109 lines
4.3 KiB
TypeScript
109 lines
4.3 KiB
TypeScript
import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { ItemReward } from '../domain/dbGeneral';
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import { genCode } from '../pubUtils/util';
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import { Member, WoodenHorse, Event } from '../domain/battleField/guildActivity'
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@index({ code: 1 })
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export default class GuildActivityRecord extends BaseModel {
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@prop({ required: true })
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code: string; // 本次记录唯一值
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@prop({ required: true })
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guildCode: string; // 军团code
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@prop({ required: true })
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serverId: number; // 分服
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@prop({ required: true, default: 1 })
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status: number; // 分服
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@prop({ required: true })
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aid: number; // 军团活动id
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@prop({ required: true })
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index: number; // 第几次这个类型的军团活动
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@prop({ required: true })
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auctionType: number; // 转为拍卖行的类型
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@prop({ required: true, default: false })
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isSuccess: boolean; // 是否胜利
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@prop({ required: true, default: false })
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isCompleted: boolean; // 是否胜利
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@prop({ required: true })
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rank: number; // 最终排名
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@prop({ required: true, type: Member, default: [], _id: false })
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members: Member[]; // 参与活动的团员的roleId列表
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@prop({ required: true, default: 0 })
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memberCnt: number; // 参加的团员的数量
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@prop({ required: true, type: ()=> ItemReward, default: [], _id: false })
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rewards: ItemReward[]; // 转到拍卖行的道具
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@prop({ required: true })
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score: number; // 蛮夷入侵总军功
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@prop({ required: true })
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remainGateHp: number; // 城门剩余血量
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@prop({ required: true })
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challengeCityId: number; // 诸侯混战占领了的城池
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@prop({ required: true })
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cityId: number; // 诸侯混战占领了的城池
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@prop({ required: true })
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damage: number; // 诸侯混战
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@prop({ required: true, _id: false })
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woodenHorse: WoodenHorse; // 粮草先行木马
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@prop({ required: true, type: () => Event, _id: false })
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events: Event[]; // 粮草先行木马
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// 每天一条记录
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public static async getRecord(guildCode: string, serverId: number, aid: number, index: number, events?: Event[], cityId?: number) {
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let docs = new GuildActivityRecordModel();
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let code = genCode(10);
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let insert = Object.assign(docs, { code, guildCode, serverId, aid, createdAt: new Date(), auctionType: aid + 1 });
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if(events) insert = Object.assign(insert, { events });
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let update: GuildActivityRecordUpdateParam = {};
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if(cityId) update = Object.assign(update, { challengeCityId: cityId });
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let rec: GuildActivityRecordType = await GuildActivityRecordModel.findOneAndUpdate(
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{ aid, guildCode, index, status: 1},
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{ $setOnInsert: insert, $set: update },
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{new: true, upsert: true}).lean();
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return rec;
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}
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public static async updateInfo(guildCode: string, aid: number, index: number, update: GuildActivityRecordUpdateParam) {
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let rec: GuildActivityRecordType = await GuildActivityRecordModel.findOneAndUpdate(
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{ guildCode, aid, index, status: 1 },
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{ $set: update }, { new: true }).lean();
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return rec;
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}
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public static async pushEvent(guildCode: string, aid: number, index: number, event: Event) {
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let rec: GuildActivityRecordType = await GuildActivityRecordModel.findOneAndUpdate(
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{ guildCode, index, aid, status: 1 },
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{ $push: { events: event } }, { new: true }).lean();
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return rec;
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}
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public static async findBySourceCode(guildCode: string, sourceType: number, sourceCode: string) {
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const rec = await GuildActivityRecordModel.findOne({ guildCode, auctionType: sourceType, code: sourceCode }).select('members aid rank challengeCityId').lean();
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return rec;
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}
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}
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export const GuildActivityRecordModel = getModelForClass(GuildActivityRecord);
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export interface GuildActivityRecordType extends Pick<DocumentType<GuildActivityRecord>, keyof GuildActivityRecord> { };
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export type GuildActivityRecordUpdateParam = Partial<GuildActivityRecordType>; // 将所有字段变成可选项
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