214 lines
8.5 KiB
TypeScript
214 lines
8.5 KiB
TypeScript
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import { addGVGHistoryAreas, addGVGHistoryAreaTeam, addGVGHistoryCityTeam, addRedisChannel, delGVGHistoryAreas, delGVGHistoryAreaTeam, delGVGHistoryCityTeam, getGVGHistoryAreas, getGVGHistoryAreaTeam, getGVGHistoryCityTeam, redisChannelServer } from './redisService';
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import { groupRoomId } from './chatService';
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import { pinus } from 'pinus';
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import { crc32 } from 'crc';
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import { CHANNEL_PREFIX } from '../consts';
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import { RoleModel } from './../db/Role';
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export async function channelServer(roomId: string) {
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const existSid = await redisChannelServer(roomId);
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if (existSid) {
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return existSid;
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}
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const servers = pinus.app.getServersByType('chat');
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if (!servers || !servers.length) return null;
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let index = Math.abs(crc32(roomId)) % servers.length;
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const newSid = servers[index].id;
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const addResult = await addRedisChannel(roomId, newSid);
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if (!addResult) return null;
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return newSid;
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}
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async function addRoleToChannel(roomId: string, roleId: string, sid: string) {
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const channelSid = await channelServer(roomId);
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await pinus.app.rpc.chat.chatRemote.addChannel.toServer(channelSid, roomId, roleId, sid);
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}
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export async function addRoleToSysChannel(roleId: string, sid: string, serverId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.SYS, serverId);
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await addRoleToChannel(roomId, roleId, sid);
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}
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export async function addRoleToWorldChannel(roleId: string, sid: string, serverId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
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await addRoleToChannel(roomId, roleId, sid);
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}
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export async function addRoleToGuildChannel(roleId: string, sid: string, guildCode: string) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GUILD, guildCode);
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await addRoleToChannel(roomId, roleId, sid);
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}
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export async function addRoleToCityChannel(roleId: string, sid: string, serverId: number, cityId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.CITY, `${serverId}_${cityId}`);
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await addRoleToChannel(roomId, roleId, sid);
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}
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export async function addRoleToGuildAuctionChannel(roleId: string, sid: string, guildCode: string) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GUILD_AUCTION, guildCode);
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await addRoleToChannel(roomId, roleId, sid);
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}
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export async function addRoleToWorldAuctionChannel(roleId: string, sid: string, serverId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.WORLD_AUCTION, serverId);
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await addRoleToChannel(roomId, roleId, sid);
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}
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export async function addRoleToGroupShopChannel(roleId: string, sid: string) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GROUP_SHOP);
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await addRoleToChannel(roomId, roleId, sid);
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}
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export async function addRoleToAreaChannel(roleId: string, groupKey: string, areaIds: number[], sid: string) {
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for(let areaId of areaIds) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GVG_AREAS, `${groupKey}_${areaId}`);
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await addRoleToChannel(roomId, roleId, sid);
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}
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await addGVGHistoryAreas(roleId, groupKey, areaIds);
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}
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export async function addRoleToAreaTeamChannel(roleId: string, groupKey: string, areaId: number, sid: string) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GVG_AREA_BY_TEAM, `${groupKey}_${areaId}`);
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await addRoleToChannel(roomId, roleId, sid);
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await addGVGHistoryAreaTeam(roleId, groupKey, areaId);
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}
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export async function addRoleToGVGCityChannel(roleId: string, groupKey: string, cityId: number, sid: string) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GVG_CITY, `${groupKey}_${cityId}`);
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await addRoleToChannel(roomId, roleId, sid);
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await addGVGHistoryCityTeam(roleId, groupKey, cityId);
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}
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async function leaveChannel(roomId: string, roleId: string, sid: string) {
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const channelSid = await channelServer(roomId);
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await pinus.app.rpc.chat.chatRemote.leaveChannel.toServer(channelSid, roomId, roleId, sid);
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}
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export async function leaveSysChannel(roleId: string, sid: string, serverId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.SYS, serverId);
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await leaveChannel(roomId, roleId, sid);
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}
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export async function leaveWorldChannel(roleId: string, sid: string, serverId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
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await leaveChannel(roomId, roleId, sid);
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}
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export async function leaveCityChannel(roleId: string, sid: string, serverId: number, cityId: string) {
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const roomId = groupRoomId(CHANNEL_PREFIX.CITY, `${serverId}_${cityId}`);
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await leaveChannel(roomId, roleId, sid);
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}
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export async function leaveGuildAuctionChannel(roleId: string, sid: string, guildCode: string) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GUILD_AUCTION, guildCode);
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await leaveChannel(roomId, roleId, sid);
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}
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export async function leaveWorldAuctionChannel(roleId: string, sid: string, serverId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.WORLD_AUCTION, serverId);
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await leaveChannel(roomId, roleId, sid);
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}
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export async function leaveGroupShopChannel(roleId: string, sid: string) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GROUP_SHOP);
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await leaveChannel(roomId, roleId, sid);
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}
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export async function leaveGuildChannel(roleId: string, sid: string, guildCode: string) {
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if (!guildCode) return;
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const roomId = groupRoomId(CHANNEL_PREFIX.GUILD, guildCode);
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await leaveChannel(roomId, roleId, sid);
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}
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export async function leaveGVGAreaChannel(roleId: string, sid: string) {
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let keys = await getGVGHistoryAreas(roleId)||[];
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for(let key of keys) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GVG_AREAS, key);
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await leaveChannel(roomId, roleId, sid);
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}
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await delGVGHistoryAreas(roleId);
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}
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export async function leaveGVGAreaTeamChannel(roleId: string, sid: string) {
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let channelName = await getGVGHistoryAreaTeam(roleId);
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if(channelName) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GVG_AREA_BY_TEAM, channelName);
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await leaveChannel(roomId, roleId, sid);
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}
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await delGVGHistoryAreaTeam(roleId);
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}
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export async function leaveGVGCityTeamChannel(roleId: string, sid: string) {
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let channelName = await getGVGHistoryCityTeam(roleId);
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if(channelName) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GVG_CITY, channelName);
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await leaveChannel(roomId, roleId, sid);
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}
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await delGVGHistoryCityTeam(roleId);
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}
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export async function getWorldChannelSid(serverId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.WORLD, serverId);
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const channelSid = await channelServer(roomId);
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return channelSid;
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}
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export async function getGuildChannelSid(guildCode: string) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GUILD, guildCode);
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const channelSid = await channelServer(roomId);
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return channelSid;
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}
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export async function getCityChannelSid(serverId: number, cityId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.CITY, `${serverId}_${cityId}`);
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const channelSid = await channelServer(roomId);
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return channelSid;
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}
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export async function getGuildAuctionChannelSid(guildCode: string) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GUILD_AUCTION, guildCode);
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const channelSid = await channelServer(roomId);
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return channelSid;
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}
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export async function getWorldAuctionChannelSid(serverId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.CITY, serverId);
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const channelSid = await channelServer(roomId);
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return channelSid;
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}
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export async function getGroupShopSid() {
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const roomId = groupRoomId(CHANNEL_PREFIX.GROUP_SHOP);
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const channelSid = await channelServer(roomId);
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return channelSid;
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}
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export async function getGVGAreaChannelSid(groupKey: string, areaId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GVG_AREAS, `${groupKey}_${areaId}`);
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const channelSid = await channelServer(roomId);
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return channelSid;
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}
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export async function getGVGAreaTeamChannelSid(groupKey: string, areaId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GVG_AREA_BY_TEAM, `${groupKey}_${areaId}`);
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const channelSid = await channelServer(roomId);
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return channelSid;
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}
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export async function getGVGCityTeamChannelSid(groupKey: string, cityId: number) {
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const roomId = groupRoomId(CHANNEL_PREFIX.GVG_CITY, `${groupKey}_${cityId}`);
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const channelSid = await channelServer(roomId);
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return channelSid;
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}
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async function delChannel(roomId: string) {
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const channelSid = await channelServer(roomId);
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await pinus.app.rpc.chat.chatRemote.deleteChannel.toServer(channelSid, roomId);
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}
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export async function delGuildChannel(guildCode: string) {
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if (!guildCode) return;
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const roomId = groupRoomId(CHANNEL_PREFIX.GUILD, guildCode);
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await delChannel(roomId);
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} |