157 lines
6.8 KiB
TypeScript
157 lines
6.8 KiB
TypeScript
import { Application, BackendSession } from 'pinus';
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import { getRandEelmWithWeight, resResult } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts';
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import { getPlayerNewHeroGachaData } from '../../../services/activity/newHeroGachaService';
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import { RoleModel } from '../../../db/Role';
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import { HeroModel } from '../../../db/Hero';
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import { RewardInter } from '../../../pubUtils/interface';
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import { CreateHeroParam } from '../../../domain/roleField/hero';
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import { GachaResult } from '../../../domain/activityField/gachaField';
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import { getResultFromContentIdNewHeroActivity } from '../../../services/activity/gachaService';
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import { transPiece } from '../../../pubUtils/itemUtils';
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import { addItems, createHeroes, handleCost } from '../../../services/rewardService';
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import { ActivityNewHeroGachaModel } from '../../../db/ActivityNewHeroGacha';
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import { addReward, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { RewardParam } from '../../../domain/activityField/rewardField';
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import { ActivityModel, ActivityModelType } from '../../../db/Activity';
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import { NewHeroGachaData } from '../../../domain/activityField/newHeroGachaField';
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export default function (app: Application) {
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return new NewHeroGachaHandler(app);
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}
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export class NewHeroGachaHandler {
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constructor(private app: Application) {
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}
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/************************新将擢迁, 新武将抽卡****************************/
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/**
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* @description 获取新武将抽卡活动数据
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof NewHeroGachaHandler
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*/
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async getNewHeroGachaActivity(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerNewHeroGachaData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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}
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/**
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* @description 选中武将
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* @param {{ activityId: number, hid:number}} msg
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* @param {BackendSession} session
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* @memberof NewHeroGachaHandler
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*/
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async selectedHero(msg: { activityId: number, hid: number }, session: BackendSession) {
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const { activityId, hid } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
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let { createTime } = await RoleModel.findByRoleId(roleId);
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let playerData = new NewHeroGachaData(activityData, createTime);
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for (let pageData of playerData.list) {
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await ActivityNewHeroGachaModel.selectedHero(serverId, activityId, roleId, pageData.hid, pageData.hid == hid);
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}
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return resResult(STATUS.SUCCESS);
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}
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/**
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* @description 抽卡
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* @param {{ activityId: number, hid: number, count: number}} msg
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* @param {BackendSession} session
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* @memberof NewHeroGachaHandler
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*/
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async pull(msg: { activityId: number, hid: number, count: number }, session: BackendSession) {
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const { activityId, hid, count } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs = session.get('funcs');
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let playerData = await getPlayerNewHeroGachaData(activityId, serverId, roleId)
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let item = playerData.findItem(hid);
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if (!item) {
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return resResult(STATUS.ACTIVITY_DATA_ERROR);
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}
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let { lv } = await RoleModel.findByRoleId(roleId);
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let userHeroes = await HeroModel.findByRole(roleId);
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let items: RewardInter[] = [], heroInfo: CreateHeroParam[] = [], resultList: GachaResult[] = [];
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let floorReward = false;//是否中保底奖励
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let activityData = [];//活动需要统计抽中的英雄、碎片品质
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for (let i = 0; i < count; i++) {
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let base = 0;
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let goodId = 0;
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if (floorReward! && (item.count + i >= item.floorCount)) {//保底奖励
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let reward = item.percent[item.floorReward];//{"id":1,"weight":59,"goodId":1}
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base = reward.id;
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goodId = reward.goodId;
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} else {//按照一般概率抽出
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let randomObj = getRandEelmWithWeight(item.percent);//{"dic":{"id":1,"weight":59,"goodId":1},"index":0}
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base = randomObj.dic.id;
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goodId = randomObj.dic.goodId;
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}
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if (base == item.floorReward) {//中了保底
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floorReward = true;
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}
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let result = getResultFromContentIdNewHeroActivity(base, goodId, lv);
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if (result.hid > 0) {
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let hasHero = userHeroes.find(cur => cur.hid == result.hid);
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if (hasHero) { // 已有转换为碎片
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activityData.push({ hid: hasHero.hid, quality: hasHero.quality });
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let { pieceId, count } = transPiece(result.hid);
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result.transferToPiece(pieceId, count);
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items.push({ id: pieceId, count });
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} else {
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heroInfo.push({ hid: result.hid, count: 1 })//默认1个英雄
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}
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} else {
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items.push({ id: result.id, count: result.count });
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}
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resultList.push(result);
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}
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// 消耗东西
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let cost = item.cost.map(cur => { return { id: cur.id, count: cur.count * count } });
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let costResult = await handleCost(roleId, sid, cost);
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if (!costResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
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//记录数据
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await ActivityNewHeroGachaModel.addRecord(serverId, activityId, roleId, hid, count, JSON.stringify(resultList));
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if (floorReward) {//抽中保底奖励,重置统计次数
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await ActivityNewHeroGachaModel.resetCount(serverId, activityId, roleId, hid, 0);
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}
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// 给东西
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let { heroes } = await createHeroes(roleId, roleName, sid, serverId, funcs, heroInfo);
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await addItems(roleId, roleName, sid, items);
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//固定奖励
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.commonReward);
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let newRewardParamArr: Array<RewardParam> = rewardParamArr.map(obj => { return { id: obj.id, type: obj.type, count: obj.count * count } });
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let commonResult = await addReward(roleId, roleName, sid, serverId, funcs, newRewardParamArr)
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return resResult(STATUS.SUCCESS, {
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hid, activityId, count, randomReward: { heroes, result: resultList }, commonReward: commonResult
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});
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}
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}
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