||
guildScore,
|
||
myScore,
|
||
gateHp,
|
||
info
|
||
})
|
||
}
|
||
|
||
|
||
// TODO debug接口,可以不用
|
||
async newServer() {
|
||
let serverlist = await GameModel.getAllServerList();
|
||
for(let server of serverlist) {
|
||
|
||
await ServerlistModel.newServer(server.id, server.serverType, {...server});
|
||
}
|
||
}
|
||
|
||
async debugGetPrivate(msg: { }, session: BackendSession) {
|
||
let guildCode = session.get('guildCode');
|
||
console.log(guildCode);
|
||
let serverId = session.get('serverId');
|
||
let res = getGuildActivityObj(this.aid).getObj(guildCode, serverId);
|
||
return resResult(STATUS.SUCCESS, res)
|
||
}
|
||
|
||
async test(msg: { }, session: BackendSession) {
|
||
let guildCode = session.get('guildCode');
|
||
let serverId = session.get('serverId');
|
||
|
||
await GuildActivityCityModel.declare(serverId, 1, guildCode);
|
||
|
||
// let result = await setMedianCe();
|
||
// return resResult(STATUS.SUCCESS, {result});
|
||
}
|
||
|
||
async debugIncChallengeCnt(msg: { }, session: BackendSession) {
|
||
let roleId = session.get('roleId');
|
||
let res = await UserGuildActivityRecModel.updateInfoByRoleId(roleId, { challengeCnt: 0 });
|
||
|
||
return resResult(STATUS.SUCCESS, { challengeCnt: res.challengeCnt });
|
||
}
|
||
|
||
async debugStartActivity(msg: { aid: number }, session: BackendSession) {
|
||
let { aid } = msg;
|
||
let dic = gameData.guildActivity.get(aid);
|
||
await guildActivityStart(dic);
|
||
return resResult(STATUS.SUCCESS);
|
||
}
|
||
|
||
async debugEndActivity(msg: { aid: number }, session: BackendSession) {
|
||
let { aid } = msg;
|
||
await sendGuildActEndMsg(aid);
|
||
return resResult(STATUS.SUCCESS);
|
||
}
|
||
}
|