Files
ZYZ/shared/pubUtils/dictionary/DicHeroWake.ts
2021-07-12 14:47:43 +08:00

49 lines
1.5 KiB
TypeScript

// 武将觉醒表
import { readFileAndParse, parseGoodStr } from '../util'
import { ABI_STAGE, FILENAME } from '../../consts';
import { RewardInter } from '../interface';
const _ = require('lodash');
export interface DicHeroWake {
// 唯一id
readonly id: number;
// 职业类型
readonly classType: number;
// 品质
readonly quality: number;
// 彩星级
readonly star: number;
// 碎片数量
readonly fragmentNum: number;
// 消耗道具
readonly consume: Array<RewardInter>;
// 每阶升级属性
readonly ceAttr: Map<number, number>
}
type KeysEnum<T> = { [P in keyof Required<T>]: true };
const DicHeroWakeKeys: KeysEnum<DicHeroWake> = {id: true, classType: true, quality: true, star: true, fragmentNum: true, consume: true, ceAttr: true};
export const dicHeroWake = new Map<string, DicHeroWake>();
export function loadHeroWake() {
let arr = readFileAndParse(FILENAME.DIC_HERO_WAKE);
arr.forEach(o => {
o.consume = parseGoodStr(o.consume);
o.ceAttr = parseCeAttr(o);
o.classType = o.class_type;
dicHeroWake.set(`${o.classType}_${o.quality}_${o.star}`, _.pick(o, Object.keys(DicHeroWakeKeys)));
});
arr = undefined;
}
function parseCeAttr(elem) {
let ceAttr = new Map<number, number>();
ceAttr.set(ABI_STAGE.HP, elem.hp_up);
ceAttr.set(ABI_STAGE.ATK, elem.atk_up);
ceAttr.set(ABI_STAGE.DEF, elem.def_up);
ceAttr.set(ABI_STAGE.MDEF, elem.mdef_up);
return ceAttr;
}