423 lines
14 KiB
TypeScript
423 lines
14 KiB
TypeScript
import { Application, FrontendOrBackendSession } from 'pinus';
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import { getGamedata } from '../pubUtils/gamedata';
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import EventRecord, { EventRecordModel } from '../db/EventRecord';
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import { RoleModel } from '../db/Role';
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import { genCode, decodeStrSingle, decodeStr, getRandomWithWeight, resResult, setLocalHours } from '../pubUtils/util';
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import { EVENT_STATUS, EVENT_RECORD_STATUS, EVENT_TYPE, EVENT_RANDOM_TYPE_ONE_OPEN, EVENT_QUIZ_NUM, EVENT_ANSWER_STATUS, FUNCS_ID } from '../consts/consts';
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import { EVENT_REFRESH_NUM } from '../consts/consts';
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import { STATUS } from '../consts/statusCode';
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/**
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* 从检查接口调用,检查是否有这么个战斗,顺便保存一下battleCode
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*
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* @param roleId
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* @param eventStatus
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* @param battleId
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* @param battleCode
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*/
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export async function checkEventBattle(roleId: string, eventStatus: number, battleId: number, battleCode: string) {
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let now = new Date();
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let refTime = eventStatus == EVENT_STATUS.OPEN? getEventTime(now): 0;
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let result = await EventRecordModel.setBattleCode(roleId, battleId, refTime, battleCode);
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if (!result) {
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if(refTime) {
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let preTime = getEventTime(new Date(refTime - 1));
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// console.log('preTime:', preTime);
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result = await EventRecordModel.setBattleCode(roleId, battleId, preTime, battleCode);
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}
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}
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if (!result) {
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return { status: -1, resResult: resResult(STATUS.EVENT_INFO_NOT_FOUND) };
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} else {
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return { status: 0, data: result };
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}
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}
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/**
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* 从关卡结算接口调用,保存战斗情况
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*
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* @param app
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* @param session
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* @param roleId
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* @param battleId
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* @param isSuccess
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* @param battleCode
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*/
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export async function setBattleStatus(app: Application, session: FrontendOrBackendSession, roleId: string, battleId: number , isSuccess: boolean, battleCode: string) {
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let { BATTLE_SUCCESS, BATTLE_FAIL } = EVENT_RECORD_STATUS;
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let result = await EventRecordModel.setBattleStatus(roleId, battleId, battleCode, isSuccess?BATTLE_SUCCESS:BATTLE_FAIL);
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if (!result) {
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return { status: -1, resResult: resResult(STATUS.EVENT_INFO_NOT_FOUND) };
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}
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await checkEvent(app, session, true);
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return { status: 0, data: result };
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}
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/**
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* 获取刷新时间,12点时间或18点时间
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*
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* @param now
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*/
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export function getEventTime(now: Date) {
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let curTime = Number(now);
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let todayA = setLocalHours(12, now); // 每天12点
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let todayB = setLocalHours(18, now); // 每天18点
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let yesterdayB = todayB - 86400000; // 前一天12点
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let t = 0;
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if(curTime < todayA) {
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t = yesterdayB;
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} else if (curTime >= todayA && curTime < todayB) {
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t = todayA;
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} else if (curTime >= todayB) {
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t = todayB;
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}
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return t
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}
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/**
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* 从挑战结算接口调用,挑战完主线某一关,开始刷奇遇关卡
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*
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* @param app
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* @param session
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*/
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export async function startEvent(app: Application, session: FrontendOrBackendSession) {
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// console.log('*******setEventStatus')
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let roleId = session.get('roleId');
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let roleName = session.get('roleName');
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let serverId = session.get('serverId');
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let channelName = `server-${serverId}`;
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let event = await refreshEvent(1, roleId, roleName, 0, []); // 刷新初始的一件
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await RoleModel.setEventStatus(roleId, EVENT_STATUS.STARTING);
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session.set('eventStatus', EVENT_STATUS.STARTING);
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session.push('eventStatus', () => {});
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pushEventMsg(app, roleId, channelName, { event }); // 推送
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}
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/**
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* 从filter调用,用于每次检查时间,获取事件并推送
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*
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* @param app
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* @param session
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* @param isForce 即使不是12点和18点也强制刷新
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*/
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export async function checkEvent(app: Application, session: FrontendOrBackendSession, isForce:boolean = false) {
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try {
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let roleId = session.get('roleId');
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let serverId = session.get('serverId');
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let funcs = session.get('funcs');
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if(roleId) {
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let roleName = session.get('roleName');
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let channelName = `server-${serverId}`;
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let eventStatus = session.get('eventStatus')||EVENT_STATUS.WAITING;
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if(funcs && funcs.includes(FUNCS_ID.EVENT) && eventStatus == EVENT_STATUS.WAITING) {
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await startEvent(app, session);
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} else {
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let eventTime = session.get('getEventTime')||0;
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let now = new Date();
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let t = getEventTime(now);
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let channel = app.get('channelService').getChannel(channelName, false);
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if(!!channel && (eventTime < t || isForce)) { // 第一次登陆后可以刷新了
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let event = await getEvent(eventStatus, roleId, roleName);
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if (eventStatus == EVENT_STATUS.STARTING || eventStatus == EVENT_STATUS.OPEN) {
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pushEventMsg(app, roleId, channelName, { event }); // 推送
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session.set('getEventTime', t);
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session.push('getEventTime', () => {});
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}
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}
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}
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}
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return;
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}catch(err) {
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console.log(err.stack);
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throw err
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}
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}
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/**
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* 获取当前的奇遇事件
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*
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* @param eventStatus
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* @param roleId
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* @param roleName
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*/
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export async function getEvent(eventStatus: number, roleId: string, roleName: string) {
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let now = new Date();
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let curTime = getEventTime(now); // 这次的时间节点 0-12:前一天的18 12-18:12 18-24: 18
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let preTime = getEventTime(new Date(curTime - 1)); // 上一次的时间节点
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let event: Array<EventRecord> = [];
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if (eventStatus == EVENT_STATUS.STARTING) {
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let result = await EventRecordModel.getEventRecordByTime(roleId, 0);
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for(let e of result) event.push(e);
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} else if( eventStatus == EVENT_STATUS.OPEN ) {
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let preEvents = await EventRecordModel.getEventRecordByTime(roleId, preTime); // 上次3个
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let curEvents = await EventRecordModel.getEventRecordByTime(roleId, curTime); // 这次3个
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if(curEvents.length == 0) { // 这次3个没刷过,那就刷一下
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let result = await refreshEvent(EVENT_REFRESH_NUM, roleId, roleName, curTime, preEvents);
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for(let e of result) event.push(e);
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} else {
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for(let e of curEvents) event.push(e);
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}
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for(let e of preEvents) {
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let index = event.findIndex(cur => cur.point == e.point);
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if(index == -1) event.push(e);
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}
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}
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return event;
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}
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/**
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* 刷新事件
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*
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* @param num 刷多少事件
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* @param roleId
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* @param roleName
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* @param t 时间刷新时间,每天的12点或18点
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*/
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export async function refreshEvent(num: number, roleId: string, roleName: string, t: number, preEvents: Array<any>) {
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let {WAITING, BATTLE_SUCCESS, BATTLE_FAIL} = EVENT_RECORD_STATUS;
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let prePoint = preEvents.filter(cur => {
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return [WAITING, BATTLE_SUCCESS, BATTLE_FAIL].includes(cur.status);
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}).map(cur => cur.point);
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let event = new Array();
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let dicEvent = getGamedata('dic_zyz_event');
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let role = await RoleModel.findByRoleId(roleId);
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dicEvent = dicEvent.filter(cur => { // 筛选适合等级
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let { suitLevel } = cur;
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suitLevel = decodeStrSingle('suitLevel', suitLevel);
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return suitLevel.min <= role.lv && suitLevel.max >= role.lv
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});
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if(EVENT_RANDOM_TYPE_ONE_OPEN) {
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let historyRecord = await EventRecordModel.getHostoryEventRecord(roleId);
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let {history, turn} = historyRecord;
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let randomList = dicEvent.filter(cur => {
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return history.find(ccur => {
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return ccur.eventId != cur.eventID;
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});
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});
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let curPoint = new Array<number>();
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for(let i = 0; i < num; i++) {
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if(randomList.length == 0) { // 一轮刷新过,开始新的一轮,保证所有事件都能刷新一遍
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turn ++;
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randomList = [...dicEvent];
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}
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if(randomList.length == 0) break; // 如果还是为0,pass
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let index = Math.floor(Math.random() * randomList.length);
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let dic = randomList[index];
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let point = randomPosition(dic.movePointArray, prePoint, curPoint);
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let question = dic.eventType == EVENT_TYPE.QUIZ?randomQuestion(EVENT_QUIZ_NUM): undefined;
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let eventCode = genCode(8);
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let data = await EventRecordModel.saveEventRecord(eventCode, {
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roleId, refTime: t, eventId: dic.eventID,
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roleName, turn, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality,
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status: EVENT_RECORD_STATUS.WAITING,
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point, question
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});
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event.push(data);
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randomList.splice(index, 1);
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}
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} else {
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let randomList = dicEvent;
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let curPoint = new Array<number>();
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for(let i = 0; i < num; i++) {
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let {dic} = getRandomWithWeight(randomList);
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// 临时处理,不出现相同的关卡id
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for(let x = 0; x < 1000; x++) {
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let hasEvent = event.find(cur => {
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return cur.type == EVENT_TYPE.BATTLE && cur.battleId == dic.warId});
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let hasPreEvent = preEvents.find(cur => {
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return cur.type == EVENT_TYPE.BATTLE && cur.battleId == dic.warId});
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if(!hasEvent && !hasPreEvent) break;
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dic = getRandomWithWeight(randomList).dic;
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}
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// if(!dic) break;
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let point = randomPosition(dic.movePointArray, prePoint, curPoint);
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let eventCode = genCode(8);
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let question = dic.eventType == EVENT_TYPE.QUIZ?randomQuestion(EVENT_QUIZ_NUM): [];
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let data = await EventRecordModel.saveEventRecord(eventCode, {
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roleId, refTime: t, eventId: dic.eventID,
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roleName, type: dic.eventType, battleId: dic.warId||0, quality: dic.quality,
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status: EVENT_RECORD_STATUS.WAITING,
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point, question
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});
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event.push(data)
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}
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}
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return event;
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}
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/**
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* 随机出当前事件的位置
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*
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* @param positionStr
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*/
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function randomPosition(positionStr: string, prePoint: Array<number>, curPoint: Array<number>) {
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let positionArr = decodeStr('point', positionStr, '&');
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let range = positionArr.filter(point => {return !prePoint.includes(point) && !curPoint.includes(point)});
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if(range.length == 0) { // 如果位置总数不够,就不管prePoint里的
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range = positionArr.filter(point => {return !curPoint.includes(point)});
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}
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if(range.length == 0) { // 还是不够,那是配表的问题,直接报错
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throw new Error('event position not enough');
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}
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let index = Math.floor(Math.random() * range.length);
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let point = range[index];
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curPoint.push(point);
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return point
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}
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/**
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* 推送
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*
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* @param app
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* @param roleId
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* @param channelName
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* @param msg
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*/
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function pushEventMsg(app: Application, roleId: string, channelName: string, msg: any ) {
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let channelService = app.get('channelService');
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let param = { msg };
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let channel = channelService.getChannel(channelName, false);
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if(!!channel) {
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let tsid = channel.getMember(roleId)['sid'];
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channelService.pushMessageByUids('onSpecialEvent', param, [{
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uid: roleId,
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sid: tsid
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}]);
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}
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}
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/**
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* 领取奖励时检查状态是否正确
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*
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* @param type 事件类型
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* @param status 状态id
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*/
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export function checkEventStatus(type: number, status: number) {
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let flag: boolean; // 检查状态是否正确
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if(type == EVENT_TYPE.BATTLE||type ==EVENT_TYPE.QUIZ) {
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if(status == EVENT_RECORD_STATUS.BATTLE_SUCCESS) {
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flag = true;
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} else if (status == EVENT_RECORD_STATUS.BATTLE_FAIL) {
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flag = true;
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} else {
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flag = false;
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}
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} else {
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if(status == EVENT_RECORD_STATUS.WAITING) {
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flag = true;
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} else {
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flag = false;
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}
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}
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return flag
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}
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/**
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* 领取奖励时调用,领取的是胜利奖励还是失败奖励
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*
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* @param type
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* @param status
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* @param question
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*/
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export function getEventSuccessStatus(type: number, status: number, question: Array<{id: number, status: number}>) {
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let isSuccess: boolean, returnResult = 1; // 检查状态是否正确
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if(type == EVENT_TYPE.BATTLE) {
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if(status == EVENT_RECORD_STATUS.BATTLE_SUCCESS) {
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isSuccess = true;
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} else if (status == EVENT_RECORD_STATUS.BATTLE_FAIL) {
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isSuccess = false;
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}
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} else if(type == EVENT_TYPE.BOX) {
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isSuccess = true;
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} else if (type == EVENT_TYPE.QUIZ) {
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isSuccess = true;
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for(let { status = EVENT_ANSWER_STATUS.WAITING } of question) {
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// console.log(status);
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if(status == EVENT_ANSWER_STATUS.WRONG) {
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isSuccess = false;
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} else if(status == EVENT_ANSWER_STATUS.WAITING) {
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isSuccess = false;
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returnResult = -1;
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}
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}
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}
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return { isSuccess, status: returnResult }
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}
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export function checkQuizParam(param: Array<number>, database?: Array<{id: number}>) {
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if(database) {
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let flag = true;
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for(let {id} of database) {
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let index = param.indexOf(id);
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if(index == -1) flag = false; break;
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}
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return flag
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} else {
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return true
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}
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}
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/**
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* 从题库中随机题目
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*
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* @param num 题目数量
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*/
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function randomQuestion(num: number) {
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let questions = getGamedata('Questions');
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let rid:Array<number> = [], result = [];
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while(num > 0) {
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let index = Math.floor(Math.random() * questions.length);
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let {id, question, a1, a2, a3, a4, correct} = questions[index];
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if(rid.includes(id)) continue;
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rid.push(id);
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let answer = [a1, a2, a3, a4].filter(cur => cur);
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result.push({id, question, answer, correct});
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num--;
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}
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return result;
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}
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/**
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* 对答案
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*
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* @param id
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* @param answer
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*/
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export function checkQuiz(id: number, answer: number) {
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let questions = getGamedata('Questions');
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let result = questions[id - 1];
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return {
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isCorrect: !!result && result.correct == answer,
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answerNo: result?result.correct: 0
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}
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}
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