185 lines
7.1 KiB
TypeScript
185 lines
7.1 KiB
TypeScript
import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typegoose';
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import Role, { RoleType } from './Role';
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import { genCode } from '../pubUtils/util';
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import { GUILD_STRUCTURE, GUILD_STATUS, GUILD_PER_PAGE } from '../consts';
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class Structure {
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@prop({ required: true })
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id: number;
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@prop({ required: true })
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lv: number;
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}
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@index({ code: 1 })
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export default class Guild extends BaseModel {
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@prop({ required: true })
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code: string;
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@prop({ required: true })
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name: string;
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@prop({ required: true })
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icon: number;
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@prop({ required: true, default: 1 })
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lv: number;
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@prop({ required: true, default: 1 })
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memberCnt: number;
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@prop({ required: true, default: false, select: false })
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isMemberMax: boolean;
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@prop({ required: true, default: 0 })
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managerCnt: number;
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@prop({ required: true })
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leader: Ref<Role>;
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@prop({ required: true, default: true })
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isAuto: boolean;
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@prop({ required: true, default: 0 })
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ceLimit: number;
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@prop({ required: true, default: '' })
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notice: string;
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@prop({ required: true, default: '' })
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introduce: string;
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@prop({ required: true, default: 0 })
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fund: number;
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@prop({ required: true, default: 0 })
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activeDaily: number;
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@prop({ required: true, default: 0 })
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activeWeekly: number;
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@prop({ required: true, default: new Date(), select: false })
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refTimeDaily: Date;
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@prop({ required: true, default: 0 })
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guildCe: number; // 总战力
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@prop({ required: true, type: String, default: [], select: false })
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members: string[]; // 军团成员的roleId,用于增加战力的时候加入总战力
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@prop({ required: true, type: Structure, default: getInitStructure(), _id: false })
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structure: Structure[]
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@prop({ required: true, default: GUILD_STATUS.RUNNING, enum: GUILD_STATUS })
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status: number;
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@prop({ required: true, default: 1, select: false })
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serverId: number; // 分服
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@prop({ required: true, default: 1 })
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trainId: number; // 试炼id
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public static async createGuild(params: { name: string, icon: number, notice: string }, role: RoleType, serverId: number) {
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const doc = new GuildModel();
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const update = Object.assign(doc.toJSON(), params, { leader: role._id, members: [role.roleId], guildCe: role.ce, serverId });
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delete update._id;
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const code = genCode(6);
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const result: GuildType = await GuildModel.findOneAndUpdate({ code }, update, { upsert: true, new: true })
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.populate('leader', 'roleId roleName sHid headHid lv loginTime ce', 'Role')
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.lean();
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return result;
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}
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public static async checkName(name: string, serverId: number) {
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const result: GuildType = await GuildModel.findOne({ name, status: GUILD_STATUS.RUNNING, serverId }).lean();
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return !!result;
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}
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public static async findByCondition(page: number, showPeopleMax: boolean, name: string, serverId: number) {
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const condition = { status: GUILD_STATUS.RUNNING, serverId };
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if(!showPeopleMax) {
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condition['isMemberMax'] = false;
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}
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if(!!name) {
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condition['name'] = { $regex: new RegExp(name, 'i') }
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}
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const guildList: GuildType[] = await GuildModel.find(condition)
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.sort({ lv: -1, guildCe: -1 })
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.limit(GUILD_PER_PAGE).skip((page - 1) * GUILD_PER_PAGE)
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.select('code icon name lv memberCnt leader ceLimit isAuto')
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.populate('leader', 'roleName', 'Role')
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.lean();
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return guildList;
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}
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public static async findAllGuild(select?: string) {
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const guildList: GuildType[] = await GuildModel.find({ status: GUILD_STATUS.RUNNING }).select(select).lean();
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return guildList;
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}
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public static async findByCode(code: string, serverId: number, select?: string) {
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const result: GuildType = await GuildModel.findOne({ code, status: GUILD_STATUS.RUNNING, serverId })
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.select(select)
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.populate('leader', 'roleId roleName sHid headHid lv loginTime ce', 'Role')
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.lean();
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return result;
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}
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public static async addGuild(code: string, roleId: string, maxMemberCnt: number, serverId: number) {
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let result: GuildType = await GuildModel.findOneAndUpdate({ code, memberCnt: {$lt: maxMemberCnt }, serverId }, { $inc: { memberCnt: 1 }, $push: { members: roleId } }, { new: true }).lean();
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if(result && result.memberCnt >= maxMemberCnt) {
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result = await GuildModel.findOneAndUpdate({ code }, { $set: { isMemberMax: true } }).lean();
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}
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return result;
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}
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public static async dismiss(code: string, serverId: number) {
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const result: GuildType = await GuildModel.findOneAndUpdate({ code, status: GUILD_STATUS.RUNNING, serverId }, { status: GUILD_STATUS.DISMISSED }, { new: true })
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.select('+members').lean();
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return result;
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}
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public static async quit(code: string, roleId: string, serverId: number) {
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const result: GuildType = await GuildModel.findOneAndUpdate({ code, serverId }, { $inc: { memberCnt: -1}, $pull: { members: roleId }, isMemberMax: false }, { new: true }).lean();
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return result;
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}
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public static async updateInfo(code: string, update: GuildUpdateParam, incParam?: { managerCnt?: number, fund?: number, activeDaily?: number, activeWeekly?: number }, select?: string) {
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const result: GuildType = await GuildModel.findOneAndUpdate({ code }, { $set: update, $inc: incParam }, { new: true }).select(select).lean();
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return result;
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}
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public static async upStructure(code: string, id: number, select?: string) {
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if (id == GUILD_STRUCTURE.ARMY_CENTER) {
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const result: GuildType = await GuildModel.findOneAndUpdate({ code, 'structure.id': id }, { $inc: { 'structure.$.lv': 1, lv: 1 }, $set: { isMemberMax: false } }, { new: true }).select(select).lean();
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return result;
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} else {
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const result: GuildType = await GuildModel.findOneAndUpdate({ code, 'structure.id': id }, { $inc: { 'structure.$.lv': 1 } }, { new: true }).select(select).lean();
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return result;
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}
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}
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public static async costFund(code: string, cost: number) {
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const result: GuildType = await GuildModel.findOneAndUpdate({ code, fund: {$gte: cost}}, { $inc: { fund: -1 * cost } }, {new: true}).lean();
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return result;
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}
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public static async findGuild(code: string, serverId: number, select?: string, lean = true) {
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const result = await GuildModel.findOne({ code, status: GUILD_STATUS.RUNNING, serverId }).select(select).lean(lean);
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return result;
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}
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}
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export const GuildModel = getModelForClass(Guild);
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export interface GuildType extends Pick<DocumentType<Guild>, keyof Guild> { };
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export type GuildUpdateParam = Partial<GuildType>; // 将所有字段变成可选项
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function getInitStructure() {
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let structure = new Array<Structure>();
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for (let id = GUILD_STRUCTURE.START; id < GUILD_STRUCTURE.END; id++) {
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structure.push({ id, lv: 1 });
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}
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return structure;
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} |